cemu_graphic_packs/Performance/SuperMario3DWorld_360p/rules.txt

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 360p"
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[TextureRedefine] # tv
width = 1280
height = 720
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
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[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 564
overwriteHeight = 360
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[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 500
overwriteHeight = 300
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[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 500
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
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[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
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overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 282
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overwriteHeight = 180
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 250
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overwriteHeight = 150
[TextureRedefine] # half-res (zoom transition 2)
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width = 500
height = 360
overwriteWidth = 250
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overwriteHeight = 180
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[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 141
overwriteHeight = 90
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 125
overwriteHeight = 75
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 125
overwriteHeight = 90
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512