dborth
058ac87b86
optimizations from dancinninja
2010-01-24 18:26:31 +00:00
dborth
0f6d0f7b1b
fix save states, sync with VBA-M, finalize 2.1.1
2009-12-07 08:24:05 +00:00
dborth
6bb71834d3
changes for save states. although there's still save corruption :(
2009-12-02 22:26:44 +00:00
dborth
a87148eb8f
sync with VBA-M
2009-10-08 18:08:41 +00:00
dborth
3181fb22ad
Fixed some GB-Z80 instructions. Special thanks to Blargg and Dwedit.
2009-10-03 16:47:16 +00:00
dborth
fe4821550d
fix MBC2 saving/loading
2009-10-03 16:42:30 +00:00
dborth
99e23f239c
only update battery images when required, GB mono changes
2009-06-17 07:47:22 +00:00
Carl.Kenner
8947904911
Fixes for issues 96 and 113. Stops constant rumbling and stops palette flickering in Megaman 1 (by disabling palettes for that game).
2009-05-28 14:15:56 +00:00
Carl.Kenner
16e3e02d15
GB Palette editing (saving doesn't work yet).
...
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00
Carl.Kenner
9542629b2e
Fix for Zelda DX bug (issue 95).
2009-04-27 17:04:50 +00:00
Carl.Kenner
8451552bd7
Misc minor changes.
2009-04-26 20:47:31 +00:00
Carl.Kenner
770cfeaec2
Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc.
...
MK3 even changes palettes depending on what character you choose.
2009-04-26 00:05:49 +00:00
Carl.Kenner
86a31bf614
Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html
2009-04-09 11:36:14 +00:00
Carl.Kenner
f4715d3c26
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
...
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
Carl.Kenner
5a653343ff
Update r154 broke mono GB games. This fixes them, but means issue 70 is now only half fixed. So... mono gameboy games all work, and colorised games sort of work, but have random background tiles in the wrong palette. I'll have to continue fixing issue 70 later. Sorry for breaking something before.
2009-03-20 12:20:24 +00:00
Carl.Kenner
afec8200f8
Fix for issue 70, http://code.google.com/p/vba-wii/issues/detail?id=70
...
Colorised games should now work. This patch hasn't been fully tested.
It is based on a few differences between releases r60 and r61 that broke colorised game support, along with much trial and error.
2009-03-11 22:34:22 +00:00
dborth
3e4dfac384
remove unneeded functions
2009-01-24 22:05:28 +00:00
dborth
5dcdb7e86a
update audio core to match VBA-M (BUG: static added to GBA sound!)
2009-01-10 08:03:58 +00:00
dborth
ad6f2134fc
minor changes
2009-01-10 07:44:34 +00:00
dborth
bba6ccd468
structural changes
2009-01-10 02:41:39 +00:00
dborth
96c0a729bd
update includes to match new structure
2009-01-08 07:35:44 +00:00
dborth
19ecf65f28
update VBA structure to match new VBA-M structure
2009-01-08 07:30:26 +00:00
dborth
c711145d1d
upgrade core, fix frameskipping bug
2008-09-22 23:00:10 +00:00
dborth
10ef70fcdd
comment out VBA code free(pix) to fix crash
2008-09-16 21:21:14 +00:00
dborth
0a8af4c17e
refactor
2008-09-15 00:33:15 +00:00