Samuliak
|
b5954d8f5b
|
release command buffers properly
|
2024-09-14 08:23:45 +02:00 |
|
Samuliak
|
e89efed743
|
request soon commit instead of committing directly
|
2024-09-13 16:12:47 +02:00 |
|
Samuliak
|
934b1f8b55
|
handle occlusion queries with no draws
|
2024-09-13 15:28:51 +02:00 |
|
Samuliak
|
fd16488e4c
|
improve command buffer sync
|
2024-09-13 11:19:56 +02:00 |
|
Samuliak
|
eb7c10e89f
|
implement occlusion queries
|
2024-09-13 10:41:03 +02:00 |
|
Samuliak
|
4cce3699f3
|
put query object into a separate file
|
2024-09-12 08:05:27 +02:00 |
|
Samuliak
|
a328c5e753
|
use uchar for index type
|
2024-09-11 12:43:15 +02:00 |
|
Samuliak
|
e7f8f0ee4c
|
simplify uniform names
|
2024-09-11 12:28:35 +02:00 |
|
Samuliak
|
950f04d444
|
support instancing for mesh shaders
|
2024-09-11 12:22:45 +02:00 |
|
Samuliak
|
395cd1cd11
|
handle rasterization kill for mesh shaders
|
2024-09-11 10:55:10 +02:00 |
|
Exzap
|
ba54d1540c
|
Fix "Receive untested updates" option not being synced to config
|
2024-09-08 17:21:20 +02:00 |
|
Samuliak
|
e8f726ecd7
|
use lcr
|
2024-09-07 13:42:31 +02:00 |
|
Samuliak
|
84049814f2
|
make binary archives device and os version specific
|
2024-09-07 13:23:38 +02:00 |
|
Samuliak
|
cf5602466c
|
optimize rasterization kill
|
2024-09-07 11:05:13 +02:00 |
|
Samuliak
|
3dc233fb56
|
support rasterization kill
|
2024-09-07 11:00:10 +02:00 |
|
Samuliak
|
548ffb6b57
|
add: todo notices
|
2024-09-06 19:15:56 +02:00 |
|
Samuliak
|
6a3bdd49e9
|
refactor pixel format support
|
2024-09-06 17:38:19 +02:00 |
|
Samuliak
|
4251f3fe55
|
check for invalid color formats
|
2024-09-06 17:16:47 +02:00 |
|
Samuliak
|
cd72ad80d2
|
include color format data types in ps hash
|
2024-09-05 14:34:39 +02:00 |
|
Samo Z
|
8a74445a96
|
don't compile fragment shaders just-in-time
|
2024-09-04 19:05:07 +02:00 |
|
Samuliak
|
b13ba58aad
|
correct the object shader hash
|
2024-09-04 07:36:40 +02:00 |
|
Samuliak
|
2ee92e53e9
|
use the correct fetch shader
|
2024-09-03 14:26:04 +02:00 |
|
Samuliak
|
953975f5ec
|
don't jit compile vertex shaders
|
2024-09-03 13:59:52 +02:00 |
|
Joshua de Reeper
|
b06990607d
|
nsysnet: Avoid crash on NULL timeout in select (#1324)
|
2024-09-02 16:20:16 +02:00 |
|
Samuliak
|
c4eb195797
|
make all textures be at least 1x1x1
|
2024-09-02 08:25:36 +02:00 |
|
Samuliak
|
45737e82d9
|
disable shader write usage on textures
|
2024-09-02 08:10:40 +02:00 |
|
Samuliak
|
491ac694ab
|
fix: object shader error when used with rect primitive
|
2024-09-01 18:58:48 +02:00 |
|
Samo Z
|
5d07d115a6
|
emulate unsupported shadow sampler types
|
2024-09-01 14:36:39 +02:00 |
|
Samuliak
|
f9f6260580
|
monitor clears
|
2024-08-31 10:34:42 +02:00 |
|
Samuliak
|
5eb30262a0
|
skip unnecessary draws
|
2024-08-31 08:40:58 +02:00 |
|
Samuliak
|
a9a4d7b4f8
|
disable depth write if active FBO doesn't have a depth attachment
|
2024-08-30 16:53:00 +02:00 |
|
Samuliak
|
cda4799b54
|
disable writes for color attachments which are not in the active FBO
|
2024-08-30 16:44:26 +02:00 |
|
Samuliak
|
9c29acc635
|
synchronize buffer copying correctly
|
2024-08-30 15:27:55 +02:00 |
|
Samuliak
|
1412d1e70a
|
enable triangle fan support
|
2024-08-30 11:02:09 +02:00 |
|
SamoZ256
|
41ee2e75ae
|
Merge branch 'main' into metal
|
2024-08-30 08:59:37 +02:00 |
|
Samuliak
|
2f822d07c7
|
support game pad view in a separate window
|
2024-08-30 08:57:50 +02:00 |
|
Samuliak
|
1cfb841b5f
|
do buffer cache uploading on the GPU
|
2024-08-29 19:06:01 +02:00 |
|
Samuliak
|
2403cf948a
|
always use blit commands for buffer copies on non-apple GPUs
|
2024-08-29 17:44:20 +02:00 |
|
Samuliak
|
a4ff855585
|
do buffer copying in a void vertex function
|
2024-08-29 15:32:32 +02:00 |
|
Samuliak
|
ccd72bfe45
|
implement gather sampling
|
2024-08-29 14:03:48 +02:00 |
|
Samuliak
|
074f9f6f3e
|
align buffer stride after setting to min stride
|
2024-08-29 09:28:38 +02:00 |
|
Samuliak
|
7a28985454
|
properly implement 0 stride vertex buffers
|
2024-08-29 09:23:34 +02:00 |
|
Samuliak
|
b011d756ee
|
adjust texture swizzle
|
2024-08-29 08:47:22 +02:00 |
|
Samuliak
|
64610c161f
|
limit buffer allocation size
|
2024-08-28 20:14:56 +02:00 |
|
Samuliak
|
bbed00751f
|
hack: don't attempt to compile shaders with errors
|
2024-08-28 20:09:45 +02:00 |
|
Samuliak
|
a6c8d83436
|
release unused buffers
|
2024-08-28 16:42:55 +02:00 |
|
Samuliak
|
35740c5c8e
|
always do texture copies on gpu
|
2024-08-28 15:26:42 +02:00 |
|
Samuliak
|
be76dadb90
|
do surface copy properly
|
2024-08-28 13:43:06 +02:00 |
|
Samuliak
|
1b44269d70
|
simplify flush
|
2024-08-28 13:24:01 +02:00 |
|
Samuliak
|
163eeea102
|
use texture views for surface copies
|
2024-08-28 13:19:51 +02:00 |
|
Samuliak
|
366be049a4
|
fix: validation errors
|
2024-08-28 11:51:31 +02:00 |
|
squidbus
|
9a53b19403
|
CI+build: Improve macOS builds (#1310)
|
2024-08-28 11:06:49 +02:00 |
|
Samuliak
|
0e61471c5e
|
skip draws when pipeline is invalid
|
2024-08-27 16:01:50 +02:00 |
|
Samuliak
|
4572f906a3
|
fix: infinite command buffer wait
|
2024-08-27 16:01:27 +02:00 |
|
Samuliak
|
b7a1adec91
|
clip mode
|
2024-08-27 14:39:52 +02:00 |
|
Samuliak
|
3439b3259e
|
uncomment drc swap buffer
|
2024-08-27 08:18:17 +02:00 |
|
Samuliak
|
cd8b74ba32
|
fix: buffer allocator leaks
|
2024-08-26 18:31:22 +02:00 |
|
Samo Z
|
b7f88d093a
|
implement buffer locking system
|
2024-08-26 12:22:33 +02:00 |
|
Exzap
|
1234e2c118
|
Preparations for 2.1 (#1306)
|
2024-08-26 11:43:38 +02:00 |
|
Samo Z
|
6c8947d0e5
|
fix: temporary buffer allocator
|
2024-08-26 08:07:49 +02:00 |
|
Samo Z
|
a693bf564f
|
fix: issues on Intel Macs
|
2024-08-25 20:32:46 +02:00 |
|
Samuliak
|
96d6168c50
|
add: additional debug info
|
2024-08-25 10:15:10 +02:00 |
|
Samuliak
|
c905399f1f
|
fix: ImGui issues
|
2024-08-25 10:09:18 +02:00 |
|
bl
|
dc9d99b03b
|
nn_fp: Implement GetMyComment and UpdateCommentAsync (#1173)
|
2024-08-24 21:03:03 +02:00 |
|
Samuliak
|
b105a383aa
|
add: basic debug overlay
|
2024-08-24 17:48:02 +02:00 |
|
Samuliak
|
6bf3406793
|
implement IsPadWindowActive
|
2024-08-24 17:30:56 +02:00 |
|
Samuliak
|
c4a26d4c70
|
report total vram correctly
|
2024-08-24 17:06:50 +02:00 |
|
Samuliak
|
7499c3fbe7
|
add: ImGui support
|
2024-08-24 17:03:49 +02:00 |
|
Exzap
|
573c98b2f8
|
GfxPack: Workaround for invisible detail panel
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
|
2024-08-23 19:26:33 +02:00 |
|
Samuliak
|
d4a1074425
|
rework the present system
|
2024-08-23 10:52:20 +02:00 |
|
Samuliak
|
6bb191212b
|
simplify texture readback
|
2024-08-23 09:41:00 +02:00 |
|
Samuliak
|
28aef858f2
|
fix: texture readback
|
2024-08-23 09:00:00 +02:00 |
|
Samuliak
|
8e87b9676a
|
fix: missing lod parameter
|
2024-08-22 18:20:26 +02:00 |
|
Samuliak
|
c05b2d0b48
|
don't stringify shader source & move vertex buffer bindings by 1
|
2024-08-22 15:02:49 +02:00 |
|
Samuliak
|
67a64c9fe9
|
rework the binding system
|
2024-08-22 13:58:50 +02:00 |
|
Samuliak
|
3d0055af6a
|
end render pass if attachment is being read
|
2024-08-21 15:53:40 +02:00 |
|
Samuliak
|
4f7288d937
|
fix: rect mesh shader errors
|
2024-08-21 14:51:36 +02:00 |
|
Samuliak
|
339af5c4c5
|
support formats with X components
|
2024-08-21 13:49:15 +02:00 |
|
Samuliak
|
a832bc225e
|
support rect primitive emulation
|
2024-08-21 12:12:45 +02:00 |
|
Samuliak
|
7500a54b38
|
fix: geometry shaders
|
2024-08-21 08:17:41 +02:00 |
|
Samuliak
|
76cf3de80b
|
disable vertex buffer restride for object shaders
|
2024-08-20 20:27:41 +02:00 |
|
Samuliak
|
97f441ecf1
|
draw with geometry shaders
|
2024-08-20 20:14:02 +02:00 |
|
Samuliak
|
2f4ceb33e0
|
patch object and mesh shaders
|
2024-08-20 18:59:25 +02:00 |
|
Samuliak
|
9679c6b7e8
|
set primitive count in mesh shaders
|
2024-08-20 17:33:55 +02:00 |
|
Samuliak
|
46269c0069
|
fix: mesh shader errors
|
2024-08-20 09:52:54 +02:00 |
|
Samuliak
|
b10bcd422e
|
emit mesh shaders
|
2024-08-20 09:20:22 +02:00 |
|
Samuliak
|
6b1360415b
|
emit object shaders
|
2024-08-20 08:22:24 +02:00 |
|
Samuliak
|
ca256eb764
|
check for pixel format support
|
2024-08-19 16:40:36 +02:00 |
|
Samuliak
|
69a36246fb
|
do GPU texture loading on non-apple GPUs
|
2024-08-19 16:14:06 +02:00 |
|
Samuliak
|
b59dbfc9c3
|
hack: increase xfb ring buffer size
|
2024-08-19 16:02:36 +02:00 |
|
Samuliak
|
e2f66b8aa3
|
fix: streamout
|
2024-08-19 13:07:30 +02:00 |
|
Samuliak
|
9aa72e6295
|
report vram usage
|
2024-08-18 20:03:37 +02:00 |
|
Samuliak
|
9bb7479d16
|
use more efficient cpu cache mode when possible
|
2024-08-18 17:40:41 +02:00 |
|
Samuliak
|
be0a69a5e2
|
do texture load on GPU if no unified memory
|
2024-08-18 14:49:25 +02:00 |
|
Samuliak
|
485a652c85
|
use managed storage mode when dedicated memory
|
2024-08-18 14:37:39 +02:00 |
|
Samuliak
|
269e072139
|
move buffer allocators to separate file & fix: high memory usage
|
2024-08-18 11:32:24 +02:00 |
|
Samuliak
|
265785772a
|
rework buffer allocator
|
2024-08-18 11:13:49 +02:00 |
|
Samuliak
|
07989d828c
|
fix: performance regression
|
2024-08-17 19:54:55 +02:00 |
|
Samuliak
|
b8e9bb355c
|
fix: GPU hangs (hack)
|
2024-08-17 19:05:00 +02:00 |
|
Samuliak
|
83a08b2247
|
fix: some Metal validation errors
|
2024-08-17 17:51:37 +02:00 |
|