dborth
fdb6476b5d
2009-05-28 07:11:16 +00:00
dborth
dd90a80436
GUI behavioral corrections
2009-05-28 07:08:01 +00:00
dborth
0998b084ea
fix exiting to game from re-entering menu
2009-05-28 04:20:04 +00:00
Carl.Kenner
e6e6774757
Castlevania GBA games
2009-05-27 23:05:14 +00:00
Carl.Kenner
da55fc906a
Fix for issue 101: Wii controls for Castlevania gameboy games.
2009-05-27 22:20:21 +00:00
Carl.Kenner
00fc224f94
Fix for issue 100. Hold Nunchuk C or Wiimote B button to make calibration easy in WarioWare Twisted.
2009-05-27 20:22:22 +00:00
Carl.Kenner
05b8deb22a
Fix for issue 102. Colour can be turned on and off freely.
2009-05-27 18:40:32 +00:00
Carl.Kenner
16e3e02d15
GB Palette editing (saving doesn't work yet).
...
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00
dborth
600f410e48
improve filebrowser navigation
2009-05-27 06:24:14 +00:00
dborth
3988b2661f
fix device thread sleep - keep one eye open!
2009-05-26 21:48:02 +00:00
dborth
8a3d3fa8c5
finalize 2.0.2
2009-05-26 06:09:58 +00:00
dborth
b9c609408e
fix black screenshot when returning to menu issue
2009-05-25 06:45:42 +00:00
dborth
176c4c95bd
fix black screen home button issue
2009-05-21 05:56:45 +00:00
dborth
88cd91824e
corrections to compile on r18
2009-05-21 04:16:41 +00:00
dborth
e4e4624a29
add option to disable rumble, auto-determine if HBC stub is present
2009-05-20 05:23:49 +00:00
dborth
6ed7f2e8ee
remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode.
2009-05-12 06:59:05 +00:00
dborth
2838765896
improve device thread
2009-05-06 17:28:50 +00:00
dborth
ba017944fa
more stable threading, file IO corrections, inline video functions
2009-05-06 06:36:59 +00:00
dborth
f1b70317ba
finalize 2.0.1
2009-05-01 02:52:42 +00:00
Carl.Kenner
d4f08b25f2
Harry Potter 1-3 keyboard fix.
2009-04-27 18:06:36 +00:00
Carl.Kenner
9542629b2e
Fix for Zelda DX bug (issue 95).
2009-04-27 17:04:50 +00:00
Carl.Kenner
29a272fbb5
Fix for gamecube controller Mortal Kombat bug.
2009-04-27 09:32:35 +00:00
dborth
52e6039e15
save video mode
2009-04-27 07:49:46 +00:00
dborth
71d928524e
finalize 2.0.0
2009-04-27 07:16:13 +00:00
dborth
19b0209048
improve scrollbars, minor UI tweaks
2009-04-27 07:00:14 +00:00
Carl.Kenner
6cf91fd3c4
Fixed "Match Wii Controls" button image. It needed to be a picture of a Wiimote and Nunchuk, not a SNES gamepad. (On Gamecube it now uses a picture of a Gamecube pad).
2009-04-26 23:08:55 +00:00
dborth
55be4e80b7
minor changes
2009-04-26 23:06:00 +00:00
Carl.Kenner
b44c57f6a8
Solar Sensor button added when using a Boktai ROM. Unlike the old version, in this version the button will be stuck on "Night Time" if you try to set the weather at night when there can't be any sun.
...
Note that the weather setting is deliberately not saved since weather changes every day.
2009-04-26 22:48:24 +00:00
dborth
e716bb9ca6
fix audio restarting when returning from menu
2009-04-26 21:28:03 +00:00
dborth
2409162991
new images/sounds
2009-04-26 21:23:56 +00:00
Carl.Kenner
8f6b66091e
"Unsaved progress will be lost. Are you sure?" on Reset or exit game.
2009-04-26 21:08:24 +00:00
Carl.Kenner
8451552bd7
Misc minor changes.
2009-04-26 20:47:31 +00:00
Carl.Kenner
ad6ce0bcb7
Fixed saving of Game Settings when exiting Game Settings via the Close button instead of the Go Back button.
2009-04-26 20:11:30 +00:00
Carl.Kenner
6958b9e6bb
Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release.
2009-04-26 19:36:51 +00:00
Carl.Kenner
a2a9290cee
Improved Mortal Kombat input. Mortal Kombat 3 extra characters.
2009-04-26 19:23:12 +00:00
Carl.Kenner
770cfeaec2
Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc.
...
MK3 even changes palettes depending on what character you choose.
2009-04-26 00:05:49 +00:00
Carl.Kenner
b02f07b457
Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls).
2009-04-25 12:09:13 +00:00
dborth
e8f54e3d56
new option to force a video mode, PAL video mode changed
2009-04-22 18:24:05 +00:00
dborth
6675c3c3db
menu disabled when loading a game
2009-04-21 22:10:39 +00:00
dborth
ef6579decf
improve menu close transition
2009-04-19 07:34:46 +00:00
dborth
da88199dc2
whoops! free some memory
2009-04-15 06:33:44 +00:00
dborth
5ccb18fce9
file browser arrow buttons now steal focus
2009-04-15 06:32:40 +00:00
dborth
884ccc90a6
corrections/improvements to game saving
2009-04-15 06:01:08 +00:00
dborth
2ea1ae5bdb
save menu settings
2009-04-15 03:24:40 +00:00
dborth
f19f838274
restructure GUI, add multiplayer support, utilize new trigger input structures
2009-04-14 05:24:01 +00:00
dborth
45dc96a3d5
correction to battery level
...
better handling of multiple wiimote cursors on-screen
code refactor - move trigger class definition to gui.h
better filebrowser scrollbar
2009-04-13 08:44:19 +00:00
dborth
6b4cbf3fc7
draggable scrollbar
2009-04-10 07:51:55 +00:00
dborth
9b50532ca1
update readme
2009-04-10 03:23:29 +00:00
Carl.Kenner
926ad163f3
PAL support in-game
2009-04-10 02:06:00 +00:00
Carl.Kenner
86a31bf614
Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html
2009-04-09 11:36:14 +00:00