we have NMM installed and then cant use it because of stopped sd ;)
-changed gc launch a little bit, now also saves playcount of
gamecube disc and uses same video and language options
for gamecube discs as for dml
no_disc_patch, its enabled by default, that means
you don't need to have a disc inserted anymore when
playing gamecube games (requires dml r55 or later to work)
(per game option will follow)
With this feature it's possible to temp change the region of your Wii console. This makes it possible to play those one region only games that wouldn't play on other region consoles.
Some games that work now are for example:
The Amazing Race (didn't play on PAL consoles)
Hollywood Squares (didn't play on PAL consoles)
Arthur and the Revenge of Maltazard (didn't play on NTSC consoles)
The feature is now working for Wii games if FULL nand emulation is enabled. The Regionswitch only emulation mode is written for and will only work with a yet unreleased feature of davebaol's d2x cIOS
* Updated english.ini
* Updated dutch.ini
Other languages have to change also again :P
a global option, so if set to default it will use the
setting from wiiflow.ini called dml_nmm in DML section,
0 means disabled, 1 means enabled and 2 means debug)
-nand emu is now for sure compatible with d2x v9+ :P
-updated english.ini
-updated frensh.ini (thanks Jiiwah), italian.ini (thanks
xFede) and japanese.ini (thanks hosigumayuugi)
(3 language updates don't contain new NMM options)
problems like displaying game titles wrong, crashing
when a game name longer than 64 chars is detected
and corrupting partitions, the libogc is still ok
from the downloads page
file found
-added possibility to cheat in gamecube games, currently
wiiflow gct cheats folder needs to be on sd card for this,
otherwise DML cant find them
game (better for the sd card), requires DML r52 or newer
to work properly
-added new option in [DML] section, "dml_r52+", you
can set it to no if have a older DML version or want
to use the old boot.bin method instead to launch a gc game
* The GC Ex Dumper will now wait after the first read error so the user can eject the disc to clean it
* Added a check to the GC Ex Dumper that sees if the disc is ejected by accident
* Fixed free block/size calculation for GC Ex Dumper
* Fixed some thread messages
* Again some code cleanup and minor fixes
* Updated dutch.ini
* Updated english.ini
NOTE: The GC Ex dumper will only wait after the first read error. If the disc still contains errors after it's cleaned the dumper will stop the process or continue and lose the unreadable data in "skip on error" mode
you want to have the gamecube games in the usb folder
"ngc" you now also just need to set the ini to "ngc",
no need for "%s:/ngc" anymore (thanks r-win for few tips)
* Fixed progress bar for games that come with 2 discs
* Dumper now uses a much smaller buffer when "skip on error" mode is on
* Added __WaitForDisc function to cleanup a lot of code
* Cleaned up some more
gamecube games on usb, its a new config entry
in DML section, dir_usb_games, default is the
"games" folder. If you want for example "ngc",
change the value to "%s:/ngc". (issue 19)
gc game from usb to sd
-made the gc disc installer progress bar more
accurate too ;)
-deleting a gamecube game will now delete all
files found in the directory, more accurate lol
by default
-updated and cleaned up gamecube disc dumper, in
compressed mode it now shows the percentage of how
much wrote in size instead of the files wrote, this
avoids confusion why it freeze at some % and is more
accurate
-fixed dumping gamecube games to ntfs, general
dumping progress is maybe a bit slower now on
all partition types (using fwrite instead of
fseek now, seems like libntfs dont like fseek)