saulfabreg Wii VC Project
9b40986b93
SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16) ( #1019 )
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* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)
* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)
* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)
* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)
* Add Spanish translation for both options of SNES Hi-Res mode and Sprite Limit
* Update es.lang
2022-06-28 21:54:05 -06:00
saulfabreg Wii VC Project
42c1e491ed
Snes9x - Add new audio filters (CUBIC/SINC) from Snes9x 1.61 (niuus, Tanooki16) ( #1014 )
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* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
2022-06-03 13:51:07 -06:00
saulfabreg Wii VC Project
5f02354e1e
forgot to fix something of SuperFX overclock saving which cause reset on most SNES games (Tanooki16) ( #1013 )
2022-06-03 13:50:57 -06:00
saulfabreg Wii VC Project
74d7dfd1a3
New speeds for Super FX overclocking, Wii U recommended (niuus) ( #1010 )
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* New speeds for Super FX overclocking, Wii U recommended
* New speeds for Super FX overclocking, Wii U recommended
2022-06-02 17:40:40 -06:00
saulfabreg Wii VC Project
89ca03d4d5
Snes9x - SuperFX overclock value will properly load on next boot [InfiniteBlueGX] ( #1008 )
2022-06-02 12:22:54 -06:00
saulfabreg Wii VC Project
20ace6b0ed
Snes9x - Add option for overclock Super FX at 20 MHz and update selectable options (Taken from niuus' Snes9x RX) ( #1003 )
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* Add option for overclock Super FX at 20 MHz and update selectable options (niuus)
Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.
* Add option for overclock Super FX at 20 MHz (niuus)
Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.
* Forgot to update option order for avoid conflict between menus
2022-04-30 12:23:05 -06:00
bladeoner
ad638a5dbd
Update file headers ( #981 )
2022-01-09 09:41:38 -07:00
bladeoner
faf5ef9f1b
Update file headers ( #959 )
2021-01-06 12:13:32 -08:00
Daryl
ff223e4da8
load cover images directly from file instead of an intermediary buffer
2020-08-09 13:08:51 -06:00
bladeoner
b2f1a8f535
Update file headers ( #934 )
2020-07-02 00:50:35 -06:00
Daryl
bb341fed60
wii u widescreen patch, report whether wii u CPU is full speed
2020-06-01 21:16:28 -06:00
Daryl Borth
dd4f8f1d94
move savebuffer on gamecube from ARAM to MEM1. fixes browser game images
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not working on gamecube.
2020-02-16 17:55:53 -07:00
Daryl Borth
d7739e797e
only enable AutoDisplayMessages if display framerate or clock is on
2019-11-03 10:43:06 -07:00
Askot
5517ec7567
-Fix overclock settings not loaded on start
2019-01-06 13:05:13 -07:00
Zalo
85cc152ca9
removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value
2019-01-02 17:25:13 +01:00
Daryl Borth
7d69e75c36
update file headers
2018-12-26 16:10:12 -07:00
bladeoner
1479319bb5
Add Interpolation option and Add Gamemenu Audio
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This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options: Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
bladeoner
e04cb171ee
Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
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* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00
Daryl Borth
c5eed33de0
Add Wii U GamePad support (thanks Fix94!)
2018-09-05 19:59:14 -06:00
Daryl Borth
16e8b6dd25
if arguments are passed to the emu to autoboot a game, then the main
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menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:11:24 -06:00
Daryl Borth
c77b4f4963
try to improve audio sync
2018-08-19 16:38:33 -06:00
Daryl Borth
860d77a094
change audio playback to 48khz. this should fix the tinny sound problem.
2018-08-18 12:44:28 -06:00
Daryl Borth
5ea5f217b5
partially revert snes9x core. fixes performance issues.
2018-08-16 08:41:30 -06:00
Daryl Borth
a9f851a19f
Finish update to snes9x 1.56 master. Disable multi pixel format support
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for a speed boost.
2018-08-12 16:05:46 -06:00
Daryl Borth
d895bf6300
compress bg music to reduce memory footprint. reorder init to init
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snes9x memory earlier so it goes into MEM1.
2018-08-11 15:54:25 -06:00
Daryl Borth
856a1ac127
backport more changes from snes9x master
2018-08-11 14:56:31 -06:00
Daryl Borth
b66d66e82e
compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
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connected with the freetype portlib supplied by devkitPPC. using an
older freetype works.
2018-08-02 10:32:54 -06:00
Daryl Borth
9703bef743
remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
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remove update check completely. compatibility fixes for newer devkitppc.
2018-08-01 12:44:21 -06:00
libertyernie
8d210497a3
Check argc
2018-07-28 15:09:23 -05:00
libertyernie
081efa8f26
Allow loader (e.g. Homebrew Channel) to pass two arguments instead of three for autoload
2018-07-27 21:52:04 -05:00
emu_kidid
2c224b8db8
- Fix LTO flag (actually use one :P)
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- Virtual memory for GameCube, prevent out of memory crashes
2018-06-09 08:59:52 +09:30
emu_kidid
a417745817
- Fix compilation errors with latest libOGC/devkitPPC
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- Fix GameCube build
- Add PowerPC specific Blargg makefile flags
- Add LTO to Makefile.gc
2018-06-06 23:40:11 +09:30
Daryl Borth
10a881ac05
merging changes from Zopenko
2016-12-08 17:51:57 -07:00
Juan Ruvalcaba
3c0bafb263
-Add Super FX Overclock option
2016-03-12 13:58:51 -07:00
Juan Ruvalcaba
15d791e87d
-Fix standalone version getting invalid window on start, plugin mode works fine
2016-02-06 18:35:07 -07:00
Juan Ruvalcaba
f6c3abdc58
[4.3.5 - February 06, 2016]
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* Added Fix94 wiiflow plugin mode
* Removed sound from GUI and now gets better perfomance/FPS on games like
Yoshi's Island and Kirby Dream Land 3.
2016-02-06 14:40:46 -07:00
dborth
874c95f7c8
merge image preview changes from cebolleto
2014-10-24 02:47:59 +00:00
dborth
8bd9b8aedc
finalize 4.3.1
2012-07-07 17:46:28 +00:00
dborth
f65c3d01c3
trigger button press when GameCube L/R are 50%+ depressed
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remove sync using vsync - use timers for sync only
2012-02-05 21:31:38 +00:00
dborth
ccf1bebfa4
2011-06-21 02:22:09 +00:00
dborth
d7e85f0dc7
fix gc build
2010-12-26 23:19:44 +00:00
dborth
bf36bc2fec
fix paste error
2010-12-26 23:16:53 +00:00
dborth
2213e5510e
add IOS whitelist, reload if found. display warning if not.
2010-12-18 16:04:50 +00:00
dborth
9816922af5
simplify
2010-10-14 20:15:59 +00:00
dborth
d0813f8281
new video code
2010-08-31 06:14:45 +00:00
dborth
dbcde69fd5
improved network init and file code
2010-08-18 00:15:25 +00:00
dborth
25e659297e
finalize 4.2.4
2010-08-14 05:55:21 +00:00
dborth
533176c7b6
typefix
2010-08-09 18:15:55 +00:00
dborth
08fb37a94d
remove IOS 202 code
2010-08-09 03:45:17 +00:00
dborth
3aa626f2b5
finalize 4.2.2
2010-07-20 06:45:04 +00:00