Commit Graph

312 Commits

Author SHA1 Message Date
Michael
1a5c308401 Add Hyrule Warriors build script 2017-10-17 21:35:35 -07:00
Michael
1fa7d3f406 Remove packs that have build scripts 2017-10-17 21:01:59 -07:00
Michael
a20d9c34c8 [Sploot] add 1440 & 2160 UW and 900p pack 2017-10-17 16:23:43 -07:00
Michael
8c93b4338a Merge branch 'master' into fixedRadiusBlur 2017-10-16 21:28:10 -07:00
Michael
719e9099ea Remove Blur shaders from SM3D 2017-10-15 11:15:57 -07:00
Michael
4050d02415 Remove the rest of the old blur shaders 2017-10-15 11:00:12 -07:00
Alex Chirila
52ec5df12c [BotW] Added fixed radius blur shaders 2017-10-14 16:52:40 +03:00
Alex Chirila
a08f02bbb4 [BotW] Removed yet more blur shaders, a blur fix will follow 2017-10-14 16:16:51 +03:00
NAVras-Z
6f5bfdfaf2 remove blur shaders (#107)
* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.

Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00
NAVras-Z
3e2c260094 [BotW] fix camera... again
_'tough luck, nightwings'_
2017-10-14 08:49:32 +08:00
Alex Chirila
b254e944ab [BotW] AO Fix and some AA Restore extra bits 2017-10-14 01:03:09 +03:00
NAVras-Z
94870ed334 ...copy-paste error
fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
2017-10-13 13:24:25 +08:00
NAVras-Z
5fb6f76021 [BotW] fix sth i just broke... (camera dof)
dang thought they gonna be fine without these which apparently not
2017-10-13 12:32:15 +08:00
NAVras-Z
d3de96e30e [Splatoon] adapted some blur related shaders from BotW to Splatoon 2017-10-13 11:52:35 +08:00
NAVras-Z
6c05eebe65 [BotW] blur shaders updates and fixes
update this first before adding splatoon
caution: gpu taxing at high res, if get framerate drop, try replacing them with ones from lower res, bloom will appear smaller and brighter (concentrated)
hope cemu will get more specific texture exclude so we don't have to upscale the blurs...
any advice on optimization is appreciated
2017-10-13 11:48:39 +08:00
Michael
aabf270f37 [BotW] Change scaling for high shadows to 16x
[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
74da3e3dd6 [BOTW] Correct reflections 2017-10-12 09:34:05 +03:00
Alex Chirila
a12e7da0e2 [BOTW] Antialiasing restoration v2 code cleanup 2017-10-12 09:28:24 +03:00
Michael
e0a9a61734 [Sploot] oops 2017-10-11 22:08:07 -07:00
Michael
60cc53ddfd [Sploot] 2160p player name scaling
Prep for next cemu version
2017-10-11 22:07:07 -07:00
alexkiri
b8b8cfec0f [BOTW] Antialiasing restoration v2 (#104)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls

* Antialiasing restoration, part 2
2017-10-12 00:49:34 +02:00
Michael
712bffb2b1 [Splatoon] Add player icon setup to other resolution
Once again, for next Cemu version preparation.
2017-10-10 20:08:50 -07:00
Michael
cb2c77084f [Splatoon] set up player icon for 2160p
In preparation of the next Cemu version.
2017-10-10 20:04:12 -07:00
Joel
56e703d7ba [BOTW] Remove x2.5 shadow scaling cap 2017-10-10 19:50:20 +02:00
NAVras-Z
08518d64ca another bloom shader
stumbled on another bloom shader, which does 2x2 average and bright pass to make bloom spread wider.
now bloom should be a little larger.
2017-10-10 18:13:42 +08:00
NAVras-Z
0ba7ed7c8b Merge pull request #102 from NAVras-Z/master
leaf AA yet to be restored, the files in repo used to be unedited ones by accident
2017-10-10 17:57:22 +08:00
Crementif
908ab8acdc Splitted SM3DW and CTTT. Added partial DoF and Bloom fix.
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
2017-10-09 21:26:07 +02:00
NAVras-Z
c088fc6f20 leaf aa yet to be restored 2017-10-09 15:42:56 +08:00
NAVras-Z
12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
Michael
c374533ac0 [BotW] re-enable shadow scaling in resolution packs
defeats the purpose of them being there if commented out
2017-10-08 08:28:32 -07:00
Michael
3e5849384c [BotW] shadow stuff
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
alexkiri
bd4f6cc09e [BOTW] Shrine reflections blur fix (#99)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls
2017-10-08 14:30:25 +02:00
NAVras-Z
df950f92d5 workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
2017-10-07 21:24:22 -07:00
Michael
14353778a9 Add 2160p shader edit 2017-10-07 18:30:59 -07:00
Michael
48f4caef67 Push NAVras' 1440p shaders 2017-10-07 17:08:21 -07:00
Michael
ddae73d4e2 Merge branch 'master' into BLOOM 2017-10-07 16:57:22 -07:00
Michael
0a76fbeb27 [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
a7da90fb8b [BotW] apply SM3DW bloom fix
Renamed shaders, but it does fix the bloom.
2017-10-07 09:49:32 -07:00
Michael
386882fa8d [Splatoon] add zoom blur
https://cdn.discordapp.com/attachments/292733452590120961/366250779683717120/sub.png
https://cdn.discordapp.com/attachments/292733452590120961/366250788059873300/main.png
2017-10-07 09:10:11 -07:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
Michael
075ddb0a62 [BotW] add Switch graphic pack
Attempts to make it look as close as Switch, I guess.
2017-10-06 21:43:57 -07:00
alexkiri
5d730e6afa Contrasty disabled by default in BotW resolution packs (#94)
* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
2017-10-06 19:29:10 +02:00
alexkiri
686171f717 Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
2017-10-06 09:14:04 +02:00
NAVras-Z
521cf3bd8d fix camera rune dof blur using the same method as zl focus (#91)
* fix camera rune dof blur using the same method as zl focus

* too much?

compared screenshot, previous radius seems too large

* fix

NAVrasZ The Fuzzy Head
2017-10-05 19:14:51 -07:00
Michael
2a9f52cfd2 finish adding version 2
gave up on waiting, plus people complained about the packs that were outdated
2017-10-05 19:08:28 -07:00
Michael
9ed2dab313 [Sploot] Transfer over BotW DoF fix
Apparently share the same shader, discovered by Crementif in Cemu Discord
2017-10-05 17:04:04 -07:00
Milan
7b74db575d Merge branch 'master' into master 2017-10-04 10:02:38 +02:00
Michael
6a0efa6cca [Splatoon] [2160p] Remove 0x816 Increased Depth
Caused several things to become black.
2017-10-03 22:06:07 -07:00
Milan
bcf5c76ecb Super Mario 3D World & Captain Toad Treasure Tracker upscaling fixed with general blur fix
Fixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it.
2017-10-03 21:13:08 +02:00
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00