Crementif
4afffc6e5f
[Fatal Frame] Add cutscene brightness and support japanese version
...
Related to https://github.com/slashiee/cemu_graphic_packs/issues/436
2020-05-13 04:26:00 +02:00
Crementif
48e6bd276d
[Fatal Frame] Add brightness graphic pack
...
Requested (?) by https://github.com/slashiee/cemu_graphic_packs/issues/436
Also improves the naming of the character swap mod since it can be used in any mode, not just adventure mode. This might've been done because it can cause problems in some missions.
2020-05-09 17:34:49 +02:00
lily2016
0ffcf281b0
[Fatal Frame] Add chinese fan-translation support to 60FPS mod
...
See #428 for more information.
2020-05-09 15:38:35 +02:00
lily2016
324f7eef53
[Fatal Frame] Add chinese fan-translation support to resolution pack
...
Thanks for @lilystudent2016 for making the pull request and informing us about the existence of these versions!
2020-05-09 15:36:36 +02:00
getdls
172c4ba069
Hyrule warriors - 60fps w Cemu patch format
2020-05-08 16:21:00 +02:00
Crementif
4dc96a162c
[HW] Fix another resolution pack bug
...
It looked like <https://cdn.discordapp.com/attachments/342091935277645824/708307577599033414/unknown.png >, while it should look like <https://cdn.discordapp.com/attachments/342091935277645824/708307309897449542/unknown.png >. Reported by MelonSpeedruns.
2020-05-08 15:32:59 +02:00
Crementif
85fc675436
[HW] Fix resolution pack issues and Character Swap
...
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan.
Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
2020-05-08 14:27:01 +02:00
Crementif
e2255adfbf
[Fast Racing Neo] Add preliminary ultrawide support
...
Did work on some ultrawide HUD stuff too, but patching doesn't really seem to be the answer here.
2020-05-04 21:32:50 +02:00
Crementif
f48cc8aaf4
[Fast Racing Neo] Add static FPS mod
...
Doesn't seem to have any bugs, so that's cool! Feels really smooth to play now!
2020-05-04 16:47:38 +02:00
getdls
a144f58ca4
Xenoblade - Brightness fix + colour options
...
Fixes issues with too dark nights and too bright days by clamping relative value instead of static approximation of exposure decrease.
2020-04-30 22:41:11 +02:00
Morph
8f35984369
[BotW] Removes 2 old Intel GPU workarounds ( #434 )
...
These workarounds were intended for fixing the issues caused by the old WDDM 23 drivers, which offered better performance than their newer counterparts and was able to boot in game prior to Cemu 1.15.17. Now, since BotW is able to boot in game with the newer drivers with similar or better performance, these 2 can be removed as the issues were fixed in WDDM 24 and newer drivers. Intel even removed the DL link to older drivers like the WDDM 23 and 24 ones.
2020-04-29 21:39:59 -07:00
lasyan3
64f9117088
XCX - Fix soul voices and QTE too fast with 60FPS patch
2020-04-29 21:42:27 +02:00
getdls
0241122617
Hyrule Warriors - Increase draw distance
...
culling..
2020-04-29 19:52:45 +02:00
getdls
a12a597e02
Bayonetta 2 - Improve high detail mod
...
Now includes NPCs, and value is scalable (for v5 packs)
2020-04-27 22:37:10 +02:00
panyuhang93
f428e5c21e
Update rules.txt ( #433 )
2020-04-27 04:34:39 -07:00
t3nka
06c4246486
Added t3nka Neutral+ Preset (pt2)
2020-04-25 18:57:03 -07:00
t3nka
11f273c99a
Added t3nka Neutral+ Preset (pt1)
2020-04-25 18:56:52 -07:00
getdls
9df6e4dd0f
Bayonetta 2 - Force object level LOD to high
2020-04-23 22:11:43 +02:00
getdls
8794d33df9
Bayonetta 2 - Disable Vsync / Sound desync workaround
2020-04-23 21:46:54 +02:00
getdls
49719345a7
Bayonetta 2- Ultrawide, DOF, scale gl_point
...
Cutscene DOF is LOD based, should not have been scaled.
2020-04-23 21:45:28 +02:00
getdls
1c6828fa8c
Bayonetta 2 - 60 FPS Cutscenes
2020-04-23 21:07:42 +02:00
Xalphenos
297e3084af
Minecraft Wii U edition mii data crash workaround
2020-04-20 22:36:21 -05:00
Xalphenos
6de908e613
Update patches.txt
...
Simplify 60 fps mod and add support for EU disc version and JP version. Special thanks Chrissie!
2020-04-20 21:17:09 -05:00
M&M
25dacd12bc
remove disable AO pack
2020-04-19 22:24:06 -07:00
M&M
ec7c151ce2
Fix Wonderful 101 shadow removal
2020-04-19 21:23:22 -07:00
M&M
a97e2b7458
Add M&S Rio 2016 mod loader
2020-04-19 21:23:09 -07:00
M&M
00fe3ab40c
Add shader edits to M&S Rio 2016
...
Fixes bloom, spotlight bloom, depth of field and downscaling anti-aliasing
2020-03-27 18:02:56 -07:00
M&M
5b22649155
Fix MH3U game width
...
It was set to 1280x720 while the game is 1920x1080
2020-03-27 18:02:14 -07:00
Crementif
854e59f515
[BotW] Proper fix for Clarity's dark shadows issue with Vulkan
...
Simply changing the value to 0 fixes it for some reason.
2020-01-29 19:27:55 +01:00
Michele
b852008750
Remove MK8 Online Desync Pack
...
it caused more issues more than it tried to solve
2020-01-21 19:26:53 -08:00
Michele
c9ed98f151
Fix copy-paste error with BotW resolution pack
2020-01-21 19:25:04 -08:00
getdls
920a2e461c
[Filter][MK8] Deband
...
Add missing 8 rounding leaderboard.
2020-01-21 23:08:13 +01:00
Crementif
db6176c356
Update the readme to reflect Cemu's features
2020-01-20 23:28:42 +01:00
Crementif
92ff4e42cf
Update Bayonetta 2 Clarity pack to v4
...
This is the last pack that needed to be ported to v4!
2020-01-20 23:04:37 +01:00
Michele
fbe9103254
Uncapitalize the v in the release title
...
just a minor nitpick
2020-01-20 13:59:45 -08:00
Michele
d00df57de4
Force all filters to OpenGL only
...
Even though these aren't currently in the download, they are incompatible with Vulkan atm.
2020-01-20 13:52:44 -08:00
RandomGuyJCI
3ff4452a84
[docs] Fix outdated name in FAQ ( #424 )
2020-01-20 13:48:29 -08:00
RandomGuyJCI
8d75f31147
[docs] Fix typo
2020-01-20 13:48:08 -08:00
Michele
38e98abbf2
Update Tokyo Mirage to v4
...
Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
2020-01-20 13:47:02 -08:00
Crementif
142ed07b27
[MK8] Improve descriptions, fix folder spelling, simplify presets
...
Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum.
I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
2020-01-19 20:26:38 +01:00
getdls
f78a92e5c2
Text fixes
2020-01-19 19:12:10 +01:00
getdls
7b59abbfa6
[MK8] Scale point light offset
2020-01-19 18:59:01 +01:00
getdls
65e2968930
[Filters] Fix diff between settings and options
2020-01-19 18:03:28 +01:00
getdls
0384f7814f
[MK8] [Filters] FXAA options and settings
2020-01-19 17:57:08 +01:00
getdls
ca468ed247
[Filters] FXAA
2020-01-19 03:13:06 +01:00
getdls
2d66ead353
[MK8] FXAA rebalance, less smear
...
0.166 -> 0.5 local contrast threshold. Areas i shadows get no/less AA,
but in return, most texture detail is still there. High contrast edges
will still be processed.
2020-01-19 03:09:26 +01:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
...
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422
Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.
Also found out that some random workaround had appeared in our resolutions folder 🤔 .
2020-01-19 02:40:11 +01:00
Michele
d62ae5988c
Temporarily disable Black Point in Levels Clarity for Vulkan
...
Disabling it while someone looks into the clipping issue
2020-01-18 12:39:49 -08:00
Michele
ef6df32395
add more resolutions to BotW
...
1360x768 and 1366x768 will be added in due time
2020-01-18 12:07:53 -08:00
Crementif
f81f8299e1
Update Lego Star Wars packs to v4
...
Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
2020-01-18 20:02:21 +01:00