Michael
f94aaf1a6f
Remove "bin/" from url
2017-10-18 19:27:25 -07:00
NAVras-Z
129e8af0e8
[BotW] update contrasty, mainly add more tonemaps
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Also move credits to rules.txt, they're too much
Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
2017-10-19 10:26:55 +08:00
NAVras-Z
308b432cf8
[BotW] correct aspect ratio for cutscenes in UW
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(Pre-rendered cutscenes
Just add black bars)
![](https://media.discordapp.net/attachments/292707796175290369/370361186652389376/image.png )
Needs testing.
2017-10-19 10:26:20 +08:00
Michael
6553352dd6
Don't use template url for GHPages
2017-10-18 19:23:04 -07:00
Michael
11f3530592
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-10-18 19:21:55 -07:00
Michael
12ef8a48ed
Update GitHub Pages to directly link to master builds
2017-10-18 19:21:09 -07:00
Michael
f85f5db141
Merge pull request #115 from rajkosto/lessverbosebuild
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Add another indirection in build.sh so defining new packs is easier
2017-10-18 18:51:41 -07:00
Rajko Stojadinovic
a6aad2e730
Bayonetta got lost in the shuffle, fix
2017-10-19 03:44:34 +02:00
Rajko Stojadinovic
5887580412
Group common resolutions together to prevent repetition
2017-10-19 03:39:11 +02:00
Rajko Stojadinovic
a2f556fefb
Fix silly typo during last-stage commenting out of debug output
2017-10-19 03:31:12 +02:00
Rajko Stojadinovic
05ac7f1ca2
Add another indirection in build.sh so defining new packs is easier
2017-10-19 03:28:16 +02:00
Michael
355812bcaf
Fix 43:18 AR showing for 1440p 21:9 packs
2017-10-18 17:08:19 -07:00
Michael
1d345b2fb1
[Mario Tennis] add build script
2017-10-18 17:01:07 -07:00
Michael
cd1d4183f2
[lost cause] add build script
2017-10-18 16:53:28 -07:00
Michael
bf78f77cde
[Rainbow Curse] add build script
2017-10-18 16:30:55 -07:00
Alex Chirila
4aa7a21f4d
[BotW] Removed obsolete file
2017-10-19 00:44:36 +03:00
Milan
c4422e7545
Added Smash Pixel Mess workaround
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https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
2017-10-18 23:39:30 +02:00
Alex Chirila
ebb3e59e84
[BotW] Included stars in main pack
2017-10-19 00:25:41 +03:00
Alex Chirila
b3c740c559
[BotW] Removed unnecessary rules
2017-10-18 23:33:09 +03:00
Alex Chirila
8f959ca639
[BotW] Added preliminary Stars pack
2017-10-18 23:21:34 +03:00
NAVras-Z
01f2f10337
[BotW] make contrasty happen before tone mapping
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*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Michael
8768e66b31
Merge pull request #108 from lasyan3/master
2017-10-18 08:25:43 -07:00
Crementif
b1635ac48c
Added ClarityGFX
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Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653
[BotW] new shader to host contrasty
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this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Alex Chirila
ae9364d26a
Removed custom resolutions used for testing
2017-10-18 09:52:40 +03:00
Alex Chirila
e7f751e187
Added function to get title. Updated rules for multiple games to use title function.
2017-10-18 09:46:57 +03:00
Alex Chirila
d5edde9d56
[BotW] Updated build scripts to always add decimal for glsl compiler compatibility
2017-10-18 08:43:48 +03:00
Michael
bedebb33bf
[Captain Toad] Separate High Quality Shadows
2017-10-17 22:19:05 -07:00
Michael
c6ac4ecbec
[BotW] remove packs that have build script
2017-10-17 22:14:03 -07:00
Michael
b5ff2dcfd0
[Sploot] Fix formatting
2017-10-17 22:11:51 -07:00
Michael
d67ccae061
[Sploot] Add player name to build script
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Forgot about this, oops
2017-10-17 22:04:52 -07:00
Michael
c68c707a81
[MK8] add build script
2017-10-17 21:59:41 -07:00
Michael
1a5c308401
Add Hyrule Warriors build script
2017-10-17 21:35:35 -07:00
Michael
fdbb1616af
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-10-17 21:02:01 -07:00
Michael
1fa7d3f406
Remove packs that have build scripts
2017-10-17 21:01:59 -07:00
Michael
4db62448b4
Merge pull request #113 from rajkosto/veyorphp_pull
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Execute build.sh during appveyor build phase using Cygwin
2017-10-17 20:52:18 -07:00
Rajko Stojadinovic
8907bd5edf
Put back missing version directive from previous config
2017-10-18 05:50:06 +02:00
Rajko Stojadinovic
1058f99020
Execute build.sh during appveyor build phase using Cygwin
2017-10-18 05:31:55 +02:00
Michael
28416bd718
Add Captain Toad build scripts
2017-10-17 19:16:46 -07:00
Michael
437a91aa02
Add Bayonetta and Bayonetta 2 build scripts
2017-10-17 19:06:31 -07:00
Michael
14a772239c
Add more SM3DW build resolutions
2017-10-17 18:56:50 -07:00
Michael
d2d955825a
[AppVeyor] Ignore other branches
2017-10-17 18:35:30 -07:00
Michael
a20d9c34c8
[Sploot] add 1440 & 2160 UW and 900p pack
2017-10-17 16:23:43 -07:00
Michael
76e5ab599b
Add higher depth to Sploot build
2017-10-17 16:20:29 -07:00
Michael
16365d54f3
[Sploot] Add build script
2017-10-17 15:50:26 -07:00
Alex Chirila
876cc190d4
[BotW] Added build script
2017-10-18 00:38:23 +03:00
alexkiri
60ee19f9af
Merge pull request #109 from slashiee/fixedRadiusBlur
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[BotW] Added fixed radius blur shaders
2017-10-17 12:52:44 +03:00
Joel
240aabc99b
[BOTW] Change name of AdjustableBloom pack to AdjustableFog
2017-10-17 11:39:03 +02:00
Michael
8c93b4338a
Merge branch 'master' into fixedRadiusBlur
2017-10-16 21:28:10 -07:00
NAVras-Z
4e7269b450
[BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
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dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00