Samuliak
e2f66b8aa3
fix: streamout
2024-08-19 13:07:30 +02:00
Samuliak
9aa72e6295
report vram usage
2024-08-18 20:03:37 +02:00
Samuliak
9bb7479d16
use more efficient cpu cache mode when possible
2024-08-18 17:40:41 +02:00
Samuliak
be0a69a5e2
do texture load on GPU if no unified memory
2024-08-18 14:49:25 +02:00
Samuliak
485a652c85
use managed storage mode when dedicated memory
2024-08-18 14:37:39 +02:00
Samuliak
269e072139
move buffer allocators to separate file & fix: high memory usage
2024-08-18 11:32:24 +02:00
Samuliak
265785772a
rework buffer allocator
2024-08-18 11:13:49 +02:00
Samuliak
07989d828c
fix: performance regression
2024-08-17 19:54:55 +02:00
Samuliak
b8e9bb355c
fix: GPU hangs (hack)
2024-08-17 19:05:00 +02:00
Samuliak
83a08b2247
fix: some Metal validation errors
2024-08-17 17:51:37 +02:00
Samuliak
502d5b8b2f
include debug information
2024-08-16 16:38:01 +02:00
Samuliak
0d0152d6e0
fix: present
2024-08-16 15:33:49 +02:00
Exzap
958137a301
vpad: Keep second channel empty if no extra GamePad is configured
2024-08-15 18:27:08 +02:00
Samuliak
d79d7fea63
implement sampler cache
2024-08-15 11:44:06 +02:00
Samuliak
9982ac7acb
remove more unnecessary rebinds
2024-08-15 10:58:33 +02:00
Samuliak
9a215e064f
don't bind textures and buffers which are already bound
2024-08-15 10:15:05 +02:00
Exzap
2843da4479
padscore: Invoke sampling callbacks every 5ms
...
This fixes high input latency in games like Pokemon Rumble U which update input via the sampling callbacks
2024-08-15 05:00:09 +02:00
Exzap
b0bab273e2
padscore: Simulate queue behaviour for KPADRead
2024-08-15 02:16:24 +02:00
Samuliak
ed7354fa1b
reset depth bias
2024-08-14 21:23:18 +02:00
Samuliak
be98734358
fix: incorrect roundEven implementation
2024-08-14 20:58:47 +02:00
Samuliak
0bb99aaa75
set depth bias
2024-08-14 20:28:28 +02:00
Samuliak
c4688e1ad1
stringify utility shader source
2024-08-14 16:21:43 +02:00
Samuliak
d48de5b56f
fix: buffer cache crash on shutdown
2024-08-14 15:37:06 +02:00
SamoZ256
52062bd285
Merge branch 'main' into metal
2024-08-14 15:17:35 +02:00
Samuliak
3c1a7479c2
save pipelines to a binary archive
2024-08-14 15:16:10 +02:00
Samuliak
53efb9e5b2
prepare for shader cache
2024-08-14 11:57:01 +02:00
Samuliak
13834ca9cb
correct comment
2024-08-14 07:59:22 +02:00
Samuliak
bba2bbcefb
use buffer allocator for restrided vertex buffers
2024-08-13 19:00:39 +02:00
Samuliak
27925a4fd9
do vertex buffer restride in a void vertex function
2024-08-13 18:28:10 +02:00
Samuliak
5e9537c777
fix: render pass mess
2024-08-13 16:40:25 +02:00
Skyth (Asilkan)
c49296acdc
Add support for iterating directories in graphics pack content folders. ( #1288 )
2024-08-13 15:53:04 +02:00
Samuliak
4b7c01ee2a
fix: 3D texture copies & fix: present filter
2024-08-13 11:44:49 +02:00
Samuliak
3f52f3acfe
fix: cubemap sampling
2024-08-13 07:30:33 +02:00
Exzap
e551f8f524
Fix clang compile error
2024-08-13 05:57:55 +02:00
Exzap
f52970c822
Vulkan: Allow RGBA16F texture format with SRGB bit
2024-08-13 04:47:43 +02:00
Exzap
e02cc42d67
COS: Implement PPC va_list, va_arg and update related functions
2024-08-13 01:00:56 +02:00
Samuliak
0c73ff8452
use multiple command buffers per frame
2024-08-12 14:27:28 +02:00
Samuliak
34d8076ab6
fix: srgb
2024-08-12 11:36:12 +02:00
Samuliak
5e748cdb48
support surface copy parameters
2024-08-12 11:14:55 +02:00
SamoZ256
8496fc1574
Merge branch 'main' into metal
2024-08-12 10:40:53 +02:00
Samuliak
7fb3e1bd1e
support cubemap arrays
2024-08-12 10:27:52 +02:00
Samuliak
5bc9913bf4
implement surface copy
2024-08-11 20:31:19 +02:00
Samuliak
8316cee59a
prepare for surface copy
2024-08-11 20:09:48 +02:00
Samuliak
eb573fcaca
fix: color write mask and unpackHalf2x16
2024-08-11 18:32:50 +02:00
Samuliak
c6ab45a098
fix: vertex buffer leaks
2024-08-11 14:17:40 +02:00
Samuliak
caba20da4b
apply gamma correction
2024-08-11 13:47:06 +02:00
Samuliak
6d34d24322
fix: missing color attachments & bind some other state
2024-08-11 13:35:26 +02:00
Samuliak
a38ddb5fc2
fix: shadows
2024-08-08 19:25:12 +02:00
Exzap
598298cb3d
Vulkan: Fix stencil front mask
2024-08-08 16:07:45 +02:00
Samuliak
5c246d55bd
implement transform feedback
2024-08-08 13:52:48 +02:00
Samuliak
e0791c3bf4
set stencil reference value
2024-08-08 11:58:18 +02:00
Samuliak
a50ce997df
fix: writing to depth from a fragment shader
2024-08-07 21:14:31 +02:00
Samuliak
1bcdade83e
set stencil state
2024-08-07 20:59:05 +02:00
Samuliak
d3249dc324
implement texture readback
2024-08-07 18:20:09 +02:00
Exzap
bf2208145b
Enable async shader compile by default
2024-08-07 16:35:15 +02:00
Samuliak
e2ec602c43
specialize fragment shader output types & fix: shader errors
2024-08-07 13:25:38 +02:00
Samuliak
d7e9aff230
implement triangle fan reindexing
2024-08-07 11:44:16 +02:00
Exzap
d81eb952a4
nsyshid: Silence some logging in release builds
2024-08-06 22:58:23 +02:00
Samuliak
ac651eba77
implement vertex stride workaround
2024-08-06 20:42:38 +02:00
Samuliak
82dcbd98a6
prepare for vertex stride workaround
2024-08-06 19:08:22 +02:00
Samuliak
99ff282720
implement more primitive types & warn about vertex stride
2024-08-06 16:29:06 +02:00
Samuliak
5fc45407db
fix: texture swizzle
2024-08-06 13:42:06 +02:00
Samuliak
0a7f30c6a4
implement texture swizzle
2024-08-06 10:23:57 +02:00
Samuliak
d64e64e5ef
fix: texture updates and buffer bindings
2024-08-06 06:43:22 +02:00
Samuliak
f11526a244
fix: texture bindings
2024-08-05 08:54:11 +02:00
Samuliak
5030a2e84a
implement color buffer clear
2024-08-04 15:09:49 +02:00
Exzap
1575866eca
Vulkan: Add R32_X8_FLOAT format
2024-08-04 14:47:51 +02:00
Samuliak
763d57d921
implement texture copy and clear
2024-08-04 13:30:34 +02:00
Samuliak
ce6d4cacd1
implement sampler states
2024-08-03 19:58:40 +02:00
Samuliak
d2edc41680
fix: present issues
2024-08-03 16:15:22 +02:00
Samuliak
fa53af54db
fix: memory leaks
2024-08-03 15:26:57 +02:00
Samuliak
fe3b84b4a7
fix: buffer allocator
2024-08-03 15:01:52 +02:00
Samuliak
406a85672d
implement depth stencil cache & fix: textureSize
2024-08-03 10:01:57 +02:00
Samuliak
d7411e27f7
implement render pipeline cache
2024-08-03 09:33:32 +02:00
Samuliak
c6f66167a5
fix: viewport
2024-08-03 08:36:34 +02:00
Samuliak
db709c3495
fix: present issue
2024-08-03 08:24:39 +02:00
Samuliak
4022755a33
implement proper bit cast in shaders
2024-08-02 20:25:37 +02:00
Samuliak
4173675f03
implement depth state & texture clears
2024-08-02 19:42:34 +02:00
Samuliak
a2d15858ad
fix: shader errors
2024-08-02 17:48:25 +02:00
Samuliak
e4abb305ac
implement blending
2024-08-01 20:45:24 +02:00
Samuliak
d4564c18f2
fix: viewport and scissor
2024-08-01 17:55:16 +02:00
Samuliak
1fbd6ad376
set viewport and scissor
2024-07-31 20:50:24 +02:00
Samuliak
be8a560496
optimize index buffers
2024-07-30 19:27:52 +02:00
Samuliak
0cb83d4668
fix: support buffer data & fix: depth
2024-07-29 20:04:41 +02:00
Samuliak
f01130022a
rework command encoder system
2024-07-29 19:00:13 +02:00
SamoZ256
89a2c23dd7
Merge branch 'cemu-project:main' into metal
2024-07-29 15:13:39 +02:00
Samuliak
8800de0229
update CMakeLists.txt
2024-07-29 15:12:42 +02:00
Joshua de Reeper
517e68fe57
nsyshid: Tidyups and Fixes ( #1275 )
2024-07-28 18:50:20 +02:00
Samuliak
7ae29a74cd
present
2024-07-28 18:43:47 +02:00
Samuliak
35eea12950
bind default sampler
2024-07-28 16:32:37 +02:00
Samuliak
7ea18d8a5f
bind resources to shaders
2024-07-28 07:36:32 +02:00
Samuliak
cb525b22ff
implement vertex descriptors & draw
2024-07-27 21:26:26 +02:00
Samuliak
e5395277a7
implement render passes
2024-07-27 19:14:00 +02:00
Samuliak
4c78c6afbb
implement texture decoding
2024-07-27 15:20:51 +02:00
Samuliak
4976ff3084
fix: sampling & capture boundaries
2024-07-27 11:36:51 +02:00
Exzap
c73fa3761c
Fix compatibility with GCC
2024-07-27 04:45:36 +02:00
Samuliak
af3ce80b7c
fix: shader errors and shader crashes
2024-07-26 18:56:30 +02:00
Samuliak
aac9b123a5
improve shadergen & create shaders
2024-07-26 15:43:15 +02:00
Samuliak
69597166f3
start the shader decompiler
2024-07-26 11:42:18 +02:00
Samuliak
46981d7b03
implement pixel formats and texture copy
2024-07-26 08:51:27 +02:00
Exzap
5328e9eb10
CPU: Fix overflow bit calculation in SUBFO instruction
...
Since rD can overlap with rA or rB the result needs to be stored in a temporary
2024-07-26 06:03:00 +02:00
Exzap
47f1dcf996
debugger: Add symbol support to PPC stack traces
...
Also moved the declaration to precompiled.h instead of redefining it wherever it is used
2024-07-26 06:03:00 +02:00
Exzap
252429933f
debugger: Slightly optimize symbol list updates
2024-07-26 06:03:00 +02:00
Exzap
026d547dcc
Use HTTP 1.1 in Nintendo API requests
2024-07-26 06:03:00 +02:00
Exzap
f1685eab66
h264: Use asynchronous decoding when possible ( #1257 )
2024-07-26 05:48:42 +02:00
Samuliak
9b127be38d
create and present drawable
2024-07-25 16:37:38 +02:00
Samuliak
6db893c446
implement texture view & fix: crashes
2024-07-25 14:05:56 +02:00
Samuliak
98370260d3
initialize Metal
2024-07-25 12:53:24 +02:00
Samuliak
2477bad06b
start metal backend
2024-07-25 11:18:35 +02:00
capitalistspz
e65abf4898
Suppress unnecessary GTK messages ( #1267 )
2024-07-23 22:18:55 +02:00
Joshua de Reeper
a1c1a608d7
nsyshid: Emulate Infinity Base ( #1246 )
2024-07-23 03:18:48 +02:00
Exzap
64232ffdbd
Windows default to non-portable + Reworked MLC handling and related UI ( #1252 )
2024-07-23 03:13:36 +02:00
goeiecool9999
7522c8470e
resource: move fontawesome to .rodata ( #1259 )
2024-07-19 14:24:46 +02:00
Exzap
9d366937cd
Workaround for compiler issue with Visual Studio 17.10
2024-07-07 08:55:26 +02:00
Joshua de Reeper
5209677f2f
nsyshid: Add SetProtocol and SetReport support for libusb backend ( #1243 )
2024-07-02 03:32:37 +02:00
Colin Kinloch
64b0b85ed5
Create GamePad window at correct size ( #1247 )
...
Don't change the size on canvas initialization
2024-06-29 22:31:47 +02:00
Joshua de Reeper
aefbb918be
nsyshid: Skylander emulation fixes and code cleanup ( #1244 )
2024-06-28 15:44:49 +02:00
Joshua de Reeper
93b58ae6f7
nsyshid: Add infrastructure and support for emulating Skylander Portal ( #971 )
2024-06-28 00:55:20 +02:00
Exzap
f3d20832c1
Avoid an unhandled exception when mlc path is invalid
2024-06-25 19:28:21 +02:00
Exzap
d4c2c3d209
nsyskbd: Stub KBDGetKey
...
Fixes MSX VC games freezing on boot
2024-06-25 15:50:06 +02:00
Exzap
1672f969bb
Latte: Add support for vertex format used by Rabbids Land
2024-06-09 17:53:34 +02:00
Exzap
16070458ed
Logging: Restructure menu + allow toggeling APIErrors logtype
...
The logtype "APIErrors" previously was always enabled. This option is intended to help homebrew developers notice mistakes in how they use CafeOS API. But some commercial games trigger these a lot and cause log.txt bloat (e.g. seen in XCX). Thus this commit changes it so that it's off by default and instead can be toggled if desired.
Additionally in this commit:
- COS module logging options are no longer translatable (our debug logging is fundamentally English)
- Restructured the log menu and moved the logging options that are mainly of interest to Cemu devs into a separate submenu
2024-06-02 21:39:40 +02:00
Exzap
5f825a1fa8
Latte: Always allow views with the same format as base texture
...
Fixes crash/assert in VC N64 titles
2024-06-02 21:39:40 +02:00
Colin Kinloch
d33337d539
Fix GamePad window size ( #1224 )
2024-05-29 00:36:12 +02:00
Exzap
f576269ed0
Refactor legacy method of emulating thread events
2024-05-29 00:34:11 +02:00
Exzap
da8fd5b7c7
nn_save: Refactor and modernize code
2024-05-29 00:07:37 +02:00
Exzap
1ee9d5c78c
coreinit: Tweak JD2019 workaround to avoid XCX softlock
2024-05-27 01:24:24 +02:00
goeiecool9999
aadd2f4a1a
Input: Assign profile name correctly on save ( #1217 )
2024-05-25 01:48:53 +02:00
qurious-pixel
149fe10a4e
CI+MacOS: Use libusb dylib from vcpkg ( #1219 )
2024-05-25 01:48:17 +02:00
Exzap
b048a1fd9e
Use CURLOPT_USERAGENT instead of manually setting User-Agent
2024-05-22 05:08:03 +02:00
Exzap
a059338890
Add initial NTAG and NFC implementation
2024-05-22 04:45:10 +02:00
goeiecool9999
523a1652df
OpenGL: Restore ProgramBinary cache for GL shaders ( #1209 )
2024-05-22 04:23:33 +02:00
goeiecool9999
c913a59c7a
TitleList: Add homebrew title type ( #1203 )
2024-05-22 04:11:02 +02:00
GaryOderNichts
964d2acb44
Filestream_unix: Include cstdarg
2024-05-18 20:47:09 +02:00
GaryOderNichts
a115921b43
Fix inconsistency with int types
2024-05-18 20:37:37 +02:00
GaryOderNichts
eb1983daa6
nfc: Remove backup path
2024-05-18 20:37:37 +02:00
GaryOderNichts
8fe69cd0fb
Properly implement NFC result codes
2024-05-18 20:37:37 +02:00
GaryOderNichts
41fe598e33
nfc: Implement UID filter
2024-05-18 20:37:37 +02:00
GaryOderNichts
8e8431113a
ntag: Implement NTAGWrite
2024-05-18 20:37:37 +02:00
GaryOderNichts
1c6b209692
Add initial ntag and nfc implementation
2024-05-18 20:37:37 +02:00
GaryOderNichts
84e78088fb
PPCCoreCallback: Add support for stack args if GPR limit is reached
2024-05-18 20:37:37 +02:00
splatoon1enjoyer
13b90874f9
Fix commas edge case in strings when parsing an assembly line ( #1201 )
2024-05-13 16:52:25 +02:00
GaryOderNichts
b2a6cccc89
nn_act: Implement GetTransferableId ( #1197 )
2024-05-09 12:12:34 +02:00
GaryOderNichts
10d553e1c9
zlib125: Implement deflateInit_
( #1194 )
2024-05-07 11:56:28 +02:00
Exzap
3f8722f0a6
Track online-enable and network-service settings per-account instead of globally
2024-05-06 18:18:42 +02:00
Exzap
065fb7eb58
coreinit: Add reschedule special case to avoid a deadlock
...
Fixes Just Dance 2019 locking up on boot
2024-05-06 09:15:36 +02:00
capitalistspz
7d6d417354
Input: Improve setting of dpd_enable_fg ( #1127 )
2024-05-06 03:27:30 +02:00
Exzap
bd13d4bdc3
nn_act: Make AcquireToken gracefully fail in offline mode + refactor
2024-05-05 17:05:11 +02:00
Exzap
dd3ed56509
nn_save: Fix inverted condition preventing accessing other title's saves
2024-05-05 10:05:35 +02:00
Exzap
70afe3a033
nlibcurl: Use separte logging type
2024-05-05 09:11:08 +02:00
goeiecool9999
dc480ac00b
Add support for WUHB file format ( #1190 )
2024-05-05 02:35:01 +02:00
qurious-pixel
f28043e0e9
Linux/Mac Auto-Updater ( #1145 )
2024-05-05 01:34:36 +02:00
Exzap
a744670486
coreinit: Add export for OSGetForegroundBucketFreeArea
2024-05-05 01:33:15 +02:00
Exzap
48d2a8371b
sndcore: Write log message instead of asserting in AXSetDeviceRemixMatrix
...
Fixes a crash in Watch Dogs due to the non-debug assert
2024-05-05 01:33:15 +02:00
Exzap
91a010fbdd
proc_ui: Fix crash due to incorrect version handling
...
Resolves a crash in NEX Remix
2024-05-04 08:05:10 +02:00
Exzap
a16c37f0c5
coreinit: Rework thread creation
...
New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
Exzap
041f29a914
nn_act: Implement GetTimeZoneId placeholder
2024-05-03 02:44:10 +02:00
Exzap
1b5c885621
nn_acp: Implement ACPGetTitleMetaXml
2024-05-03 02:41:39 +02:00
Exzap
c11d83e9d8
coreinit: Implement MCP_GetTitleId
2024-05-03 02:41:05 +02:00
Exzap
379950d185
coreinit+nn_save: Cleanup some legacy code
2024-05-01 05:06:50 +02:00
Exzap
e7c6862e19
DownloadManager: Fix missing updates
2024-05-01 01:55:55 +02:00
Exzap
1c73dc9e1b
Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
...
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
Exzap
c038e758ae
IOSU: Clean up resource on service shutdown
...
Also set device-dependent thread name
2024-04-30 23:19:11 +02:00
GaryOderNichts
fdf239929f
nsysnet: Various improvements ( #1188 )
...
- Do not raise an assert for unimplemented optnames
- recvfrom: src_addr and addrlen can be NULL
- getsockopt: Implement SO_TYPE
2024-04-29 00:24:43 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null ( #1187 )
2024-04-27 15:49:49 +02:00
Exzap
efbbb817fe
DownloadManager: Always use Nintendo servers + additional streamlining
...
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
2024-04-20 12:19:06 +02:00
Exzap
989e2b8c8c
prudp: More code cleanup + fix compile error
2024-04-18 23:11:39 +02:00
Exzap
e2f9725719
prudp: Code cleanup
2024-04-18 19:23:00 +02:00
Exzap
ee36992bd6
prudp: Improve ping and ack logic
...
Fixes the issue where the friend service connection would always timeout on Pretendo servers
The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
2024-04-18 19:23:00 +02:00
Exzap
6ea42d958c
nlibcurl: Fix compile error
2024-04-13 11:03:02 +02:00
Exzap
9c28a728e4
prudp: Dont expect sessionId to match for PING+ACK
...
Fixes friend service connection periodically timing-out on Pretendo.
Seems that unlike Nintendo's servers, Pretendo doesn't set sessionId for PING ack packets.
2024-04-13 10:43:21 +02:00
Exzap
d5a8530246
nlibcurl: Detect invalid header combo + refactoring
...
Fixes error 106-0526 when opening course world on Super Mario Maker
Manually attaching Content-Length header for POST requests is undefined behavior on recent libcurl.
To detect the bad case some refactoring was necessary. In general we should try to move away from directly forwarding curl_easy_setopt() to the underlying instance as the behavior is diverging in modern libcurl. Much more refactoring work is required in the future to fix all of this.
2024-04-13 10:43:21 +02:00
goeiecool9999
84cad8b280
Vulkan: Remove unecessary present fence ( #1166 )
2024-04-11 06:41:57 +02:00
qurious-pixel
391533dbe5
Gamelist: Enable icon column by default ( #1168 )
2024-04-11 06:08:26 +02:00
Exzap
d45c2fa6d1
erreula: Avoid triggering debug assert in imgui
...
It does not like empty window titles
2024-04-10 20:23:15 +02:00
Exzap
12eda10387
nn_acp: Implement ACPGetOlvAccesskey + code clean up
...
Added ACPGetOlvAccesskey() which is used by Super Mario Maker
iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok
2024-04-10 20:22:27 +02:00
47463915
33a74c2035
nn_nfp: Avoid current app from showing up as "???" for others in Friend List + View friends' status ( #1157 )
2024-04-09 00:33:50 +02:00
Maschell
7b635e7eb8
nn_boss: Implement startIndex parameter usage in nn:boss:::GetDataList ( #1162 )
2024-04-08 19:51:30 +02:00
Maschell
9b30be0258
drmapp: Stub more functions to allow title loading from Wii U Menu ( #1161 )
2024-04-08 19:50:57 +02:00
Maschell
efbf712305
nn_sl: Stub GetDefaultWhiteListAccessor__Q2_2nn2slFv to avoid crash in Wii U Menu when an online account is used ( #1159 )
2024-04-08 19:15:49 +02:00
Exzap
74e8d205b0
coreinit: Handle SD mounting permission in FSGetMountSource
...
One Piece requires this to not get stuck in an infinite loop on boot.
This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
goeiecool9999
075eac626b
ELF: Fix crash due to not allocating recompiler ranges ( #1154 )
2024-04-06 22:13:19 +02:00
Exzap
51072b510c
nn_boss: Large rework with various improvements
...
Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.
Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
2024-04-03 01:56:49 +02:00
Exzap
3e467e220e
Logging: Prevent crash for nullptr strings
2024-04-03 01:56:49 +02:00
Exzap
fa8bab2f39
Latte: Add support for LOOP_START_NO_AL shader instruction
...
This instruction is used by Injustice: Gods Among Us and Project Zero
Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00
Exzap
60adc38205
Latte: Add support for more fence conditions
...
MEM_OP_GREATER is required by Injustice: Gods Among Us
2024-04-03 01:56:49 +02:00
Exzap
b0b2c25762
coreinit: Improve accuracy of OSSwitchCoroutine
...
Fixes Injustice: Gods Among Us crashing during boot.
2024-04-03 01:56:48 +02:00
goeiecool9999
5230fcab37
Debugger: Fix infinite loop in symbol storage ( #1134 )
2024-03-27 11:14:01 +01:00
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running ( #1137 )
2024-03-26 13:09:24 +01:00
goeiecool9999
111e383d1b
coreinit: Fix race condition that causes crash ( #1138 )
2024-03-26 13:07:08 +01:00
SSimco
fa4ad9b8c1
Gamelist: Add option to hide the icon column ( #604 )
2024-03-25 22:30:39 +01:00
Exzap
4b7d2f88ae
Latte: Enable colorbuffer optimization if gfx packs are aware
...
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.
To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
2024-03-25 21:35:38 +01:00
Francesco Saltori
4d148b3696
Add supported locales to macOS plist ( #1133 )
2024-03-25 21:34:40 +01:00
capitalistspz
241915e1a6
Gamelist: Display title long names + improvements for shortcuts ( #1126 )
...
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
2024-03-24 11:11:18 +01:00
goeiecool9999
17060752b6
Vulkan: Several swapchain fixes and refactors ( #1132 )
2024-03-24 10:57:08 +01:00
goeiecool9999
4d609f06b8
InputSettings: Fix controller type counter to restore WPAD limit ( #1118 )
2024-03-20 10:22:48 +01:00
goeiecool9999
42d14eec96
Minor code improvements ( #1124 )
2024-03-18 09:18:02 +01:00
goeiecool9999
eaa82817dd
Update thread names ( #1120 )
2024-03-15 23:06:48 +01:00
Exzap
731713de3a
OpenGL: Remove "-legacy" flag
...
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.
If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
2024-03-14 03:11:04 +01:00
Exzap
193767e6cc
Latte+Vulkan: Code cleanup
...
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
2024-03-14 01:10:52 +01:00