Commit Graph

346 Commits

Author SHA1 Message Date
Michael
f087d0ec7f More FRN shader fixes 2018-06-08 23:58:52 -07:00
Michael
ea20f69641 Fix FAST Racing NEO, fixes #221
Some thing still look a bit off from my testing, but at least it's playable now.
2018-06-08 21:59:45 -07:00
Michael
fd38d4e787 Remove course preview textures, fixes #224 2018-06-03 00:19:48 -07:00
Michael
180ddb444a Move Squid Sisters TV UW fix back to main pack 2018-05-28 10:52:39 -07:00
Milan
9f9e90e4e3 Splatoon Ultrawide fixes (#209)
* Attempt to fix Squid Sisters TV

* Menu and TV UW fixes

* Adjust Crementif's fixes

* Add 48:9 for testing only

Will be reverted before push to master.

* Fix resolution of the TV render

* Fix character selection background

Already buildscripted

* Add another background shader

* Add experimental GUI stretch fix

This will only stretch the background and not the GUI unlike previously using a conditional

* Fix Squid TV without side-effects

* Add UW fix for screen inked and some blur

Pretty much done with all this UW stuff. Some minor imperfections but nothing to major and worthy of fixing, atleast currently.

* Revert added resolution for master merge

* Revert TV fix by 48:9

* Revert Ink Splat fix at 48:9

Will probably be fixed tho for every resolution.

* Replace with Splatoon ultrawide fixes pack
2018-05-28 10:48:13 -07:00
Crementif
719906c120 Add star size addition
GL_VERTEX_POINT_SIZE got enabled in the latest Cemu version, so now we can create a workaround to simulate how the stars look on the console.
2018-05-26 01:06:37 +02:00
Michael
53840f288c fix some fast racing neo shaders
doesn't fix borken display
2018-05-19 13:49:54 -07:00
Michael
a45d61a363 Fix Color Splash AA 2018-05-14 21:32:43 -07:00
Michael
f5f83c1b3d Fix SLW Bloom 2018-05-14 19:16:56 -07:00
Michael
3fe46800d9 Fix Taiko anti-aliasing 2018-05-14 18:49:35 -07:00
Michael
8e8fc3be14 More Tokyo Mirage fixes
Bloom and AA
2018-05-13 23:21:32 -07:00
Michael
b1c05b4e8c Re-add shader edits from last night
Sonic Lost World blur
Super Mario Maker blur
Tokyo Mirage Sessions blur
2018-05-13 13:20:13 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Michael
07e39a5c60
Fix ending video for MK8 2018-04-11 16:37:52 -07:00
Michael
174ce136bd
Disable player name scaling 2018-04-08 16:35:58 -07:00
Michael
b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00
SteveLeafo
38d4c00f6d Add Giana Sisters: Twisted Dreams 2018-04-08 09:25:04 +02:00
Michael
847911a0a6 [Splatoon] Add Squid Sisters UW fix
Before - https://user-images.githubusercontent.com/15317421/38182136-3a4d8c76-35ec-11e8-9c88-049e1d553bb4.png
After - https://user-images.githubusercontent.com/15317421/38215786-bdd25676-367d-11e8-9436-769fb7916b5b.png

rules.txt fixes the low resolution - https://cdn.discordapp.com/attachments/235194499343712256/430488023550132225/unknown.png
2018-04-02 22:21:38 -07:00
Michael
38c4c5ec78 remove april fools stuff 2018-04-01 19:50:27 -07:00
Michael
f4e7ecae47 [Splatoon] Fix AMD bugs 2018-04-01 12:30:07 -07:00
Michael
307fb07fc2 [Pokken] Fix shadows 2018-04-01 01:37:23 -07:00
getdls
4bce482979 [XCX] copy paste fix 2018-03-31 02:58:33 +02:00
getdls
5dd2f2aed5 [XCX] Minor improvements - Shadows and AO
Shadows - More values scaled, details
AO - Less banding
2018-03-31 02:37:06 +02:00
getdls
f5f38ce2fe [XCX] Aspect ratio fixes 2018-03-26 21:19:39 +02:00
getdls
ce2af98152 [XCX] test 1080 scaling 2018-03-23 23:35:59 +01:00
getdls
b6ca418e2e [XCX] Fixes for aspect ratio move
Gameplay fixes done,
21:9 GUI fixes next
2018-03-23 00:58:56 +01:00
getdls
b9c2518696 [XCX] Fixes for aspect ratio move... 2018-03-22 23:30:12 +01:00
getdls
e73208884e [XCX] gameplay aspect ratio fix - Motion streaks 2018-03-22 23:20:53 +01:00
getdls
50460168a8 [XCX} Fixes for aspect ratio move... more to come.. 2018-03-22 21:50:40 +01:00
getdls
06f22fabc2 Revert "[XCX] Move gameplay aspect ratio fixes to source"
This reverts commit a1b79084c3.
2018-03-22 21:49:37 +01:00
getdls
a1b79084c3 [XCX] Move gameplay aspect ratio fixes to source
[XCX] Move gameplay aspect ratio fixes to source

Separates GUI and gameplay aspect ratio fixes.
Gameplay fixes are built and included for any none 16:9 aspect ratio
graphic pack
2018-03-22 21:35:22 +01:00
getdls
97140a765d Test auto scaling aspect fixes 2018-03-22 21:09:35 +01:00
getdls
696d9f0d07 [XCX] Re-add sharpen pass as default setting
XCX engine quick/cheap blur AA combined with a sharpen pass.
This aproximates original setting but scales to any res.
Edit sharpen_strength to personal preference
const float sharpen_strength = 0.2;  //0 off, 1 full (edge haloing)
note, off = use only blur aa
2018-03-19 22:40:37 +01:00
getdls
9a9362e0c3 [XCX] 21:9 fix flashlight, blur scaling less aggressive on low res 2018-03-19 00:09:03 +01:00
getdls
da421eb94a [XCX] scaling test, to be reverted 2018-03-18 17:54:08 +01:00
getdls
58b37a6798 [XCX] scaling test 3, to be reverted 2018-03-18 17:07:18 +01:00
getdls
c49b9a0953 Revert "[XCX] Test, to be reverted"
This reverts commit 9ba1afe0fa.
2018-03-18 16:55:14 +01:00
getdls
b41e4133cd Revert "[XCX] to be reverted 2..."
This reverts commit c21653bdc9.
2018-03-18 16:54:17 +01:00
getdls
c21653bdc9 [XCX] to be reverted 2... 2018-03-18 16:45:36 +01:00
getdls
9ba1afe0fa [XCX] Test, to be reverted 2018-03-18 16:42:26 +01:00
getdls
8fa52937c9 [XCX] Alignment cleanup + 8k fix inital commit
Fixes alignment drifting on higher resolutions.  By replacing with fixes
earlier in the rendering pipe.
This should also improve a lot of light leaking, but full res tweak will
be in upcoming commits.

As this is the initial commit, skell view may still be off and some
specific shadow fixes will probably be retired.
2018-03-18 12:22:26 +01:00
getdls
f7ef21ef54 [XCX] Improve point light scaling
One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
bd40700371 [XCX] Shadow scaling - Indoor point lights 2018-03-14 23:44:26 +01:00
getdls
6191ba1223 [XCX] Adjustable brightness new default, bloom alignment
Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00
getdls
63f5630a36 Revert "[XCX] rounding test, to be reverted"
This reverts commit f0d2bc5ea2.
2018-03-12 23:18:32 +01:00
getdls
f0d2bc5ea2 [XCX] rounding test, to be reverted 2018-03-12 23:04:11 +01:00
getdls
9feef75009 [XCX] Two pass blur prelim scaling... again
Input to two-pass is pre-blured, so full res scaling is overkill.
2018-03-12 22:52:09 +01:00
getdls
ecd43c948d [WWHD} LOD tweak 2018-03-06 20:47:14 +01:00
getdls
63bf57b09a [WWHD] test scale AO 2018-03-06 20:27:08 +01:00
getdls
9bc060f481 [XCX] further AA tweaks 2018-03-04 12:47:01 +01:00
getdls
edb182c491 [XCX} Default to super sampling 0x01a LOD and AA removal 2018-03-04 03:10:33 +01:00
getdls
12f2c6c8fe [XCX} Complete otion blur scaling, alpha + sample 2018-03-03 16:06:52 +01:00
getdls
0ddef1ca5b [XCX] Header fix 2018-03-03 02:39:09 +01:00
getdls
c430a7747d [XCX] motion blur -> const to scaling
fixes artifacts but less blurry on 4k+
2018-03-03 02:27:38 +01:00
getdls
47aa3c10b2 [XCX] Fix - Separate AA scaling for skell view, align bloom skell view 2018-03-01 21:43:03 +01:00
getdls
f42fd6b791 [XCX} Skell view fix, AA sharpen fix, 2018-03-01 19:05:35 +01:00
getdls
d804e1429a Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
This reverts commit d9b2dc9e86.
2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86 Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
This reverts commit 0fbf2f464b.
2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b [XCX] fix - Sharpness scaling add skell view brightness fix 2018-02-28 22:24:22 +01:00
nosklo
07fc88a224 First batch of correcting the title ids of patches (#199)
* correct title id

Mario and Sonic Game Olympics demo was not released in USA.

* padronize titleids

Use full 16-digit hex number

* padronize titleids

Use full titleids with 16 hexadecimal digits

* correct titleids

18 hexadecimal digits is too much

* correct title id

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids
2018-02-27 22:13:06 -08:00
getdls
3c49e8617a [XCX] Replace broken sharpen pass in AA with configurable version 2018-02-28 00:49:05 +01:00
SteveLeafo
681ff3e42b Adding Giana Sisters Twisted Dreams (#196)
* Added The Smurfs 2

* Fixed an incorrect titleid for Pokken Tournament

* Added Chariot

* Added Giana Sisters Twisted Dreams
2018-02-26 07:49:07 -08:00
Michael
5cb91dd77b
TMS color depth increase 2018-02-25 17:49:34 -08:00
Crementif
dd98e92938 Update SM3DW blurs
Should now pretty much fix all the blurs I could see (although the main menu (maybe other scenes too) has multiple blurs depending on the weather, not fixing that one tho).
2018-02-26 00:14:11 +01:00
getdls
bdb2f06ee4 [XCX] bloom scaling tweak 2018-02-25 23:45:08 +01:00
getdls
4e07f2ec85 [XCX] 21:9 fixes, cut-scene alignment fixes 2018-02-25 14:00:51 +01:00
Michael
520dfce1db Revert "[FRN] rulesGen"
This reverts commit f28af7cda0.
2018-02-24 23:10:50 -08:00
Michael
f28af7cda0 [FRN] rulesGen 2018-02-24 23:03:54 -08:00
Michael
240ace5cc2 Revert "[TMS] Fix title screen"
This reverts commit bc5456e807.
2018-02-24 22:26:35 -08:00
Michael
bc5456e807 [TMS] Fix title screen 2018-02-24 22:24:50 -08:00
Michael
b561743bec [SLW] Increase color depth 2018-02-24 21:24:11 -08:00
getdls
9003c2a89e [WWHD] Shadow scaling x2
Light bleed fix sacles all sub 1920 res to x2
2018-02-20 19:25:03 +01:00
getdls
6490a99614 [XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463 [XCX] rounding fix 2018-02-20 18:04:19 +01:00
getdls
0eff3cf278 [WWHD] [XCX] [MK8] 21:9 shadow flicker fix
[WWHD] [XCX] [MK8]  21:9 shadows should still scale to pow2  or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
epigramx
b4bcaaf478 Fix for the physics of Arrow projectiles 2018-02-14 17:23:21 -08:00
SteveLeafo
4cb131a175 Added Chariot 2018-02-13 12:56:21 +01:00
SteveLeafo
9dce2ff29e Fixed an incorrect titleid for Pokken Tournament 2018-02-11 21:00:41 -08:00
SteveLeafo
6ceb2d9e99 Added The Smurfs 2 2018-02-11 21:00:41 -08:00
epigramx
fff4410dd2 Autogeneration of static FPS mods + Rajkosto's mod_onearg() in build.sh 2018-02-08 10:49:59 +02:00
Michael
f1b19a36d4 [Smash 4] add 8-player results framebuffers from GX2 log
i didn't bother finding formats for 160 and 135, let me know on discord if anything breaks
2018-02-06 17:58:06 -08:00
getdls
3840899252 [GBHD] - Updated rules 2018-02-04 23:13:06 +01:00
Michael
3954c9e243
[Rio] fix message background 2018-02-04 11:30:12 -08:00
Michael
0288012386
[RoL] fix loading screen 2018-02-04 11:15:44 -08:00
Michael
5c7859eeda [Rio] Scale gamepad 2018-02-03 23:32:52 -08:00
Michael
46e193f8cb [RoL/Rio] Add support
Games don't currently boot in 1.11.4 but I'm adding back support for later versions

also sonic team why the fuck are you using -1 in rio
2018-02-03 23:29:32 -08:00
Michael
803e3ed3fc [TokyoM] Add support
Doesn't boot for me on 1.11.4 but boots for others, so I'm adding it. Got the resolutions via Cemu 1.6.4
2018-02-03 23:02:41 -08:00
Michael
7702becf96
[ACaF] Fix Intro Video
too lazy to open up sourcetree for a single change
2018-02-03 21:30:49 -08:00
Michael
c57f15ca3a [MCSM] Add support 2018-02-03 18:37:29 -08:00
Michael
da458f0af0 [WiiU] Add resolutions from menu 2018-02-03 18:13:01 -08:00
Michael
8dfa5e5d58 [CS, ACaF] Rename ACaF folder name, add more resolutions to CS thanks to rulesGen 2018-02-03 18:01:49 -08:00
Michael
63a447c923 [ACaF] Add limited support
Game softlocks after you get on the train
2018-02-03 17:34:16 -08:00
Michael
d049b1218d [MP10] Add resolutions from rulesGen with format exclusions in place, some things may break! 2018-02-03 15:30:39 -08:00
getdls
ca7c6521a4 [XCX] reduce fog shimmer 2018-02-03 12:44:48 +01:00
getdls
ec2d1be94b [NSMBU] Colour depth n banding fix 2018-02-03 00:41:55 +01:00
getdls
c700b79c3f [NSMBU] build fix - Wrong rules file commited 2018-02-03 00:09:02 +01:00
getdls
60614f47d0 [NSMBU] Scale all, fix AA, fix bloom, fix DOF
Kiri's not around, guess it's safe to commit...
2018-02-02 23:52:49 +01:00
Michael
037c455e3b
Oops!
hi from school
2018-02-02 12:42:55 -08:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
Crementif
3e2b7db4ba Add Mario Party 10 Resolution Packs
Just to test the game before people will find the exact resolutions.
2018-01-30 22:17:20 +01:00