Samuliak
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e7ac19979d
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make occlusion queries accumulate with draws
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2024-10-30 09:20:50 +01:00 |
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Samuliak
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00256e5589
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only set blend color when changed
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2024-10-29 17:43:29 +01:00 |
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Samuliak
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85db0dc468
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cache all pipelines
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2024-10-29 07:44:47 +01:00 |
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Samuliak
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7906733bfa
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don't compile certain pipelines async
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2024-10-28 19:02:44 +01:00 |
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Samuliak
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4e3f94e870
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compile pipelines async
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2024-10-28 17:32:43 +01:00 |
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Samuliak
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bca32c43d0
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refactor the way pipelines are stored
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2024-10-28 16:38:17 +01:00 |
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Samuliak
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665eb23e4a
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fix: incorrect pipeline compilation time report
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2024-10-28 16:11:47 +01:00 |
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Samuliak
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b8021b642d
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fix: incorrect texture usages
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2024-10-24 18:15:19 +02:00 |
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Samuliak
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1750715791
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retrieve ps input table without using global variable
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2024-10-19 15:32:45 +02:00 |
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Samuliak
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295a6ed9fd
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only add pipeline to cache if compilation was attempted
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2024-10-19 09:39:55 +02:00 |
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Samuliak
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15eb6bb37f
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fix: pipeline cache with mesh shaders
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2024-10-19 09:29:14 +02:00 |
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Samuliak
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8f2385a690
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use lcr instead of contextNew
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2024-10-16 19:20:25 +02:00 |
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Samuliak
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7d9194a738
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don't overshadow error
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2024-10-15 20:24:04 +02:00 |
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Samuliak
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4dcb858ab8
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check if pipeline is eligible for serializing
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2024-10-15 20:03:26 +02:00 |
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Samuliak
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cbde7f983c
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force compile shaders if needed
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2024-10-15 19:48:32 +02:00 |
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Samuliak
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d1c69e9945
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set shader just before compiling
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2024-10-15 19:19:16 +02:00 |
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Samuliak
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79f5586c6c
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report pipeline compilation count
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2024-10-15 18:32:12 +02:00 |
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Samuliak
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944cc8be7d
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store loaded pipelines
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2024-10-15 17:47:47 +02:00 |
|
Samuliak
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cd21d957b3
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refactor fbos
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2024-10-15 17:15:46 +02:00 |
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Samuliak
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6b47d4f61e
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implement pipeline cache serializing
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2024-10-15 07:48:59 +02:00 |
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Samuliak
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e9e510d2cd
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add: base for pipeline caching
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2024-10-14 20:00:37 +02:00 |
|
Samuliak
|
8b783e63dc
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refactor pipeline cache
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2024-10-13 09:20:45 +02:00 |
|
Samuliak
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641ef71cab
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count compiled shaders properly
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2024-10-10 19:38:14 +02:00 |
|
Samuliak
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03bc647e1c
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prepone compilation for rect geometry shaders
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2024-10-10 18:53:22 +02:00 |
|
Samuliak
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bdfac965e0
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implement async shader compilation
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2024-10-10 18:26:14 +02:00 |
|
Samuliak
|
756470f1a7
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remove CMake hacks
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2024-10-09 16:47:15 +02:00 |
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Samuliak
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6b784ad949
|
log relevant settings
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2024-10-02 17:28:50 +02:00 |
|
Samuliak
|
ebcb62a785
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add: an option to turn fast math off
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2024-10-02 17:18:20 +02:00 |
|
Samuliak
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6ba6157bae
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properly implement ABGR4 decoder
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2024-10-01 19:37:11 +02:00 |
|
Samuliak
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2fb4d83a5f
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don't set verticesPerInstance twice
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2024-10-01 19:07:19 +02:00 |
|
Samuliak
|
50175fce66
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report manual vertex fetch draws per frame
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2024-10-01 18:18:39 +02:00 |
|
Samuliak
|
f2096deddd
|
remove vertex restriding code
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2024-10-01 18:11:05 +02:00 |
|
Samuliak
|
94e8ed5a46
|
fetch vertices manually if needed
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2024-10-01 17:38:14 +02:00 |
|
Samuliak
|
a3bfde80b0
|
remove old present pipelines
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2024-09-30 19:59:30 +02:00 |
|
Samuliak
|
5d01c77efc
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rename hybrid pipeline to void vertex pipeline
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2024-09-30 19:43:53 +02:00 |
|
Samuliak
|
c65123bbbe
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use logging instead of printing
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2024-09-30 19:36:13 +02:00 |
|
Samuliak
|
778037f335
|
remove useless print statement
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2024-09-30 19:28:09 +02:00 |
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Samuliak
|
07cb8b800a
|
set output shader uniforms
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2024-09-30 16:39:26 +02:00 |
|
Samuliak
|
28e553eb1a
|
cache output shaders
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2024-09-30 16:28:07 +02:00 |
|
Samuliak
|
b088ddcfab
|
implement output shaders
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2024-09-30 14:18:00 +02:00 |
|
Samuliak
|
6c8cd5c445
|
use private storage mode when possible
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2024-09-30 13:31:28 +02:00 |
|
Samo Z
|
8c30bc805c
|
use RG8Unorm format if ABGR4Unorm is not available
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2024-09-28 17:42:27 +02:00 |
|
Samo Z
|
810168be48
|
use alternative texture decoders for unsupported formats
|
2024-09-28 15:24:10 +02:00 |
|
Samuliak
|
f9e71e9eb2
|
implement ABGR4 texture decoders
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2024-09-28 12:53:34 +02:00 |
|
Samuliak
|
ed5f72a1ca
|
include texture decoder in pixel format info
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2024-09-28 12:06:49 +02:00 |
|
Samuliak
|
3de2b0325b
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only enable metal on apple platforms by default
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2024-09-28 11:51:50 +02:00 |
|
Samuliak
|
3cf831d46a
|
do vertex restride on the GPU & don't over-sync
|
2024-09-23 16:47:22 +02:00 |
|
Samuliak
|
8b68df0c59
|
use correct texture decoders
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2024-09-22 08:58:24 +02:00 |
|
Samuliak
|
4b548f9482
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never disable accurate barriers for certain shaders
|
2024-09-21 14:58:31 +02:00 |
|
Samuliak
|
7ad57f5cc8
|
add the option to disable accurate barriers
|
2024-09-21 14:02:30 +02:00 |
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