Commit Graph

74 Commits

Author SHA1 Message Date
EkeEke
6087259899 [Core/General] added optional dynamic allocation of cartridge/CD hardware buffer (continued) 2014-11-25 23:27:43 +01:00
EkeEke
97595b4557 [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
EkeEke
3fd9301377 [Core/MS] fixed BIOS ROM loading when switching system hardware 2014-11-23 20:42:25 +01:00
EkeEke
dcaae2b2cd [Core/MS] improved console hardware auto-detection 2014-11-23 20:41:16 +01:00
EkeEke
2a5592cd25 [Core/MS] improved SG-1000 & Mark-III hardware emulation 2014-11-23 20:38:55 +01:00
EkeEke
d08b903a11 [Core/MS] improved emulation of Japanese Master System I/O chip (315-5297) 2014-11-23 20:30:27 +01:00
EkeEke
4946d73a47 [Core/MS/GG] fixed SP register initialization on power-on (Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing) 2014-11-23 20:25:55 +01:00
EkeEke
9f5dd11e93 [Core/General] added optional dynamic allocation of cartridge/CD hardware buffer 2014-11-23 20:22:04 +01:00
EkeEke
b9b4c16272 [Core/VDP] fixed typo 2014-10-31 15:05:06 +01:00
EkeEke
453583886a [Core/VDP] fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is required 2014-10-29 00:24:00 +01:00
EkeEke
bd8589f4b8 [Core/VDP] fixed alpha channel for 15-bit (RGB555) and 32-bit (RGB888) color support 2014-10-29 00:12:55 +01:00
EkeEke
34673b62ae [Core/MD] improved console region auto-detection for a few PAL-only games (The Smurfs Travel the World & Williams Arcade's Greatest Hits) 2014-10-25 18:14:21 +02:00
EkeEke
aabd7f8c2b [Core/MCD] fixed state loading bug when SUB-CPU interrupt is pending 2014-10-23 23:37:50 +02:00
EkeEke
07677550fe [Core/MCD] fixed incorrect masking of Level 3 (GFX) interrupts (spurious freeze during Japanese BIOS intro) 2014-10-23 23:22:10 +02:00
EkeEke
6a118b1238 [Core/MD] fixed SSF2 mapper regression 2014-10-15 23:22:54 +02:00
EkeEke
bf184b9440 [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
EkeEke
37dd44df6c [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
EkeEke
200f9a7349 [Core/MD] added support for Everdrive extended SSF mapper 2014-09-17 23:37:40 +02:00
EkeEke
620f372cb2 [Gamecube/Wii] added configurable BIOS & Lock-on ROM support 2014-08-25 00:30:18 +02:00
EkeEke
f3d4cf51d2 [Core/Input] fixed Master Tap adapter & XE-1AP device naming in sourcecode 2014-08-09 18:59:14 +02:00
twinaphex
8bec5cc42b Cleanup tremor/misc.h 2014-07-19 04:49:26 +02:00
twinaphex
d3697fee7c Merge https://github.com/ekeeke/Genesis-Plus-GX
Conflicts:
	libretro/libretro.c
2014-07-18 02:13:53 +02:00
twinaphex
d6fe4325c5 Revert "Going to just use MSB_FIRST or LSB_FIRST here as an ifdef - this"
This reverts commit 167ec02425.
2014-07-18 02:12:14 +02:00
EkeEke
8c91bdc05e [Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware) 2014-07-06 21:04:33 +02:00
EkeEke
331ec8b7cb [Core/MD] fixed ROM padding for Sonic & Knuckles 2014-06-18 23:09:19 +02:00
EkeEke
ade2c6ad78 [Core/IO] change Master System multitap "official" name 2014-06-17 22:09:20 +02:00
twinaphex
167ec02425 Going to just use MSB_FIRST or LSB_FIRST here as an ifdef - this
is too much of a PITA
2014-04-30 00:27:19 +02:00
twinaphex
7948c690e7 This Tremor header file should probably be properly rewritten to
either define union magic for MSB_FIRST or LSB_FIRST - the current
way of doing it is a goddamn mess
2014-04-30 00:24:03 +02:00
twinaphex
c5cecd7870 (MSVC) Bake in libtremor support 2014-04-30 00:07:36 +02:00
twinaphex
26b50b3980 Bake in libtremor for regular Makefile and Android 2014-04-29 23:49:47 +02:00
EkeEke
e31df22240 [libretro] added support for Master System homemade multitap 2014-04-05 14:27:09 +02:00
EkeEke
df6dbe855a [Core/IO] added homemade Master System multitap emulation (BOom) 2014-04-05 00:45:30 +02:00
EkeEke
262a8c7fbc [Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4) 2014-04-01 20:40:30 +02:00
EkeEke
54210e8222 [Core/IO] added gamepad type auto-detection 2014-04-01 20:36:16 +02:00
EkeEke
10e5a924df [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
2014-03-02 16:07:08 +01:00
EkeEke
e9fc71ec4f updated file headers 2013-12-27 19:38:41 +01:00
EkeEke
9957651e8e [Core/SG-1000] fixed SG-1000 internal RAM size (1KB instead of 2KB) 2013-12-27 19:34:47 +01:00
EkeEke
2fd2f82537 [Core/VDP] fixed broken Mode 1 rendering (TMS99xx "Text" mode) 2013-12-27 19:33:06 +01:00
EkeEke
c6bcd315fb [Core/MCD] fixed H-INT vector handling when using Mode 1 2013-12-17 17:06:13 +01:00
EkeEke
e76fb5dc08 [Core/VDP] fixed Game Gear display rendering regression when left/right borders are disabled 2013-11-06 01:13:38 +01:00
EkeEke
65a8ce44a5 [Core/SG] restored SG-1000 Pause button support 2013-10-30 00:38:41 +01:00
EkeEke
aef1b342fb [Core/MCD] removed redundant checking on CPU sync 2013-10-30 00:37:10 +01:00
EkeEke
e14c157433 updated file header 2013-10-28 23:09:41 +01:00
EkeEke
41b25d3580 [Core/VDP] added some precision in comments about delay on invalid VRAM writes 2013-10-28 22:06:28 +01:00
EkeEke
e45ab67d05 [Core/MD] bump-up savestate version 2013-10-21 00:35:32 +02:00
EkeEke
a777f6c9be [Core/VDP] added some 68k cycles delay on invalid VRAM writes to simulate periodical 68k wait-states (fixes "Microcosm" intro loop) 2013-10-21 00:32:39 +02:00
EkeEke
e6774eed1b [Core/MCD] disabled CD hardware reset on Soft-Reset (verified on real hardware) 2013-10-21 00:27:10 +02:00
EkeEke
f6a3903032 [Core/MCD] fixed access to "write-only" communication flags from Main-CPU & SUB-CPU (verified on real hardware by Notaz) 2013-10-21 00:25:08 +02:00
EkeEke
2fe81791ef [Core/MCD] improved Sub-CPU synchronization with Main-CPU (fixes "Soul Star") 2013-10-21 00:20:28 +02:00
EkeEke
14d4074f11 [Core/MCD] fixed pending level 1 interrupts when GFX interrupt is disabled (fixes random freezes out of "Batman Returns" option menu) 2013-10-21 00:19:23 +02:00