Commit Graph

332 Commits

Author SHA1 Message Date
Michael
174ce136bd
Disable player name scaling 2018-04-08 16:35:58 -07:00
Michael
b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00
SteveLeafo
38d4c00f6d Add Giana Sisters: Twisted Dreams 2018-04-08 09:25:04 +02:00
Michael
847911a0a6 [Splatoon] Add Squid Sisters UW fix
Before - https://user-images.githubusercontent.com/15317421/38182136-3a4d8c76-35ec-11e8-9c88-049e1d553bb4.png
After - https://user-images.githubusercontent.com/15317421/38215786-bdd25676-367d-11e8-9436-769fb7916b5b.png

rules.txt fixes the low resolution - https://cdn.discordapp.com/attachments/235194499343712256/430488023550132225/unknown.png
2018-04-02 22:21:38 -07:00
Michael
38c4c5ec78 remove april fools stuff 2018-04-01 19:50:27 -07:00
Michael
f4e7ecae47 [Splatoon] Fix AMD bugs 2018-04-01 12:30:07 -07:00
Michael
307fb07fc2 [Pokken] Fix shadows 2018-04-01 01:37:23 -07:00
getdls
4bce482979 [XCX] copy paste fix 2018-03-31 02:58:33 +02:00
getdls
5dd2f2aed5 [XCX] Minor improvements - Shadows and AO
Shadows - More values scaled, details
AO - Less banding
2018-03-31 02:37:06 +02:00
getdls
f5f38ce2fe [XCX] Aspect ratio fixes 2018-03-26 21:19:39 +02:00
getdls
ce2af98152 [XCX] test 1080 scaling 2018-03-23 23:35:59 +01:00
getdls
b6ca418e2e [XCX] Fixes for aspect ratio move
Gameplay fixes done,
21:9 GUI fixes next
2018-03-23 00:58:56 +01:00
getdls
b9c2518696 [XCX] Fixes for aspect ratio move... 2018-03-22 23:30:12 +01:00
getdls
e73208884e [XCX] gameplay aspect ratio fix - Motion streaks 2018-03-22 23:20:53 +01:00
getdls
50460168a8 [XCX} Fixes for aspect ratio move... more to come.. 2018-03-22 21:50:40 +01:00
getdls
06f22fabc2 Revert "[XCX] Move gameplay aspect ratio fixes to source"
This reverts commit a1b79084c3.
2018-03-22 21:49:37 +01:00
getdls
a1b79084c3 [XCX] Move gameplay aspect ratio fixes to source
[XCX] Move gameplay aspect ratio fixes to source

Separates GUI and gameplay aspect ratio fixes.
Gameplay fixes are built and included for any none 16:9 aspect ratio
graphic pack
2018-03-22 21:35:22 +01:00
getdls
97140a765d Test auto scaling aspect fixes 2018-03-22 21:09:35 +01:00
getdls
696d9f0d07 [XCX] Re-add sharpen pass as default setting
XCX engine quick/cheap blur AA combined with a sharpen pass.
This aproximates original setting but scales to any res.
Edit sharpen_strength to personal preference
const float sharpen_strength = 0.2;  //0 off, 1 full (edge haloing)
note, off = use only blur aa
2018-03-19 22:40:37 +01:00
getdls
9a9362e0c3 [XCX] 21:9 fix flashlight, blur scaling less aggressive on low res 2018-03-19 00:09:03 +01:00
getdls
da421eb94a [XCX] scaling test, to be reverted 2018-03-18 17:54:08 +01:00
getdls
58b37a6798 [XCX] scaling test 3, to be reverted 2018-03-18 17:07:18 +01:00
getdls
c49b9a0953 Revert "[XCX] Test, to be reverted"
This reverts commit 9ba1afe0fa.
2018-03-18 16:55:14 +01:00
getdls
b41e4133cd Revert "[XCX] to be reverted 2..."
This reverts commit c21653bdc9.
2018-03-18 16:54:17 +01:00
getdls
c21653bdc9 [XCX] to be reverted 2... 2018-03-18 16:45:36 +01:00
getdls
9ba1afe0fa [XCX] Test, to be reverted 2018-03-18 16:42:26 +01:00
getdls
8fa52937c9 [XCX] Alignment cleanup + 8k fix inital commit
Fixes alignment drifting on higher resolutions.  By replacing with fixes
earlier in the rendering pipe.
This should also improve a lot of light leaking, but full res tweak will
be in upcoming commits.

As this is the initial commit, skell view may still be off and some
specific shadow fixes will probably be retired.
2018-03-18 12:22:26 +01:00
getdls
f7ef21ef54 [XCX] Improve point light scaling
One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
bd40700371 [XCX] Shadow scaling - Indoor point lights 2018-03-14 23:44:26 +01:00
getdls
6191ba1223 [XCX] Adjustable brightness new default, bloom alignment
Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00
getdls
63f5630a36 Revert "[XCX] rounding test, to be reverted"
This reverts commit f0d2bc5ea2.
2018-03-12 23:18:32 +01:00
getdls
f0d2bc5ea2 [XCX] rounding test, to be reverted 2018-03-12 23:04:11 +01:00
getdls
9feef75009 [XCX] Two pass blur prelim scaling... again
Input to two-pass is pre-blured, so full res scaling is overkill.
2018-03-12 22:52:09 +01:00
getdls
ecd43c948d [WWHD} LOD tweak 2018-03-06 20:47:14 +01:00
getdls
63bf57b09a [WWHD] test scale AO 2018-03-06 20:27:08 +01:00
getdls
9bc060f481 [XCX] further AA tweaks 2018-03-04 12:47:01 +01:00
getdls
edb182c491 [XCX} Default to super sampling 0x01a LOD and AA removal 2018-03-04 03:10:33 +01:00
getdls
12f2c6c8fe [XCX} Complete otion blur scaling, alpha + sample 2018-03-03 16:06:52 +01:00
getdls
0ddef1ca5b [XCX] Header fix 2018-03-03 02:39:09 +01:00
getdls
c430a7747d [XCX] motion blur -> const to scaling
fixes artifacts but less blurry on 4k+
2018-03-03 02:27:38 +01:00
getdls
47aa3c10b2 [XCX] Fix - Separate AA scaling for skell view, align bloom skell view 2018-03-01 21:43:03 +01:00
getdls
f42fd6b791 [XCX} Skell view fix, AA sharpen fix, 2018-03-01 19:05:35 +01:00
getdls
d804e1429a Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
This reverts commit d9b2dc9e86.
2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86 Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
This reverts commit 0fbf2f464b.
2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b [XCX] fix - Sharpness scaling add skell view brightness fix 2018-02-28 22:24:22 +01:00
nosklo
07fc88a224 First batch of correcting the title ids of patches (#199)
* correct title id

Mario and Sonic Game Olympics demo was not released in USA.

* padronize titleids

Use full 16-digit hex number

* padronize titleids

Use full titleids with 16 hexadecimal digits

* correct titleids

18 hexadecimal digits is too much

* correct title id

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids
2018-02-27 22:13:06 -08:00
getdls
3c49e8617a [XCX] Replace broken sharpen pass in AA with configurable version 2018-02-28 00:49:05 +01:00
SteveLeafo
681ff3e42b Adding Giana Sisters Twisted Dreams (#196)
* Added The Smurfs 2

* Fixed an incorrect titleid for Pokken Tournament

* Added Chariot

* Added Giana Sisters Twisted Dreams
2018-02-26 07:49:07 -08:00
Michael
5cb91dd77b
TMS color depth increase 2018-02-25 17:49:34 -08:00
Crementif
dd98e92938 Update SM3DW blurs
Should now pretty much fix all the blurs I could see (although the main menu (maybe other scenes too) has multiple blurs depending on the weather, not fixing that one tho).
2018-02-26 00:14:11 +01:00
getdls
bdb2f06ee4 [XCX] bloom scaling tweak 2018-02-25 23:45:08 +01:00
getdls
4e07f2ec85 [XCX] 21:9 fixes, cut-scene alignment fixes 2018-02-25 14:00:51 +01:00
Michael
520dfce1db Revert "[FRN] rulesGen"
This reverts commit f28af7cda0.
2018-02-24 23:10:50 -08:00
Michael
f28af7cda0 [FRN] rulesGen 2018-02-24 23:03:54 -08:00
Michael
240ace5cc2 Revert "[TMS] Fix title screen"
This reverts commit bc5456e807.
2018-02-24 22:26:35 -08:00
Michael
bc5456e807 [TMS] Fix title screen 2018-02-24 22:24:50 -08:00
Michael
b561743bec [SLW] Increase color depth 2018-02-24 21:24:11 -08:00
getdls
9003c2a89e [WWHD] Shadow scaling x2
Light bleed fix sacles all sub 1920 res to x2
2018-02-20 19:25:03 +01:00
getdls
6490a99614 [XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463 [XCX] rounding fix 2018-02-20 18:04:19 +01:00
getdls
0eff3cf278 [WWHD] [XCX] [MK8] 21:9 shadow flicker fix
[WWHD] [XCX] [MK8]  21:9 shadows should still scale to pow2  or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
epigramx
b4bcaaf478 Fix for the physics of Arrow projectiles 2018-02-14 17:23:21 -08:00
SteveLeafo
4cb131a175 Added Chariot 2018-02-13 12:56:21 +01:00
SteveLeafo
9dce2ff29e Fixed an incorrect titleid for Pokken Tournament 2018-02-11 21:00:41 -08:00
SteveLeafo
6ceb2d9e99 Added The Smurfs 2 2018-02-11 21:00:41 -08:00
epigramx
fff4410dd2 Autogeneration of static FPS mods + Rajkosto's mod_onearg() in build.sh 2018-02-08 10:49:59 +02:00
Michael
f1b19a36d4 [Smash 4] add 8-player results framebuffers from GX2 log
i didn't bother finding formats for 160 and 135, let me know on discord if anything breaks
2018-02-06 17:58:06 -08:00
getdls
3840899252 [GBHD] - Updated rules 2018-02-04 23:13:06 +01:00
Michael
3954c9e243
[Rio] fix message background 2018-02-04 11:30:12 -08:00
Michael
0288012386
[RoL] fix loading screen 2018-02-04 11:15:44 -08:00
Michael
5c7859eeda [Rio] Scale gamepad 2018-02-03 23:32:52 -08:00
Michael
46e193f8cb [RoL/Rio] Add support
Games don't currently boot in 1.11.4 but I'm adding back support for later versions

also sonic team why the fuck are you using -1 in rio
2018-02-03 23:29:32 -08:00
Michael
803e3ed3fc [TokyoM] Add support
Doesn't boot for me on 1.11.4 but boots for others, so I'm adding it. Got the resolutions via Cemu 1.6.4
2018-02-03 23:02:41 -08:00
Michael
7702becf96
[ACaF] Fix Intro Video
too lazy to open up sourcetree for a single change
2018-02-03 21:30:49 -08:00
Michael
c57f15ca3a [MCSM] Add support 2018-02-03 18:37:29 -08:00
Michael
da458f0af0 [WiiU] Add resolutions from menu 2018-02-03 18:13:01 -08:00
Michael
8dfa5e5d58 [CS, ACaF] Rename ACaF folder name, add more resolutions to CS thanks to rulesGen 2018-02-03 18:01:49 -08:00
Michael
63a447c923 [ACaF] Add limited support
Game softlocks after you get on the train
2018-02-03 17:34:16 -08:00
Michael
d049b1218d [MP10] Add resolutions from rulesGen with format exclusions in place, some things may break! 2018-02-03 15:30:39 -08:00
getdls
ca7c6521a4 [XCX] reduce fog shimmer 2018-02-03 12:44:48 +01:00
getdls
ec2d1be94b [NSMBU] Colour depth n banding fix 2018-02-03 00:41:55 +01:00
getdls
c700b79c3f [NSMBU] build fix - Wrong rules file commited 2018-02-03 00:09:02 +01:00
getdls
60614f47d0 [NSMBU] Scale all, fix AA, fix bloom, fix DOF
Kiri's not around, guess it's safe to commit...
2018-02-02 23:52:49 +01:00
Michael
037c455e3b
Oops!
hi from school
2018-02-02 12:42:55 -08:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
Crementif
3e2b7db4ba Add Mario Party 10 Resolution Packs
Just to test the game before people will find the exact resolutions.
2018-01-30 22:17:20 +01:00
getdls
219799c586 [MK8] Fix texture corruption
MKTV, Turbo pads etc  0x431 excluded
2018-01-29 23:01:53 +01:00
getdls
e193c4838d [SMM] - Removing CRT, not good enough.
Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
getdls
f7bf9e451b [MK8] Build fix OK - Kiri comments added 2018-01-28 21:29:12 +01:00
getdls
06f132a66e [MK8] Buildfix ongoing... 2018-01-28 20:38:50 +01:00
getdls
d47f5a6172 [MK8] Bloom fix 2018-01-28 19:42:56 +01:00
Alex Kiri
d4c4569d23 [MK8] Fixed bloom grid artifact (constant blur radius) 2018-01-28 20:11:02 +02:00
Alex Kiri
4b51b5d346 [MK8] Fixed bloom and simple DoF effect 2018-01-28 19:41:34 +02:00
getdls
631116e4ee [SMM] - Scale, blur fix, AA fix 2018-01-26 21:09:15 +01:00
Milan
0b82c38c3a Added Devil's Third resolution pack 2018-01-26 16:50:44 +01:00
nosklo
983c603386 [HW] Typos in the normal resolution file
Fix some errors in the normal resolution file, that are affecting the ultrawide modes. 
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
2018-01-25 15:47:36 -08:00
nosklo
da1b263604 Hyrule Warriors Ultrawide (#169)
* Add patches for ultrawide HyruleWarriors

Credits go to Xalphenos!!

* Extra space seems to be needed to build correctly

* add 21:9 HyruleWarriors to build.sh
2018-01-25 13:26:25 -08:00
nosklo
c9e025ba74 Fix for the touch position in ultrawide resolution
Touching the screen when using ultrawide touches the wrong position, this makes sure the position is correct.

Credits: Xalphenos
2018-01-25 13:26:15 -08:00
getdls
033723d929 [XCX] Tweak of prev commit 2018-01-23 23:59:37 +01:00
getdls
3eb451a13c [XCX] 21:9 fixes, de-band bloom/sun
Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00