Alex Kiri
46c9604a10
[BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc
2017-12-10 23:58:23 +02:00
Michael
a541e5a868
separate brightness fix
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need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
getdls
c01f7b8334
[XCX] Tweak brigntess
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Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
f53f4fdaeb
[XCX] XYZ capped not just X
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Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb
Revert "[XCX] XYZ capped not just X,"
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This reverts commit fa8bdc20c6
.
2017-11-28 01:09:42 +01:00
getdls
fa8bdc20c6
[XCX] XYZ capped not just X,
2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d
[XCX] Def brightness increased to match dithering
2017-11-27 23:39:28 +01:00
getdls
6331abdc50
[XCX] Colour banding fix, godray stencil, AA and brightness tweaks
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Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding, increase depth + dithering
Improve - Brightness truncation banding, increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
7caacf21fb
[XCX] Remove brightness part out of main build
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Play nice with jamie
2017-11-25 11:16:39 +01:00
Alex Chirila
e10fdfaa3e
[BotW] Removed obsolete code in AMD Light Circle fix
2017-11-21 08:39:07 +02:00
Valery Guskov
3cfd4de132
whitespace cleanup
2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
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shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
getdls
a096202fca
[XCX] Added cross fade brighness fix
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Second shader interpolates the grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
Alex Chirila
be7333c8fd
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 11:41:30 +02:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Alex Chirila
192ba0363c
[BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack
2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98
[BotW] Added workaround for square shadows issue
2017-10-28 19:38:06 +03:00
Michael
818f65fee8
rename bomb arrow smoke fix pack
2017-10-23 19:27:37 -07:00
Michael
d3a02d1ff8
add credits for AMD workaround
2017-10-23 18:38:43 -07:00
Michael
2599bb0c03
[BotW] add that AMD Shadow workaround
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I have no clue who created the pack. Can someone please let me know who?
2017-10-23 17:25:20 -07:00
Michael
efe74137c0
Add Spongebob to build script
2017-10-18 21:59:50 -07:00
Michael
919c17eac4
Add Pokkén, Woolly, and XCX to build script
2017-10-18 20:49:18 -07:00
Alex Chirila
4aa7a21f4d
[BotW] Removed obsolete file
2017-10-19 00:44:36 +03:00
Milan
c4422e7545
Added Smash Pixel Mess workaround
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https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
2017-10-18 23:39:30 +02:00
Alex Chirila
ebb3e59e84
[BotW] Included stars in main pack
2017-10-19 00:25:41 +03:00
Alex Chirila
b3c740c559
[BotW] Removed unnecessary rules
2017-10-18 23:33:09 +03:00
Alex Chirila
8f959ca639
[BotW] Added preliminary Stars pack
2017-10-18 23:21:34 +03:00
Michael
1fa7d3f406
Remove packs that have build scripts
2017-10-17 21:01:59 -07:00
Michael
437a91aa02
Add Bayonetta and Bayonetta 2 build scripts
2017-10-17 19:06:31 -07:00
NAVras-Z
4e7269b450
[BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
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dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
NAVras-Z
15b1ff9522
[BotW] so many smoke shaders...
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added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00
NAVras-Z
9d2f5ed768
[BotW] more smoke shader
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The cloud in the vallys and on the dueling peaks
2017-10-10 21:27:30 +08:00
NAVras-Z
12ddaa5768
Splatoon bloom & another BotW smoke fix
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* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
NAVras-Z
9c8569d5e2
Fix explosion smoke by using the min shaders ( #98 )
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A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
2017-10-07 21:22:02 -07:00
Michael
b5a47f43fe
General cleanup
2017-10-07 07:37:25 -07:00
getdls
59e0ce3381
Revert "[XCX] Brightness v2 - More useful for AMD"
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This reverts commit 822ffb1f5d
.
2017-06-27 18:47:37 +02:00
getdls
822ffb1f5d
[XCX] Brightness v2 - More useful for AMD
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This is an updated version of the bloom/brightness fix. It can decrease
the brightness without making night scenes too dark. It also contains
the contrasty tweaks.
2017-06-27 01:12:51 +02:00
Michael
b26beae109
[SLW] tone down brightness
2017-06-24 23:48:21 -07:00
Michael
c45eac24a5
[SLW] update brightness once again
2017-06-24 23:32:10 -07:00
Michael
75e28ca6ce
[SLW] update brightness fix
2017-06-24 17:48:17 -07:00
Michael
f341f091f7
[SLW] Add Brightness Workaround
2017-06-24 17:33:58 -07:00
Michael
cfc901c82c
Fuck GBAtemp
2017-06-05 18:26:16 -07:00
Michael
f1a8394c6a
[SM3DW] Improve Reduce Bloom Artifacts workaround
2017-05-30 18:55:58 -07:00
Michael
c40ac02f52
[SM3DW & CT] Reduce Bloom Artifacts Workaround
2017-05-30 18:42:45 -07:00
Michael
65c0e1b790
[Color Splash] Update No Colorless Spots
2017-05-29 00:31:40 -07:00
Michael
c38e691ed5
[MK8] Update AA pack | [XCX] Rename Bloom Workaround
2017-05-27 23:49:43 -07:00
Michael
514a1fb808
[XCX] Update Adjustable Bloom
2017-05-27 23:24:01 -07:00
Michael
19bd76df1e
1.8.0 ( #52 )
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* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal
* [DKCTF] Actually remove old shaders
* EXZAP
* [DKCTF] version = 2
* [Shadows] version = 2
* [MK8] version = 2
* [Baeonetta] version = 2
* [XCX] version = 2
* [3D World] version = 2
* [Smash] version = 2
* [ROL] version = 2
* [Pikmin] version = 2
* [Tekken] version = 2
* [WindWaker] version = 2
* [TwilightPrincess] version = 2
* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
getdls
de661b9a40
[Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
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Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
2017-05-02 01:38:16 +02:00
Michael
def0da64ec
[Smash] Remove Cemu 1.7.4 workaround
2017-04-30 09:48:48 -07:00