sd card by reading the sd card directory (bit slower though)
-made list cache a bit smaller again by using more general
settings, dont forget to reload list cache
code and process, should be faster now, also the list cache should
take less space now
-using "types" instead of magic word now for internal detection,
faster and easier to handle
-prepared wiiflows code for custom coverflow which can have all
types together (nothing added yet)
* Moved lots of stuff from MEM1 to MEM2
* Made it possible to select partition for nand emulation (first time config)
* On clean install it will find valid emu nands if they are present in the default folder
* Fixed GameTDB for nand emulation
* Broke background music
* Probably even more
returns to wiiflow using the wiiflow loader channel if enabled,
added option to disable this too, return_to_wiiflow in HOMEBREW
section in wiiflow.ini
-added possibility to start movies via MplayerCE, use this ini:
http://dl.dropbox.com/u/25620767/mplayerce.ini
-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P
-back to the entry point we had before
-set up cache to 32 again, seems to make wiiflow faster
-changed few things about memory management again
-made a few free safe again in code
-clearing screen properly now, no green screens or things like this
-added a few more low mem settings, fixed a missing flush in set
video mode (thanks dimok)
-partially clearing mem1 too now, using the code of cfg-loader for that
(thanks)
-using asm volatile instead of __asm__ to really call what we want
(thanks dimok for explaination)
-deiniting usb device properly
-shutting down system properly now on game boot, games should boot
more often now, its still not fully fixed
You can select an age from 2-19, where any game rated above is not displayed. It uses the age from the region of the game. 19 is all games. 2 is basically none, because the rating systems start at 3. This operates independently from the current per game lock, so you can still use both. Meaning both conditions have to allow the game, before it will display.
You can override the rating by creating an age_lock.ini file. Just add the id under the domain heading and set it to an age. To set Call of Duty: Black Ops to an age of 5 you would enter this:
[GAMES]
SC7E52=5
There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. This will allow you to specify a default rating for games with no rating info.
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there.
Fixed NAND paths being created with double "/"s. No real effect because they seem to be automatically reduced to a single "/"
Minor wifi-gecko changes to keep it alive close to the game launch.
*Added button to extract save from NAND to game config menu
*Added button to flash save to NAND to game config menu
*Fixed some buttons in game config menu
*Cleaned some unused code
*Moved some code to better places
*Fixed NAND emulation itself
*Fixed creation of nandpath and title.tmd for some games
*Fixed extraction of game saves for some games
*Cleaned up some code for NAND emulation
*Cleaned up some more unused stuff
Todo:
*Cleanup NAND emulation code much more
*Move the last used function in savefile.c to a better place
*Add extraction and flash options to game config menu
it broke it
@overjoy:
I tested the place where it was well enough, I tried to move
it but you can't, you need to set it directly if you want or not,
install plain mios v10 and you'll see there is no other way
* Fixed game installer for Wii games on partitions with sector size other than 512
* Fixed removing Wii games (issue: 41)
* Cleaned up some useless stuff