vbagx/source/vbagx.h

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
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* vbagx.h
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
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#ifndef _VBAGX_H_
#define _VBAGX_H_
#include <unistd.h>
#include <sys/param.h>
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#include "filelist.h"
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.4.1"
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#define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml"
#define NOTSILENT 0
#define SILENT 1
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const char pathPrefix[9][8] =
{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/", "port2:/" };
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enum
{
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DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB,
DEVICE_SD_PORT2
};
enum
{
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FILE_SRAM,
FILE_SNAPSHOT,
FILE_ROM,
FILE_BORDER_PNG
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};
enum
{
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LANG_JAPANESE = 0,
LANG_ENGLISH,
LANG_GERMAN,
LANG_FRENCH,
LANG_SPANISH,
LANG_ITALIAN,
LANG_DUTCH,
LANG_SIMP_CHINESE,
LANG_TRAD_CHINESE,
LANG_KOREAN,
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LANG_PORTUGUESE,
LANG_BRAZILIAN_PORTUGUESE,
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LANG_CATALAN,
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LANG_TURKISH,
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LANG_LENGTH
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};
struct SGCSettings
{
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float gbaZoomHor; // GBA horizontal zoom amount
float gbaZoomVert; // GBA vertical zoom amount
float gbZoomHor; // GB horizontal zoom amount
float gbZoomVert; // GB vertical zoom amount
int gbFixed;
int gbaFixed;
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int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
int AppendAuto; // 0 - no, 1 - yes
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
int xshift; // video output shift
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int yshift;
int colorize; // colorize Mono Gameboy games
int gbaFrameskip; // turn on auto-frameskip for GBA games
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int WiiControls; // Match Wii Game
int WiimoteOrientation;
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int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
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int language;
int PreviewImage;
int AutoloadGame;
int OffsetMinutesUTC; // Used for clock on MBC3 and TAMA5
int GBHardware; // Mapped to gbEmulatorType in VBA
int SGBBorder;
int BasicPalette; // 0 - Green 1 - Monochrome
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char LoadFolder[MAXPATHLEN]; // Path to game files
char LastFileLoaded[MAXPATHLEN]; //Last file loaded filename
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char SaveFolder[MAXPATHLEN]; // Path to save files
char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
char CoverFolder[MAXPATHLEN]; //Path to cover files
char ArtworkFolder[MAXPATHLEN]; //Path to artwork files
char BorderFolder[MAXPATHLEN]; // Path to Super Game Boy border files
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char smbip[80];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
};
char* ImageFolder();
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void ExitApp();
void ShutdownWii();
bool SupportedIOS(u32 ios);
bool SaneIOS(u32 ios);
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
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extern int ConfigRequested;
extern int ShutdownRequested;
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extern int ExitRequested;
extern char appPath[];
extern FreeTypeGX *fontSystem[];
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extern bool isWiiVC;
static inline bool IsWiiU(void)
{
return ((*(vu16*)0xCD8005A0 == 0xCAFE) || isWiiVC);
}
static inline bool IsWiiUFastCPU(void)
{
return ((*(vu16*)0xCD8005A0 == 0xCAFE) && ((*(vu32*)0xCD8005B0 & 0x20) == 0));
}
#endif