*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required.
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
*Added left/right on game info screen to go to the next/previous game
*Fixed loading of titles cache settings
*Changed to show always the first game as first visible cover on carousel
*Added a "Details" button on the GameWindowPrompt which calls the game info window
*Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin"
*Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180°
*Increased speed for box rotating with WiiMote D-Pad
*Fixed issue with crashing carousel when switching from empty game list to none empty list.
*Added download for Full HQ & LQ Covers. When both are checked HQ Covers are prioritized.
*Added support for Full HQ & LQ Covers:
Full covers are currently used only in the GameInfo Screen (Press 2). The Box can be rotated in there with the Nunchuck. When the box is clicked it will jump to the midlle of the screen. Here it can be rotated with Nunchuck & Wiimote D-Pad. Also it can be zoomed in/out with the PLUS or MINUS buttons. Zoomed in covers are currently cut off when going too far into the screen because the axis had to be layed to the middle to keep the symmetry. Don't report issues about that. It's known. Another use of full covers might follow with a new layout if we think of something nice ;).
*Added support for different box colors. Box colors are taken from WiiTDB so if you get a wrong color complain at WiiTDB :P.
*Fixed weird last random character at game info text
*Reload background/cursor/... on theme apply after download
*Added connection check function for URLs (like a PING)
*Added timeout on trying to connect to the theme download hoster
*Fixed redundant characters on search bar when both upper and lower case exist in a search
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
*WiiMote desync problem fixed
*Removed "free space warning prompt" on fat32 partitions now
*Changed default free space option to ON
*Remove id button on other layouts than list view
*Moved carousel arrow position to theme file
WARNING: If you select to use IOS58 and you don't have IOS58 installed, the loader will be really really slow.
*Fixed reseting of Theme/Fonts when pressing the SD Card button. It is now reloading it instead.
USB Loader GX v2.0
A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another
*Renamed global game settings to "Loader Settings"
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now.
*Several small bug fixes and cleanups
*Fixed "Bannersound + BG Music after it" mode
*Updated language files
*changed fat/ntfs/ext installer to use the header title as foldername instead of wiitdb title (this is the way it is in the wbfs managers)
*Fixed language changing for wiitdb titles / coverdownload even without available .lang file which is loaded
*Added reload of game titles on language change
*Added check for valid config files. If config file is not valid it will not be used. Current valid configs are R1031 to all. (You configs will be reseted with this. If you want to save them, move them and merge them afterwards manually.)
*Fixed possible crash on mounting
*Changed default settings for device free space display to off, because fat32 partitions are very slow on that. Added a warning when on FAT partition and trying to enable this option.
*Updated langauge files
*Corrected Screensaver appearance on startup after 30sec of unconnected WiiMote
*Complete rewrite of theme downloader. (Downloading themes is not working currently because Deak Phreak changed something on wii.spiffy360.com. He said it's going to be changed back soon)
*Added possibility to load theme images from a folder with the same name as the .them file. The "Image-Folder: Example\n" from the .them file is prioritized.
*Updated some language files. (Translators please redownload the files from SVN. Many files had a lot of errors in them)
*Fixed cheat menu to not go over the board of cheat amount.
*Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C)
*Fixed bug with nunchuck Z button moving one option up in gamelist/options
*Added Cyan to the credits
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)
Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely
Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.
Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start
The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+) > shows only games with lvl 0
level 1 (childs 7+) > shows games with lvl 0, 1
level 2 (teens 12+) > shows games with lvl 0, 1, 2
level 3 (mature 16+) > shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+) > shows all games (lvl 0, 1, 2, 3, 4)
level 4 is default when creating new configs
*added a temporary workaround for selecting favorites when no favorites were setup for grid and carousel layout because of some serious problem in there which i have to look for later.
*Reworked complete cover/discart download function (seems a lot faster to me now)
*Fixed problem with switching games in game prompt and then going to the game settings. Was always the first selected games settings.
*Fixed crash when clicking the DVD icon
*Fixed save of lock/unlock state in parental control
*Fixed install menu messup (not return to right menus)
*Removed unnecessary save of settings on every mode switch
*Several cleanups and fixes
*Removed mountMethod 3
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
*Added better wait loop for HDD spin up
*Changed almost all default config paths which are set when no config exists to be set to where the actual config file is saved (either /apps/usbloader_gx/ or /config/)
*Changed to startup and load a cios right away before loading settings. You need to have at least one non stub cios 249, 222 or 250 to start the loader now
*Fixed 30 secs timer on HDD spin wait
*Updated libfat to new libogc version
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
*Fixed loading languages
*Fixed wiitdb download
*Changed sorting/favorite stuff. You can now have favorite mode and abc/playcount/ranking sorts as well
*Change to not allow FAT32/NTFS partitions with Waninkokos cIOS Rev < 18
*Fixed settings path to default to the boot device
*Set default cIOS to 222 now if no config exists.
*Removed support for Hermes v2 and v3 (only v4+ is supported now)
*Fixed game settings saving
*Maybe more i don't remember
*Changed boot process to wait for USB in GUI mode.
*Changed headless ID stuff (actually was in last rev)
*Added a GameTitles class for WiiTDB titles and fixed parental control (probably crashed before)
*Removed cfg.c completely now. Nothing left in it.
*Moved per game lock feature from game statistics to the individual game settings. It is not a game statistic ;).
*Changed the image resource manager to only be used for images from memory (embedded images) and not those from a device. It used the same cover/disc image for multiple game.
*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
* in the global settings you can select any 0x10001 title that is actually installed in the nand. in the game settings, you can decide whether or not to use the global setting for that 1 game.
* only get the list of shit installed on the wii 1 time and use that list globally for stuff like checking if something is installed, getting channel names, getting title versions
* remove unused files
* probably fuckup svn merge
*Replaced all text related stuff with the ones from WiiXplorer (FreeTypeGX/GuiText/...). Some alignments might need be adjusted or maxWidth in pixel of some text parts. Also the text scrolling needs to be adjusted.
WIP Patches will be only accepted in the following format (let's not invent thousands of different formats):
In 3x 4 bytes columns separated by a space (no ":" allowed)
offset | original address | overwrite address
Example for PoP:
007AAC6A 7A6B6F6A 6F6A7A6B
007AAC75 7C7A6939 69397C7A
...
The original address is compared before patching and is not patched if it doesn't match. You can see the confirmation or fail of a patch on the Gecko Output.
*A few fix ups in different places