Commit Graph

190 Commits

Author SHA1 Message Date
ekeeke31
dc3b20600c improved File Selection Menu graphics 2009-04-14 14:45:08 +00:00
ekeeke31
6973e32234 improved GUI visual aspect (colors, text size,...), fixed Gamecube DVD loading, fixed screen width 2009-04-13 17:29:09 +00:00
ekeeke31
fc3d4db659 2009-04-10 16:46:18 +00:00
ekeeke31
cc4c55e7be 2009-04-08 17:55:45 +00:00
ekeeke31
7fd3186317 2009-04-08 17:42:25 +00:00
ekeeke31
b70626ebd8 added a few comments, fixed a bug in libpng parsing code 2009-04-07 16:17:08 +00:00
ekeeke31
0d04018401 improved window prompt support 2009-04-07 16:05:16 +00:00
ekeeke31
e109a2f4d0 fixed GX_MIRROR usage 2009-04-06 23:01:19 +00:00
ekeeke31
dadfbe8d4e modified menu layout, added windows prompt support 2009-04-06 17:26:32 +00:00
ekeeke31
ae3ac87f7c improved sprite masking accuracy 2009-04-06 17:24:16 +00:00
ekeeke31
36e91c70aa added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects 2009-04-05 18:20:43 +00:00
ekeeke31
db376c40ec improved screen transitions 2009-04-01 12:36:14 +00:00
ekeeke31
148391d681 GUI: added TEV color channel support (transparency, colored font), added basic menu effects (fadein/out) 2009-04-01 07:37:54 +00:00
ekeeke31
f96ba2ceaf fixed memory leaks/coredumps -- GUI working better/smoother now, time to go ! 2009-03-31 07:11:25 +00:00
ekeeke31
98396d21d8 added alternate wiimote pointer 2009-03-30 20:36:04 +00:00
ekeeke31
38a92d6dba optimized GUI engine (speed OK now, settings BROKEN) 2009-03-30 13:08:01 +00:00
ekeeke31
b524f447d9 modified GUI engine (** still BROKEN**) 2009-03-30 07:05:34 +00:00
ekeeke31
612c512bf4 modified GUI engine (**BROKEN**) 2009-03-29 18:56:36 +00:00
ekeeke31
841a159a90 2009-03-22 12:23:30 +00:00
ekeeke31
e15ff1c3bd updated credits 2009-03-16 18:56:59 +00:00
ekeeke31
9ff6c9cfd9 updated banners 2009-03-16 18:56:43 +00:00
ekeeke31
3dcfc9c377 updated GUI image files 2009-03-16 15:26:20 +00:00
ekeeke31
698594f777 2009-03-15 19:11:01 +00:00
ekeeke31
70eedd9505 minor fixes to audio/video engines 2009-03-06 15:57:31 +00:00
ekeeke31
99e00b8fe3 [~]fixed ym2612 context restore
[~]small fixes to SSG-EG emulation (should be finally fine !)
2009-02-28 17:49:31 +00:00
ekeeke31
914b8d22f2 small fix to SSG-EG emulation 2009-02-27 09:09:06 +00:00
ekeeke31
a857fb3990 fixed broken YM2612 initial state, rewrote SSG-EG implementation (OK), reverted some menu changes 2009-02-26 17:24:53 +00:00
ekeeke31
b75d86889e 2009-02-25 17:04:29 +00:00
ekeeke31
4eb8d17acf [-]removed Gens YM2612 core support
[~]fixed YM2612 context restore 
[+]improved YM2612 emulation accuracy (BROKEN)
2009-02-25 16:53:28 +00:00
ekeeke31
6f65ac3f15 fixed audio/video synchronization, preliminary GX gui implementation 2009-02-22 19:57:41 +00:00
ekeeke31
7cd6346927 finalized new gui elements 2009-02-19 17:46:55 +00:00
ekeeke31
9f4df70657 2009-02-18 18:21:31 +00:00
ekeeke31
1a147ead13 added GUI image files 2009-02-17 17:50:19 +00:00
ekeeke31
43fd560e55 optimized some float/int conversions, added -fomit-frame-pointer flag 2009-01-28 16:43:15 +00:00
ekeeke31
d589439cf6 reverted fix for video sync 2009-01-16 15:02:08 +00:00
ekeeke31
7bc7ae83dc code cleanup, moved some global/static variables to static/local 2009-01-14 16:32:35 +00:00
ekeeke31
c8d27f6740 finally fixed interlaced mode, reimplemented frame counters 2009-01-13 20:02:06 +00:00
ekeeke31
e822832b99 fixed weird exception occuring 2009-01-13 17:00:37 +00:00
ekeeke31
3ee65ad74b changed VIDEO synchronization 2009-01-09 17:11:42 +00:00
ekeeke31
4dbedcdc04 fixed original interlaced mode desync (hack) 2009-01-08 19:01:16 +00:00
ekeeke31
cb7149fb6b added support for one EEPROM game, code cleanup 2009-01-07 17:12:03 +00:00
ekeeke31
e774dc03ae tiny emulation speedup (restored) 2009-01-06 19:07:41 +00:00
ekeeke31
414a53ca1f modified sn76489 cut-off frequency, modified Video synchronization 2009-01-06 17:15:28 +00:00
ekeeke31
0e86a15c09 fixed crash issue 2008-12-20 20:36:37 +00:00
ekeeke31
f6a242a031 added GX_Flush(), documented sound rendering core 2008-12-19 15:38:26 +00:00
ekeeke31
840a370418 new sync using audio DMA 2008-12-18 22:34:55 +00:00
ekeeke31
fefc260ec4 sound rendering test, updated DOS/Win32 ports 2008-12-18 17:13:47 +00:00
ekeeke31
831c9642d3 new sound engine 2008-12-17 17:18:07 +00:00
ekeeke31
5bac6a3faf documentation + menu fixes 2008-12-14 18:23:07 +00:00
ekeeke31
d21047daed added DVD file autosorting, fixed automatic savestate/sram, fixed interlaced video mode switch, fixed audio buffers reset 2008-12-14 12:38:52 +00:00
ekeeke31
871375cc36 removed libogc license from sourcecode 2008-12-12 16:11:48 +00:00
ekeeke31
2472adacdd updated documentation 2008-12-12 15:38:04 +00:00
ekeeke31
4613223510 Widescreen Menu fix, fixed frame counter 2008-12-12 14:21:23 +00:00
ekeeke31
7b8984f729 minor bug fixes, modified SRAM/SaveState filenames 2008-12-12 13:27:38 +00:00
ekeeke31
00a61b4762 code cleanup 2008-12-11 17:38:29 +00:00
ekeeke31
822de1bd3f enable fat readahead cache, fixed FAT filenames & history 2008-12-10 21:29:42 +00:00
ekeeke31
8ea80d38a5 rewrote file interface 2008-12-10 18:16:30 +00:00
ekeeke31
6a9974c865 added USB storage support 2008-12-08 17:26:50 +00:00
ekeeke31
3b6375670a fixed wii power-off, compatibility fixes for libfat 20081205 2008-12-08 11:24:04 +00:00
ekeeke31
35530e0ee3 fixed SVP DMA, fixed bug with interlaced mode, added backdrop color for NTSC filters 2008-12-07 19:31:50 +00:00
ekeeke31
c4c78f58be fixed cart mapper, code cleanup 2008-12-05 16:26:57 +00:00
ekeeke31
0165ac387f huge update 2008-12-04 19:32:22 +00:00
ekeeke31
1a730e7183 modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters 2008-11-13 07:24:30 +00:00
ekeeke31
0bc38ba32c fixed stupid bug with video renderer 2008-10-26 18:32:32 +00:00
ekeeke31
f2bf794996 modified horizontal scaler 2008-10-24 16:14:54 +00:00
ekeeke31
fa769d6c0f removed antialiasing (not working), rewrote video code 2008-10-23 20:38:06 +00:00
ekeeke31
ef3f88e060 reverted generic Makefile, fixed Xscale default value in STRETCH mode, added support for anti-aliasing ! 2008-10-20 15:50:13 +00:00
ekeeke31
6d34bb5796 enabled FAT ahead cache read (svpe patch), added generic Makefile 2008-10-17 18:35:28 +00:00
ekeeke31
fbf4c2be5a updated SDL port 2008-10-13 16:07:02 +00:00
ekeeke31
41ffdefb1d various modifications 2008-10-12 19:56:35 +00:00
ekeeke31
7a28802085 improved controllers default assignation 2008-10-03 14:49:01 +00:00
ekeeke31
c012b71248 fixed some video options not being properly set, modified Xscale/Yscale displayed values 2008-10-03 14:14:20 +00:00
ekeeke31
c1772021b5 added NTSC filter support, added proper 480p detection in Gamecube mode 2008-10-02 20:22:53 +00:00
ekeeke31
7b4ec49188 fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps 2008-09-25 17:53:44 +00:00
ekeeke31
68e201835f tiny adjustments to HBLANK/HDISP timings 2008-09-23 13:39:00 +00:00
ekeeke31
85a9dd0e6e adjusted SSG-EG Substain end level, fixed Micro Machines 2 tracks logo corruption 2008-09-22 16:19:08 +00:00
ekeeke31
add14648d4 fixed z80 banked access to 68k 2008-09-21 19:54:02 +00:00
ekeeke31
d9b59ef468 fixed SSG-EG decay level 2008-09-19 17:13:19 +00:00
ekeeke31
b87381a068 fixed HBLANK/HINT timings 2008-09-18 15:08:47 +00:00
ekeeke31
ea7f8eab4c 2008-09-16 16:31:29 +00:00
ekeeke31
5b48f93b49 some fixes with YM2612 2008-09-15 16:28:53 +00:00
ekeeke31
1747f1b060 2008-09-13 15:42:24 +00:00
ekeeke31
deec7ecd2f adjuster HCOUNT/HINT timings, improved fast menu scrolling, removed unused SRC algorithms 2008-09-13 15:37:15 +00:00
ekeeke31
4c374d034a fixed YM2612 registers on reset, fixed max Frequency increment value (Nemesis) 2008-09-12 16:22:49 +00:00
ekeeke31
fbbd1d6057 improved YM2612 emulation 2008-09-11 16:15:58 +00:00
ekeeke31
0c3c721bd0 fixed default scaling in STRETCH mode, fixed DPAD fast scroll, improved YM2612 enveloppe emulation 2008-09-10 14:31:13 +00:00
ekeeke31
a2751bb7f3 fixed config file incoherencies between Wii&GC version, added fast scrolling using D-PAD 2008-09-09 10:33:43 +00:00
ekeeke31
1e0bb09070 updated changelogs 2008-08-26 18:35:19 +00:00
ekeeke31
f2fdbc4e4d fixed input system rested when loading a new rom, fixed sega mouse buttons being inverted, SRAM are not compressed anymore, fixed B button on wiimote when emulating lightguns 2008-08-26 16:00:43 +00:00
ekeeke31
2fc0a8efca fixed sound in SDL/win32 port 2008-08-26 15:58:27 +00:00
ekeeke31
20b6adf7d4 improved sound support in SDL port 2008-08-25 20:58:05 +00:00
ekeeke31
189157a408 fixed audio buffer allocation, added icon for SDL/win32 version 2008-08-25 19:38:03 +00:00
ekeeke31
63ca498fc9 updated documentation, added preliminar sound support for SDL/WIN32 port 2008-08-25 15:27:53 +00:00
ekeeke31
201c5eb922 updated SDL/DOS port 2008-08-24 19:58:37 +00:00
ekeeke31
fb9c8eeb19 fixed bug with sound output, fixed vdp latency during VBLANK, improved SDL/DOS ports 2008-08-22 15:58:49 +00:00
ekeeke31
6749058dad updated SDL and DOS versions 2008-08-21 20:34:00 +00:00
ekeeke31
54fd830729 fixed libDI support (thanks svpe) 2008-08-20 20:25:17 +00:00
ekeeke31
18ae625179 enabled DVD loading from menu (Wii) 2008-08-20 10:18:14 +00:00
ekeeke31
a5f6f5d9c2 moved FM timers back to integer, fixed libsamplerate warnings 2008-08-19 20:04:21 +00:00
ekeeke31
d21599f529 added libdi support 2008-08-19 17:15:08 +00:00