Commit Graph

57 Commits

Author SHA1 Message Date
getdls
96bdf7eb9d [XCX] Def brightness increased to match dithering 2017-11-27 23:39:28 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
7caacf21fb [XCX] Remove brightness part out of main build
Play nice with jamie
2017-11-25 11:16:39 +01:00
Alex Chirila
e10fdfaa3e [BotW] Removed obsolete code in AMD Light Circle fix 2017-11-21 08:39:07 +02:00
Valery Guskov
3cfd4de132
whitespace cleanup 2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
getdls
a096202fca [XCX] Added cross fade brighness fix
Second shader interpolates the  grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
Alex Chirila
be7333c8fd [BotW] Added experimental shadow blur fix for the AMDShadows pack 2017-11-04 11:41:30 +02:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Alex Chirila
192ba0363c [BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack 2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98 [BotW] Added workaround for square shadows issue 2017-10-28 19:38:06 +03:00
Michael
818f65fee8 rename bomb arrow smoke fix pack 2017-10-23 19:27:37 -07:00
Michael
d3a02d1ff8 add credits for AMD workaround 2017-10-23 18:38:43 -07:00
Michael
2599bb0c03 [BotW] add that AMD Shadow workaround
I have no clue who created the pack. Can someone please let me know who?
2017-10-23 17:25:20 -07:00
Michael
efe74137c0 Add Spongebob to build script 2017-10-18 21:59:50 -07:00
Michael
919c17eac4 Add Pokkén, Woolly, and XCX to build script 2017-10-18 20:49:18 -07:00
Alex Chirila
4aa7a21f4d [BotW] Removed obsolete file 2017-10-19 00:44:36 +03:00
Milan
c4422e7545 Added Smash Pixel Mess workaround
https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
2017-10-18 23:39:30 +02:00
Alex Chirila
ebb3e59e84 [BotW] Included stars in main pack 2017-10-19 00:25:41 +03:00
Alex Chirila
b3c740c559 [BotW] Removed unnecessary rules 2017-10-18 23:33:09 +03:00
Alex Chirila
8f959ca639 [BotW] Added preliminary Stars pack 2017-10-18 23:21:34 +03:00
Michael
1fa7d3f406 Remove packs that have build scripts 2017-10-17 21:01:59 -07:00
Michael
437a91aa02 Add Bayonetta and Bayonetta 2 build scripts 2017-10-17 19:06:31 -07:00
NAVras-Z
4e7269b450 [BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
NAVras-Z
15b1ff9522 [BotW] so many smoke shaders...
added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00
NAVras-Z
9d2f5ed768 [BotW] more smoke shader
The cloud in the vallys and on the dueling peaks
2017-10-10 21:27:30 +08:00
NAVras-Z
12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
NAVras-Z
9c8569d5e2 Fix explosion smoke by using the min shaders (#98)
A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
2017-10-07 21:22:02 -07:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
getdls
59e0ce3381 Revert "[XCX] Brightness v2 - More useful for AMD"
This reverts commit 822ffb1f5d.
2017-06-27 18:47:37 +02:00
getdls
822ffb1f5d [XCX] Brightness v2 - More useful for AMD
This is an updated version of the bloom/brightness fix. It can  decrease
the brightness without making night scenes too dark. It also contains
the contrasty tweaks.
2017-06-27 01:12:51 +02:00
Michael
b26beae109 [SLW] tone down brightness 2017-06-24 23:48:21 -07:00
Michael
c45eac24a5 [SLW] update brightness once again 2017-06-24 23:32:10 -07:00
Michael
75e28ca6ce [SLW] update brightness fix 2017-06-24 17:48:17 -07:00
Michael
f341f091f7 [SLW] Add Brightness Workaround 2017-06-24 17:33:58 -07:00
Michael
cfc901c82c Fuck GBAtemp 2017-06-05 18:26:16 -07:00
Michael
f1a8394c6a [SM3DW] Improve Reduce Bloom Artifacts workaround 2017-05-30 18:55:58 -07:00
Michael
c40ac02f52 [SM3DW & CT] Reduce Bloom Artifacts Workaround 2017-05-30 18:42:45 -07:00
Michael
65c0e1b790 [Color Splash] Update No Colorless Spots 2017-05-29 00:31:40 -07:00
Michael
c38e691ed5 [MK8] Update AA pack | [XCX] Rename Bloom Workaround 2017-05-27 23:49:43 -07:00
Michael
514a1fb808 [XCX] Update Adjustable Bloom 2017-05-27 23:24:01 -07:00
Michael
19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
getdls
de661b9a40 [Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
2017-05-02 01:38:16 +02:00
Michael
def0da64ec [Smash] Remove Cemu 1.7.4 workaround 2017-04-30 09:48:48 -07:00
Michael
189db230da Revert "[Smash] Push NVIDIA fix to main packs"
This reverts commit c9bf586fd3.
2017-04-23 09:20:17 -07:00
Michael
032092edc3 Revert "Revert "[BotW] Remove Boboklin Fix""
This reverts commit c36c97086f.
2017-04-09 13:36:08 -07:00
Michael
c9bf586fd3 [Smash] Push NVIDIA fix to main packs
I've tested the NVIDIA fix on AMD, no issues occur.
This was made because Cemu doesn't like it when the fix and a regular graphic pack are enabled at the same time.
2017-04-06 17:43:26 -07:00
Michael
18c19cfe33 SUPER smash bros 2017-04-04 19:46:41 -07:00
Darkemaste
c36c97086f Revert "[BotW] Remove Boboklin Fix"
This reverts commit 18b5d925e4.
2017-04-04 11:26:16 -05:00
Michael
18b5d925e4 [BotW] Remove Boboklin Fix
No longer necessary as of 1.7.4d
2017-04-03 23:01:51 -07:00