Samuliak
fa53af54db
fix: memory leaks
2024-08-03 15:26:57 +02:00
Samuliak
fe3b84b4a7
fix: buffer allocator
2024-08-03 15:01:52 +02:00
Samuliak
406a85672d
implement depth stencil cache & fix: textureSize
2024-08-03 10:01:57 +02:00
Samuliak
d7411e27f7
implement render pipeline cache
2024-08-03 09:33:32 +02:00
Samuliak
c6f66167a5
fix: viewport
2024-08-03 08:36:34 +02:00
Samuliak
db709c3495
fix: present issue
2024-08-03 08:24:39 +02:00
Samuliak
4022755a33
implement proper bit cast in shaders
2024-08-02 20:25:37 +02:00
Samuliak
4173675f03
implement depth state & texture clears
2024-08-02 19:42:34 +02:00
Samuliak
a2d15858ad
fix: shader errors
2024-08-02 17:48:25 +02:00
Samuliak
e4abb305ac
implement blending
2024-08-01 20:45:24 +02:00
Samuliak
d4564c18f2
fix: viewport and scissor
2024-08-01 17:55:16 +02:00
Samuliak
1fbd6ad376
set viewport and scissor
2024-07-31 20:50:24 +02:00
Samuliak
be8a560496
optimize index buffers
2024-07-30 19:27:52 +02:00
Samuliak
0cb83d4668
fix: support buffer data & fix: depth
2024-07-29 20:04:41 +02:00
Samuliak
f01130022a
rework command encoder system
2024-07-29 19:00:13 +02:00
SamoZ256
89a2c23dd7
Merge branch 'cemu-project:main' into metal
2024-07-29 15:13:39 +02:00
Samuliak
8800de0229
update CMakeLists.txt
2024-07-29 15:12:42 +02:00
Joshua de Reeper
517e68fe57
nsyshid: Tidyups and Fixes ( #1275 )
2024-07-28 18:50:20 +02:00
Samuliak
7ae29a74cd
present
2024-07-28 18:43:47 +02:00
Samuliak
35eea12950
bind default sampler
2024-07-28 16:32:37 +02:00
Samuliak
7ea18d8a5f
bind resources to shaders
2024-07-28 07:36:32 +02:00
Samuliak
cb525b22ff
implement vertex descriptors & draw
2024-07-27 21:26:26 +02:00
Samuliak
e5395277a7
implement render passes
2024-07-27 19:14:00 +02:00
Samuliak
4c78c6afbb
implement texture decoding
2024-07-27 15:20:51 +02:00
Samuliak
4976ff3084
fix: sampling & capture boundaries
2024-07-27 11:36:51 +02:00
Exzap
c73fa3761c
Fix compatibility with GCC
2024-07-27 04:45:36 +02:00
Samuliak
af3ce80b7c
fix: shader errors and shader crashes
2024-07-26 18:56:30 +02:00
Samuliak
aac9b123a5
improve shadergen & create shaders
2024-07-26 15:43:15 +02:00
Samuliak
69597166f3
start the shader decompiler
2024-07-26 11:42:18 +02:00
Samuliak
46981d7b03
implement pixel formats and texture copy
2024-07-26 08:51:27 +02:00
Exzap
5328e9eb10
CPU: Fix overflow bit calculation in SUBFO instruction
...
Since rD can overlap with rA or rB the result needs to be stored in a temporary
2024-07-26 06:03:00 +02:00
Exzap
47f1dcf996
debugger: Add symbol support to PPC stack traces
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Also moved the declaration to precompiled.h instead of redefining it wherever it is used
2024-07-26 06:03:00 +02:00
Exzap
252429933f
debugger: Slightly optimize symbol list updates
2024-07-26 06:03:00 +02:00
Exzap
026d547dcc
Use HTTP 1.1 in Nintendo API requests
2024-07-26 06:03:00 +02:00
Exzap
f1685eab66
h264: Use asynchronous decoding when possible ( #1257 )
2024-07-26 05:48:42 +02:00
Samuliak
9b127be38d
create and present drawable
2024-07-25 16:37:38 +02:00
Samuliak
6db893c446
implement texture view & fix: crashes
2024-07-25 14:05:56 +02:00
Samuliak
98370260d3
initialize Metal
2024-07-25 12:53:24 +02:00
Samuliak
2477bad06b
start metal backend
2024-07-25 11:18:35 +02:00
capitalistspz
e65abf4898
Suppress unnecessary GTK messages ( #1267 )
2024-07-23 22:18:55 +02:00
Joshua de Reeper
a1c1a608d7
nsyshid: Emulate Infinity Base ( #1246 )
2024-07-23 03:18:48 +02:00
Exzap
64232ffdbd
Windows default to non-portable + Reworked MLC handling and related UI ( #1252 )
2024-07-23 03:13:36 +02:00
goeiecool9999
7522c8470e
resource: move fontawesome to .rodata ( #1259 )
2024-07-19 14:24:46 +02:00
Exzap
9d366937cd
Workaround for compiler issue with Visual Studio 17.10
2024-07-07 08:55:26 +02:00
Joshua de Reeper
5209677f2f
nsyshid: Add SetProtocol and SetReport support for libusb backend ( #1243 )
2024-07-02 03:32:37 +02:00
Colin Kinloch
64b0b85ed5
Create GamePad window at correct size ( #1247 )
...
Don't change the size on canvas initialization
2024-06-29 22:31:47 +02:00
Joshua de Reeper
aefbb918be
nsyshid: Skylander emulation fixes and code cleanup ( #1244 )
2024-06-28 15:44:49 +02:00
Joshua de Reeper
93b58ae6f7
nsyshid: Add infrastructure and support for emulating Skylander Portal ( #971 )
2024-06-28 00:55:20 +02:00
Exzap
f3d20832c1
Avoid an unhandled exception when mlc path is invalid
2024-06-25 19:28:21 +02:00
Exzap
d4c2c3d209
nsyskbd: Stub KBDGetKey
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Fixes MSX VC games freezing on boot
2024-06-25 15:50:06 +02:00
Exzap
1672f969bb
Latte: Add support for vertex format used by Rabbids Land
2024-06-09 17:53:34 +02:00
Exzap
16070458ed
Logging: Restructure menu + allow toggeling APIErrors logtype
...
The logtype "APIErrors" previously was always enabled. This option is intended to help homebrew developers notice mistakes in how they use CafeOS API. But some commercial games trigger these a lot and cause log.txt bloat (e.g. seen in XCX). Thus this commit changes it so that it's off by default and instead can be toggled if desired.
Additionally in this commit:
- COS module logging options are no longer translatable (our debug logging is fundamentally English)
- Restructured the log menu and moved the logging options that are mainly of interest to Cemu devs into a separate submenu
2024-06-02 21:39:40 +02:00
Exzap
5f825a1fa8
Latte: Always allow views with the same format as base texture
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Fixes crash/assert in VC N64 titles
2024-06-02 21:39:40 +02:00
Colin Kinloch
d33337d539
Fix GamePad window size ( #1224 )
2024-05-29 00:36:12 +02:00
Exzap
f576269ed0
Refactor legacy method of emulating thread events
2024-05-29 00:34:11 +02:00
Exzap
da8fd5b7c7
nn_save: Refactor and modernize code
2024-05-29 00:07:37 +02:00
Exzap
1ee9d5c78c
coreinit: Tweak JD2019 workaround to avoid XCX softlock
2024-05-27 01:24:24 +02:00
goeiecool9999
aadd2f4a1a
Input: Assign profile name correctly on save ( #1217 )
2024-05-25 01:48:53 +02:00
qurious-pixel
149fe10a4e
CI+MacOS: Use libusb dylib from vcpkg ( #1219 )
2024-05-25 01:48:17 +02:00
Exzap
b048a1fd9e
Use CURLOPT_USERAGENT instead of manually setting User-Agent
2024-05-22 05:08:03 +02:00
Exzap
a059338890
Add initial NTAG and NFC implementation
2024-05-22 04:45:10 +02:00
goeiecool9999
523a1652df
OpenGL: Restore ProgramBinary cache for GL shaders ( #1209 )
2024-05-22 04:23:33 +02:00
goeiecool9999
c913a59c7a
TitleList: Add homebrew title type ( #1203 )
2024-05-22 04:11:02 +02:00
GaryOderNichts
964d2acb44
Filestream_unix: Include cstdarg
2024-05-18 20:47:09 +02:00
GaryOderNichts
a115921b43
Fix inconsistency with int types
2024-05-18 20:37:37 +02:00
GaryOderNichts
eb1983daa6
nfc: Remove backup path
2024-05-18 20:37:37 +02:00
GaryOderNichts
8fe69cd0fb
Properly implement NFC result codes
2024-05-18 20:37:37 +02:00
GaryOderNichts
41fe598e33
nfc: Implement UID filter
2024-05-18 20:37:37 +02:00
GaryOderNichts
8e8431113a
ntag: Implement NTAGWrite
2024-05-18 20:37:37 +02:00
GaryOderNichts
1c6b209692
Add initial ntag and nfc implementation
2024-05-18 20:37:37 +02:00
GaryOderNichts
84e78088fb
PPCCoreCallback: Add support for stack args if GPR limit is reached
2024-05-18 20:37:37 +02:00
splatoon1enjoyer
13b90874f9
Fix commas edge case in strings when parsing an assembly line ( #1201 )
2024-05-13 16:52:25 +02:00
GaryOderNichts
b2a6cccc89
nn_act: Implement GetTransferableId ( #1197 )
2024-05-09 12:12:34 +02:00
GaryOderNichts
10d553e1c9
zlib125: Implement deflateInit_
( #1194 )
2024-05-07 11:56:28 +02:00
Exzap
3f8722f0a6
Track online-enable and network-service settings per-account instead of globally
2024-05-06 18:18:42 +02:00
Exzap
065fb7eb58
coreinit: Add reschedule special case to avoid a deadlock
...
Fixes Just Dance 2019 locking up on boot
2024-05-06 09:15:36 +02:00
capitalistspz
7d6d417354
Input: Improve setting of dpd_enable_fg ( #1127 )
2024-05-06 03:27:30 +02:00
Exzap
bd13d4bdc3
nn_act: Make AcquireToken gracefully fail in offline mode + refactor
2024-05-05 17:05:11 +02:00
Exzap
dd3ed56509
nn_save: Fix inverted condition preventing accessing other title's saves
2024-05-05 10:05:35 +02:00
Exzap
70afe3a033
nlibcurl: Use separte logging type
2024-05-05 09:11:08 +02:00
goeiecool9999
dc480ac00b
Add support for WUHB file format ( #1190 )
2024-05-05 02:35:01 +02:00
qurious-pixel
f28043e0e9
Linux/Mac Auto-Updater ( #1145 )
2024-05-05 01:34:36 +02:00
Exzap
a744670486
coreinit: Add export for OSGetForegroundBucketFreeArea
2024-05-05 01:33:15 +02:00
Exzap
48d2a8371b
sndcore: Write log message instead of asserting in AXSetDeviceRemixMatrix
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Fixes a crash in Watch Dogs due to the non-debug assert
2024-05-05 01:33:15 +02:00
Exzap
91a010fbdd
proc_ui: Fix crash due to incorrect version handling
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Resolves a crash in NEX Remix
2024-05-04 08:05:10 +02:00
Exzap
a16c37f0c5
coreinit: Rework thread creation
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New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
Exzap
041f29a914
nn_act: Implement GetTimeZoneId placeholder
2024-05-03 02:44:10 +02:00
Exzap
1b5c885621
nn_acp: Implement ACPGetTitleMetaXml
2024-05-03 02:41:39 +02:00
Exzap
c11d83e9d8
coreinit: Implement MCP_GetTitleId
2024-05-03 02:41:05 +02:00
Exzap
379950d185
coreinit+nn_save: Cleanup some legacy code
2024-05-01 05:06:50 +02:00
Exzap
e7c6862e19
DownloadManager: Fix missing updates
2024-05-01 01:55:55 +02:00
Exzap
1c73dc9e1b
Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
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- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
Exzap
c038e758ae
IOSU: Clean up resource on service shutdown
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Also set device-dependent thread name
2024-04-30 23:19:11 +02:00
GaryOderNichts
fdf239929f
nsysnet: Various improvements ( #1188 )
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- Do not raise an assert for unimplemented optnames
- recvfrom: src_addr and addrlen can be NULL
- getsockopt: Implement SO_TYPE
2024-04-29 00:24:43 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null ( #1187 )
2024-04-27 15:49:49 +02:00
Exzap
efbbb817fe
DownloadManager: Always use Nintendo servers + additional streamlining
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- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
2024-04-20 12:19:06 +02:00
Exzap
989e2b8c8c
prudp: More code cleanup + fix compile error
2024-04-18 23:11:39 +02:00
Exzap
e2f9725719
prudp: Code cleanup
2024-04-18 19:23:00 +02:00
Exzap
ee36992bd6
prudp: Improve ping and ack logic
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Fixes the issue where the friend service connection would always timeout on Pretendo servers
The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
2024-04-18 19:23:00 +02:00
Exzap
6ea42d958c
nlibcurl: Fix compile error
2024-04-13 11:03:02 +02:00