Commit Graph

743 Commits

Author SHA1 Message Date
majestic
1fef3e106c Fluff done 2020-10-20 16:03:41 -07:00
majestic
b36759b586 /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.h 2020-10-20 15:49:29 -07:00
erorcun
42fbe7572e Messages, fix Font 2020-10-20 22:19:05 +03:00
Filip Gawin
7ae25761d5 Tweak comparison in CFallingGlassPane::Render 2020-10-18 19:57:39 +02:00
erorcun
10758088ef
Merge pull request #766 from Fire-Head/miami
Glass
2020-10-18 19:59:11 +03:00
erorcun
70f9832e14
Merge branch 'miami' into miami 2020-10-18 19:45:11 +03:00
erorcun
497c179245
Merge pull request #772 from Nick007J/miami
Original save/load support + bugfixes
2020-10-18 19:37:49 +03:00
erorcun
a6aa782d6d Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
Sergeanur
0d20f1c364 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/RoadBlocks.cpp
#	src/entities/Entity.h
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/render/Renderer.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/CarGen.cpp
#	src/weapons/BulletInfo.cpp
#	src/weapons/Weapon.cpp
2020-10-18 17:15:49 +03:00
Sergeanur
b91f6a4550 Setter for bIsStatic (became virtual in SA) 2020-10-18 16:40:06 +03:00
Nikolay Korolev
720abca826 finished save/load 2020-10-17 20:45:07 +03:00
Roman Masanin
3cbccd2ad3 typo fixes 2020-10-17 19:05:41 +03:00
eray orçunus
b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
Roman Masanin
63c2b98c5e fix build 2020-10-15 16:04:03 +03:00
Roman Masanin
07143ee73b SpecialFX fixes 2020-10-15 15:52:37 +03:00
Roman Masanin
34b4efe242 fix bullet traces rener and some renaming 2020-10-15 15:42:10 +03:00
Fire-Head
e4ac934dbf Miami Glass 2020-10-15 00:33:57 +03:00
Fire-Head
1e068aea73 fix AskForObjectToBeRenderedInGlass 2020-10-12 23:10:08 +03:00
erorcun
1e11c1eac6
Merge pull request #762 from Nick007J/miami
Control update
2020-10-12 21:52:59 +03:00
Roman Masanin
417646819c Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-10-12 13:42:57 +03:00
Roman Masanin
56bb7d721a mark file and fix screen offset 2020-10-12 13:41:57 +03:00
Roman Masanin
e6a1ea9d4f CBrightLight::render 2020-10-12 13:28:06 +03:00
erorcun
96f36d16ae
Merge pull request #753 from majesticCoding/miami
CWaterCreatures
2020-10-12 12:37:47 +03:00
eray orçunus
40020f4e1e Fix forgotten wanted/busted text 2020-10-12 12:36:15 +03:00
eray orçunus
b1e235535c Cutscene aspect ratio fix 2020-10-12 12:16:24 +03:00
Nikolay Korolev
49c48f2ec2 sync with upstream 2020-10-12 12:11:53 +03:00
erorcun
9e0b23f065
Merge pull request #758 from erorcun/miami
Hud, Fire, OnscreenBlaBla
2020-10-12 11:13:46 +03:00
eray orçunus
8a622a0e72 Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
Roman Masanin
ca1d899413 final step 2020-10-11 22:29:49 +03:00
Roman Masanin
7a3e1ef19a SpecialFX almost done 2020-10-11 21:40:11 +03:00
Nikolay Korolev
552f308e9e sync with upstream 2020-10-11 12:58:11 +03:00
Nikolay Korolev
c4d4821327 Control updates 2020-10-11 12:56:33 +03:00
Sergeanur
b0becb5a2d UnicodeMakeUpperCase move + arg fix 2020-10-11 10:39:04 +03:00
Sergeanur
9dba2386bb Merge branch 'master' into VC/TextFinish
# Conflicts:
#	src/text/Text.cpp
2020-10-11 10:34:47 +03:00
Sergeanur
e26e85deb8 Some unicode funcs belong to Font.cpp + small fix 2020-10-11 10:33:02 +03:00
majestic
e7ef45a606 CWaterCreatures 2020-10-10 17:49:54 -07:00
Roman Masanin
881db86895 CSpecialFX and some other classes 2020-10-09 20:29:38 +03:00
eray orçunus
a01b14f301 Fix sniper and water creatures bug, mark some files 2020-10-09 12:24:21 +03:00
majestic
c091a5c11a CWaterCreatures 2020-10-08 19:28:31 -07:00
eray orçunus
73a3e9d5bb Fixes, some thanks to ASan 2020-10-08 22:41:51 +03:00
majestic
7861992fe6 CWaterCreatures 2020-10-08 05:59:08 -07:00
eray orçunus
595421da39 Fixes, mouse AUX buttons, joystick detect menu 2020-09-30 20:03:01 +03:00
eray orçunus
f740588780 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-30 02:44:02 +03:00
eray orçunus
f71953077d Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes 2020-09-30 02:41:42 +03:00
erorcun
f9dc00a458
Merge pull request #718 from Nick007J/miami
VC replays
2020-09-29 23:00:50 +03:00
erorcun
e2314c7852
Merge pull request #717 from theR4K/miami
Helicopters not ringing, and other audio stuff
2020-09-29 01:48:11 +03:00
eray orçunus
70aac0f460 Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
eray orçunus
9b76424540 Fixes 2020-09-27 04:39:25 +03:00
Roman Masanin
b956be0f44 another clamp 2020-09-27 04:22:59 +03:00
Roman Masanin
f67275be13 correction of defects and another two audio functions 2020-09-27 03:35:15 +03:00
eray orçunus
a5d6c952a7 Credits & fixes 2020-09-27 02:36:49 +03:00
Roman Masanin
bb2e601e13 Merge remote-tracking branch 'upstream/miami' into miami 2020-09-26 21:38:37 +03:00
Nikolay Korolev
f7d5021ac5 VC replays 2020-09-26 21:10:23 +03:00
Roman Masanin
4c220b1f95 return bridge, crane and fix structures in fluff.h 2020-09-26 21:07:51 +03:00
Sergeanur
4d1182bdb1 Fix coronas reflections 2020-09-26 14:24:21 +03:00
Sergeanur
05e65baabe Fix coronas reflections 2020-09-26 14:23:34 +03:00
Roman Masanin
b2e3d90734 ProcessEscalators + some fixes 2020-09-22 19:32:05 +03:00
Sergeanur
a8a28c1512 Move a bunch of math to cpp files + small fixes
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/math/math.cpp
#	src/render/Skidmarks.cpp
2020-09-14 21:10:23 +03:00
Sergeanur
38ec1bd50d Move a bunch of math to cpp files + small fixes 2020-09-14 21:07:31 +03:00
erorcun
350b1ec67e
Merge pull request #698 from majesticCoding/miami
cheats, fixes, cosmetic changes
2020-09-06 10:14:55 +03:00
majestic
9f43b1988b cheats, fixes, cosmetic changes 2020-09-01 09:42:17 -07:00
aap
6fc6ed8635
Merge pull request #696 from Fire-Head/miami
Miami Weapon, WeaponEffects done
2020-09-01 17:30:49 +02:00
eray orçunus
3e549a7d44 CGame done, Peds, fixes 2020-08-30 12:40:30 +03:00
Fire_Head
a8999bbf38
Merge pull request #1 from GTAmodding/miami
Miami
2020-08-27 20:35:14 +03:00
Fire-Head
210c7b8785 bike shooting fix + trace temp fix 2020-08-27 20:27:28 +03:00
Fire-Head
a38702a7d2 weapons 2020-08-27 19:52:43 +03:00
Sergeanur
041d342faf PlayerSkin done 2020-08-24 22:37:38 +03:00
aap
0a19925e99 finished sprites 2020-08-24 14:26:17 +02:00
aap
771235d213 weather fixes 2020-08-23 13:30:21 +02:00
aap
38a01a59fa CWeather done 2020-08-23 13:27:56 +02:00
aap
23c52c1c86 fixed CRenderer::ScanSectorPoly again 2020-08-21 09:40:31 +02:00
aap
ac5af18891 fixed CRenderer::ScanSectorPoly again 2020-08-21 09:40:10 +02:00
aap
857cef776d
Merge pull request #693 from majesticCoding/miami
stable CScriptPaths
2020-08-20 23:01:21 +02:00
majestic
03c90b7c40 stable CScriptPaths 2020-08-20 09:44:26 -07:00
aap
bb948904b6 small stuff 2020-08-19 21:58:00 +02:00
aap
827ba62671 neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
aap
e3405f4be4 Merge branch 'master' of github.com:gtamodding/re3 2020-08-18 11:09:50 +02:00
aap
c556cbbbe0 neo pipelines 2020-08-18 10:58:15 +02:00
Sergeanur
732681db08 Island loading and PS2 alpha test added to options 2020-08-16 17:26:44 +03:00
erorcun
07038ce88e
Merge pull request #686 from erorcun/miami
Stats(except displaying) and PlayerInfo done, Frontend, marker fix
2020-08-15 02:28:17 +03:00
aap
85d76dc171 fixed clouds render 2020-08-14 09:28:17 +02:00
aap
2a0a508a10 fixed clouds render 2020-08-14 09:27:54 +02:00
eray orçunus
b54bb62c94 Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
aap
cdebea71f3 fixes to HUD and sprite2d 2020-08-13 18:47:39 +02:00
aap
afed831aed extended postfx and sniper hud fix 2020-08-13 18:14:24 +02:00
aap
0d8fcb41ee fix render poly bug 2020-08-13 16:30:23 +02:00
aap
f0503edf62 fix render poly bug 2020-08-13 16:29:42 +02:00
aap
878ffa8998 sun reflection fix 2020-08-12 10:48:00 +02:00
aap
b468d010a8 implemented extended postfx 2020-08-11 18:40:04 +02:00
aap
c2c65207a3
Merge pull request #677 from majesticCoding/miami
CWindModifiers
2020-08-10 17:12:32 +02:00
aap
2f987e315e update librw (shadows are working now) 2020-08-10 17:04:57 +02:00
majestic
70029752f5 CWindModifiers 2020-08-09 21:42:12 -07:00
majestic
b73b6b8e13 CWindModifiers 2020-08-09 12:32:30 -07:00
aap
e57d450809 drunk blur done 2020-08-09 19:51:16 +02:00
aap
a149d9d511 little timecycle cleanup 2020-08-09 19:32:32 +02:00
aap
43bf854374 timecycle done 2020-08-09 19:11:44 +02:00
aap
4118d2aa55 finished skidmarks 2020-08-09 17:14:24 +02:00
aap
0bb46f3f8c rubbish done 2020-08-09 16:49:15 +02:00
aap
59d25d3ad8 pointlight fixes 2020-08-09 15:45:54 +02:00
aap
6514bc6b39 pointlights done 2020-08-09 15:45:38 +02:00
aap
b02c7cdc44 coronas done 2020-08-09 13:17:48 +02:00
aap
5dc7ff98f2 corona fixes 2020-08-09 13:17:05 +02:00
Fire-Head
d2e090317f static shadows fix, cutscene shadows switches 2020-08-08 15:06:45 +03:00
Sergeanur
7d8ffa9ebd Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/RoadBlocks.cpp
#	src/core/Collision.h
#	src/core/Pad.cpp
#	src/core/SurfaceTable.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/peds/Population.cpp
#	src/render/Fluff.cpp
#	src/render/Shadows.cpp
#	src/render/Shadows.h
#	src/render/Sprite2d.cpp
#	src/weapons/BulletInfo.cpp
2020-08-07 12:34:41 +03:00
aap
f14b1fba09
Merge pull request #675 from erorcun/master
Squeeze performance option, minor fixes
2020-08-07 10:18:46 +02:00
aap
0d7fa6df3c
Merge pull request #676 from aap/master
VU0 collision
2020-08-07 10:18:40 +02:00
aap
40185161b8
Merge pull request #670 from Fire-Head/miami
Miami Shadows
2020-08-07 10:18:35 +02:00
Fire_Head
6fcc75032e
Update CutsceneShadow.h 2020-08-05 17:13:21 +03:00
Fire-Head
89fd7759a3 fixes 2020-08-04 16:24:59 +03:00
aap
d801167637
Merge pull request #668 from majesticCoding/miami
CEscalators done
2020-08-04 12:27:09 +02:00
majestic
394134f774 CEscalators done 2020-08-03 15:31:42 -07:00
aap
abb640c6b6 VU0 collision 2020-08-03 17:32:06 +02:00
eray orçunus
e14252914e Squeeze performance option, minor fixes
Fixes are already in miami
2020-08-03 16:00:32 +03:00
Fire-Head
90689a1717 shadow fixes 2020-08-03 01:25:29 +03:00
Fire-Head
f6663b01bc Update CutsceneShadow.h 2020-07-31 21:34:52 +03:00
Fire-Head
224fd77641 NULL -> nil 2020-07-31 21:21:58 +03:00
eray orçunus
eafa9cc107 new opcodes, buyable properties, minor fixes 2020-07-30 15:32:34 +03:00
Fire-Head
e2ded2d6ce cutsceneshadow fixes 2020-07-30 01:32:21 +03:00
Sergeanur
acdc52116e Merge branch 'master' into miami
# Conflicts:
#	src/animation/RpAnimBlend.cpp
#	src/audio/oal/stream.cpp
#	src/audio/sampman.h
#	src/control/Pickups.cpp
#	src/core/Collision.cpp
#	src/core/Collision.h
#	src/core/FileLoader.cpp
#	src/core/FileMgr.cpp
#	src/core/FileMgr.h
#	src/core/Streaming.cpp
#	src/core/Streaming.h
#	src/core/SurfaceTable.h
#	src/modelinfo/VehicleModelInfo.h
#	src/peds/Ped.cpp
#	src/rw/RwHelper.cpp
#	src/rw/RwHelper.h
#	src/skel/glfw/glfw.cpp
#	src/skel/platform.h
#	src/text/Text.cpp
#	src/text/Text.h
#	src/vehicles/CarGen.cpp
#	src/vehicles/Heli.cpp
2020-07-29 15:34:57 +03:00
Sergeanur
581cb5edfa The real pickup reflection fix 2020-07-29 14:56:06 +03:00
Fire_Head
52e77c6634
Merge pull request #1 from GTAmodding/miami
Miami
2020-07-29 12:20:02 +03:00
Fire-Head
1803dcc873 miami shadows 2020-07-29 12:17:53 +03:00
aap
6b7a8f96a6 CCollision done and fixes 2020-07-27 15:38:46 +02:00
aap
2e8048d0fe collision fixes 2020-07-27 15:38:12 +02:00
aap
90fdc4328b CHeli and CRopes done 2020-07-27 14:06:23 +02:00
eray orçunus
ad6094ca1d 90% fixes, 10% skel refactoring 2020-07-24 21:02:55 +03:00
eray orçunus
732b760829 64-bit on Windows 2020-07-24 20:26:33 +03:00
eray orçunus
7e32c603fc New math wrappers
from miami
2020-07-23 00:31:06 +03:00
eray orçunus
1dc6fbda1f 64-bit on Windows 2020-07-22 18:51:28 +03:00
erorcun
b182fa4bb8
Merge pull request #656 from erorcun/miami
Peds, Hud, CFO 1/2, fixes - including zone names
2020-07-22 18:21:39 +03:00
eray orçunus
f40f44b14e Peds, Hud, CFO 1/2, fixes - including zone names 2020-07-22 15:19:22 +03:00
aap
34b162d2c9 fixed to renderer 2020-07-21 11:12:15 +02:00
aap
d4d6290403 fixed to renderer 2020-07-21 11:12:10 +02:00
aap
5bedca7692 fixed COcclusion 2020-07-20 23:25:04 +02:00
aap
ee2d0ffc14
Merge pull request #650 from majesticCoding/miami
COcclusion done, I hope
2020-07-20 19:56:18 +02:00
aap
2612c9f12c CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
majestic
1ff27e3363 cosmetic fixes 2020-07-20 09:49:39 -07:00
aap
e74b569115 CPlane done 2020-07-19 00:56:30 +02:00
Sergeanur
dd717b2d93 Actual fix now xD 2020-07-18 13:27:31 +03:00
Sergeanur
cf5dd6289e Fix TempVertexBuffer overflow 2020-07-18 13:09:21 +03:00
Sergeanur
30384bb4ef Merge branch 'master' into miami
# Conflicts:
#	src/render/Credits.cpp
2020-07-17 21:15:47 +03:00
Sergeanur
1b161275e1 Fix CalcScreenCoors... again 2020-07-17 18:23:11 +03:00
Sergeanur
27e1fa1d28 Add missing f's 2020-07-17 17:56:59 +03:00
Sergeanur
d0f5464200 Merge branch 'master' into miami
# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur
841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
Sergeanur
6eb8f6ae5a Add cutscene borders switch to the menu 2020-07-11 12:04:26 +03:00
Sergeanur
cf69f22a0c Remove island loading 2020-07-09 19:18:42 +03:00
eray orçunus
67a3c7d2ee VC fighting, Peds, many fixes including ghost bikes 2020-07-09 17:01:07 +03:00
Dominik
478d4246c4
Miami Colors.
Miami colors for MissionPassed/Failed, oddjob text 1 and 2 + fixed wrong busted/wasted color (it was pink and in the original its actually green)
2020-07-07 00:32:13 +02:00
aap
2141247e08 CBoat and friends 2020-07-01 18:04:02 +02:00
Sergeanur
cbed027c0e Merge branch 'master' into miami 2020-06-30 08:24:05 +03:00
Sergeanur
a15f3ddb8b Fix glfw build 2020-06-30 08:08:50 +03:00
Sergeanur
1d2d5fe6ae Merge branch 'master' into miami
# Conflicts:
#	src/render/MBlur.cpp
#	src/render/MBlur.h
2020-06-30 07:45:54 +03:00
Sergeanur
6d396ba73b Fix MBlur 2020-06-30 07:43:20 +03:00
aap
b072cbca93 cleanup 2020-06-29 12:12:52 +02:00
aap
94ce376a76 cleanup 2020-06-29 12:12:43 +02:00
Sergeanur
b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire-Head
3b3324de38 Update MBlur.cpp 2020-06-29 11:14:00 +03:00
Fire-Head
2f12d0e231 Update MBlur.cpp 2020-06-29 10:40:06 +03:00
Fire-Head
fcac1f9a34 fix linux build? 2020-06-29 10:36:35 +03:00
Fire_Head
860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
aap
3370ae04cb renamed 2dfx shadowRange to Size 2020-06-28 12:08:46 +02:00
aap
418bee9c22 renamed 2dfx shadowRange to Size 2020-06-28 12:05:42 +02:00
Fire-Head
233792e2b8 fixfixfix 2020-06-28 00:31:45 +03:00
Fire-Head
1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
aap
592a6aef0b
Merge pull request #638 from erorcun/miami
CWanted, anim fix, ped objs renaming, remove III beta features
2020-06-25 15:15:01 +02:00
aap
2b21f92347 rename attractor flag to type 2020-06-25 15:13:33 +02:00
aap
cafe4d6f0c rename attractor flag to type 2020-06-25 15:13:08 +02:00
eray orçunus
f3ed6659c3 CWanted, anim fix, ped objs renaming, remove III beta features 2020-06-22 04:20:56 +03:00
aap
60f736f20f FOV fix 2020-06-21 14:52:44 +02:00
aap
98baa36f1a FOV fix 2020-06-21 14:50:00 +02:00
aap
c5205a89ee CCamera done 2020-06-20 14:54:11 +02:00
eray orçunus
e9d5d42ea9 fix clipped subtitles 2020-06-17 11:11:44 +03:00
Sergeanur
655eaa36ce Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/Script.cpp
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
2020-06-15 17:44:47 +03:00
aap
c7a32bb83d some camera code 2020-06-14 09:36:30 +02:00
Sergeanur
beb6f3bf80 small fixes 2020-06-13 13:57:25 +03:00
Nikolay Korolev
f78f707935 script fix 2020-06-13 02:02:59 +03:00
majestic
2cc8ecbb90 removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigun 2020-06-11 01:36:45 -07:00
majestic
cf8fcada6e m_density renamed to m_opacity 2020-06-10 14:01:37 -07:00
majestic
287987b8fe SmokeTrail(s) moved to Fluff, variables' names fixed, floats rounded 2020-06-10 13:47:48 -07:00
majestic
a99da7b94e more original cheats
- CSmokeTrails and CSmokeTrail classes added in new files
- more cheats added
2020-06-10 13:19:05 -07:00
Sergeanur
0afb1d9e24 Scale font shadow 2020-06-08 10:30:09 +03:00
eray orçunus
e07b6fdce7 Message box, letterbox and ped attaching 2020-06-07 21:44:54 +03:00
eray orçunus
88f066f469 HUD sizes 2020-06-07 19:13:12 +03:00
Sergeanur
fe3a3ad8b5 cleanup 2020-06-07 15:19:29 +03:00
Sergeanur
a44510d1df more font 2020-06-07 10:36:37 +03:00
Sergeanur
31569d512c font fix 2020-06-07 09:10:09 +03:00
Sergeanur
91e2b427ef more font stuff 2020-06-07 05:12:01 +03:00
Fire-Head
9c0adf6a8f Revert "FONT_BANK renamed to FONT_STANDARD"
This reverts commit 552205dfba.
2020-06-07 05:03:06 +03:00
Sergeanur
fc7e35e1cd fixes 2020-06-07 04:20:02 +03:00
Sergeanur
24bf4c2cba Merge branch 'miami' into Font
# Conflicts:
#	src/render/Font.cpp
#	src/render/Font.h
2020-06-07 04:16:10 +03:00
Sergeanur
1c01899799 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Sergeanur
678a19ce3b a bit of fonts 2020-06-07 04:11:10 +03:00
Sergeanur
552205dfba FONT_BANK renamed to FONT_STANDARD 2020-06-07 04:10:06 +03:00
eray orçunus
fc0498b3a8 CFont crash workaround 2020-06-06 19:25:37 +03:00
eray orçunus
016ebc0b00 fixes, mostly from miami 2020-06-04 06:03:12 +03:00
eray orçunus
5dc410a999 Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00
Sergeanur
509ca11d76 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
2020-06-03 01:24:08 +03:00
aap
2e3cb77702 fixed radar rendering 2020-06-02 22:49:57 +02:00
aap
06c761e9ac few bike things 2020-06-02 15:26:11 +02:00