Commit Graph

250 Commits

Author SHA1 Message Date
getdls
60614f47d0 [NSMBU] Scale all, fix AA, fix bloom, fix DOF
Kiri's not around, guess it's safe to commit...
2018-02-02 23:52:49 +01:00
Michael
037c455e3b
Oops!
hi from school
2018-02-02 12:42:55 -08:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
Crementif
3e2b7db4ba Add Mario Party 10 Resolution Packs
Just to test the game before people will find the exact resolutions.
2018-01-30 22:17:20 +01:00
getdls
219799c586 [MK8] Fix texture corruption
MKTV, Turbo pads etc  0x431 excluded
2018-01-29 23:01:53 +01:00
getdls
e193c4838d [SMM] - Removing CRT, not good enough.
Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
getdls
f7bf9e451b [MK8] Build fix OK - Kiri comments added 2018-01-28 21:29:12 +01:00
getdls
06f132a66e [MK8] Buildfix ongoing... 2018-01-28 20:38:50 +01:00
getdls
d47f5a6172 [MK8] Bloom fix 2018-01-28 19:42:56 +01:00
Alex Kiri
d4c4569d23 [MK8] Fixed bloom grid artifact (constant blur radius) 2018-01-28 20:11:02 +02:00
Alex Kiri
4b51b5d346 [MK8] Fixed bloom and simple DoF effect 2018-01-28 19:41:34 +02:00
getdls
631116e4ee [SMM] - Scale, blur fix, AA fix 2018-01-26 21:09:15 +01:00
Milan
0b82c38c3a Added Devil's Third resolution pack 2018-01-26 16:50:44 +01:00
nosklo
983c603386 [HW] Typos in the normal resolution file
Fix some errors in the normal resolution file, that are affecting the ultrawide modes. 
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
2018-01-25 15:47:36 -08:00
nosklo
da1b263604 Hyrule Warriors Ultrawide (#169)
* Add patches for ultrawide HyruleWarriors

Credits go to Xalphenos!!

* Extra space seems to be needed to build correctly

* add 21:9 HyruleWarriors to build.sh
2018-01-25 13:26:25 -08:00
nosklo
c9e025ba74 Fix for the touch position in ultrawide resolution
Touching the screen when using ultrawide touches the wrong position, this makes sure the position is correct.

Credits: Xalphenos
2018-01-25 13:26:15 -08:00
getdls
033723d929 [XCX] Tweak of prev commit 2018-01-23 23:59:37 +01:00
getdls
3eb451a13c [XCX] 21:9 fixes, de-band bloom/sun
Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802 [XCX] PR screen restore 2018-01-22 21:36:29 +01:00
getdls
bc95f7c122 [XCX] missing header... 2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1 [XCX} buildfix- trailing space 2018-01-21 22:23:14 +01:00
getdls
29322c144e [XCX] scaling 806,820
Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
getdls
0fc1d535b6 Shantae #4 2018-01-20 22:34:39 +01:00
getdls
199e8783f8 Shantae - #3 2018-01-20 21:49:35 +01:00
getdls
c1409b1883 Shantae - Build fix #2 2018-01-20 21:11:47 +01:00
getdls
ce53a7f0a4 Shantae - Build fix 2018-01-20 20:50:22 +01:00
getdls
dfec176d92 [Shantae HGH] - Scaling and AA fix 2018-01-20 20:21:39 +01:00
getdls
052019c690 Revert "[xcx]Test tules build - to be reverted"
This reverts commit 8f461c8d25.
2018-01-20 18:39:39 +01:00
getdls
8f461c8d25 [xcx]Test tules build - to be reverted 2018-01-20 18:32:48 +01:00
nosklo
cadd1d3ea5 Add EUR version to rules.txt for Pokken (#166)
* Add EUR version

The graphic pack is being enabled only for USA and DEMO version. Add EUR version.

* Add EUR version to rules

The graphic pack is being enabled only for USA and DEMO version. Add EUR version.
2018-01-19 16:01:28 -08:00
getdls
7657eba5d9 [Splatoon] - Scale shadows 2018-01-11 19:26:28 +01:00
getdls
c87f1051f5 [Bayonettii] - Bloom n blur scaling to res
Scale to res bloom n blur, shadows  0x0011 are too broken to fix
2018-01-11 01:06:45 +01:00
NAVras-Z
f1185d2086 [BotW] exclude dlc champions' photo in link's house
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT   BC1_SRGB  0x00000431
https://i.imgur.com/udKIdDO.png
2018-01-10 19:59:24 +08:00
getdls
b1fdf1e32d [WW] Scaling test verified
Commited
2018-01-02 02:40:03 +01:00
getdls
411d0de8cc {WW] Shadow blur x2 scaling 2018-01-02 01:52:17 +01:00
getdls
49520ac5b4 [WW] Scaling test 1 2018-01-01 16:52:10 +01:00
getdls
fba6a5c07f [WW] Fix missing AO on high res, tweak colour logic
tweak colour logic
Destructive operations (truncation) should be performed as late as
possible

Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
01eb39b3bd [WW] Fix light source edge bleeding
Fix - Light source edges align by scaling every sub res x2
2017-12-30 19:27:25 +01:00
Michael
7ac9f10f33 Add Wii U BIOS
US Title IDs for now
2017-12-29 12:56:39 -08:00
getdls
2a53d097ec [WW] Typo 2017-12-29 21:51:28 +01:00
getdls
f7746a0108 [WW] AA restore
Fix - AA scaling to res
2017-12-29 12:12:43 +01:00
getdls
e83aa4f16e [WW] Cleanup - Remove debug comments 2017-12-29 03:21:34 +01:00
getdls
d0a53c68c7 [WW] Scale bloom.. anyway
Fix - Scale bloom to res.. its just sooo
2017-12-29 03:16:59 +01:00
getdls
be8fdf2e3b [WW] fullWidth is 1920.0 2017-12-29 02:27:28 +01:00
getdls
6e8738f710 [WW] Move shadow scaling to source
As PS depends on shadow res
2017-12-29 02:14:45 +01:00
getdls
957724ba8d [WW] - Shadows, AO, bloom restore
Add - Initial scale fix for AO, and shadows
Fix - Restore bloom by excluding 0x816
2017-12-29 02:11:57 +01:00
getdls
4bd4fc40d4 [XCX] light bleed scaling, blending of light sources 2017-12-28 11:44:30 +01:00
Crementif
df5829afeb Added Yoshi's Wooly World blur fixes
Try every variable and you'll succeed eventually.
2017-12-26 09:28:15 +01:00
Crementif
d95c760c5c Fixed Yoshi's Wooly World black screen
Fixes the problem. The actual DoF shader adjustment (the one included was a placeholder or something from me??! didn't do anything) made my computer crash in Nsight everytime I tried anything to change the related value (it's unique) so might try tomorrow. Anyway, closing the related issue.
2017-12-26 01:10:57 +01:00
Michael
b67c93bb62 Modify shader scale
was just applying the scale from 1280 instead of 960
2017-12-25 13:56:56 -08:00
Crementif
6e8e0e4e95 Fix gotta be buildscripted. 2017-12-25 22:45:38 +01:00
Crementif
4a16cfee50 Added Pokkén (DoF) fixes 2017-12-25 22:39:37 +01:00
Michael
e65a9445de Super Mario Maker 2017-12-25 08:59:48 -08:00
Michael
37169ea974 [Pokken] Cemu 1.11.3 2017-12-25 08:10:29 -08:00
Michael
a60530488b Add Darth_Banan's Co-op resolutions 2017-12-25 07:46:46 -08:00
Crementif
a1bade0ca8 Added Yoshi's Woolly World menu fix+blur
Simply scaling half res, should work. Also contains blur fixes for that specific screen, probably translates in other scenes being fixed too.
2017-12-22 00:27:35 +01:00
Michael
8ae8c82c38 Taiko h264 fix 2017-12-19 21:44:17 -08:00
Michael
da454d7bfc Add Taiko no Tatsujin 2017-12-19 21:24:13 -08:00
Michael
80151011d1 Add Puyo Puyo Tetris 2017-12-19 21:12:27 -08:00
Michael
07a3f67771 ahhh nooo 2017-12-18 18:36:09 -08:00
Michael
d00776eda8 Uncomment gamepad for games that use gamepad for multiplayer 2017-12-18 18:35:38 -08:00
Michael
0939bbe466 [Splat] Prevent 21:9 scaling for Squid Sister TV
Would stay the same aspect ratio due to patches.txt, so why scale it's width?
2017-12-17 19:59:05 -08:00
Michael
4e107a7dcb Fix (7:3) bug 2017-12-17 19:55:58 -08:00
getdls
aeb0234c20 [XCX] Copy paste fix 2017-12-17 20:14:09 +01:00
getdls
e1cda328f8 [XCX] Move shadow scaling to main source
As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
2a62d54fee [XCX] Cleanup - Bloom and brightness tweaks 2017-12-17 19:56:55 +01:00
getdls
5f6725df66 [XCX] ambient occlusion scaling
Add - Scaling of AO noise, blur steps and partial coverage
2017-12-17 18:17:40 +01:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
getdls
f8b64c7e98 [XCX] - Cleanup scale and remove old blur
Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
2017-12-14 00:33:11 +01:00
Michael
d9dd2faba0 Oops 2017-12-13 14:30:10 -08:00
Michael
80ec822726 [Tropical Freeze] fix missing loading texture
The format somehow changed?
2017-12-10 15:56:03 -08:00
Michael
0bf36a8592 [Splat] Fix Blank Stage Previews
before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png
after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png
2017-12-10 15:00:11 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
SteveLeafo
ae88fcefc3 Fist of the North Star - Added support for the European version of the game. 2017-12-08 20:18:55 +11:00
SteveLeafo
9aafc09471 Wipeout 3 - Fix for the Green intro videos 2017-12-08 20:17:52 +11:00
Rajko Stojadinovic
a9724496d3 Update UW patches.txt for Botw v176 (1.4.0) 2017-12-08 06:56:48 +01:00
getdls
ff166d11e1 [XCX] Fix - Wrong AA deleted 2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51 Revert "[XCX] Back to pre-scale setting"
This reverts commit caf0b08fe4.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4 [XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
Michael
5fee18ae84 Remove unbooting games
They haven't booted in a long time, why keep them?
2017-12-06 17:13:07 -08:00
getdls
80f032414a [XCX] Bloom pixelation and scale fix
Smoother bloom
2017-12-07 00:19:27 +01:00
Michael
c4db15cc03
Merge pull request #141 from MelonSpeedruns/master 2017-12-06 09:22:34 -08:00
MelonSpeedruns
0a807751ca
Update rules.txt 2017-12-06 12:05:26 -05:00
Michael
86953f3f62 [HWarriors] remove unused shadows texture redefine 2017-12-04 16:20:08 -08:00
Alex Kiri
eb66f85d05 [BotW] Added back DoF blur shader for Battle, Camera and Scope 2017-12-04 22:54:57 +02:00
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
c1e7166566
Update rules.txt 2017-12-03 15:33:28 -08:00
MelonSpeedruns
ea1128bf1c
Update rules.txt 2017-12-03 18:32:29 -05:00
MelonSpeedruns
aeacc754b0
Update rules.txt 2017-12-03 18:20:26 -05:00
MelonSpeedruns
adc3e4250a
Update rules.txt 2017-12-03 18:19:08 -05:00
Michael
5798b7c713 [Pokken] fix some lines 2017-12-03 15:10:14 -08:00
Michael
2860720fc5 [Rio 2016] add other resolutions
taken from LW, similar enough engines that it might work with no issue
2017-12-02 18:33:22 -08:00
getdls
17c3070a04 [XCX] XCX logo screen shows after flyover
Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
9b9bd602cd [XCX] scale test pt1
Just testing
2017-12-02 00:33:42 +01:00
MelonSpeedruns
3ccd0a9837
Update rules.txt 2017-12-01 15:52:27 -05:00
getdls
1f97be0d35 [XCX] Build fix 2017-12-01 21:18:01 +01:00
getdls
584831d7a8 [XCX] LOD Gaussian
Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d [XCX] Alignment cutscene 2017-11-30 00:47:24 +01:00