Exzap
a50e25300d
Vulkan: Remove unused code path for texture copies
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In 2020 we switched to drawcalls for texture copies replacing the copy-via-buffer path. It's not been used since so lets remove it
2024-03-11 23:01:37 +01:00
Exzap
1f9b89116f
Vulkan: Fix crash during shutdown if shaders are still compiling
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Make sure the async shader compiler threads are stopped before the shaders are deleted
2024-03-11 21:57:37 +01:00
Exzap
40d1eaeb72
nn_ac: Refactor and implement more API
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Doesn't fix any issue as far as I know but it removes some of the unsupported API complaints in debug logging
2024-03-11 21:57:37 +01:00
Exzap
dd7cb74cd2
Latte: Small refactor and clean up for texture size code
2024-03-11 21:57:37 +01:00
Exzap
0993658c82
GX2: Rework GX2Set*UniformReg
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- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
2024-03-11 21:57:37 +01:00
goeiecool9999
bb88b5c36d
Fix crash introduced by #1115 ( #1117 )
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* Revert "CafeSystem: Init recompiler after game profile has been loaded (#1115 )"
* Instead move gameprofile load call
2024-03-11 02:40:47 +01:00
goeiecool9999
788da3cdf7
CafeSystem: Init recompiler after game profile has been loaded ( #1115 )
2024-03-11 01:47:31 +01:00
goeiecool9999
e1435066ee
OpenGL: Fix crash related to wxWidgets handling of vsync ( #1112 )
2024-03-11 00:57:31 +01:00
Exzap
d9e8ca2c83
Revert "Vulkan: Update some code to use VK_KHR_synchronization2"
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This reverts commit 8f1cd4f925
.
We received reports from users stuck with Vulkan drivers from 2019. (E.g. Kepler on Windows). So let's not unnecessarily increase the Vulkan requirement for now and postpone this to after the next stable release
2024-03-09 02:38:08 +01:00
Exzap
ea68f787eb
Vulkan: For MSAA surface copies make the target MSAA too
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Fixes #1108
2024-03-08 14:45:02 +01:00
Exzap
9f9bc9865f
Vulkan: Avoid calling vkCmdClearColorImage() on compressed textures
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This is not allowed according to the spec and can crash drivers. Fixes #1100
2024-03-08 14:43:40 +01:00
Exzap
b8d81283e8
Vulkan: Remove unnecessary index buffer for backbuffer drawcall
2024-03-08 14:39:46 +01:00
Exzap
8f1cd4f925
Vulkan: Update some code to use VK_KHR_synchronization2
2024-03-08 14:39:46 +01:00
Simon
49c55a3f56
nsyshid: remove stray print statements ( #1106 )
2024-03-06 14:37:36 +01:00
Exzap
72ce4838ea
Latte: Optimize uniform register array size for known shaders
2024-02-20 10:57:05 +01:00
Exzap
96bbd3bd25
Latte: Avoid assert in texture view check
2024-02-20 10:57:05 +01:00
Mike Lothian
72aacbdcec
Vulkan: Don't use glslang internal headers
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Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
2024-01-19 04:58:08 +01:00
Exzap
9b0a1d53dc
Latte: Fix syntax error in generated GLSL
2024-01-14 23:40:29 +01:00
Exzap
223833cac4
Update libraries
2024-01-13 22:36:04 +01:00
GaryOderNichts
4405116324
GDBStub: Support watchpoints on linux ( #1030 )
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* GDBStub: Support watchpoints on linux
* GDBStub: Use `TCP_NODELAY`
2023-12-23 15:25:01 -08:00
Exzap
bab1616565
nsysnet: Add support for SO_BIO and handle SO_ENOTCONN
2023-12-13 22:43:51 +01:00
Exzap
d2ba4e65c5
Latte: 1D views are compatible with 1D textures
2023-12-13 18:10:10 +01:00
Exzap
2167143c17
Latte: Support for SAMPLE_LB
2023-12-13 12:45:20 +01:00
Exzap
df282ab230
Latte: Clean up OpenGL relics in shared render code
2023-12-13 12:45:20 +01:00
Exzap
646835346c
Latte: Refactor legacy OpenGL code for shader binding
2023-12-13 12:45:20 +01:00
Exzap
dee764473d
Latte: Small refactor for GLSL texture coord handling
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Also adds support for 2D textures coordinates with source as 0.0 or 1.0 literals instead of GPRs. Seen in shaders generated by CafeGLSL
2023-12-10 08:30:52 +01:00
Exzap
e7fa8ec0c6
Vulkan: Properly shut down compilation threads
2023-12-10 08:30:52 +01:00
Exzap
bffeb818d1
GfxPack: Refactor + better unicode support
2023-12-10 08:30:52 +01:00
Exzap
67f7ce815c
nn_pdm: Refactor code to use new module structure
2023-12-10 08:30:52 +01:00
Exzap
9398c0ca6b
Latte: Simplify and fix texture copy
2023-12-10 08:30:52 +01:00
GaryOderNichts
5047c4d083
GDBStub: Fix checkSum string to int conversion ( #1029 )
2023-11-27 12:21:52 +01:00
Exzap
f3c95f72e7
nn_fp: Multiple fixes
2023-10-19 05:55:52 +02:00
Exzap
9bb409314d
coreinit: Fix potential race condition in IPC code
2023-10-18 10:43:36 +02:00
Exzap
63861bf812
Fix SpotPass downloads on Linux/MacOS
2023-10-17 13:07:43 +02:00
Exzap
c440ecdf36
FPD: Fix a crash due to incorrect instantiation
2023-10-17 06:16:29 +02:00
Exzap
0d71885c88
nn_fp: Full rework of friend service
2023-10-17 05:26:30 +02:00
goeiecool9999
d4a2a8e8de
Vulkan: Cleanup image barrier code ( #988 )
2023-10-16 07:33:12 +02:00
Exzap
db53f3b980
Fixes for titles in NUS format
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Symlinks were not handled correctly
2023-10-02 21:24:50 +02:00
Exzap
29c823fa1f
Latte: Fix uniform size limit being too low
2023-10-02 19:05:44 +02:00
Exzap
757d458161
Compatibility with fmtlib 10.1.x
2023-10-02 18:53:00 +02:00
Exzap
ff9d180154
Code cleanup
2023-10-01 11:46:26 +02:00
Exzap
43976ca7eb
Prioritize non-NUS format over NUS
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If a title exists multiple times in the game folder in different formats, then prefer and use non-NUS format if one is available. This is so we match previous Cemu behavior where Cemu would pick non-NUS simply due the fact that NUS format wasn't supported yet.
2023-09-30 06:21:14 +02:00
Exzap
8bb7ce098c
Bump CI clang version to 15 + workaround for unsafe fiber optimizations ( #982 )
2023-09-29 17:17:28 +02:00
Exzap
8a4abb8bbb
Update Windows build instructions
2023-09-29 06:48:10 +02:00
Exzap
abce406ee8
Refactor more wstring instances to utf8-encoded string
2023-09-29 06:48:10 +02:00
Exzap
f6c3c96d94
More detailed error messages when encrypted titles fail to launch
2023-09-29 06:48:10 +02:00
Exzap
5ad57bb0c9
Add support for games in NUS format (.app)
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Requires title.tmd and title.tik in same directory
2023-09-29 06:48:10 +02:00
Exzap
f9f6206929
Vulkan: Add profiler for Vulkan API CPU cost
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Disabled by default. Set VULKAN_API_CPU_BENCHMARK to 1 to enable
2023-09-29 06:48:10 +02:00
Exzap
3e925b7707
Latte: Bound uniform buffers based on access patterns within the shader
2023-09-29 06:48:10 +02:00
Exzap
4d6b72b353
Latte: Very minor refactor + optimization
2023-09-29 06:48:10 +02:00