Commit Graph

41 Commits

Author SHA1 Message Date
Fledge68
a0ef54af49 - fix for 'auto' game IOS option. in v5.5.4 'auto' causes the game to use a d2x cios base 38 if you have it installed, which prevents game from booting. this fix prevents this from happening. 2024-04-09 12:54:04 -05:00
Fledge68
1239b90751 - added framebuffer video width game option taken from usblgx. thanks to wiidev/blackb0x. #345 2023-04-07 17:06:30 -05:00
Fledge68
7d4db44456 - added "auto" cios selection based on the games' IOS and d2x cios installed. only works for d2x cios. if you wish to use a hermes cios you can still manually choose 222 - 225. note if more than one cios have the same base the higher slot will be chosen. 2023-03-15 13:50:47 -05:00
Fledge68
363caf4794 - fixed sorting covers.
- added sorting by year released for all games. requires 'Reload Cache'.
- added playcount and lastplayed for plugin games.

B+PLUS to set sorting type (alphabet, playcount, lastplayed, players, and year. wifiplayers for wii games and game ID (1st letter) for VC games).
B+up/down to next/prev sorted item.
B on next/prev icons to next/prev sorted item.
2023-01-20 17:53:52 -06:00
Fledge68
821b01a533 - date patch for wiituka in menu_game_boot.cpp
- fixed nand selection i messed up a few commits back in menu_nanemu.cpp
- other minor coding fixes to compile with devkitppc r41-2 and libogc 2.3.1-1
2022-09-07 09:33:31 -05:00
Fledge68
e9649fc8d0 - changed game settings menu to use main config buttons and labels. 2022-08-05 15:04:05 -05:00
Fledge68
a17c2b7f9d - OCD cleanup. 2022-07-13 17:11:44 -05:00
Fledge68
172bb46207 Merge branch 'master' of https://github.com/Fledge68/WiiFlow_Lite 2022-06-27 17:16:29 -05:00
Fledge68
dff4272de0 - gui sound volume fix.
- various minor code changes.
2022-05-06 17:55:01 -05:00
CrewMdk
30a5f54cbc Updated language 2022-04-17 04:30:28 -05:00
Fledge68
20a307e175 - minor changes. 2022-02-28 12:48:37 -06:00
Fledge68
ef1f601e9b - disable splash image and wait animation if direct launching a wii game (wiiGSC). 2022-02-18 17:50:51 -06:00
Fledge68
6f6b3ec2d8 external_booter.bin fixes that i missed when i changed the booter in v5.5.0 beta 12 commit 9f7da43
- added missing *BI2 = 0x817E5480; to  Disc_SetLowMem() for wii games.
- added missing memcpy((void*)0x80001800, (void*)Disc_ID, 8); needed for debugger and ocarina cheats engine.

- fixed default setting for savegame emulation back to OFF (0). v5.5.0 and v5.5.1 new clean install's would set it to FULL (2) which caused wii games to crash on boot up. if you have this issue you can simply go to main settings>nand emulation settings and set it to OFF.
- changes to STexture::fromPNG() to hopefully clear up the out of mem issue when downloading and converting the cover png to a wfc cache file.
- v5.5.2
2022-02-07 07:19:27 -06:00
Fledge68
8b2bacf223 - just minor clean up 2021-12-29 13:19:33 -06:00
Fledge68
0ce8640d06 - added lots of comments and moved some variables around for for wii game booting. 2021-12-01 10:33:01 -06:00
Fledge68
9f7da43da4 - beta 12 (external booter changes).
- fixed launching of real nand channels.
- fixed launching of forwarder channels, but some apps (ie. wiimcc and savegame manager gx) don't connect with USB devices. if they are on real nand use the 'custom' option in game settings for these forwarders.
- fixed launching HBC on real nand. don't know if its even possible on a emu nand.
- 480p pixel patch for nand wiiware/vc games no longer requires apploader setting ON.
- Exclude Prince of Persia: The Forgotten Sands and a few games that use MetaFortress from using 480p pixel patch
- added giantpunes returnto patch for channels just in case not using d2x cios. some reason it was missing.
2021-11-29 11:36:30 -06:00
Fledge68
7f4f6ea2fc - changed emu nand settings so they don't change if you you remove a device. 2021-11-10 17:56:44 -06:00
Fledge68
85c0f05b6d - removed some bootup error messages that never could display anyway.
- removed old wiiflow lite stub bin we no longer use.
- fixed arg boot of wii game ID on bootup.
2021-10-25 07:41:55 -05:00
Fledge68
a0eba4ea8f - beta 8
- WIIU vWii: added per wii/wiiware/vc game an option to set wiiu widescreen aspect ratio #258
2021-09-29 06:50:47 -05:00
Fledge68
bdefb68ff6 - added ability to use custom private servers #261. add them to wiiflow_lite.ini like this:
[CUSTOM_SERVERS]
servers=AltWFC|NewWFC
AltWFC_url=zwei.moe
NewWFC_url=newwfc.xyz

the servers are separated by '|'.
use the server name before '_url='
2021-09-27 06:46:51 -05:00
wiidev
61d7c5caf5 Add deflicker filter options 2021-09-25 20:00:02 +01:00
Fledge68
ff94e73be8 - beta 4
- added 'no SSL only' as a private server choice (issue #217). this allows you to patch games on your own with other wifi server url's besides wiimmfi.
- added private server as an option for nand wiiware games.
- added 480p pixel patch as option for nand wiiware/vc games. seems to only work if apploader is set to ON. loading via main dol is broke for the time being.
2020-11-28 18:20:39 -06:00
Fledge68
9a8a752e6f v5.4.7 beta 4
- added wiiflow/covers/homebrew_small folder so when using homebrew smallbox mode you can use your own custom covers instead of the apps icon.png
- fixed music resample to 48k option on main settings to not crash wiiflow if only one song file in wiiflow music folder.
- fixed displaying music title when you only have one music file in wiiflow music folder.
- fixed saving and loading enabled plugins upon exit and startup. This stops the "no plugins selected" message upon returning to wiiflow when you previously used the Select Plugin Menu.
- fixed custom backgrounds after using the Select Plugin Menu.
- fixed the Source Menu to display source buttons properly when switching tiers or pages.
- fixed refreshing Source Menu buttons after using the options menu to hide them.
2020-08-31 18:23:52 -05:00
Fledge68
493f62f295 - changed a few debug prints. 2020-08-23 18:09:13 -05:00
Fledge68
4c804ffe17 - fix for issue #190 apply game settings to autoboot game. 2020-07-19 17:10:54 -05:00
Fledge68
7a3e7db40d - changed a lot of free's to MEM2_free even though the way Fix94 wrote his mem manager, using free is fine too. but this does help me see what is using MEM2.
- cleaned up error handling in PNGU.
2020-06-25 18:11:58 -05:00
Fledge68
64cf5a6858 - fixed plugin dol path that was broken in last release.
- added option to upsample/resample music audio to 48khz. code taken from wiixplorer thanks to dimok.
2020-05-25 17:17:50 -05:00
Fledge68
b0778217bb - french language update by damian
- brazilian language update by tico (was included in release but never officially added to source)
- minor change in homebrew boot
2020-05-11 09:17:47 -05:00
Fledge68
5e328976e5 - fixed cache covers progress bar to not show if a plugin has no roms.
- fixed cache covers progress bar to not show when viewing sourceflow and its tiers unless wiiflow detects that a cached cover is missing.
- fixed source on start to only work if their is a source menu.
- cleaned up some of game cios loading.
2020-05-01 17:32:23 -05:00
Fledge68
729bc21a8f - fixed launching GC game with devolution. 2020-04-15 12:25:31 -05:00
Fledge68
19c11f1c85 - reverted change in 5.4.1 that made video output a little blurry.
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii.
- changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/
- removed dutag
- changed optimmization from from -os to -o2 to hopefully compile better.
- other minor code cleanup.
2020-03-19 17:38:32 -05:00
Fledge68
53a06c0f8d - fixed cacheing scummvm covers
- fixed setting scummvm cover's color via plugin
- now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml.
- fixed the random bug where covers sometimes were not cached.
- fixed minor memory leaks via gametdb.cpp
- fixed an issue with using custom backgrounds via source menu.
- added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons
- added the ability to launch a game directly from the game info menu by pressing 'A' on the controller.
- added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it.
- upped to version 5.4.1
2020-02-02 14:25:05 -06:00
Fledge68
33859d443b - Now only disc 1 of double disc Gamecube games is added to gamelist. Disc 2 are skipped and no longer need to be hidden with a hidden category. double disc games will ask on launch which disc to use. 2019-12-15 16:02:10 -06:00
Fledge68
0d59191da9 - added 'use plugin database titles" option to pg 13 of main settings. defaults to YES. set to NO if you do not want to use titles from the plugin database files. All cached lists will be deleted to be remade with the new titles.
- added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set.
- fixed text size of category names on right half of categories menu. They were too small. strangely no one noticed or reported it.
- cleaned up create game list code a little.
- upped to beta 15.
2019-11-27 07:28:54 -06:00
Fledge68
e29894d629 - added Nintendont BBA emulation and Net Profile options to Game Settings. 2019-10-31 19:00:58 -05:00
Fledge68
8ba563cfd6 - fix for being able to select more than 10 categories.
- added prefer_usb option for Wii and GameCube games. when set to yes their partition will be set to USB if USB is connected otherwise set to SD.
- possible fix for homebrew and plugin dol launching by moving ShutdownBeforeExit after loading IOS 58.
2019-10-26 18:45:55 -05:00
wiidev
cc715cf04a Add TLS support 2019-10-24 23:26:17 +01:00
Fledge68
1384e475b0 - snapshots are now centered to fit inside the mini banner frame if theme available. plugin snapshot changes:
[GAME/SNAP] is the snapshot. width and height are just random numbers. wiiflow sets those. and the texture is of course set by wiiflow. the x and y are the upper left and the only thing to worry about.

[GAME/OVERLAY] is the snapshot overlay for handhelds. same info as [GAME/SNAP]

[GAME/SNAP_BG] is used for 2 things.
1. the dimensions of the window inside the frame. (x,y,width,height) used so wiiflow can center the snapshot.
2. the texture of the window inside the frame. wiiflow has it set to a transparent image. but you can make and use a solid colored image if you like.

the frame is still [GAME/USER4]
2019-10-07 12:15:41 -05:00
Fledge68
7eeaf4e053 - added extremes 480p pixel patch via leseratte's usbloader gx code. only for wii games. there is a global default setting in main settings pg 13
and each game has a setting on page 5 that can be default, off, or on.
2019-09-23 09:20:22 -05:00
Fledge68
5fb7a5af5e - more minor code cleanup for game boot 2019-05-27 11:04:46 -05:00
Fledge68
703abe8577 - moved game boot code from menu_game to its own menu_game_boot file. makes it easier to find the game boot code. 2019-05-27 09:26:41 -05:00