- Fixed Nand Emulation from SD-card.
- Fixed "CheckSave" functions.
- Fixed feature to flash a save file from emulated NAND back to real NAND.
- Some minor code cleanups and bug fixes.
neek2o: (neek2o r93+ only)
- Fixed return to channel function for titles on emulated NAND
- Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain
If this option is set to "no" the "exit to" option in home menu
will launch neek2o SM instead of the "DWFA" channel.
- If the return to channel option is set.. neek2o will return to
that specific title if that title exists on the emulated nand, even
if the title was launched from real NAND.
-fixed installing gamecube disc 2 with wiiflow installer
-fixed exit to neek2o for people who got their nand in a folder
-some general cleanup and speedup
enabled wiiflow will always reload to the cIOS even if a normal
IOS with AHBPROT is found (disabled by default)
-enabled skip_list_check by default
-cleaned up a bit
-if a IOS is found which got the AHBPROT patched out, wiiflow will
run on it (for example if you boot wiiflow via HBC, it will boot
with IOS58 instead of 249)
-on game boot or on entering emu nand, wiiflow automatically reloads
IOS if necessary
-added check to only reload IOS if its really a different one
-removed SD card gecko log buffer allocation, using some
buffer in dol directly (should allow longer logging, untested)
-set wiiflow optimize level back to -O2
possible to always have full NAND access no matter which IOS is
loaded currently
-fixed the sometimes again flashing wait message on game boot
-added some proper ISFS init and deinit methods with debug prints
-WIP commit for wii game/channel booting, now uses a internal
extra dol file to boot wii games and channels, that should be a
better way to fix game and channel booting
currently loaded cIOS instead
-fixed bug of missing remount if no games are found with enabled
NAND emulation which made wiiflow hang
-added information for neek2o
-removed ios reload on boot when wiiflow is in neek2o mode
-made NAND file extraction MEM2 only
-fixed two not free'd memory allocations which could fill the
memory with unused stuff
problems or blackscreens (test it please)
-changed play button in full screen banner back to the right side
(jiiwah, why you changed that? It's right in the system menu)
-moved a few debug prints, also added disc id check for wii games
playing from a wbfs partition (before it just checked on fat32,
ntfs and ext2 if the readed in disc is correctly opened from cIOS)
-made ogg lib using MEM2 only (as we did in the previous update
with the sound buffers)
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
-made wait animation faster
-removed a few unneeded lines in the wait message code
-fixed booting wii games from disc
-fixed possible bug in wii game launching in general
-gecko output again on wii game booting
-converted alot of spaces to tabs, fitting the general wiiflow
coding style
-general cleaning up things
- If a 2 disc GC game is launched with Devolution, tell Devolution the location of the 2nd disc*
* Use Wiiflow's game installer to backup your GC game
- Made check for Devolution more safe
- Added some neek2o magic (neek2o r90+ required*):
* Added an exit option to neek2o
* Added an option in gameconfig menu to launch vc/ww titles from wiiflow nand emulation in neek2o instead of cIOS
-added debug SD information if found or not and if in __io_wiisd
mode (for dolphin-emu, neek, hermes ios)
-added automatically test if __io_wiisd mode works (no need to
overwrite things anymore to test that)
-added more intelligent IOS check (stub check, version check)
-removed unneeded cIOS information in neek mode
fucked up cIOS maps
-changed the AUTO IOS selection again, if the game doesnt need
IOS57 it will just use the currently loaded cIOS instead of a
IOS56 based one
the memory we use for them, not that we get problems
-added debug prints about how much mem left before and after
cleanup
-updated devicehandler, partition handler and usb code to the
latest usb loader gx one, should give more compatility and
port 1 support (not enabled yet)
if we boot homebrew and devolution
-fixed stupid bug which may made a problem with devolution (thanks
stfour for finding it)
-dont init mload on waninkokos cIOS which is older than r18
what they do ;)
-fixed bug of game crashing when selecting progressive
as video mode (issue 94)
-updated german.ini
-updated english.ini
-updated theme default.ini
note: if you have the problem of overlapping options, then
its most likely a outdated default.ini, try updating to this
one and see if the problem is fixed