Commit Graph

  • e0ac016936 Update RT64, split UI immutable sampler into its own descriptor set Mr-Wiseguy 2023-11-24 18:12:58 -0500
  • ec23ef02fd Added some more patch functionality, added recomp namespace Mr-Wiseguy 2023-11-24 17:10:21 -0500
  • 3b06ad52f0 Check RT64 initialization return status Mr-Wiseguy 2023-11-24 14:49:23 -0500
  • 5e4d826760 Add scss Mr-Wiseguy 2023-11-20 10:01:45 -0500
  • f324253052 Reorganized loose files in src into src/recomp folder Mr-Wiseguy 2023-11-12 20:09:29 -0500
  • 244d37e3c8 Renamed everything ultra related to "ultramodern" Mr-Wiseguy 2023-11-12 19:40:02 -0500
  • 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code Mr-Wiseguy 2023-11-12 14:47:38 -0500
  • 398988a961 Added function patching, began reorganizing UI code, added native file dialog library Mr-Wiseguy 2023-11-11 17:42:07 -0500
  • 91611c9c33 Delayed game start, made UI hot reload include all files, passed input events to UI Mr-Wiseguy 2023-11-05 14:34:20 -0500
  • 346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI Mr-Wiseguy 2023-11-04 12:45:22 -0400
  • 458ccd81fc Merged everything into one heap for the UI because copy descriptors isn't implemented yet Mr-Wiseguy 2023-11-02 01:57:50 -0400
  • 6fdf66b296 Integrated RmlUi, fully moved over to cmake Mr-Wiseguy 2023-11-02 01:20:12 -0400
  • dd30250623 Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM Mr-Wiseguy 2023-10-30 22:41:05 -0400
  • b457b3d19a Added release with debug info configuration for VS Mr-Wiseguy 2023-10-29 12:13:39 -0400
  • 352b28b1fd Added cmake build system Mr-Wiseguy 2023-10-28 15:46:14 -0400
  • 878b25a1f5 Removed use of basic_ifstream<uint8_t> to fix linux Mr-Wiseguy 2023-10-24 11:17:23 -0400
  • cdd397fe8f Restored old thread scheduler code Mr-Wiseguy 2023-10-23 18:01:29 -0400
  • 1037bb5206 Windows build fixes Mr-Wiseguy 2023-10-23 17:51:21 -0400
  • f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp Mr-Wiseguy 2023-10-23 15:32:30 -0400
  • 2865ef758e Initial compile on linux Mr-Wiseguy 2023-10-23 15:03:05 -0400
  • 5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities Mr-Wiseguy 2023-07-07 14:21:06 -0400
  • 0fdfc5f7fe Build system & dependency refactoring Mr-Wiseguy 2023-06-22 18:29:55 -0400
  • 73308e3500 Removed most remaining platform-specific code Mr-Wiseguy 2023-04-27 18:16:27 -0400
  • e4dc4526f2 Fixed flash erase function implementations Mr-Wiseguy 2023-03-10 16:37:40 -0500
  • 9e80499197 Dummy implementations of VI scale functions Mr-Wiseguy 2023-03-10 16:36:58 -0500
  • 937c64f544 Reduced audio buffer size compensation by 1 vertical refresh Mr-Wiseguy 2023-03-05 20:16:55 -0500
  • 6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers Mr-Wiseguy 2023-03-05 20:16:16 -0500
  • f024c4db84 Implemented VI register tracking Mr-Wiseguy 2023-03-02 23:38:52 -0500
  • e90f9974ba Implement rounding mode for cvt.w.fmt instructions Mr-Wiseguy 2023-03-02 22:50:47 -0500
  • d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game Mr-Wiseguy 2023-02-21 01:26:05 -0500
  • ba37150ed1 Added recomp runtime library and portultra, MM initial boot Mr-Wiseguy 2023-02-19 22:27:35 -0500
  • 7847975e57 Initial commit that can build a static library from recompiled functions Mr-Wiseguy 2023-02-19 03:28:39 -0500