Commit Graph

1580 Commits

Author SHA1 Message Date
fix94.1
3fc680087f lalala 2012-05-18 16:59:46 +00:00
fix94.1
f29a014ac0 -cleaned up mem allocs a bit, also corrected wrong display of
usable size in mem1 region, also fixed a fatal bug in it,
some bug is still in it...
2012-05-18 16:55:04 +00:00
fledge68
db42694703 - added option to select preferred emuflow mode for plugins via source select menu
- added options to move and hide buttons on source select menu
- use the new startup_menu.ini found here http://www.mediafire.com/?v262b5ulxigdaum
- more info will be on gbatemp
2012-05-18 16:02:36 +00:00
fix94.1
eb2a6158bb -limiting mem1 usage (we dont have that much in mem1 so 11mb
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check
2012-05-18 14:10:37 +00:00
fix94.1
035812f062 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,
wii64 mod2 sources, to get a diff of what changed compared to
the original extract the svn_folder.7z which exist in all plugin
folders
2012-05-18 11:01:30 +00:00
fix94.1
0654740202 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,
wii64 mod2 sources, to get a diff of what changed compared to
the original extract the svn_folder.7z which exist in all plugin
folders
2012-05-18 11:00:47 +00:00
fix94.1
67130b4e0e -added branch for plugin args mods 2012-05-18 10:49:52 +00:00
fix94.1
9d4a234b01 -fixed case-sensitive OS compiling errors (thanks david.racine.1)
-updated danish.ini (thanks nibb)
-updated dutch.ini (thanks Etheboss)
-updated french.ini (thanks Jiiwah)
-updated spanish.ini (thanks Galen)
-updated german.ini
2012-05-17 20:48:43 +00:00
fix94.1
8ff7da8df5 -we may should set black before clearing the framebuffer, looks
ugly otherwise :P
2012-05-17 16:29:53 +00:00
fix94.1
1b2842931f -clearing framebuffer before displaying image, should prevent
from strange startups
-replaced a few not needed definitions in code
2012-05-17 16:21:16 +00:00
fix94.1
f98ca361e8 -moved down frag list to mem1 and also use mem1 memalign as it
is properly needed
2012-05-17 14:39:27 +00:00
fix94.1
199db7cfaa -added new translatable string, dl25, for french
-updated english.ini
2012-05-17 14:04:17 +00:00
yardape8000
7c4bb1fa04 Update english.ini
Stop 0 size covers from being created
2012-05-17 13:26:02 +00:00
fix94.1
f94e65a54d -proper cleanup of video now, no more greenscreens should come
on game booting
-moved partition read buffer on game boot to mem1, faster
2012-05-17 12:47:27 +00:00
fix94.1
0a90ae532e -hopefully fixed a random codedump
-if emu save partition is set to -1, it will use sd card by default
2012-05-17 00:43:42 +00:00
fix94.1
907c68f074 -more memory clearing up, may fixed a bug in wait messages 2012-05-16 21:52:14 +00:00
fix94.1
7714c6e6d8 -changed quite alot of things in apploader (thanks to GX again,
before the NSMBW and Prince of Persia patch did nothing at all)
-fixed typo in wip debug print (before it didnt work at all so
nobody noticed)
2012-05-16 19:29:53 +00:00
fix94.1
8ca6d767bc -normally svn selects all changed files automatically, oh well... 2012-05-16 16:39:51 +00:00
fix94.1
110a626ddc -right, I need to mark new files to commit, svn doesnt do that
automatically...
2012-05-16 16:27:38 +00:00
fix94.1
bdab5cf650 -whoops removed some pretty important line :P
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P
2012-05-16 16:21:03 +00:00
fix94.1
1b0f97393f -cleaned up booter code 2012-05-16 15:27:14 +00:00
fix94.1
1f5d72f2a4 -fixed missing background music
-back to the entry point we had before
-set up cache to 32 again, seems to make wiiflow faster
-changed few things about memory management again
-made a few free safe again in code
2012-05-16 14:48:01 +00:00
fledge68
678dc5ac0d - fix for categories crashing in emuflow 2012-05-16 11:48:27 +00:00
overjoy.psm
4ccb9e08cf Update Spanish translation (Thanks Galen) 2012-05-15 22:45:00 +00:00
fix94.1
fb7e26b7cf -ok I revert the thing about protection, we dont have proper mem1
things even anymore so its useless :P
2012-05-15 22:34:57 +00:00
fix94.1
c00b684c99 -readded protection of mem region for apploader, should be more
safe now and prolly work even better, hopefully as good as with 
the linker script :P
-readded dsp shudown, some games want to have it so the get it
2012-05-15 22:29:28 +00:00
fix94.1
eaa74bb49e -removed MEM2 cleanup, and set up MEM1 cleanup higher
-fixed a bug in IOS reload which might result in blackscreen
2012-05-15 22:07:45 +00:00
fix94.1
08a298b0b7 -using cfg-loader entry point now, its a bit lower ;)
-clearing screen properly now, no green screens or things like this
-added a few more low mem settings, fixed a missing flush in set
video mode (thanks dimok)
-partially clearing mem1 too now, using the code of cfg-loader for that
(thanks)
-using asm volatile instead of __asm__ to really call what we want
(thanks dimok for explaination)
-deiniting usb device properly
-shutting down system properly now on game boot, games should boot
more often now, its still not fully fixed
2012-05-15 21:33:53 +00:00
fix94.1
a728a96480 -fixed really cruel bug in memory clearing which cleared nothing
at all :P
-(hopefully) fixed game launching properly
2012-05-15 16:08:15 +00:00
fix94.1
5716a3a225 -removed linker script yet again, hopefully properly this time :P
-modified the wii game launching to work without the linker script
2012-05-14 17:46:56 +00:00
yardape8000
2f97266e88 Added an Age Lock to the parental control menu.
You can select an age from 2-19, where any game rated above is not displayed.  It uses the age from the region of the game.  19 is all games. 2 is basically none, because the rating systems start at 3.  This operates independently from the current per game lock, so you can still use both.  Meaning both conditions have to allow the game, before it will display.

You can override the rating by creating an age_lock.ini file.  Just add the id under the domain heading and set it to an age.  To set Call of Duty: Black Ops to an age of 5 you would enter this:
[GAMES]
SC7E52=5

There is also an age_lock_default in the wiiflow.ini file under [GENERAL].  This will allow you to specify a default rating for games with no rating info.
2012-05-14 05:37:10 +00:00
fix94.1
fc9aed8352 -removed three redundant lines and added information that our
new wii light file is already modified
2012-05-14 04:55:48 +00:00
overjoy.psm
6d80081c04 *ISFS_Initialize() should still be called after we reload to cIOS (2nd time fix) 2012-05-14 02:21:03 +00:00
fix94.1
4c300161e1 -replaced wiilight by something better from libprojectM because
its open source and we can modify it as we want, that should fix
the problem that the wii light sometimes did not disable properly ;)
2012-05-13 18:56:34 +00:00
fix94.1
7e453d5b97 -all free should be safe now :P 2012-05-13 17:25:26 +00:00
yardape8000
04c4025766 Added GRB ratings. 2012-05-13 15:36:43 +00:00
fix94.1
0fc21f82a3 -big code cleanup, removed all those SAFE_ and SMART_
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
2012-05-13 15:13:33 +00:00
overjoy.psm
bce19e488e *Removed a stupid piece of code 2012-05-13 00:38:56 +00:00
overjoy.psm
05a95db4db *Reverted something that was introduced in r341. Nand emulation should now work again. 2012-05-12 23:49:00 +00:00
fix94.1
49a31c4f25 -cleaned up code more, set clear priority to alloc in which
memory region
2012-05-12 21:08:43 +00:00
yardape8000
d669a1a17e Fixed "Set USB failed: -6" dug.
Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there.

Fixed NAND paths being created with double "/"s.  No real effect because they seem to be automatically reduced to a single "/"

Minor wifi-gecko changes to keep it alive close to the game launch.
2012-05-12 17:14:25 +00:00
fix94.1
1a0908497a -code cleanup and correction, should print more debug messages
than before if problems occur
-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREE
replaced by MEM2_free
2012-05-12 16:03:14 +00:00
fix94.1
b8fd3e623d -added new options for plugin inis, "displayname", if you
set it in for example the fceugx.ini to "nes" it will display
"nes" instead of "fceugx" in plugins menu
2012-05-11 18:46:43 +00:00
fix94.1
f83670be3d -fixed coverflow being too slow in PAL50 video mode
-commented out a problematic line in code
2012-05-11 15:14:57 +00:00
fledge68
a9622f1516 - added optional startup select source menu. Just set startup_menu=yes under [GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing at the view switch icon. 2012-05-11 14:17:39 +00:00
fix94.1
9fc255f0a8 -compressed udraw.png and udrawR.png
-added Yardape8000 to the thanks list for adding cool things
to wiiflow :)
2012-05-11 11:44:02 +00:00
yardape8000
32cd3b0cd2 Allow wifi-gecko to work close to game launch 2012-05-11 03:37:56 +00:00
overjoy.psm
40266a8909 *Saves flashed back to real NAND will now be unescaped the D2X cIOS way
NOTE: Wiiflow can not flash game saves back if illegal FAT characters are escaped out in a different way D2X does. Game saves extracted with Wiiflow are safe to flash back!
2012-05-11 00:07:44 +00:00
overjoy.psm
f3ae92cbc7 *Added feature to flash game saves on emu NAND back to real NAND
*Added button to extract save from NAND to game config menu
*Added button to flash save to NAND to game config menu
*Fixed some buttons in game config menu
*Cleaned some unused code
*Moved some code to better places
2012-05-10 23:38:34 +00:00
yardape8000
84fc87bea9 Moved _initAsyncNetwork so it starts when the program starts. This way wifi-gecko is connected earlier and you can see the initialization messages.
Moved the following settings to [DEBUG] section, so people know they have nothing to do with normal wiiflow operation.
 sd_write_log
 wifi_gecko
 wifi_gecko_ip
 wifi_gecko_port
2012-05-10 22:20:18 +00:00