cemu_graphic_packs/Enhancement/BreathOfTheWild_MinimalisticGUI/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V2.0".
version = 2
# This pack changes the GUI to a modern looking GUI and only cleans up the camera menu.
# The Minimalistic GUI pack without the experimental Clean Camera Rune files doesn't have any gameplay affect or compromise.
# Installing the experimental clean camera rune pack should be simple, just overwrite the files from that folder in this specific folder.
# Be sure to read the SEPERATE rules.txt which is completely stand-alone and has information about that specific pack.
# If you find bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
# ====================================================================
# ====================================================================
# ====================================================================
[TextureRedefine]# f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
width = 24
height = 24
formats = 0x001a
tilemodes = 4
overwriteFormat = 0x021a # UNORM -> SNORM
[TextureRedefine]# 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
width = 75
height = 75
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine]# 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
width = 8
height = 8
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine]# 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
width = 26
height = 26
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine]# 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
width = 242
height = 162
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine]# 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
width = 13
height = 305
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine]# 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
width = 32
height = 1024
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM