Commit Graph

149 Commits

Author SHA1 Message Date
Michael
48e248971e Update all non-shader graphic packs to version 4
They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00
Exzap
63a51ab720 Update some graphic packs to version 4
Clarity got updated, plus a bunch of graphic packs that don't use shaders.
2019-11-16 04:54:26 +01:00
Crementif
0e9ef0bf4a
[BotW] Add more (descriptive) presets for LOD bias pack
Resolves https://github.com/slashiee/cemu_graphic_packs/pull/400 since this is a self-made addition since I noticed several other things that I'd like to have been tweaked, plus it wasn't symmetrical and had weird names for the added presets.
2019-11-12 18:58:56 +01:00
Crementif
6da9a34a59
[TPHD] Fix error
Thanks for reporting this issue, Vulkan lead dev.
2019-10-23 21:14:48 +02:00
getdls
e1f57dd123 [TPHD] Fx fix menu bg
Remove 08 conversion
2019-09-03 23:07:26 +02:00
Crementif
68463c344d
[Hyrule Warriors] Add new preset to Contrasty
Preset was made by MelonSpeedruns
2019-09-02 21:54:48 +02:00
getdls
dd54d2e51f [TPHD] Further format conversion fixes
Reverts everything except main viewports. Seems most below 480
eventually gets used and breaks objects later in game. 1280x720 1 -> 5
stable so far.. But keeping an eye on that one.
2019-09-02 21:19:58 +02:00
Crementif
ab91e0c188
[Hyrule Warriors] Fix minor stuff 2019-08-31 19:22:26 +02:00
Crementif
634dc14d1d
[Hyrule Warriors] Fix spelling errors in variables 2019-08-31 19:19:23 +02:00
getdls
e4c4efc8dc [TPHD] 10k 21:9, remove some 0007 conversion
64x64 broke plant drool
2019-08-31 02:43:59 +02:00
getdls
107f58da1a [TPHD] 0x007 to 0x00f conversion 2019-08-31 01:52:33 +02:00
getdls
d630597c19 [TPHD] Remove expermintal stuff..
Mixed private and public... Should fix all of the cloud banding.
2019-08-27 20:39:31 +02:00
getdls
cba5441cd8 [TPHD] Fancy FX 8k option
Eyeballed nr of passes to aproximate same blur feel as native res. Old
approach, from res,  really started to break down around 5k.
2019-08-27 20:24:57 +02:00
NAVras-Z
f9066de98d [Filters] Use textureSize() instead
As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
getdls
3b5bbc519d [TPHD] move filter to enhancements for local changes
As this is a per-game override, not global it makes more sense to stick
it in enhancements.
2019-08-17 02:35:04 +02:00
getdls
fd8096f862 [TPHD] actually commit the files 2019-08-17 02:25:53 +02:00
getdls
661ba94aca [TPHD] Add bicubic (sharpen) filter
Add  : bicubic (sharpen) filter.  @NAVras-Z Thnx
Fix : LOD description makes sense for regular users.
2019-08-17 02:23:26 +02:00
getdls
c58d2f707c [TPHD] Negative texture LOD
-1 looks good at 4k+
2019-08-16 21:21:03 +02:00
getdls
63851b6e4b [TPHD] Add additional (blur) pass option for 4k+ res 2019-08-14 00:29:06 +02:00
getdls
91f6779539 [TMS] Pan n scan video for 21:9, 16:10
Cuts top n bottom  so video will fill whole screen for 21:9, while
keeping aspect
2019-08-11 19:52:41 +02:00
Crementif
50a397c02f [BotW] Group GPU workarounds to tidy stuff up
(Partially) solves https://github.com/slashiee/cemu_graphic_packs/issues/375 (tidying them makes a lot of sense). We can't change the order of the graphic packs (without a lot of work on our end), if you want to see this happen you should file a feature request on Cemu's bug tracker: http://bugs.cemu.info
2019-06-13 17:58:41 +02:00
M&M
68cf5205d7
Make NES undarken more accurate
I can't check easily
2019-06-11 00:54:19 -07:00
Zalnor
8be9ab3a66 Added NES/N64 Undarken Packs, and added more SNES Title IDs to Resolution Pack (#379)
* Update rules.txt

* Add files via upload

* Update d2a97b2fb99411a5_0000000000000079_ps.txt

* Update d2a97b2fb99411a5_0000000000000079_ps.txt

* Add files via upload

* Update and rename 2802e519ac163806_0000000000000079_ps.txt to 1494f789ce9ac901_000000000000000f_ps.txt

* Delete d2a97b2fb99411a5_0000000000000079_ps.txt

* Delete rules.txt

* Delete rules.txt

* Add files via upload
2019-06-10 14:43:55 -07:00
Michael
e2e271b73e Move GBA undarken to a separate pack 2019-06-09 20:19:17 -07:00
Crementif
7d0e88d469
Fix file difference caused by a Github Website commit
Blame 42d24c4c0d
2019-06-06 15:20:02 +02:00
CellHunter
42d24c4c0d
Calrity EDIT
One more time
2019-06-06 02:18:42 -05:00
Michael
6db65fccc1 BotW no AO pack
For stuff like the RT shader so you're not adding AO onto AO. Can cause graphic bugs.
2019-06-01 20:23:01 -07:00
Crementif
504c0c1e04 [Skylanders Imaginators] Fix gamepad and shadows, add shadow res pack
This resolves some issues that the pack previously had
2019-05-30 18:52:03 +02:00
Crementif
b34c078e60 [WWHD] Add EU and JAP title id's to resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/368
2019-05-27 16:37:03 +02:00
Crementif
b95bd222d2
[Bayonetta 2] Add portal workaround pack
Also removed the version indicator in Windwaker's contrasty file since any updates to that number would remove all the configuration set by the user for that pack.
2019-05-26 17:12:48 +02:00
Crementif
c152f7a8bb
[BotW] Bugfix for Clarity 2019-04-27 07:54:26 +02:00
Crementif
24785ee0e7
[BotW] Fix Clarity pack bug found by charmics
Should fix a greenish tone that would appear if you turn up the curves contrast too high.
2019-04-26 21:12:09 +02:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
Crementif
e0fa6b5a3b Fix whitespace difference caused by Github's online editor 2019-03-24 14:46:43 +01:00
Crementif
f05c8408f3 [MK8] Add more multiplayer resolutions
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/344 and https://github.com/slashiee/cemu_graphic_packs/issues/343
2019-03-21 16:15:44 +01:00
Crementif
0c9d64c0f0
[BotW] Add workaround this Cemu localization issue
Wasn't done properly enough ™️ , just kidding :p
2019-03-15 22:35:27 +01:00
Skal Fate
41c38f5568
Changed Categories for CelShade Pack and Distant Fog (#341)
* Changed Category For Cel-Shade & Distant Fog
2019-03-13 12:34:57 -06:00
Skal Fate
1a160d351d
Botw Cel-Shading Removal Pack and Distant Fog Removal Pack Uploaded (#340)
* Botw Cel-Shading Removal Pack Uploaded

* Botw Distant Fog Removal Pack Uploaded
2019-03-12 23:03:48 -06:00
getdls
6aaf69d97d [WWHD] Add Positive LOD option for ocean mipmap fade. 2019-02-25 23:55:04 +01:00
getdls
2c4628b71f [WWHD] Negative relative LOD bias 2019-02-25 23:15:56 +01:00
getdls
85d267b88d [WWHD] - Fix flashing horizon and AO workaround 2019-02-24 03:15:03 +01:00
getdls
0ee511522f [TPHD] Scale all GUI elements, + format conversion 2019-02-05 01:06:27 +01:00
getdls
4c750e4898 [TPHD] Truncated contrast presets -avatar-icon.png 2019-01-31 20:43:35 +01:00
getdls
906206fe53 Revert "[TPHD] Truncated contrast presets"
This reverts commit d4116ba63d.
2019-01-31 20:41:31 +01:00
getdls
d4116ba63d [TPHD] Truncated contrast presets 2019-01-31 20:38:56 +01:00
getdls
87a61e7501 [NG3] Ultrawide patch, [TPHD] Res tweaks for better alpha 2019-01-25 00:44:39 +01:00
MelonSpeedruns
0cac92a507 [WWHD] Add No SSAO pack
Thanks to MelonSpeedruns!
2019-01-24 20:47:42 +01:00
getdls
079da6f21e [TPHD] Misc quality tweaks for high resolution , QL
TPHD  QL tweaks aka, sunday gaming delayed

Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD

Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting

Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default

Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
getdls
1e7a39f52d [XCX] Fix skell view boken due to format conversion 2019-01-16 22:59:35 +01:00