Crementif
209d464422
Add Star Fox Guard and Tekken Tag 2 res packs
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Also added the european title id to Star Fox Zero since that was missing.
2019-05-25 18:10:46 +02:00
Crementif
a0232c2c6f
Add Lego Star Wars Resolution pack
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Plus add Marvels Avengers and The Lego Movie 60FPS patches.
2019-05-24 02:14:20 +02:00
Crementif
e0f99ada11
Add Kirby and the Rainbow Curse/Paintbrush res pack
2019-05-24 01:25:33 +02:00
Arkadius Stefanski
445c1ddb89
[BotW] Add 3840x1600 (21:10) resolution
2019-05-23 16:21:07 +02:00
agent31750
762698a588
Add Shovel Knight res pack by Atom
2019-05-04 20:20:52 +02:00
agent31750
54cac26981
Add Minecraft res pack by Atom
2019-05-04 17:12:33 +02:00
bloodmc
e3fce2ce9b
Fix git status
2019-05-04 16:06:29 +02:00
agent31750
96c0b6ebf5
Add Call of Duty: Ghosts res pack by Atom
2019-05-03 22:49:34 +02:00
Crementif
ad9c969f5c
Add Minecraft: Story Mode resolution pack
2019-04-28 12:46:13 +02:00
Crementif
e74f1acca5
[NSMBU] Add video exceptiongamepad
2019-04-14 20:10:02 +02:00
Crementif
bd1b7ba518
[Mario Party 10] Fix some minigames upscaling
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Also, fix videos for NSMBU (maybe)? This fix is just a shot in the dark, I don't know where it's located.
2019-04-14 17:16:14 +02:00
Michael
399daf17d7
add two more slw uw shaders
2019-04-12 14:29:59 -07:00
Michael
b974d50cb0
scale ui shaders for sonic lost world ultrawide
2019-04-12 14:25:42 -07:00
SkalFate
9cc500f210
Botw 48:9 Res Added & Distant Fog Removal Close Aura RGB Added
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Botw 48:9 Res Added & Distant Fog Removal Close Aura RGB Added
2019-04-07 20:06:09 -06:00
Michael
9440409e25
revert smash 4 game height changes for certain resolutions
2019-04-06 16:42:49 -07:00
Michael
477f71cf86
Revert "Improve performance with (almost) every game"
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This reverts commit 2f5488c22e
.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e
Improve performance with (almost) every game
2019-03-31 22:45:26 -07:00
Crementif
cc1c7061af
Add gamepad water
2019-03-24 23:49:44 +01:00
GetDls
da1168db89
[SSB] Fix bottom black line
2019-03-24 19:14:50 +01:00
getdls
3e8f82ce92
[HW] Fix single player map regression
2019-03-23 22:37:22 +01:00
getdls
717a144262
[HW] 2p res tweaks
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2p res added and tweaked to scale to native res
2019-03-23 22:22:16 +01:00
Crementif
f05c8408f3
[MK8] Add more multiplayer resolutions
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/344 and https://github.com/slashiee/cemu_graphic_packs/issues/343
2019-03-21 16:15:44 +01:00
getdls
0f696473a7
[WWHD] Re-Organize-Pictograph - No features
2019-02-25 23:00:06 +01:00
getdls
ef18ccc503
[WWHD] Cleanup and comments - No features
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Re-added pictograph rules commented out for reference
2019-02-25 22:54:08 +01:00
getdls
4d428e5279
Revert "[WWHD] Pictograph res scaling added"
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This reverts commit c2a3ab05bb
.
2019-02-25 19:36:29 +01:00
getdls
c2a3ab05bb
[WWHD] Pictograph res scaling added
2019-02-24 16:20:37 +01:00
getdls
05de9e861e
sorry...last one i promise.. wiki is fun
2019-02-24 03:25:56 +01:00
getdls
002a833091
Even more formatting...Just ignore this
2019-02-24 03:23:44 +01:00
getdls
3135f17888
Beautify readme.
2019-02-24 03:21:52 +01:00
getdls
eb7cdef038
[WWHD] Readme - include options
2019-02-24 03:18:12 +01:00
getdls
85d267b88d
[WWHD] - Fix flashing horizon and AO workaround
2019-02-24 03:15:03 +01:00
Skal Fate
c6643ba1de
Botw Res Pack Refined ( #338 )
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* Update rules.txt
Added some new 019s for scope and camera, and removes the very small 01a as they arent needed. Minimized the texture cache debug options rules mismatch error to 1, rather than a whole bunch. And chasing that one leads only to breaking graphics.
2019-02-21 21:13:30 -07:00
Michael
9918196b5a
[BotW] add "5k" (10240x5760) resolution pack
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added it specifically for those with RTX card, i'm curious on the performance
2019-02-21 17:51:45 -08:00
getdls
98d2c06d15
TaikoNoTatsujin Res scaling all versions #336
2019-02-19 22:30:55 +01:00
getdls
85d5c73eab
[TMS] Map fix, bloom scaling
2019-02-09 21:34:35 +01:00
Michael
05a3da2195
fix gamepad for slw
2019-02-06 22:07:08 -08:00
Michael
49447d1164
fix W101 gamepad displaying nothing
2019-02-06 19:48:25 -08:00
getdls
0ee511522f
[TPHD] Scale all GUI elements, + format conversion
2019-02-05 01:06:27 +01:00
Michael
5a4197dad9
[Splat] fix shooting range fest light
2019-02-02 13:30:04 -08:00
Michael
48d6c58de3
[Splat] add 480p resolution
2019-02-01 23:26:48 -08:00
Michael
af29cc9e2d
[Splat] Fix Octo World fog, scale Inkopolis News blur and bloom
2019-02-01 23:09:15 -08:00
getdls
a8ce85c9ac
[Bayo2] Scale cutscene AA, specular highlights
2019-01-31 23:25:34 +01:00
Michael
e71fff7263
add inital starfox zero pack
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doesn't do any shader scaling yet, AA is disabled by default
2019-01-28 15:38:04 -08:00
Crementif
f736636a45
[TPHD*] Fix menu background
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Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
2019-01-27 14:19:21 +01:00
Crementif
0995450505
[HW] Fix menu screen
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Thanks MelonSpeedruns!
See https://github.com/slashiee/cemu_graphic_packs/pull/141 for this same issue
2019-01-27 14:08:04 +01:00
getdls
9f55150163
[NG3] Update rules w UW res for patch
2019-01-25 00:49:38 +01:00
getdls
87a61e7501
[NG3] Ultrawide patch, [TPHD] Res tweaks for better alpha
2019-01-25 00:44:39 +01:00
getdls
079da6f21e
[TPHD] Misc quality tweaks for high resolution , QL
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TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
getdls
3a86a8ce74
[NSMBU] Default to basic build / move custom shaders to Enhancements
2019-01-10 00:34:19 +01:00
getdls
c768252fed
[TP] Default to basic build / move custom shaders to Enhancements
2019-01-09 22:05:34 +01:00