Commit Graph

252 Commits

Author SHA1 Message Date
Milan
20047706a9 CleanCameraRune PreV1.0
Fixed most things. Final 1.0 release will be pretty much done from what will be possible with shader editing.
2018-01-04 23:42:05 +01:00
Alex Kiri
e8c6fda638 [BotW] Fixed Pro+ pack stamina glitch 2018-01-04 22:34:33 +02:00
Milan
63eeda530a Much improved CleanCameraRune pack
It's probably better to show, not tell so here's a screenshot. Preset system is gone as it doesn't have any major visual bugs, besides text and menu things (which is kinda hard to avoid). https://cdn.discordapp.com/attachments/292733452590120961/398079412802682881/unknown.png
2018-01-03 12:47:00 +01:00
tet666
4477978b45
Rename bd8bba59e2149449_00000000000003c9_ps.txt to 37040a485a29d54e_00000000000003c9_ps.txt 2018-01-02 15:45:33 +01:00
getdls
870b382e80 [WW] GC colour - Rename for priority over default shader 2018-01-01 17:54:29 +01:00
getdls
fba6a5c07f [WW] Fix missing AO on high res, tweak colour logic
tweak colour logic
Destructive operations (truncation) should be performed as late as
possible

Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
891dab9690 [WW] bit too dark tweak 2017-12-31 00:51:51 +01:00
getdls
bd1f51d265 [WW] Enhancement - Game cube colour grading
Finally I can have my cake and eat it
2017-12-31 00:06:59 +01:00
Jamie
0f3eb99eb2
Add files via upload 2017-12-29 23:14:10 -08:00
getdls
c9305b4b9d [XCX] 21:9 fixes - water splashing, alpha checks, movies, lights
Fix - 16:9 -> 21:9 fmv aspect ratios (pillar boxing)
Fix - Bunch of transparencies, water splashes, light streaks, smoke, fog
etc
Fix - Alpha check for above
2017-12-28 11:35:53 +01:00
Jamie
b6e8f04631 Clarity
Added presets put them in folders.....
2017-12-26 10:18:25 -08:00
Jamie
9b091fa714 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-12-25 12:46:40 -08:00
Jamie
2ce9f19262 Clarity
Renaming.
2017-12-25 12:46:34 -08:00
Michael
08b7b55f69 Remove Adjustable Bloom 2017-12-25 12:46:01 -08:00
Jamie
4288cce0d2 ClarityGFX
added idiots guide to copy paste.
2017-12-25 11:27:54 -08:00
Jamie
c9aafce686 SplatFX
Clarity Adoption to Splatoon Work in Progress.
2017-12-24 15:32:25 -08:00
Jamie
8c81bfb17c ClarityGFX
Other Stuffs.
2017-12-21 16:42:26 -08:00
Jamie
2fcbaa6896 ClarityGFX
Stuff.
2017-12-21 07:20:49 -08:00
Jamie
29d56cdb99 ClarityGFX
Uploaded a default Template for others so they can make there own presets.
2017-12-21 06:16:35 -08:00
Jamie
bf5ca49957 ClarityGFX
Added some updated presets per community.
2017-12-20 20:56:12 -08:00
Jamie
0a08214ef7 ClarityGFX
Fixed default preset cause everyone wanted to bitch about it
2017-12-19 05:20:20 -08:00
Jamie
190b79f9ba ClarityGFX
Fixed Uniform Const Problem.
2017-12-18 21:54:38 -08:00
Jamie
f90dded304 ClarityGFX
Added my own personal preset as backup or if anyone wants to use it.
2017-12-18 04:07:50 -08:00
Jamie
5b2066baff ClarityGFX
Preset additions
2017-12-18 02:23:22 -08:00
Jamie
db59efe370 ClarityGFX
Updated Values, moved to new format,  minor correcitons.
2017-12-18 00:32:18 -08:00
Milan
9917ec52f7 Add optional subtitle removal to pro+
Needs to be enabled in rules.txt, instructions included.
2017-12-17 17:21:20 +01:00
Rajko Stojadinovic
5bed76bcb7 Merge branch 'master' of github.com:slashiee/cemu_graphic_packs 2017-12-17 14:40:50 +01:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
Jamie
769f6cf1a0 ClarityGFX
Fixed a few bugs , cleaned up and added Frost's New Preset.
2017-12-17 05:29:59 -08:00
Jamie
b82a4bae67 ClarityGFX
Updated Values redid entire Shader . Added Toggles, and new values.
2017-12-16 19:40:56 -08:00
Jamie
3ed1d375b4 ClarityGFX
Added guide so people can customize there own presets in semi real time.
2017-12-16 04:30:50 -08:00
Jamie
daed96f8e8 ClarityGFX
Fillmic Tonemapped added to presets.
2017-12-16 00:42:00 -08:00
Jamie
cb0a64f814 ClarityGFX
Changed color values to give a more natual look.
2017-12-15 20:00:06 -08:00
Jamie
3d89336c7e Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-12-15 17:45:47 -08:00
Jamie
c7ff4175a2 ClarityGFX
Clarity 2.0 Release , all old presets were removed.   These colors will not be the default....
2017-12-15 17:45:44 -08:00
Rajko Stojadinovic
92c205e479 Slightly correct 30FPS warning 2017-12-12 04:52:52 +01:00
Rajko Stojadinovic
b40c14d2bd Add the vsync disable from FPS++ into 30FPS so that it has no issues being used standalone 2017-12-12 04:45:29 +01:00
Michael
d309813339 FINE 2017-12-11 16:49:45 -08:00
Michael
69647cf6e7 remove botw's 30fps limit
barely anybody uses it, and it barely works.
2017-12-10 23:05:47 -08:00
Michael
56c7f4b61f
👀 2017-12-10 20:20:34 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
Jamie
098126113f ClarityGFX
Updated the Rules to reflect the New Version.
2017-12-08 14:08:34 -08:00
Jamie
02b7a7b23a ClarityGFXV176
For Latest BOTW, will delete the old versions soon.
2017-12-08 00:20:21 -08:00
Michael
68c600f1ce
Merge pull request #140 from MelonSpeedruns/master 2017-12-04 14:46:05 -08:00
MelonSpeedruns
123a031a8d
Create rules.txt 2017-12-04 16:14:30 -05:00
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
MelonSpeedruns
1c6e7ca9c7
Create rules.txt 2017-12-01 15:38:56 -05:00
getdls
e4fb9421db [XCX] Jamies FX added cross fade shader
Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
Jamie
f163d3d16e XenobladeX_FX
First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31 BreathOFTheWild_Adjustable_Bloom
Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb ClarityGFX
Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Jamie
afb36b817c ClarityGFX
Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Crementif
b277e8669c Add version number to ported Clarity 2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa Ported version of Clarity for BotW 1.3.3
Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Jamie
4041d7be41 ClarityGFX
Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242 ClarityGFX
Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311 ClarityGFX
TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-15 15:40:41 -08:00
Jamie
34bae39de3 ClarityGFX
Added BSOD Preset
2017-11-15 15:40:38 -08:00
getdls
b521212b3f [XCX] 21:9 GUI and 2d elements
21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in  settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
Jamie
ef1d1a093c ClarityGFX
Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd ClarityGFX
Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
8aedceadac ClarityGFXq
Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Jamie
97a504d9b1 ClarityGFX
New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Jamie
a8a64de1fe ClarityGFX
Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45 ClarityGFX
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8 ClarityGFX
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb ClarityGFX
Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370 ClarityGFX
Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a ClarityGFX
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Jamie
3991feee73 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9 Clarity GFX
Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
NAVras-Z
82f206c67f
[BotW] update contrasty
clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007 Clarity GFX
Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3 Clarity GFX
Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3 Clarity GFX
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890 Clarity GFX
Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490 Clarity GFX
Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b ClarityGFX
Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae Clarity GFX
Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68 Clarity GFX
Fixed Problem with Bloom and normalzied / Unnormalized values,   Removed some Clamp values  from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3 Added CleanCameraRune Pack
Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205 Clarity GFX
Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc [BotW] contrasty experimental saturation... again
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e revert 'contrasty saturation'
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f [BotW] contrasty add experimental saturation
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a [botw] fxaa luma no need for 0 2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 (#128)
Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921 [BotW] AARemoval clean up
get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39 ClarityGFX
Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7 ClarityGFX
Added FakeHDR as an optional Shader.
    Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
2d8d3319e1 [BotW] Actually remove the ShadowBlur workaround pack 2017-10-28 23:29:45 +03:00
Alex Chirila
7bc9300860 [Botw] Replaced Pro+ HUD pack with a new experimental implementation 2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72 ClarityGFX
Cleaned up  some left over text.
2017-10-27 13:55:17 -07:00