Twinaphex
bd0bfbe488
Add clean-objs target
2012-08-23 01:37:24 +02:00
twinaphex
2bea974cc0
(360) Path fix so that CD BIOS loading works again - broken in
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maister change
2012-08-22 12:20:51 +02:00
Squarepusher
5a5082c69f
Merge pull request #2 from ficoos/srm_load
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Fix sram saving and loading for some games
2012-08-20 12:22:52 -07:00
Twinaphex
9d2fbeca91
(Makefile) Add INLINE="static inline" definition
2012-08-20 21:10:02 +02:00
twinaphex
d2bbbae184
(360) Checked 360 solution
2012-08-20 21:17:22 +02:00
twinaphex
49c74e66a5
(Xbox 1) Define INLINE as 'static _inline'
2012-08-20 21:09:54 +02:00
twinaphex
4c33d7af7c
Revert "(Xbox 1) Fixed Xbox 1 crash - the problem was that there are (non-static)"
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This reverts commit 86254071be
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2012-08-20 21:05:37 +02:00
twinaphex
25786020d2
Revert "(Xbox 1) Fixed sound - never, ever name non-static inline functions"
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This reverts commit 00d98cee9c
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2012-08-20 21:05:25 +02:00
Twinaphex
35268a50f8
Merge git://github.com/ekeeke/Genesis-Plus-GX
2012-08-19 11:34:17 +02:00
EkeEke
0da3182c38
[MD] fixed crash when loading TMSS ROM while MD BIOS is enabled / not found
2012-08-19 01:13:03 +02:00
Twinaphex
44f01e7f0a
(Makefile) Updates - should compile on both Win32 and Linux now
2012-08-18 16:58:45 +02:00
Saggi Mizrahi
ac00116e10
Fix sram saving and loading for some games
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Some games (eg. Sonic 3 & Knuckles) have sram but the core doesn't set
"sram.start" and "sram.end". In any case, this constant is used in
source/win/main.c.
Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-08-17 21:26:47 -04:00
twinaphex
00d98cee9c
(Xbox 1) Fixed sound - never, ever name non-static inline functions
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the same in disparate source files - they must all be named uniquely
2012-08-17 00:20:22 +02:00
twinaphex
86254071be
(Xbox 1) Fixed Xbox 1 crash - the problem was that there are (non-static)
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inline functions being declared in two source files - ym2413.c and
ym2612.c. A call to set_sl_rr in ym2612.c would jump to the inline
function declared in ym2413.c and completely crashihng the app.
Both functions in the input files have now been uniquely named to
avoid conflicts. There might be more conflicts up ahead (sound is still
not correct), but at least games run now
2012-08-16 23:57:31 +02:00
Twinaphex
f861ab1361
Revert "(Libretro) Add nonblock_state"
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This reverts commit b15a94ffdf
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2012-08-15 19:53:02 +02:00
twinaphex
f49e8e2f36
(Xbox 1 MSVC) Solution changes
2012-08-15 19:45:17 +02:00
Twinaphex
b15a94ffdf
(Libretro) Add nonblock_state
2012-08-15 09:50:47 +02:00
Themaister
b070a06a0e
Move sysdir checking to retro_load_game.
2012-08-14 21:46:30 +02:00
Twinaphex
fe8c1b01ac
Merge git://github.com/ekeeke/Genesis-Plus-GX
2012-08-08 23:48:10 +02:00
EkeEke
2dcc095c14
[Game Gear] added support for CJ Elephant Fugitive mapper (recently released by SMS Power)
2012-08-08 10:40:59 +02:00
EkeEke
ca9173cc58
[YM2612] fixed LFO AM modulation waveform (California Games)
2012-08-03 01:16:27 +02:00
EkeEke
02999945ea
[YM2612] fixed LFO AM modulation waveform (California Games)
2012-08-02 23:14:08 +02:00
twinaphex
3122ce3323
(Xbox 1/360) C89 compatibility fixes
2012-07-26 14:16:13 +02:00
Twinaphex
c003038c36
(Libretro) Update
2012-07-26 13:53:24 +02:00
Twinaphex
d28fe8ee29
Merge git://github.com/ekeeke/Genesis-Plus-GX
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Conflicts:
source/system.c
2012-07-26 13:12:06 +02:00
EkeEke
737fcd116c
added some message logging
2012-07-22 19:53:21 +02:00
EkeEke
8dad467ad2
fixed Snatcher default TOC
2012-07-22 19:52:17 +02:00
EkeEke
2a381dd290
.MD cartridge hardware (SRAM, etc) should not be reseted when emulating MCD hardware (fixes random crash when loading Mode 1 cartridge)
2012-07-22 19:51:42 +02:00
EkeEke
f3756f260c
[SCD]
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.fixed PCM channels loop address (Snatcher)
.fixed default TOC for Snatcher .bin image
.disabled Mode 1 ROM cartridge write access
[Wii/GC]
.fixed PCM channels remaining enabled when forcing system hardware
2012-07-21 23:01:05 +02:00
EkeEke
a973fd587e
[SCD] fixed internal backup RAM formatting when switching regions
2012-07-21 19:10:36 +02:00
EkeEke
ac33d5ee34
fixed improper PCM channel status check
2012-07-21 19:09:00 +02:00
EkeEke
0f71b85e2a
oops, should really compile before committing stuff
2012-07-15 19:02:10 +02:00
EkeEke
320b56ddcc
[Wii] modified default controller key map
2012-07-15 18:41:03 +02:00
EkeEke
4114212712
better keep Win32 port makefile up-to-date
2012-07-15 18:11:56 +02:00
EkeEke
e043b76acc
proper alignment mask for samples
2012-07-15 18:00:43 +02:00
EkeEke
e9d5f20992
[Wii/Gamecube]
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.fixed "Cartridge Hot-Swap" option being locked
.fixed L/R buttons being inverted in cheat menu
.fixed corrupted screen capture when saving Mega CD state files
.fixed RAM cartridge file saving
.added DSP halt/unhalt call when exiting/entering main menu
2012-07-15 17:44:26 +02:00
EkeEke
70e96409c3
.added configurable size alignment for sound samples buffer
2012-07-15 17:41:09 +02:00
EkeEke
47040dbba6
.fixed potential memory issue when loading CD game after a large ROM file
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.added support for upper-case ROM file extensions
.modified load_archive behavior so that it does not overwrite original filename with uncompressed name anymore
.replaced use of strcmp by memcmp
2012-07-15 17:39:47 +02:00
EkeEke
2b8656c27f
.fixed SUB-CPU access to unmapped areas using PC-relative instructions (Final Fight CD first boss crash)
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.fixed SUB-CPU idle loop false detection when using BSET/BCLR on memory mode register (Pugsy CD first boss slowdowns)
.fixed Word-RAM default mode switching on soft reset
.optimized VDP DMA processing
2012-07-15 17:26:21 +02:00
EkeEke
e53d6e8aa4
fixed PCM channels loop data & start address emulation
2012-07-15 17:18:46 +02:00
EkeEke
ae1416aad4
.improved CDD TOC emulation robustness
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.added support for "Fast Forward" and "Fast Rewind" CDD commands
.modified default length of simulated CD audio tracks
2012-07-15 17:15:01 +02:00
twinaphex
c80663f8d8
(360/Xbox 1) System environment path fixed - Sega CD games
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should run now if a BIOS is present in system directory
2012-07-12 03:10:59 +02:00
twinaphex
baaec1acc3
(360) Embarrassing... fixes 360 build (audio)
2012-07-12 02:22:47 +02:00
Twinaphex
25efebe0ea
Hardcoded audio buffer size
2012-07-11 19:17:44 +02:00
Twinaphex
13e8181d8b
Duct tape fix - setting samplerate to 44Khz fixes the audio
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underruns (tested on PS3/PC)
2012-07-11 02:39:07 +02:00
Twinaphex
e74ebc3027
Set audio buffer size to snd.buffer_size * 2 * 2
2012-07-10 22:22:32 +02:00
Twinaphex
832cb5939a
ifef out 'return aligned number of samples' for libretro- seems to be
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a Wii-ism where we drop the samples - improves / eliminates audio pops
but still audio clicks/pauses
2012-07-10 19:25:50 +02:00
Twinaphex
38db336f93
(libretro) Implement error for logging
2012-07-10 19:15:26 +02:00
Twinaphex
64f496e81f
Removed this from old 1.6.0 - tried to see if it effected audio
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issues
2012-07-10 05:45:41 +02:00
Twinaphex
04998786ca
Don't assume slash is appended at the end of the system dir
2012-07-10 05:44:32 +02:00