bladeoner
faf5ef9f1b
Update file headers ( #959 )
2021-01-06 12:13:32 -08:00
Daryl Borth
3f0e3a6b90
remove unneeded line
2020-09-28 16:48:26 -06:00
Daryl Borth
0e03e6c96a
add ability to change the player mapped to a connected controller
2020-09-28 16:46:30 -06:00
Daryl
5df5747c54
correct aspect ratio by changing viWidth to 644 (vaguerant)
2020-09-02 18:33:16 -06:00
Daryl
ff223e4da8
load cover images directly from file instead of an intermediary buffer
2020-08-09 13:08:51 -06:00
bladeoner
c1fb2e5a1e
Snes9x - Remove S9xChooseFilename ( #941 )
...
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.
Co-authored-by: dborth <dborth@gmail.com>
2020-08-08 10:45:42 -06:00
bladeoner
c14ff9464a
Snes9x - Remove S9xSetPalette ( #940 )
2020-08-08 10:28:59 -06:00
bladeoner
158d09b9d2
Snes9x - Remove S9xChooseMovieFilename ( #942 )
...
This is integration of the frontend with the core. Disable
the button mappings that use it. The frontend should implement on
its own.
2020-08-08 10:28:38 -06:00
bladeoner
1c021f105b
Snes9x - Add explicit declaration of tile unit templates. ( #943 )
...
Silences warnings and prevents double-compilation.
2020-08-08 10:28:28 -06:00
Daryl
66da7346b9
use I4 instead of RGBA8 for fonts (much less memory)
2020-07-25 10:23:22 -06:00
Daryl
09c3376827
when unable to load the default rom directory, just drop into device
...
root. don't show an error when unable to find a load device.
2020-07-23 14:31:03 -06:00
bladeoner
7e2bbbb9ac
Fix CI/CD build and adjust Credits ( #939 )
...
- Remove Cirrus CI build
- Add Github Workflow
- Adjust README.md
- Adjust Credits
2020-07-21 15:10:14 -06:00
bladeoner
b2f1a8f535
Update file headers ( #934 )
2020-07-02 00:50:35 -06:00
Daryl
b61d0102b0
finalize 4.4.8
2020-06-29 21:11:49 -06:00
Daryl
8435c09b65
BSX rom is now optional. if missing, it will load directly into the
...
game.
2020-06-28 21:24:42 -06:00
Daryl
d6eeb5c77d
silence a few warnings
2020-06-28 13:45:36 -06:00
Carsten Teibes
f875dfe346
Update Makefiles to latest build tools ( #930 )
...
* Update Makefiles to latest build tools
* Fix warnings about overlapping strings
* Fix oversight in GameCube compilation
2020-06-28 10:05:41 -06:00
bladeoner
3252710eb7
Snes9x - Fix some warnings. / Remove out-of-bounds access with macs rifle data. ( #925 )
...
* Snes9x - Fix some warnings.
* Snes9x - Remove out-of-bounds access with macs rifle data.
2020-06-24 22:01:32 -06:00
bladeoner
cd66ff803f
Snes9x - SA1: Remove memory remapping at load state. ( #924 )
...
This fixes the Mega Man X SA1 patch.
2020-06-13 15:29:27 -06:00
Daryl
bb341fed60
wii u widescreen patch, report whether wii u CPU is full speed
2020-06-01 21:16:28 -06:00
Daryl
77708edcc1
prevent cheat name overflow
2020-05-12 20:55:48 -06:00
CrewMdk
879b99ff82
Updated korean language translation ( #922 )
...
Added translation for text: SD Gecko Slot A and SD Gecko Slot B.
2020-04-09 20:32:05 -06:00
CrewMdk
bed83a5db1
Updated spanish language translation ( #921 )
...
Added translation for text: SD Gecko Slot A and SD Gecko Slot B.
2020-04-09 20:31:44 -06:00
bladeoner
b17cca4d1c
Snes9x - Increase SRAM size to 512KB ( #920 )
...
Increased SRAM size from 128KB to 512KB. This fixes a crash in the
emulator when writing to SRAM between addresses $720000 and $7DFFFF.
2020-04-06 17:16:15 -06:00
CrewMdk
b9d6ec7883
Updated spanish language translation ( #919 )
...
Some texts were changed for a better understanding.
2020-04-04 12:27:42 -06:00
CrewMdk
9a3aac7e8f
Updated chinese (simplified) language translation ( #918 )
...
Texts that are no longer in the emulator code have been removed.
2020-04-02 18:26:09 -06:00
CrewMdk
2655348ecf
Updated english language translation ( #917 )
2020-04-02 18:25:56 -06:00
CrewMdk
55ee82cd96
Updated english language translation ( #916 )
2020-04-02 18:25:31 -06:00
CrewMdk
f26ce22342
Updated english language translation ( #915 )
...
* Updated english language translation
* Updated english language translation
2020-04-02 18:25:17 -06:00
CrewMdk
5df29089ec
Updated korean language translation ( #914 )
...
* Updated korean language translation
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
* Updated korean language translation
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
* Updated korean language translation
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
* Updated korean language translation
Translations have been added for the text "Chinese (Simplified)" and "Chinese (Traditional)".
2020-04-02 18:25:04 -06:00
CrewMdk
42b4f5fcdc
Updated spanish language translation ( #913 )
...
* Updated spanish language translation
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
* Updated spanish language translation
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
* Updated spanish language translation
Translations have been added for the text "Chinese (Simplified)" and "Chinese (Traditional)".
2020-04-02 18:24:50 -06:00
Daryl Borth
e847522abf
reduce save buffer size on gamecube. fixes graphical glitches
2020-03-15 09:38:31 -06:00
Daryl Borth
c44a2db968
skip chinese traditional (no translation). fix language default.
2020-03-13 13:42:43 -06:00
xjsxjs197
29735a817d
update SIMP_CHINESE translations ( #911 )
...
* update SIMP_CHINESE translations
* update SIMP_CHINESE translations
* Update zh.lang
2020-03-13 13:25:21 -06:00
Daryl Borth
a0a72079f8
finalize 4.4.7
2020-03-04 17:22:00 -07:00
Daryl Borth
05b4abce98
fix controllers with bad calibration data
2020-02-28 18:49:52 -07:00
CrewMdk
8a120b0497
Updated korean language translation ( #903 )
...
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
2020-02-17 19:38:40 -07:00
CrewMdk
320293df46
Updated spanish language translation ( #902 )
...
The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.
2020-02-17 19:38:06 -07:00
CrewMdk
dd2cbd7920
Updated korean language translation ( #901 )
...
* Updated korean language translation
* Updated korean language translation
2020-02-17 17:26:23 -07:00
CrewMdk
ceab8f554d
Updated spanish language translation ( #897 )
...
* Updated spanish language translation
* Updated spanish language translation
* Update es.lang
Co-authored-by: dborth <dborth@gmail.com>
2020-02-17 17:26:13 -07:00
CrewMdk
d472904ce3
Updated english language translation ( #898 )
...
* Updated english language translation
* Updated english language translation
2020-02-17 17:26:01 -07:00
CrewMdk
5b5c85a764
Updated english language translation ( #899 )
2020-02-17 17:25:35 -07:00
Daryl Borth
b950a02b96
finalize 4.4.6
2020-02-16 17:57:14 -07:00
Daryl Borth
dd4f8f1d94
move savebuffer on gamecube from ARAM to MEM1. fixes browser game images
...
not working on gamecube.
2020-02-16 17:55:53 -07:00
Daryl Borth
839db27a7f
set default calibration values for controllers that return invalid data
2020-02-16 17:52:01 -07:00
CrewMdk
f64dfb1d5f
Updated spanish language translation ( #896 )
...
* Updated spanish language translation
* Updated spanish language translation
2020-02-14 23:41:51 -07:00
Daryl Borth
3df61e0439
finalize 4.4.5
2020-02-01 11:00:20 -07:00
Daryl Borth
f07b637a43
updates to xbox360/retrode/hornet usb controller support (thanks revvv!)
2020-01-03 20:13:51 -07:00
Daryl Borth
aa2ee0e422
update array lengths to reflect addition of DEVICE_SD_PORT2
2020-01-03 20:11:48 -07:00
bladeoner
d9f6d1d8b3
Fix compile issue ( #891 )
...
Fix compile issue after commit:
e104bc6f9b
2019-12-31 10:32:29 -07:00
fancymelonhub
e104bc6f9b
Porting SNES9X RX 360 Controller support to GX ( #887 )
...
Title is self-explanatory.
2019-12-30 12:45:20 -07:00
bladeoner
0fd4dc968b
Snes9x - Classify region id 18 as PAL (fixes 615) ( #888 )
2019-12-30 12:41:45 -07:00
bladeoner
c5b911236d
Also apply Firepower 2000 scanline timing to Super SWIV (fixes 610) ( #886 )
2019-12-28 19:27:41 -07:00
Pwedge
cd264c16da
Added support for serial port 2 (SP2 / SD2SP2) on Gamecube ( #884 )
2019-12-23 22:30:59 -07:00
bladeoner
abbf71f2d9
Snes9x - add unlimited sprites (range) ( #879 )
2019-11-27 11:42:49 -07:00
bladeoner
adb43e9262
Snes9x - Add render position hack and clean up rest. ( #880 )
...
This removes the "known bad dumps" section, which probably aren't
relevant anymore. It also removes commented out APU hacks which are
no longer needed.
2019-11-27 11:42:40 -07:00
Daryl Borth
d7739e797e
only enable AutoDisplayMessages if display framerate or clock is on
2019-11-03 10:43:06 -07:00
Daryl Borth
1e5802f35f
updates to spanish translation
2019-11-03 10:36:08 -07:00
bladeoner
96b7c849b4
Snes9x - Fix Mode7 mosaic glitch from tile cleanup. ( #876 )
2019-10-13 14:01:53 -06:00
bladeoner
3c573f69dc
update readme. finalize 4.4.4 ( #875 )
2019-10-09 23:00:27 -06:00
niuus
62e529c6e7
Working buttons for all SNES peripherals ( #872 )
...
* Working buttons for all SNES peripherals
Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in any other controllers except the GCN pad and Wiimote. This fixes it, so you can use the Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to fully emulate the peripherals.
* Minor button rearrangement
2019-08-13 15:11:03 -06:00
Daryl Borth
4c15d55247
Add Retrode support (Thanks revvv!)
2019-08-05 18:22:54 -06:00
bladeoner
637f4b42cc
Snes9x - Fix out-of-bounds memory access. ( #871 )
2019-08-05 11:08:00 -06:00
Daryl Borth
ecd7869234
update spanish translation
2019-07-04 17:52:36 -06:00
bladeoner
27dea97a35
Snes9x - yoffy/unmacro-tile ( #865 )
...
This patch provides maintainability and debuggability of tile.cpp.
It replacements many macros to C++ template, and abolish self inclusion.
2019-06-29 09:54:17 -06:00
bladeoner
66969747f7
Snes9x - Trim data elements beginning with colons in bml. ( #863 )
2019-06-25 13:03:45 -06:00
bladeoner
2200cc5c6e
bg_preview corrected right top line was too thick (thanks to Tanooki16) ( #861 )
2019-06-10 08:09:32 -06:00
bladeoner
c774b82786
Snes9x - Use helper function. ( #860 )
2019-06-06 20:30:14 -06:00
bladeoner
fee3081a05
Fix Dragon Ball Z Hyper Dimension black screen ( #858 )
...
- Commit "Backport Reduced version of Vitor's fix for SA1 speed throttle" caused a black screen when starting DBZ Hyper Dimension, this change fixes that.
2019-06-04 20:39:06 -06:00
Daryl Borth
f15028a5ac
fix issue enabling both frame rate and clock
2019-06-03 19:18:57 -06:00
bladeoner
93bc3a8a7d
Snes9x - Multiple BML changes ( #856 )
...
- Don't use a magic depth number for attributes.
- C++ification of bml parser.
- Fix MSVC build.
2019-06-03 19:15:16 -06:00
bladeoner
43e3b79937
Fix SuperFX2 Core Speed ( #852 )
...
Commit "Snes9x - SFX: Make SFX2 1/3 faster than 1.59.2." fixes the SuperFX2 speed for Yoshi's Island but it broke the speed for other SuperFX2 games.
This hack will correct that.
2019-06-01 08:33:09 -06:00
bladeoner
9b3636bbfe
Reduce manual allocation in BML parser and cheats. ( #850 )
2019-05-15 18:55:44 -06:00
bladeoner
4a5a027e61
Use C++ memory allocation. ( #849 )
2019-05-15 18:55:12 -06:00
bladeoner
8447bdf94c
Add Show Local Time option. ( #848 )
...
Adds the option 'Show Local Time" under Game Settings, Video when playing a game.
2019-05-15 18:54:54 -06:00
bladeoner
2dfce39f63
Change L+R+SELECT to go back to L+R+START ( #847 )
...
This is a more universal combination
2019-04-21 09:35:06 -06:00
bladeoner
55b4306c4b
Change L+R+X+Y trigger to go back to L+R+SELECT ( #846 )
2019-04-20 10:53:22 -06:00
Daryl Borth
9bcb97dd10
add back L+R+X+Y trigger to go back to emulator
2019-04-19 13:05:52 -06:00
bladeoner
cfda443d78
Snes9x - Restore MSU1_AUDIO_POS. ( #844 )
...
Snes9x:
- Restore MSU1_AUDIO_POS.
- Restore MSU1 playback position correctly.
2019-04-17 13:31:26 -06:00
Daryl Borth
ff33041e31
fix ZL button mapping for Wii U GamePad
2019-04-16 19:12:16 -06:00
bladeoner
0f771aaf7a
Snes9x - Round up calculated size to next 8k for bad hacks. ( #842 )
2019-04-16 18:03:46 -06:00
Daryl Borth
e8702bbb9d
update readme. finalize 4.4.3.
2019-04-13 10:46:27 -06:00
bladeoner
c6b0535999
Snes9x - Revert to higher APU clock. ( #841 )
2019-04-12 13:24:23 -06:00
bladeoner
6fc9c9f96d
Snes9x - Add Settings.IsPatched to know if ROM was patched. ( #840 )
2019-04-11 07:53:45 -06:00
bladeoner
11093a7e1a
Snes9x - Fix BPS patch support. (ArtiiP) ( #838 )
2019-04-10 17:03:00 -06:00
bladeoner
4e057ed7b4
Snes9x - Add the separate echo buffer option. ( #836 )
...
Snes9x
- Add the separate echo buffer option.
2019-04-10 12:21:57 -06:00
Daryl Borth
246b28fcd5
update spanish translation (Psycho RFG)
2019-04-08 19:39:48 -06:00
bladeoner
d9e6091377
Increase Max Cheats ( #833 )
2019-04-07 13:25:40 -06:00
bladeoner
cd94c6ad1d
Fix Tenshi no Uta black screen ( #834 )
2019-04-07 12:29:15 -06:00
bladeoner
92c85e3688
Snes9x - SFX: Make SFX2 1/3 faster than 1.59.2. ( #831 )
2019-04-03 12:57:33 -06:00
bladeoner
30b717a1d6
Snes9x - Recorrect green bit math. ( #830 )
2019-04-03 12:56:33 -06:00
bladeoner
ff8f40e53b
Snes9x - Adjust new math to do 15->16 bit correctly. ( #829 )
...
Commits from Snes9x:
- Change variable names to make sense.
- Adjust new math to do 15->16 bit correctly.
2019-03-28 07:56:56 -06:00
bladeoner
56fb0046ba
Snes9x - Use for loops for DRAW_TILE. 3-4% speed benefit. Backport Select brightness function in tile renderer. ( #828 )
...
- Use for loops for DRAW_TILE. 3-4% speed benefit.
- Select brightness function in tile renderer.
2019-03-27 15:17:24 -06:00
bladeoner
6dcba441ea
Snes9x - Proper 16-bit color conversion. Core version number 1.60
...
Proper 16-bit color conversion
Core version number 1.60
2019-03-25 21:06:43 -06:00
bladeoner
f513ac5e2f
Fix Chou Aniki. Remove hack. ( #825 )
...
- Fix Chou Aniki. Remove hack.
- Fix lines in License Stub
2019-03-10 19:29:24 -06:00
bladeoner
25fd692dc5
Backport GFX and PPU fixes ( #824 )
...
- Fix PPU blending with unoptimized change.
- Use a lookup table. A little faster.
- Fix color add for non-GFX_MULTI_FORMAT.
- Make blending work with RGB555.
- Remove most of GFX_MULTI_FORMAT.
2019-03-09 09:59:21 -07:00
bladeoner
d3aa772352
Fix blackscreen Rendering Rangers R2 (J) ( #822 )
2019-03-04 07:50:55 -07:00
bladeoner
087ac22029
Backport and adjusted the Refactored APU Resampler ( #821 )
2019-03-03 09:28:18 -07:00
Daryl Borth
6e1a197edd
cleanup screenshot memory management. fixes preview image not displaying
...
on gamecube
2019-03-02 16:38:41 -07:00
bladeoner
f016b19cab
Backport Bump version number and copyright date. ( #819 )
2019-02-23 18:51:51 -07:00