Commit Graph

189 Commits

Author SHA1 Message Date
dborth
fdb6476b5d 2009-05-28 07:11:16 +00:00
dborth
dd90a80436 GUI behavioral corrections 2009-05-28 07:08:01 +00:00
dborth
0998b084ea fix exiting to game from re-entering menu 2009-05-28 04:20:04 +00:00
Carl.Kenner
e6e6774757 Castlevania GBA games 2009-05-27 23:05:14 +00:00
Carl.Kenner
da55fc906a Fix for issue 101: Wii controls for Castlevania gameboy games. 2009-05-27 22:20:21 +00:00
Carl.Kenner
00fc224f94 Fix for issue 100. Hold Nunchuk C or Wiimote B button to make calibration easy in WarioWare Twisted. 2009-05-27 20:22:22 +00:00
Carl.Kenner
05b8deb22a Fix for issue 102. Colour can be turned on and off freely. 2009-05-27 18:40:32 +00:00
Carl.Kenner
16e3e02d15 GB Palette editing (saving doesn't work yet).
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00
dborth
600f410e48 improve filebrowser navigation 2009-05-27 06:24:14 +00:00
dborth
3988b2661f fix device thread sleep - keep one eye open! 2009-05-26 21:48:02 +00:00
dborth
8a3d3fa8c5 finalize 2.0.2 2009-05-26 06:09:58 +00:00
dborth
b9c609408e fix black screenshot when returning to menu issue 2009-05-25 06:45:42 +00:00
dborth
176c4c95bd fix black screen home button issue 2009-05-21 05:56:45 +00:00
dborth
88cd91824e corrections to compile on r18 2009-05-21 04:16:41 +00:00
dborth
e4e4624a29 add option to disable rumble, auto-determine if HBC stub is present 2009-05-20 05:23:49 +00:00
dborth
6ed7f2e8ee remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode. 2009-05-12 06:59:05 +00:00
dborth
2838765896 improve device thread 2009-05-06 17:28:50 +00:00
dborth
ba017944fa more stable threading, file IO corrections, inline video functions 2009-05-06 06:36:59 +00:00
dborth
f1b70317ba finalize 2.0.1 2009-05-01 02:52:42 +00:00
Carl.Kenner
d4f08b25f2 Harry Potter 1-3 keyboard fix. 2009-04-27 18:06:36 +00:00
Carl.Kenner
9542629b2e Fix for Zelda DX bug (issue 95). 2009-04-27 17:04:50 +00:00
Carl.Kenner
29a272fbb5 Fix for gamecube controller Mortal Kombat bug. 2009-04-27 09:32:35 +00:00
dborth
52e6039e15 save video mode 2009-04-27 07:49:46 +00:00
dborth
71d928524e finalize 2.0.0 2009-04-27 07:16:13 +00:00
dborth
19b0209048 improve scrollbars, minor UI tweaks 2009-04-27 07:00:14 +00:00
Carl.Kenner
6cf91fd3c4 Fixed "Match Wii Controls" button image. It needed to be a picture of a Wiimote and Nunchuk, not a SNES gamepad. (On Gamecube it now uses a picture of a Gamecube pad). 2009-04-26 23:08:55 +00:00
dborth
55be4e80b7 minor changes 2009-04-26 23:06:00 +00:00
Carl.Kenner
b44c57f6a8 Solar Sensor button added when using a Boktai ROM. Unlike the old version, in this version the button will be stuck on "Night Time" if you try to set the weather at night when there can't be any sun.
Note that the weather setting is deliberately not saved since weather changes every day.
2009-04-26 22:48:24 +00:00
dborth
e716bb9ca6 fix audio restarting when returning from menu 2009-04-26 21:28:03 +00:00
dborth
2409162991 new images/sounds 2009-04-26 21:23:56 +00:00
Carl.Kenner
8f6b66091e "Unsaved progress will be lost. Are you sure?" on Reset or exit game. 2009-04-26 21:08:24 +00:00
Carl.Kenner
8451552bd7 Misc minor changes. 2009-04-26 20:47:31 +00:00
Carl.Kenner
ad6ce0bcb7 Fixed saving of Game Settings when exiting Game Settings via the Close button instead of the Go Back button. 2009-04-26 20:11:30 +00:00
Carl.Kenner
6958b9e6bb Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release. 2009-04-26 19:36:51 +00:00
Carl.Kenner
a2a9290cee Improved Mortal Kombat input. Mortal Kombat 3 extra characters. 2009-04-26 19:23:12 +00:00
Carl.Kenner
770cfeaec2 Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc.
MK3 even changes palettes depending on what character you choose.
2009-04-26 00:05:49 +00:00
Carl.Kenner
b02f07b457 Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls). 2009-04-25 12:09:13 +00:00
dborth
e8f54e3d56 new option to force a video mode, PAL video mode changed 2009-04-22 18:24:05 +00:00
dborth
6675c3c3db menu disabled when loading a game 2009-04-21 22:10:39 +00:00
dborth
ef6579decf improve menu close transition 2009-04-19 07:34:46 +00:00
dborth
da88199dc2 whoops! free some memory 2009-04-15 06:33:44 +00:00
dborth
5ccb18fce9 file browser arrow buttons now steal focus 2009-04-15 06:32:40 +00:00
dborth
884ccc90a6 corrections/improvements to game saving 2009-04-15 06:01:08 +00:00
dborth
2ea1ae5bdb save menu settings 2009-04-15 03:24:40 +00:00
dborth
f19f838274 restructure GUI, add multiplayer support, utilize new trigger input structures 2009-04-14 05:24:01 +00:00
dborth
45dc96a3d5 correction to battery level
better handling of multiple wiimote cursors on-screen
code refactor - move trigger class definition to gui.h
better filebrowser scrollbar
2009-04-13 08:44:19 +00:00
dborth
6b4cbf3fc7 draggable scrollbar 2009-04-10 07:51:55 +00:00
dborth
9b50532ca1 update readme 2009-04-10 03:23:29 +00:00
Carl.Kenner
926ad163f3 PAL support in-game 2009-04-10 02:06:00 +00:00
Carl.Kenner
86a31bf614 Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html 2009-04-09 11:36:14 +00:00