Commit Graph

2118 Commits

Author SHA1 Message Date
Crementif
e329d63186
[TMS:FE] Update to V7 graphic packs
Haven't implemented the inMEM = 1 feature to fix the menus yet, but this is a working version.
2021-02-03 20:11:41 +01:00
M&M
d3231ac80d [Sonic Lost World] fix broken character in preset name 2021-02-03 01:11:59 -08:00
M&M
468351fcd6 [Sonic Lost World] don't use internal name for 2P Race in stagelist 2021-02-01 22:32:01 -08:00
M&M
f038babc4d [Sonic Lost World] this isn't sonic colors 2021-02-01 22:29:38 -08:00
M&M
94e004076a [Sonic Lost World] update to version 6 2021-02-01 21:15:44 -08:00
M&M
e11bcb9599 [Sonic Lost World] Numerous additions & fixes
- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll

Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
2021-02-01 20:26:42 -08:00
M&M
636cd774ad [Sonic Lost World] rename tonemapping pack
Turns out it disables all post processing effects
oops
2021-02-01 17:00:29 -08:00
M&M
96cd3d06b1 [Sonic Lost World] fix UI scaling issues with ultrawide 2021-02-01 16:56:03 -08:00
M&M
a92a76fdc4 [Sonic Lost World] Several pack changes
- Optimize UW shaders
- Add missing tonemapping shader
- Patch No Music differently
- Add No Voices pack
2021-02-01 16:50:15 -08:00
M&M
5f1f8c5d4b [Sonic Lost World] fix Ultrawide packs, add disable tonemapping pack
Might turn tonemapping pack into a patch variant at some point
2021-02-01 14:01:32 -08:00
Crementif
a10a0730b0
[XCX] Merge gamepad resolution and improve naming of presets
Basically, the gamepad view needs to be tied to the TV resolution or else stuff breaks. The gamepad rendering relies on a 1280p masking texture, which needs to be scaled with the gamepad view. But if the TV resolution is uncoupled it causes wacky situations.
2021-02-01 12:15:08 +01:00
M&M
e3114950d7 [Fast Racing Neo] add inMEM1
Fixes car renders on main menu, they now appear again
2021-01-31 16:07:12 -08:00
FakeMichau
5a7f0f5650
[BotW] Add separate vertical sensitivity option
Co-authored-by: M&M <goldtextwitch@outlook.com>
2021-01-31 15:22:10 +01:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501

Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
M&M
b877f50f91 Fix small issues with the templates
for some reason it didn't save them!
2021-01-29 17:20:36 -08:00
M&M
f239f9ab7b Add issue templates
@Crementif feel free to modify these to make more sense to the graphic packs context, and for the end user

these were loosely modified from the defaults that GitHub provides
2021-01-29 17:16:08 -08:00
M&M
4b6e102bf8 [Lost World] remove brightness workaround
issue is much more involved than I thought, possibly the game's HDR is broken?

...ayo @blueskythlikesclouds 👀
2021-01-28 20:15:15 -08:00
Crementif
519ea6ebb1
[Smash 4] Revert border fix
Apparently this border fix is exploiting some undefined behavior or something because it crashes, misrenders GUIs or just shows black on some APIs. Just reverted it to the previous state, except that I kept the resolutions in.

Hopefully a better border fix, or potentially just a workaround, can be found.
2021-01-29 00:25:31 +01:00
Crementif
327e85ecfa
[Smash 4] Actually fix the 1440p resolution 2021-01-28 17:45:40 +01:00
Crementif
bbc085542c
[Smash 4] Correct 1440p preset 2021-01-28 17:22:28 +01:00
Crementif
a5437284cf
[Smash 4] Add resolutions back and fix borders
This fix was made using some twiddling around with variables. There's no real science or fix behind it unfortunately besides just messing with em enough. It basically implements a height fix for some specific texture format that's used in the menus.

Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/347
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/481
2021-01-28 01:37:40 +01:00
Crementif
525b7498d4
[BotW] Re-add grass swaying workaround
Apparently required for AMD still.
2021-01-25 17:08:22 +01:00
Pig
eaa8bc8b9c [XCX] Fix Contrasty to actually make it show up 2021-01-25 12:49:56 +01:00
lasyan3
b28960dde4 [XCX] Add some fixes from my repo 2021-01-23 09:02:18 +01:00
Crementif
b04550a2f3
[XCX] Add first version of V5 graphic packs
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.

So basically, a version 2 will follow, but I just want to get these out now!

Co-authored-by: lasyan3 <lasyan3@hotmail.com>
2021-01-23 01:49:39 +01:00
Pig
d912633a7e [BotW] Cleaning up my mess
Sorry. Won't happen again...
2021-01-22 18:17:09 +01:00
Pig
1109b5b077 Merge branch 'master' of https://github.com/ActualMandM/cemu_graphic_packs 2021-01-22 18:03:39 +01:00
Pig
272dee25d3 [BotW] FPS++, Update and clean rune sensitivity fixes 2021-01-22 18:03:36 +01:00
FakeMichau
e20432c08a
[BotW] FPS++, Added fixes for vertical sensitivity (#499)
For gyro and stick
2021-01-22 18:00:54 +01:00
Francesco Saltori
b8ab96dc67
[BotW] Add transparency and saturation options to divine laser beam pack
Thanks to @Fs00 for making this change!
2021-01-19 02:50:23 +01:00
Crementif
93bf050b4b
[BotW] Fixes for object draw distance
I also updated the extended memory pack using what Exzap gave me, which might resolve in less issues with blood moons.
2021-01-19 02:32:10 +01:00
M&M
fc6da20f6b
Remove dead link from readme 2021-01-18 15:19:02 -08:00
Pig
f22e78b8d0 [FPS++] Re-remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-17 22:51:07 +01:00
Pig
6adc2057f7 [BotW] FPS++ Cleanup, Temporary Arrow fix, Add more dynamic values 2021-01-15 00:24:22 +01:00
Crementif
e6a8d9001c
[Bayo2] Make dynamic shadows fix exclusive
Also hopefully un-break the build.
2021-01-14 00:33:59 +01:00
M&M
1ebde74ae8 github build fix? 2021-01-13 15:14:38 -08:00
M&M
2dc4c0f0f4 [BotW] Re-add t3nka Neutral+
Fixes #487
2021-01-13 15:05:46 -08:00
Crementif
ad867f827e
[BotW] Fix FPS++ hot-reloading of FPS targets 2021-01-13 02:01:57 +01:00
Pig
e1c39a5a2d [BotW] Cleanup Crementif comments 2021-01-13 01:17:57 +01:00
Crementif
842866d5ae
[BotW] Fix FPS++ slowdown on higher FPS targets 2021-01-13 01:01:08 +01:00
Crementif
cf11b81bbe
[BotW] Also remove old packs, whoops 2021-01-12 01:19:38 +01:00
Crementif
ca22977ef0
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:

General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.

Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!

Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.

Is this FPS++ 2.0?!

* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.

Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!

Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
M&M
a4a82c32db [FPS++] remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-01 21:20:48 -08:00
M&M
c299d513db [Splatoon] update octohax to v7
ditto as the old pack
2020-12-25 17:11:05 -08:00
M&M
9072f1a749 [Splatoon] update map swap to v7
v7 adds support for .string, so pack will work again
2020-12-25 17:10:23 -08:00
M&M
82bb965ac2 [MK8] add advanced options
Reduces the amouint of options shown on screen on initial pack setup
2020-12-22 16:13:07 -08:00
Morph
90cbeab9b2
[BotW] Add 32:9 resolutions (#482)
Thanks Morph for adding this requested feature!
2020-12-20 15:49:50 +01:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
Xalphenos
6d0e1f29d9
Add checksum for nsmbu v0 EU 2020-12-16 07:21:28 -06:00
M&M
22ac6547c7 Merge branch 'master' of https://github.com/ActualMandM/cemu_graphic_packs 2020-12-06 15:57:29 -08:00