Commit Graph

97 Commits

Author SHA1 Message Date
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00
Milan
6a4494faa1 Merge branch 'master' into master 2017-10-03 20:26:30 +02:00
Michael
bcb9454a89 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-01 20:49:03 -07:00
Michael
d0ad823a28 [Sploot] Increase Color Depth 2017-10-01 20:49:02 -07:00
NAVras-Z
a3f25148b0 [BOTW] Update ZL focus blur (#89)
approximate circle point spread
add one line to decide if it's in the radius
no more squarish no more workaround
2017-10-01 22:40:58 +02:00
Crementif
e689e313b0 Proper scaling of Mario Kart 8 and Splatoon Blur Fix
Might or might not have caused an issue, but it's fixed regardless.
2017-10-01 15:54:03 +02:00
Crementif
74a298d9b3 Mario Kart 8 (improved) and Splatoon General Blur Fix
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Fixed previous low radius
 + Added support for all resolutions by using general blur fix
 + Details: Used Horizontal&Vertical blur, 2 shaders added

- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Details: Used Horizontal&Vertical blur, 2 shaders added
2017-10-01 14:44:14 +02:00
Milan
39757a4b2b Merged changes made in the Slashiee's master to my fork. (#1)
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)

* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.

* [BOTW] Add custom blur shaders (#86)

* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?

*  [BOTW] FXAA (#88)

* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-10-01 14:06:04 +02:00
NAVras-Z
2c3d552cbf [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
2017-09-30 00:01:54 +02:00
Milan
bcd04fc229 Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
Crementif
858535f121 Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:52:40 +02:00
Crementif
915ad6ee7c Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
2017-09-29 23:40:07 +02:00
JoelAlone
2e61bcc79c [BOTW] Merge AA removal with contrastry (optional) with quality and enthusiast graphic packs
Because currently upscaling BoTW breaks AA I'm merging AA removal and contrastry (can be turned on in shader f14bb57cd5c9cb77) with quality and enthusiast packs
2017-09-26 17:40:40 +02:00
JoelAlone
0ef4de084c [BOTW] Add action blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361667088420438016/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361681695998738433/unknown.png
2017-09-25 03:14:46 +02:00
Jorl
d03977f094 Better color depth on blurred menu and inventory backgrounds, and added format exclusion to 1080uw at 640x360 (#84)
* [BOTW] Added format exclusion to 1080uw at 640x360

* [BOTW] Better color depth on blurred menu and inventory backgrounds
2017-09-24 10:51:02 -07:00
Jorl
cfbc0e63b7 [BOTW] Update quality and enthusiast packs (#83)
* [BOTW] Update quality packs

Updated BOTW  graphic packs, list of fixes:
-resolution is now upscaled in:
  • dyeing ingredients inventory
  • blur behind stable and shop menu
  • dialog box
  • campfire ui box
  • selection boxes
  • new item box
  • some blur related shit (visible in some menus)
  • 3d minimap model of divine beasts and hyrule castle
  • hero's path mode
  • tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* [BOTW] Update Enthusiast packs

list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* Update rules.txt

* [BOTW] removed unnecessary empy lines from gamepad rules

* [BOTW] Fixed texture format overwrite
2017-09-23 13:09:30 -07:00
Michael
e7f09f453d [Nintendo Land] add balloon flight shadow resolution 2017-09-23 10:19:53 -07:00
Michael
2ab23db742 [Botw] remove gamepad from enthusiast
Was causing camera rune to not work
2017-09-21 19:19:20 -07:00
Michael
815cc13863 [LW] add item framebuffer 2017-09-17 16:47:38 -07:00
Michael
046bab710d [Sploot] Add quarter-res
Used for Jelonzo (clothing) shop
2017-09-14 18:49:23 -07:00
Michael
6eef6e0836 Rename Graphic Pack names to show full resolution instead 2017-09-11 19:13:38 -07:00
Keelhauled
b783a0904c Ninja Gaiden 3: Razor's Edge basic rules 2017-09-07 05:27:44 +03:00
Michael
65c2e8c03f Fix Baeonetta 2017-08-26 13:07:38 -07:00
Michael
4934dc1751 Fix Project Zero 2017-08-26 12:46:14 -07:00
Michael
787eb73abd Breath of the Wild: Everything's Fucking Broken Edition 2017-08-03 14:51:31 -07:00
Michael
bb277fb366 Fix BotW's title screen bloom
only bloom that's incorrect is in-game bloom now.
2017-07-29 19:54:45 -07:00
Michael
04ebec34fe Fix one thing, break another thing
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
2017-07-29 19:41:48 -07:00
Michael
3e86814e35 Fix casing on the Title ID because OCD 2017-07-28 22:05:42 -07:00
Michael
fa4206eef3 Add update title ID for Twilight Princess 2017-07-28 22:03:50 -07:00
Michael
8c6f5ee8b9 HOLY SHIT TILEMODES 2017-07-20 00:17:27 -07:00
Darkemaste
f3e9672233 Vicious Update
Add graphic packs for Vicious Engine titles+several others, update
existing graphic packs, re-add gamepad rules to all graphic packs.
2017-07-13 02:19:36 -05:00
Michael
03b17eea6e [SLW] Upscale gamepad 2017-06-26 23:53:44 -07:00
Michael
c3d87f79c8 [Various] fix FMVs 2017-06-26 12:28:15 -07:00
Michael
461cd06bcc [Nintendo Land] version = 2 2017-06-23 18:43:36 -07:00
Michael
0da2f61a92 [SLW] Scaling 32 = bad idea 2017-06-23 13:03:46 -07:00
Michael
db4de02c43 [SLW] Add version=2
Boots in 1.8.1. Gets in-game  via interpreter
2017-06-23 12:58:30 -07:00
Michael
23020996ae [Kirby] version 2 2017-06-04 17:56:30 -07:00
Michael
25c8121bc3 [Star Fox] version = 2 2017-06-03 16:28:21 -07:00
Michael
925269d2e4 [Splatoon] version = 2
1.8.0b <3
2017-05-30 16:15:39 -07:00
Michael
19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
getdls
de661b9a40 [Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
2017-05-02 01:38:16 +02:00
Michael
1cc783b315 [SM3DwW] get rid of dymanic resolution 2017-04-27 20:30:18 -07:00
Michael
189db230da Revert "[Smash] Push NVIDIA fix to main packs"
This reverts commit c9bf586fd3.
2017-04-23 09:20:17 -07:00
getdls
693778d88a [Botw] DOF masking fix, AA v2 commit, perf scaling fix
Add - AA v2, no error comments so foar so should be safe to commit
Fix  - DOF masking (blur effects) w/o breaking bloom  by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res
2017-04-15 01:04:09 +02:00
Michael
e399c4658c Add USA Demo TitleIDs to several games 2017-04-09 00:06:54 -07:00
Michael
16bf40e401 [XCX] Fix 4K packs, remove white space 2017-04-07 15:59:43 -07:00
Michael
c9bf586fd3 [Smash] Push NVIDIA fix to main packs
I've tested the NVIDIA fix on AMD, no issues occur.
This was made because Cemu doesn't like it when the fix and a regular graphic pack are enabled at the same time.
2017-04-06 17:43:26 -07:00
Michael
f9af4463f0 [BotW] Comment out several lines, recommended by MaxG3D 2017-04-03 17:51:06 -07:00
Michael
fd261855b1 [BotW] Fix Title Screen Blur
In-Game blur still pixelated, May just end up commenting out the damn thing..
2017-04-03 17:41:11 -07:00
Michael
e269ac357b [BotW] Add new shader edits by getdls (Send thanks, like always!)
me rn: https://www.youtube.com/watch?v=6vCc9jiYreo
2017-04-03 17:01:41 -07:00