Jamie
7f7db477f3
Clarity GFX
...
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
...
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890
Clarity GFX
...
Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
...
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
...
SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490
Clarity GFX
...
Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b
ClarityGFX
...
Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae
Clarity GFX
...
Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68
Clarity GFX
...
Fixed Problem with Bloom and normalzied / Unnormalized values, Removed some Clamp values from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3
Added CleanCameraRune Pack
...
Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205
Clarity GFX
...
Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc
[BotW] contrasty experimental saturation... again
...
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e
revert 'contrasty saturation'
...
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f
[BotW] contrasty add experimental saturation
...
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a
[botw] fxaa luma no need for 0
2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 ( #128 )
...
Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921
[BotW] AARemoval clean up
...
get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39
ClarityGFX
...
Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7
ClarityGFX
...
Added FakeHDR as an optional Shader.
Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
2d8d3319e1
[BotW] Actually remove the ShadowBlur workaround pack
2017-10-28 23:29:45 +03:00
Alex Chirila
7bc9300860
[Botw] Replaced Pro+ HUD pack with a new experimental implementation
2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72
ClarityGFX
...
Cleaned up some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374
ClarityGFX
...
Added Luma Sharpening, One Text file is With Luma The other is Not. ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7
ClarityGFX
...
Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2
ClarityGFX
...
Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
NAVras-Z
bcd8faae76
[BotW] shadow blur removal
...
Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6
ClarityGfx
...
Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167
ClarityGfx
...
Fixed Gamma, Brightness and Contrast to work as intended. Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad
[BotW] shadow blur removal
2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21
[BotW] contrasty also revert rules.txt
...
forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
fb43806822
30fps lock requires fps++, need to clarify this
2017-10-23 19:02:20 -07:00
NAVras-Z
d07d537ce3
[BotW] fix potential bug in contrasty
...
credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef
ClarityGFX
...
Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a
[BotW] Removed Contrasty leftover from AARemoval
2017-10-22 22:04:20 +03:00
NAVras-Z
8a17072910
[BotW] revert "contrasty happens before tone mapping"
...
credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com , also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
Michael
3082f8c26f
tfw no good forums
2017-10-21 20:39:26 -07:00
Jamie
2d1330d261
ClarityGFX
...
Clarity With Tone Mapping and Luma Sharpen , Cleaned up some of the code to make it more readable to humans.
2017-10-21 14:47:43 -07:00
Jamie
462a84e9d0
ClarityGFX
...
Added LumaSharpen to Clarity.
2017-10-21 13:48:54 -07:00
Jamie
81c99a1a1b
Calrity + Luma
...
LumaSharpen now added to Clarity.
2017-10-21 13:43:58 -07:00
Jamie
221352fd6d
Clarity + Luma
...
Clarity now with Luma Sharpen
2017-10-21 13:41:31 -07:00
Jamie
5440784a1a
Clarity now with LumaSharp
...
Added Luma Sharpen to Clarity
2017-10-21 13:37:52 -07:00
Jamie
d7bda9ec34
Clarity Rewrite
...
Rewrote how color is caculated, fixed a few errors in the shader, cleaned up alot of unused code.
2017-10-20 20:49:24 -07:00
NAVras-Z
fa2ff586bd
[Botw] contrasty remove custom tone mapping
...
not mess with it before understanding what the original does
2017-10-20 12:23:51 +08:00
NAVras-Z
b2b3bbbb83
[BotW] fix contrasty...
...
credit SkalFate on discord
2017-10-20 11:16:15 +08:00
NAVras-Z
b57325dee4
[BotW] contrasty with option to only adjust bloom
...
the side-effect of current high res bloom, is that it's too concentrated, thus the option for ppl(me :P) who want to only adjust bloom.
simply change #define only_adjustbloom to 1 to use this option
2017-10-20 01:37:24 +08:00
Michael
f47e634122
don't make native res packs, fix most naming issues
2017-10-19 00:22:38 -07:00
Michael
919c17eac4
Add Pokkén, Woolly, and XCX to build script
2017-10-18 20:49:18 -07:00
NAVras-Z
129e8af0e8
[BotW] update contrasty, mainly add more tonemaps
...
Also move credits to rules.txt, they're too much
Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
2017-10-19 10:26:55 +08:00
NAVras-Z
01f2f10337
[BotW] make contrasty happen before tone mapping
...
*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Crementif
b1635ac48c
Added ClarityGFX
...
Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653
[BotW] new shader to host contrasty
...
this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Michael
bedebb33bf
[Captain Toad] Separate High Quality Shadows
2017-10-17 22:19:05 -07:00
Michael
c68c707a81
[MK8] add build script
2017-10-17 21:59:41 -07:00
Joel
240aabc99b
[BOTW] Change name of AdjustableBloom pack to AdjustableFog
2017-10-17 11:39:03 +02:00
Michael
3b479af442
[BotW] Add 30fps lock
...
no more rivatuner
2017-10-12 18:46:00 -07:00
Michael
aabf270f37
[BotW] Change scaling for high shadows to 16x
...
[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
d3d202d464
[BotW] Updated AARemoval, removed files that interfered with the restored AA
2017-10-13 00:31:46 +03:00
Alex Chirila
d64ade46e8
[BotW] Added ReflExtra - Enhanced Reflections
2017-10-12 22:28:16 +03:00
Michael
65f27a10d1
[BotW] Add dummy FPS pack
...
Still need to get Xal's permission to upload it onto the repo.
2017-10-09 21:11:22 -07:00
Michael
3e5849384c
[BotW] shadow stuff
...
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
Michael
0a76fbeb27
[BotW] scale shadows automatically in packs
...
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
b5a47f43fe
General cleanup
2017-10-07 07:37:25 -07:00
Michael
e27d368fdd
[BotW] Rename AARemoval to 0AARemoval
...
For if someone wants to still use AA removal
2017-10-06 16:15:27 -07:00
JoelAlone
faccacb048
[BOTW] Remove FXAA pack
2017-10-06 14:47:56 +02:00
alexkiri
c10123ff26
FXAA pack improvements; Integrated Contrasty, better FXAA, less blurry( #92 )
...
Pull request #92
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Sharper default settings, to make it look better at native res.
Contrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing
```
#define ENABLE_CONTRASTY 0
```
to
```
#define ENABLE_CONTRASTY 1
```
in the graphic pack.
2017-10-05 16:57:30 +02:00
alexkiri
ed36f4ad5f
[BOTW] FXAA ( #88 )
...
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
2017-09-30 11:43:15 +02:00
Milan
bcd04fc229
Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. ( #87 )
...
* Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
JoelAlone
fe88284bbe
[BOTW][720p] Add pack increasing color depth for native resolution
...
before:
https://cdn.discordapp.com/attachments/292733452590120961/362259466327949312/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/362259493272420372/unknown.png
2017-09-26 17:30:21 +02:00
Michael
99196d7660
[XCX] No Offline Tag
...
gets rid of "X OFFLINE" in top left
2017-09-24 18:15:23 -07:00
Michael
e7f09f453d
[Nintendo Land] add balloon flight shadow resolution
2017-09-23 10:19:53 -07:00
Alex Chirila
ba21e774f6
Fixed Breath of the Wild AARemoval in inventory screen
2017-09-22 02:37:29 +03:00
Michael
f9619622fa
Add Cheats Folder
...
latest splatoon packs fit more there
2017-09-14 15:53:26 -07:00
Michael
d5b5d6d4f6
[Sploot] Map Swap
2017-09-13 21:58:18 -07:00
Michael
b8ee8b11ed
[Sploot] Callie -> Marie and Marie -> Callie
2017-09-13 18:03:39 -07:00
Michael
55d5ea524d
[Sploot] Add v16 to Octohax and "Callie is Dead"
2017-09-13 17:30:05 -07:00
Michael
e7ff59468a
[Sploot] Add Octohax and "Callie is Dead"
2017-09-13 17:01:08 -07:00
Michael
3e86814e35
Fix casing on the Title ID because OCD
2017-07-28 22:05:42 -07:00
Michael
fa4206eef3
Add update title ID for Twilight Princess
2017-07-28 22:03:50 -07:00
Michael
3dd3947dcd
[mario tennis] no anti-aliasing
...
surprisingly easier than the actual graphic pack itself
2017-07-05 22:08:15 -07:00
Michael
8ce7a74398
[BotW] Fix heatwaves
2017-06-30 09:42:40 -07:00
Michael
e67d06eea6
[Various] Fix Naming Inconsistencies
2017-06-25 23:56:02 -07:00
Michael
0cdedc919e
[BotW] update Pro+ hud
...
disable more heart textures
2017-06-23 16:29:38 -07:00
Michael
ff07a7e657
[BotW] Pro+ Fix Stamina recharge issue
2017-06-23 08:29:20 -07:00
Michael
c114d0cdd7
[BotW] Update Pro+ HUD
...
Add missing 70x70 stamina texture
2017-06-22 18:36:21 -07:00
Michael
534dda79df
[Twilight Princess] Adjustable Bloom
2017-06-08 16:44:12 -07:00
Michael
8f175aa8e7
[BotW] Pro+ Graphic Pack
2017-06-07 20:38:03 -07:00
Michael
f7122c87f8
[Enhancements] Rename bloom packs, add Splatoon Bloom
2017-06-07 19:28:06 -07:00
Michael
ec38fb1129
[BotW] Adjustable Bloom
2017-06-07 18:29:35 -07:00
Michael
268abc5f22
[Mario Kart 8] Adjustable Bloom
2017-06-07 17:59:16 -07:00
getdls
214c858cce
[BOTW] Contrasty
...
Add - Configurable contrast/colour preference shader. v2 less agressive
commit
2017-06-07 20:36:28 +02:00
Michael
cfc901c82c
Fuck GBAtemp
2017-06-05 18:26:16 -07:00
Michael
9a6c6950e9
Higher Quality Gamepad Update
2017-05-30 19:37:40 -07:00
Michael
b63aec5db6
[NSMBU/ColorSplash] No anti aliasing update
2017-05-28 19:44:13 -07:00
Michael
962991b1a7
[Captain Toad] No Anti-Aliasing Update
2017-05-28 12:40:39 -07:00
Michael
f477af61d5
[SM3DW] Update NO-AA
2017-05-28 12:19:38 -07:00
Michael
c38e691ed5
[MK8] Update AA pack | [XCX] Rename Bloom Workaround
2017-05-27 23:49:43 -07:00
getdls
ed2c972855
BOTW AA removal update
...
Removed horizon, causes alpha blending issues with filage during bad
weather
2017-05-27 11:20:28 +02:00
getdls
62100f8bdd
[BOTW] AA removal
...
add missing file
2017-05-27 11:10:09 +02:00
getdls
6c462b9f1c
[BOTW] AA removal v2
...
Update of SwooshyCuebs commit to include foilage, horizon
2017-05-27 11:00:53 +02:00
Michael
5e634df855
[WW] Revert newer AA Removal
2017-05-26 18:54:01 -07:00
getdls
2cb1bad7f3
[XCX] [WW] AA removal 1.8
...
Update - XCX aa removal for Cemu 1.8
Update - Wind waker aa removal for Cemu 1.8
2017-05-27 00:27:56 +02:00
Michael
ef0218fa84
[Shovel Knight] version = 2
2017-05-25 20:36:46 -07:00
Michael
f32ed4a904
Rename High Res Shadows to Higher Quality Shadows
2017-05-25 20:33:28 -07:00
Michael
469f86ed26
Remove WW No Bloom pack, rename AA packs
2017-05-25 18:40:44 -07:00
Markus Kitsinger (SwooshyCueb)
39716392f3
[WWHD] Add ReducedBloom pack updated for 1.8
2017-05-25 14:40:01 -05:00
Markus Kitsinger (SwooshyCueb)
0889081bb8
Update Zelda AARemoval packs for 1.8
2017-05-25 14:39:00 -05:00
Michael
19bd76df1e
1.8.0 ( #52 )
...
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal
* [DKCTF] Actually remove old shaders
* EXZAP
* [DKCTF] version = 2
* [Shadows] version = 2
* [MK8] version = 2
* [Baeonetta] version = 2
* [XCX] version = 2
* [3D World] version = 2
* [Smash] version = 2
* [ROL] version = 2
* [Pikmin] version = 2
* [Tekken] version = 2
* [WindWaker] version = 2
* [TwilightPrincess] version = 2
* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
Michael
81e3592243
[DKCTF] Move AA Removal 1.8 to 1.8.0 branch
2017-05-23 16:26:58 -07:00
getdls
257984d752
[DKC - TF] AA removal Cemu 1.8 version
...
ADD Aa removal for cemu release 1.8
2017-05-23 22:50:59 +02:00
getdls
de661b9a40
[Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
...
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
2017-05-02 01:38:16 +02:00
getdls
7c89db8d70
Revert "[DC TF] Aa removal V2, edge fix"
...
This reverts commit 518b74c0f9
.
2017-05-01 19:37:36 +02:00
getdls
518b74c0f9
[DC TF] Aa removal V2, edge fix
...
FIX - Remove secondary edge AA, caused artifacts when up-res ing.
2017-05-01 17:58:59 +02:00
Michael
47449abb0e
[Enhancement] Fix High Res gamepad making unnecessary error
2017-04-24 22:21:05 -07:00
getdls
693778d88a
[Botw] DOF masking fix, AA v2 commit, perf scaling fix
...
Add - AA v2, no error comments so foar so should be safe to commit
Fix - DOF masking (blur effects) w/o breaking bloom by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res
2017-04-15 01:04:09 +02:00
Michael
6170ae92ab
[BotW] Add the format of the shadows
...
Don't worry, I'll try to fix the bloom issues. Maybe in a little bit, maybe tomorrow. Who knows.
2017-04-02 22:22:05 -07:00
Michael
064ac56c88
[BotW] Add rules.txt to AA removal
...
For those who bothered to read this: Don't fucking bitch at me if you override the rules.txt of this pack with the main packs. It's your fault if you do so. Got it?
2017-04-02 09:50:49 -07:00
getdls
efd892228c
[BOTW] AA removal PS
...
Add - AA removal PS
2017-04-02 13:28:05 +02:00
Michael
159c77a146
[BotW] apparently htose weren't shadow resolutions
2017-04-01 20:01:43 -07:00
Michael
253bdcae07
[BotW] add more shadow resolutions
2017-04-01 19:57:23 -07:00
Michael
d036327b92
ooops
2017-04-01 18:57:58 -07:00
Michael
8b9b2f0497
Cemu 1.7.4 Commit
...
-Smash 4 NVIDIA dark workaround (taken from 1.7.4 graphic packs)
-Reverse BotW April Fools Shadows
2017-04-01 18:47:19 -07:00
Darkemaste
a72f5560fa
Master
...
Add missing rules to BotW Graphic Packs+Enhancement graphic packs.
2017-04-01 15:02:46 -05:00
Michael
64dae535c9
[Color Splash] JPN TitleID
2017-03-29 19:55:09 -07:00
Michael
442aa06ee4
Fix inconsistencies with naming
2017-03-28 22:12:01 -07:00