bladeoner
53b245e4e4
Backport Use 1 instead of 0 as first # for pressed key display.
2018-12-12 19:38:44 +01:00
bladeoner
d8b901a7e1
Backport Fix uninitialized warning and aliased pointers.
2018-12-06 10:38:11 +01:00
dborth
d92174f82b
Merge pull request #779 from bladeoner/codecleanup
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Backport Remove ssnprintf function.
2018-12-03 08:07:55 -07:00
bladeoner
e918ab8a25
Use a license stub everywhere.
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This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
bladeoner
ea1b3147b8
Backport Remove ssnprintf function.
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Backport Remove ssnprintf function. from snes9x
2018-11-30 12:38:02 +01:00
bladeoner
14036e6d54
Backport code cleanup remove unused code
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Backport all changes including November 18 2018.
2018-11-20 12:13:06 +01:00
bladeoner
71838e083c
don't apply SA1 hack for Kirby Super Star
2018-11-15 20:03:44 +01:00
Daryl Borth
8b30730144
don't apply SA1 hack for Kirby's Dream Land 3
2018-11-14 19:17:40 -07:00
DDinghoya
5574ce4d9c
Update ko.lang
2018-11-14 13:52:22 +09:00
bladeoner
e04cb171ee
Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
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* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00
Daryl Borth
8b73ba1913
upgrade core to 1.57
2018-11-11 18:31:52 -07:00
Daryl Borth
2fc86568c5
fix merge
2018-11-11 17:02:11 -07:00
Daryl Borth
43d60b28d9
merge
2018-11-11 16:59:34 -07:00
Daryl Borth
402a4ec3a2
re-apply changes that update core to 1.56
2018-11-11 16:57:16 -07:00
bladeoner
6f133280d9
Fixed black screen: Tengai Makyou Zero
2018-10-23 18:26:24 +02:00
bladeoner
beb3b72ed4
Fixed black screen: Chou Aniki
2018-10-16 14:01:22 +02:00
Daryl Borth
c5eed33de0
Add Wii U GamePad support (thanks Fix94!)
2018-09-05 19:59:14 -06:00
Daryl Borth
93c161493b
simplify logic for controller analog sticks
2018-08-30 15:58:54 -06:00
Daryl Borth
9dd8ebcc60
fix mangled image when switching between HQ2x and scanlines filters
2018-08-30 11:44:41 -06:00
Daryl Borth
9cab3a68e9
tidy up filter code
2018-08-30 11:24:12 -06:00
Daryl Borth
16e8b6dd25
if arguments are passed to the emu to autoboot a game, then the main
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menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:11:24 -06:00
Daryl Borth
e63c43e225
avoid using file stat when possible. it's slow.
2018-08-28 14:47:59 -06:00
Daryl Borth
61459262ca
avoid using file stat when possible. it's slow.
2018-08-28 14:47:49 -06:00
Daryl Borth
23d89dd0d1
minor menu optimizations
2018-08-27 10:42:07 -06:00
Daryl Borth
b4757544c9
prevent overrunning the file buffer (eg: loading a game cover image
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that's too big). increase buffer size to load larger IPS/UPS files.
2018-08-27 09:30:31 -06:00
Daryl Borth
0533d181a3
change some defaults
2018-08-26 20:33:04 -06:00
Daryl Borth
abe92818ce
finalize 4.3.9
2018-08-24 08:43:49 -06:00
Daryl Borth
6a045e6441
quick and dirty attempt to prevent reading and writing from/to the same
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audio buffer
2018-08-23 10:27:26 -06:00
Daryl Borth
3d298ff126
add logic to update the playback rate dynamically
2018-08-22 17:24:37 -06:00
Daryl Borth
babf402d01
rewritten audio code. a work-in-progress.
2018-08-22 15:19:11 -06:00
Daryl Borth
e67a58812b
revert recent APU changes. they would randomly compile "wrong" - out <=
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&m.extra_buf [extra_size] assert would trigger
2018-08-22 10:35:43 -06:00
Daryl Borth
f69cd5baee
refactoring. we only use the HermiteResampler
2018-08-22 08:54:18 -06:00
Daryl Borth
cacc596722
disable sound sync (if enabled) when using turbo mode. fixes sound
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cutting off when using turbo.
2018-08-21 08:38:50 -06:00
Daryl Borth
632720be0c
APU - types cleanup, port more changes from game-music-emu -
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https://bitbucket.org/mpyne/game-music-emu
2018-08-20 14:05:15 -06:00
Daryl Borth
acd7e773f0
reduce sound input rate slightly.
2018-08-20 09:29:40 -06:00
Daryl Borth
845e69d889
revert remainder of snes9x code back
2018-08-20 09:11:01 -06:00
Daryl Borth
c77b4f4963
try to improve audio sync
2018-08-19 16:38:33 -06:00
Daryl Borth
860d77a094
change audio playback to 48khz. this should fix the tinny sound problem.
2018-08-18 12:44:28 -06:00
Etienne Haarsma
70c7e883d7
Code cleanup and fix include references
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- Fixed all broken include references
- Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used
- Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
2018-08-18 12:04:35 +02:00
Daryl Borth
b30051c692
fix joystick calculations
2018-08-16 14:00:14 -06:00
Daryl Borth
af25c15b08
mute sound when in turbo mode. otherwise the APU buffer can get messed
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up.
2018-08-16 10:40:10 -06:00
Daryl Borth
a2ebaeac72
add soft and sharp video filtering options
2018-08-16 09:35:24 -06:00
Daryl Borth
c617a00d69
re-add explicit Wii U Pro controller mappings
2018-08-16 09:21:10 -06:00
Daryl Borth
fdc2b42ac0
partially revert snes9x core. fixes performance issues.
2018-08-16 08:59:18 -06:00
Daryl Borth
5ea5f217b5
partially revert snes9x core. fixes performance issues.
2018-08-16 08:41:30 -06:00
Daryl Borth
4f2234cbc2
fix SPC crash that happens on some games, eg: chrono trigger
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(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=6881 )
the snes9x team gave up and replaced the core, but others have fixed it
https://bitbucket.org/mpyne/game-music-emu/issues/18/spc_cpucpp-492-always-assert-s
2018-08-15 12:54:52 -06:00
Daryl Borth
05a607a8f7
update hermite resampler to support dynamic rate control (fixes audio
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blips), remove some asserts in APU.
2018-08-15 11:49:27 -06:00
Daryl Borth
1a89c5174a
BS-X works again. required BSX BIOS ROM be placed in snes9xgx as
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BS-X.bin.
2018-08-15 10:01:48 -06:00
Daryl Borth
e138b27dea
add DSP halt/unhalt when switching between sound modes
2018-08-14 15:38:54 -06:00
Daryl Borth
007dbb6b4d
restore 1.56 BSX. for some reason this fixes all games from crashing.
2018-08-14 14:56:58 -06:00