getdls
5ad576f57d
[XCX} Cut scene shadow scaling
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Scales shadows to resolution..
x2 scaling is a good compromise until extra edge smoothing has been
implemented
2017-11-14 01:25:45 +01:00
getdls
b521212b3f
[XCX] 21:9 GUI and 2d elements
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21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
getdls
4d6cdbec21
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-12 19:10:36 +01:00
getdls
a096202fca
[XCX] Added cross fade brighness fix
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Second shader interpolates the grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
getdls
596e66f7c8
[XCX] Rescale of shadows dof, bloom, motion blur, bias fixes etfc
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See issue tracker for more details
https://github.com/slashiee/cemu_graphic_packs/issues/132
2017-11-12 13:32:43 +01:00
getdls
5191a80a5c
Merge remote-tracking branch 'refs/remotes/origin/experimental'
2017-11-12 12:45:32 +01:00
getdls
918d447755
[XCX] Movies, shadows, dof, bloom is now fixed in shaders
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Add - Fix for stasis move
Add - Remove undomment fpr bloom and DOF resolution fixed in shades
2017-11-12 12:34:56 +01:00
Jamie
ef1d1a093c
ClarityGFX
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Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd
ClarityGFX
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Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
bdfc0e1667
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-11 17:33:33 -08:00
Jamie
8aedceadac
ClarityGFXq
...
Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Milan
e856898571
Merge branch 'master' into master
2017-11-11 13:21:48 +01:00
Jamie
02b3a4634d
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-10 19:51:32 -08:00
Jamie
97a504d9b1
ClarityGFX
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New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Milan
69df0e76f6
Add quarter resolution scaling
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Doesn't have any camera bugs anymore so made everything on by default.
2017-11-10 23:49:14 +01:00
Jamie
a8a64de1fe
ClarityGFX
...
Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45
ClarityGFX
...
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8
ClarityGFX
...
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb
ClarityGFX
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Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370
ClarityGFX
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Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a
ClarityGFX
...
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Milan
1d5ae33a01
[WindWakerHD] Add optional half res scaling.
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Off by default, so be sure to enable it if you want it.
2017-11-09 22:47:48 +01:00
Milan
500b81c09f
[WindWakerHD] Added half res scaling
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By popular requests. Needs to be tested first.
2017-11-09 21:35:25 +01:00
Jamie
3991feee73
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9
Clarity GFX
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Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
Milan
f3ded524aa
Merge pull request #8 from slashiee/master
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Merged Slashiee's changed
2017-11-08 16:29:33 +01:00
NAVras-Z
82f206c67f
[BotW] update contrasty
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clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007
Clarity GFX
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Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3
Clarity GFX
...
Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3
Clarity GFX
...
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
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Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
ed3ef4b909
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-07 19:25:09 -08:00
Jamie
abc63dd890
Clarity GFX
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Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
d94fba8560
[BotW] add cloud vs
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this should fix misplaced cloud in 1.2.x and beofre
2017-11-08 07:48:11 +08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
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this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
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SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490
Clarity GFX
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Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b
ClarityGFX
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Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Alex Chirila
65a07ce78d
[BotW] Added Monochromia - Sin City inspired Mod
2017-11-07 02:17:25 +02:00
Jamie
5da2653bae
Clarity GFX
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Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68
Clarity GFX
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Fixed Problem with Bloom and normalzied / Unnormalized values, Removed some Clamp values from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3
Added CleanCameraRune Pack
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Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
NAVras-Z
600e35054a
[BotW] minor bugfix for blurs
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h horizontal X
v vertical Y
2017-11-05 16:47:50 +08:00
Michael
5531e638a2
remove problematic graphic pack
2017-11-04 11:57:44 -07:00
Alex Chirila
5fa4b2a7fe
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 15:38:14 +02:00
Milan
f1b1da3ca3
Fix failing builds
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Description is now fully enclosed, so there's nothing escaping it.
Previously (discovered by NAVras), the brackets (and possibly other stuff) wouldn't be escaped and would result it a failed build.
2017-11-04 14:16:58 +01:00
Jamie
135226e205
Clarity GFX
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Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
Alex Chirila
be7333c8fd
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 11:41:30 +02:00
NAVras-Z
a2630204fc
[BotW] contrasty experimental saturation... again
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only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00