Commit Graph

358 Commits

Author SHA1 Message Date
getdls
3c26ac29b2 [WWHD] 21:9, 48:9 res + patches 2018-11-09 01:25:16 +01:00
Michael
a1db78f1ef push skalfates changes 2018-11-07 17:30:40 -08:00
Crementif
2e6e4da994 Add Mario Party 10 resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/258
2018-11-07 17:12:37 +01:00
getdls
8df2c9a42c [TMS] Port shader fixes for DoF, bloom, Fix LOD
Does not include shadow scaling, crashes/broken in 1.14
2018-11-06 23:47:37 +01:00
Crementif
007c4bb81f [SMM] Add fixed resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/240
2018-11-05 04:07:55 +01:00
getdls
beb5f45bce [WWHD] Shader mixup corrected 2018-11-05 02:13:17 +01:00
getdls
6f9b661496 [HW] remove gray enemy "fix" in source -> use nvidia fix 2018-11-05 01:37:07 +01:00
getdls
b54dd4c4e3 [XCX] Further 1080, 1800 fixes... ongoing.
0x806 and sub 32x32 resolutions really don't work well.
2018-11-05 01:18:47 +01:00
Michael
96cdf816cd Adjust ordering of packs 2018-11-03 13:29:56 -07:00
getdls
40896c012d [WWHD] Rebuilt from new shader dump, X n Y scaling corrected 2018-11-03 17:00:05 +01:00
getdls
d8cea413b7 1080 scaling fixes 2018-11-03 14:55:57 +01:00
getdls
b68512267b [MK8] fix 1080 bloom 2018-11-03 12:22:10 +01:00
getdls
3c8958ca35 [XCX] Fixed uneven resolution scaling. Optimized performance settings
320x180 Not a single wasted shader pass.
2018-11-03 12:05:55 +01:00
getdls
d8964c6878 [NG3] Fix truncation in scaling VS
Looks like all VS are using int devision they need to be in float for
uneven resolutions.
2018-11-03 10:16:09 +01:00
getdls
9d08710c29 [NG3] Video and Scaling fix
Re-add old fix.
2018-11-03 02:15:30 +01:00
getdls
b45d012d83 [TP] Widescreen res and patch 2018-11-02 21:31:06 +01:00
getdls
2f6468eba1 Revert "[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix"
This reverts commit 80d6255e60.
2018-11-02 21:17:56 +01:00
getdls
80d6255e60 [TP] Ultrawide in scale with res [Contrasty] less default sharpness mix 2018-11-02 20:53:21 +01:00
getdls
dafcb32c11 [XCX] 16:10 on-off fix
https://github.com/slashiee/cemu_graphic_packs/issues/230#issuecomment-435469407
2018-11-02 19:31:47 +01:00
Michael
24cb8ae516 add mario tennis packs 2018-11-01 19:26:54 -07:00
Crementif
cc1e5f7f9a Fix capitalization, paths and add pro+ 2018-11-01 20:39:18 +01:00
getdls
3ecbcb1f8e [SM3DW] Fix https://github.com/slashiee/cemu_graphic_packs/issues/238 , https://github.com/slashiee/cemu_graphic_packs/issues/237 2018-11-01 18:17:39 +01:00
getdls
2d65cd2b85 [XCX] 21:9 48:9 aspect fixes matching rules.txt 2018-11-01 00:42:04 +01:00
Michael
f56a49e6de update game titles 2018-10-31 16:09:48 -07:00
getdls
e68c20cbad [XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet 2018-10-31 23:01:21 +01:00
Michael
fa9c746760
yw crementif 2018-10-31 13:20:16 -07:00
getdls
387d15dca7 Bayonetta - Minor blur shader 2018-10-31 19:44:50 +01:00
getdls
e2d11ab7a2 YoshisWW - issue fixes 2018-10-31 19:35:13 +01:00
getdls
88f8108a18 [XCX] source 1.4.x + issue fixes, Contrasty 2018-10-31 19:33:19 +01:00
getdls
8025b55cb2 [WWHD] GC colour replaced by contrasty
GC colour setting will be added, need to sort out local WIP and merge
first
2018-10-31 19:28:59 +01:00
getdls
ab20de839a Twilight princess 1.4.x Source, Contrasty, fog mod patch 2018-10-31 19:24:23 +01:00
getdls
5d4db9d808 [SM3DW] Zoom, heat fx etc 2018-10-31 18:57:16 +01:00
getdls
e8c17a306f Bayonetta 1.4.x - Source 2018-10-31 18:52:22 +01:00
getdls
ccadb951b8 Hyrule warriors 1.4.x Soruce + Contrasty 2018-10-31 18:51:13 +01:00
getdls
8957a6387a New super mario bros 1..4.x - Rules n shaders 2018-10-31 18:48:11 +01:00
Crementif
8433e2253c Replace with 1.14.0 repository
Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Michael
fcc467cd0e fix 71:40 ratio 2018-10-24 19:02:43 -07:00
Michael
8c94337110 fix 720p 21:9 naming 2018-10-23 23:18:49 -07:00
Michael
3f98a69bfc add world of kleflings 2018-09-19 16:22:42 -07:00
Michael
157d86a7f4 Revert WW shadows 2018-09-01 09:56:17 -07:00
Michael
28b1e7d554 Set all 0x0 overwrites to 1x1
Prevents any undefined behavior caused by these packs

Why is WWHD timed by 2 for everything except for main resolution?
2018-08-31 17:03:07 -07:00
getdls
4a6c72355f [SM3DW][CptToad] Backport new fixes AA, Bloom
Backports new fixes found when updating 1.4 packs
AA scaling for Mario, Toad
Missing bloomshader
2018-08-19 12:51:21 +02:00
Michael
de717270c9 Add Xal's TPHD ultrawide patch 2018-08-18 21:13:29 -07:00
getdls
80c38b52b4 [TMS] Shadows formats replace 2018-08-13 22:51:40 +02:00
getdls
8f194d929a [TMS] Fix AA in PS, Texture LOD sharper
Scale AA fix in PS as well
Default to negative LOD, negligible shimmer but sharper image
2018-08-03 11:44:35 +02:00
getdls
03985f7830 [TMS] Fix texture format scaling
Exclude all but shadow
2018-07-31 12:42:04 +02:00
getdls
c7a9a030b3 [TMS] Typo fix , double define 2018-07-31 10:21:02 +02:00
getdls
6b6ab31bba [TMS] Cutscene shadows, self shading 2018-07-30 22:28:58 +02:00
getdls
259a9e6289 [TMS] Scale shadows
Scales dynamic shadows.
Only shaders generated up untill first chapter
Used regex search replace, so if I missed / broke something, all of the
shaders will have the same issue
2018-07-30 18:47:30 +02:00
Michael
a698b25818 Fix FRN title ids 2018-07-28 11:46:09 -07:00