fceugx/source/ngc/menu.cpp

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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2009
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*
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* menu.cpp
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*
* Main menu flow control
****************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wiiuse/wpad.h>
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#include <sys/stat.h>
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#ifdef HW_RVL
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#include <di/di.h>
#endif
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#include "fceusupport.h"
#include "fceugx.h"
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#include "fceuconfig.h"
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#include "videofilter.h"
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#include "pad.h"
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#include "gcvideo.h"
#include "filebrowser.h"
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#include "gcunzip.h"
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#include "networkop.h"
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#include "memcardop.h"
#include "fileop.h"
#include "dvd.h"
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#include "fceuram.h"
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#include "fceustate.h"
#include "preferences.h"
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#include "button_mapping.h"
#include "filelist.h"
#include "gui/gui.h"
#include "menu.h"
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#include "fceuload.h"
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#include "filelist.h"
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#include "cheatmgr.h"
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#define THREAD_SLEEP 100
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#ifdef HW_RVL
static GuiImageData * pointer[4];
#endif
static GuiButton * btnLogo = NULL;
static GuiImage * gameScreenImg = NULL;
static GuiImage * bgImg = NULL;
static GuiImage * bgTopImg = NULL;
static GuiImage * bgBottomImg = NULL;
static GuiSound * bgMusic = NULL;
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static GuiSound * enterSound = NULL;
static GuiSound * exitSound = NULL;
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static GuiWindow * mainWindow = NULL;
static GuiText * settingText = NULL;
static int lastMenu = MENU_NONE;
static int mapMenuCtrl = 0;
static int mapMenuCtrlNES = 0;
static lwp_t guithread = LWP_THREAD_NULL;
static lwp_t progressthread = LWP_THREAD_NULL;
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#ifdef HW_RVL
static lwp_t updatethread = LWP_THREAD_NULL;
#endif
static bool guiHalt = true;
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static int showProgress = 0;
static char progressTitle[100];
static char progressMsg[200];
static int progressDone = 0;
static int progressTotal = 0;
bool GuiLoaded()
{
if(mainWindow)
return true;
else
return false;
}
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/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
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static void
ResumeGui()
{
guiHalt = false;
LWP_ResumeThread (guithread);
}
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/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
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static void
HaltGui()
{
guiHalt = true;
// wait for thread to finish
while(!LWP_ThreadIsSuspended(guithread))
usleep(THREAD_SLEEP);
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}
/****************************************************************************
* WindowPrompt
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*
* Displays a prompt window to user, with information, an error message, or
* presenting a user with a choice
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***************************************************************************/
int
WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label)
{
int choice = -1;
GuiWindow promptWindow(448,288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-20);
msgTxt.SetWrap(true, 430);
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GuiText btn1Txt(btn1Label, 24, (GXColor){0, 0, 0, 255});
GuiImage btn1Img(&btnOutline);
GuiImage btn1ImgOver(&btnOutlineOver);
GuiButton btn1(btnOutline.GetWidth(), btnOutline.GetHeight());
if(btn2Label)
{
btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
btn1.SetPosition(20, -25);
}
else
{
btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
btn1.SetPosition(0, -25);
}
btn1.SetLabel(&btn1Txt);
btn1.SetImage(&btn1Img);
btn1.SetImageOver(&btn1ImgOver);
btn1.SetSoundOver(&btnSoundOver);
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btn1.SetSoundClick(&btnSoundClick);
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btn1.SetTrigger(&trigA);
btn1.SetState(STATE_SELECTED);
btn1.SetEffectGrow();
GuiText btn2Txt(btn2Label, 24, (GXColor){0, 0, 0, 255});
GuiImage btn2Img(&btnOutline);
GuiImage btn2ImgOver(&btnOutlineOver);
GuiButton btn2(btnOutline.GetWidth(), btnOutline.GetHeight());
btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btn2.SetPosition(-20, -25);
btn2.SetLabel(&btn2Txt);
btn2.SetImage(&btn2Img);
btn2.SetImageOver(&btn2ImgOver);
btn2.SetSoundOver(&btnSoundOver);
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btn2.SetSoundClick(&btnSoundClick);
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btn2.SetTrigger(&trigA);
btn2.SetEffectGrow();
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
promptWindow.Append(&btn1);
if(btn2Label)
promptWindow.Append(&btn2);
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
CancelAction();
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
if(btn2Label) promptWindow.MoveSelectionHor(1); // change selection to btn2
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while(choice == -1)
{
usleep(THREAD_SLEEP);
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if(btn1.GetState() == STATE_CLICKED)
choice = 1;
else if(btn2.GetState() == STATE_CLICKED)
choice = 0;
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(THREAD_SLEEP);
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HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return choice;
}
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#ifdef HW_RVL
/****************************************************************************
* EmulatorUpdate
*
* Prompts for confirmation, and downloads/installs updates
***************************************************************************/
static void *
EmulatorUpdate (void *arg)
{
bool installUpdate = WindowPrompt(
"Update Available",
"An update is available!",
"Update now",
"Update later");
if(installUpdate)
if(DownloadUpdate())
ExitRequested = 1;
return NULL;
}
#endif
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/****************************************************************************
* UpdateGUI
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*
* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
static void *
UpdateGUI (void *arg)
{
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int i;
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while(1)
{
if(guiHalt)
{
LWP_SuspendThread(guithread);
}
else
{
mainWindow->Draw();
#ifdef HW_RVL
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for(i=3; i >= 0; i--) // so that player 1's cursor appears on top!
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{
if(userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255);
DoRumble(i);
}
#endif
Menu_Render();
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for(i=3; i >= 0; i--)
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mainWindow->Update(&userInput[i]);
#ifdef HW_RVL
if(updateFound)
{
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updateFound = false;
LWP_CreateThread (&updatethread, EmulatorUpdate, NULL, NULL, 0, 70);
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}
#endif
if(ExitRequested || ShutdownRequested)
{
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for(i = 0; i < 255; i += 15)
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{
mainWindow->Draw();
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Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, i},1);
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Menu_Render();
}
ExitApp();
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}
}
usleep(THREAD_SLEEP);
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}
return NULL;
}
/****************************************************************************
* ProgressWindow
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*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
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***************************************************************************/
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static int progsleep = 0;
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static void
ProgressWindow(char *title, char *msg)
{
GuiWindow promptWindow(448,288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiImageData progressbarOutline(progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
GuiImageData progressbarEmpty(progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
GuiImageData progressbar(progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiImageData throbber(throbber_png);
GuiImage throbberImg(&throbber);
throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
throbberImg.SetPosition(0, 40);
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GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msgTxt.SetPosition(0,80);
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
if(showProgress == 1)
{
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
}
else
{
promptWindow.Append(&throbberImg);
}
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// wait to see if progress flag changes soon
progsleep = 400000;
while(progsleep > 0)
{
if(!showProgress)
break;
usleep(THREAD_SLEEP);
progsleep -= THREAD_SLEEP;
}
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if(!showProgress)
return;
HaltGui();
int oldState = mainWindow->GetState();
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mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
float angle = 0;
u32 count = 0;
while(showProgress)
{
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progsleep = 20000;
while(progsleep > 0)
{
if(!showProgress)
break;
usleep(THREAD_SLEEP);
progsleep -= THREAD_SLEEP;
}
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if(showProgress == 1)
{
progressbarImg.SetTile(100*progressDone/progressTotal);
}
else if(showProgress == 2)
{
if(count % 5 == 0)
{
angle+=45;
if(angle >= 360)
angle = 0;
throbberImg.SetAngle(angle);
}
count++;
}
}
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(oldState);
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ResumeGui();
}
static void * ProgressThread (void *arg)
{
while(1)
{
if(!showProgress)
LWP_SuspendThread (progressthread);
ProgressWindow(progressTitle, progressMsg);
usleep(THREAD_SLEEP);
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}
return NULL;
}
/****************************************************************************
* InitGUIThread
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*
* Startup GUI threads
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***************************************************************************/
void
InitGUIThreads()
{
LWP_CreateThread (&guithread, UpdateGUI, NULL, NULL, 0, 70);
LWP_CreateThread (&progressthread, ProgressThread, NULL, NULL, 0, 40);
}
/****************************************************************************
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* CancelAction
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*
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* Signals the GUI progress window thread to halt, and waits for it to
* finish. Prevents multiple progress window events from interfering /
* overriding each other.
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***************************************************************************/
void
CancelAction()
{
showProgress = 0;
// wait for thread to finish
while(!LWP_ThreadIsSuspended(progressthread))
usleep(THREAD_SLEEP);
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}
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/****************************************************************************
* ShowProgress
*
* Updates the variables used by the progress window for drawing a progress
* bar. Also resumes the progress window thread if it is suspended.
***************************************************************************/
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void
ShowProgress (const char *msg, int done, int total)
{
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if(!mainWindow || ExitRequested || ShutdownRequested)
return;
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if(total < (256*1024))
return;
else if(done > total) // this shouldn't happen
done = total;
if(done/total > 0.99)
done = total;
if(showProgress != 1)
CancelAction(); // wait for previous progress window to finish
strncpy(progressMsg, msg, 200);
sprintf(progressTitle, "Please Wait");
showProgress = 1;
progressTotal = total;
progressDone = done;
LWP_ResumeThread (progressthread);
}
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/****************************************************************************
* ShowAction
*
* Shows that an action is underway. Also resumes the progress window thread
* if it is suspended.
***************************************************************************/
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void
ShowAction (const char *msg)
{
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if(!mainWindow || ExitRequested || ShutdownRequested)
return;
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if(showProgress != 0)
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CancelAction(); // wait for previous progress window to finish
strncpy(progressMsg, msg, 200);
sprintf(progressTitle, "Please Wait");
showProgress = 2;
progressDone = 0;
progressTotal = 0;
LWP_ResumeThread (progressthread);
}
void ErrorPrompt(const char *msg)
{
WindowPrompt("Error", msg, "OK", NULL);
}
int ErrorPromptRetry(const char *msg)
{
return WindowPrompt("Error", msg, "Retry", "Cancel");
}
void InfoPrompt(const char *msg)
{
WindowPrompt("Information", msg, "OK", NULL);
}
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/****************************************************************************
* AutoSave
*
* Automatically saves RAM/state when returning from in-game to the menu
***************************************************************************/
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void AutoSave()
{
if (GCSettings.AutoSave == 1)
{
SaveRAMAuto(GCSettings.SaveMethod, SILENT);
}
else if (GCSettings.AutoSave == 2)
{
if (WindowPrompt("Save", "Save State?", "Save", "Don't Save") )
SaveStateAuto(GCSettings.SaveMethod, NOTSILENT);
}
else if (GCSettings.AutoSave == 3)
{
if (WindowPrompt("Save", "Save RAM and State?", "Save", "Don't Save") )
{
SaveRAMAuto(GCSettings.SaveMethod, NOTSILENT);
SaveStateAuto(GCSettings.SaveMethod, NOTSILENT);
}
}
}
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/****************************************************************************
* OnScreenKeyboard
*
* Opens an on-screen keyboard window, with the data entered being stored
* into the specified variable.
***************************************************************************/
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static void OnScreenKeyboard(char * var, u32 maxlen)
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{
int save = -1;
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GuiKeyboard keyboard(var, maxlen);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText okBtnTxt("OK", 24, (GXColor){0, 0, 0, 255});
GuiImage okBtnImg(&btnOutline);
GuiImage okBtnImgOver(&btnOutlineOver);
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
okBtn.SetPosition(25, -25);
okBtn.SetLabel(&okBtnTxt);
okBtn.SetImage(&okBtnImg);
okBtn.SetImageOver(&okBtnImgOver);
okBtn.SetSoundOver(&btnSoundOver);
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okBtn.SetSoundClick(&btnSoundClick);
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okBtn.SetTrigger(&trigA);
okBtn.SetEffectGrow();
GuiText cancelBtnTxt("Cancel", 24, (GXColor){0, 0, 0, 255});
GuiImage cancelBtnImg(&btnOutline);
GuiImage cancelBtnImgOver(&btnOutlineOver);
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
cancelBtn.SetPosition(-25, -25);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetImage(&cancelBtnImg);
cancelBtn.SetImageOver(&cancelBtnImgOver);
cancelBtn.SetSoundOver(&btnSoundOver);
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cancelBtn.SetSoundClick(&btnSoundClick);
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cancelBtn.SetTrigger(&trigA);
cancelBtn.SetEffectGrow();
keyboard.Append(&okBtn);
keyboard.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&keyboard);
mainWindow->ChangeFocus(&keyboard);
ResumeGui();
while(save == -1)
{
usleep(THREAD_SLEEP);
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if(okBtn.GetState() == STATE_CLICKED)
save = 1;
else if(cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
if(save)
{
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snprintf(var, maxlen, "%s", keyboard.kbtextstr);
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}
HaltGui();
mainWindow->Remove(&keyboard);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
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/****************************************************************************
* SettingWindow
*
* Opens a new window, with the specified window element appended. Allows
* for a customizable prompted setting.
***************************************************************************/
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static int
SettingWindow(const char * title, GuiWindow * w)
{
int save = -1;
GuiWindow promptWindow(448,288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
GuiText okBtnTxt("OK", 24, (GXColor){0, 0, 0, 255});
GuiImage okBtnImg(&btnOutline);
GuiImage okBtnImgOver(&btnOutlineOver);
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
okBtn.SetPosition(20, -25);
okBtn.SetLabel(&okBtnTxt);
okBtn.SetImage(&okBtnImg);
okBtn.SetImageOver(&okBtnImgOver);
okBtn.SetSoundOver(&btnSoundOver);
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okBtn.SetSoundClick(&btnSoundClick);
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okBtn.SetTrigger(&trigA);
okBtn.SetEffectGrow();
GuiText cancelBtnTxt("Cancel", 24, (GXColor){0, 0, 0, 255});
GuiImage cancelBtnImg(&btnOutline);
GuiImage cancelBtnImgOver(&btnOutlineOver);
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
cancelBtn.SetPosition(-20, -25);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetImage(&cancelBtnImg);
cancelBtn.SetImageOver(&cancelBtnImgOver);
cancelBtn.SetSoundOver(&btnSoundOver);
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cancelBtn.SetSoundClick(&btnSoundClick);
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cancelBtn.SetTrigger(&trigA);
cancelBtn.SetEffectGrow();
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&okBtn);
promptWindow.Append(&cancelBtn);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->Append(w);
mainWindow->ChangeFocus(w);
ResumeGui();
while(save == -1)
{
usleep(THREAD_SLEEP);
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if(okBtn.GetState() == STATE_CLICKED)
save = 1;
else if(cancelBtn.GetState() == STATE_CLICKED)
save = 0;
}
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->Remove(w);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return save;
}
/****************************************************************************
* WindowCredits
* Display credits, legal copyright and licence
*
* THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK
***************************************************************************/
static void WindowCredits(void * ptr)
{
if(btnLogo->GetState() != STATE_CLICKED)
return;
btnLogo->ResetState();
bool exit = false;
int i = 0;
int y = 20;
GuiWindow creditsWindow(screenwidth,screenheight);
GuiWindow creditsWindowBox(580,448);
creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiImageData creditsBox(credits_box_png);
GuiImage creditsBoxImg(&creditsBox);
creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
creditsWindowBox.Append(&creditsBoxImg);
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int numEntries = 24;
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GuiText * txt[numEntries];
txt[i] = new GuiText("Credits", 30, (GXColor){0, 0, 0, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=32;
txt[i] = new GuiText("Official Site: http://code.google.com/p/fceugc/", 20, (GXColor){0, 0, 0, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=40;
txt[i]->SetPresets(22, (GXColor){0, 0, 0, 255}, 0,
FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
txt[i] = new GuiText("Coding & menu design");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("Tantric");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("Menu artwork");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("the3seashells");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("Menu sound");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("Peter de Man");
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txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("Logo");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("mvit");
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txt[i]->SetPosition(320,y); i++; y+=48;
txt[i] = new GuiText("FCE Ultra GX GameCube");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("SoftDev, askot,");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("dsbomb, others");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("FCE Ultra");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("Xodnizel");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("Original FCE");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("BERO");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("libogc / devkitPPC");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("shagkur & wintermute");
txt[i]->SetPosition(320,y); i++; y+=24;
txt[i] = new GuiText("FreeTypeGX");
txt[i]->SetPosition(50,y); i++;
txt[i] = new GuiText("Armin Tamzarian");
txt[i]->SetPosition(320,y); i++; y+=48;
txt[i]->SetPresets(18, (GXColor){0, 0, 0, 255}, 0,
FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP, ALIGN_CENTRE, ALIGN_TOP);
txt[i] = new GuiText("This software is open source and may be copied,");
txt[i]->SetPosition(0,y); i++; y+=20;
txt[i] = new GuiText("distributed, or modified under the terms of the");
txt[i]->SetPosition(0,y); i++; y+=20;
txt[i] = new GuiText("GNU General Public License (GPL) Version 2.");
txt[i]->SetPosition(0,y); i++; y+=20;
for(i=0; i < numEntries; i++)
creditsWindowBox.Append(txt[i]);
creditsWindow.Append(&creditsWindowBox);
while(!exit)
{
if(gameScreenImg)
gameScreenImg->Draw();
else
bgImg->Draw();
bgBottomImg->Draw();
bgTopImg->Draw();
creditsWindow.Draw();
for(i=3; i >= 0; i--)
{
#ifdef HW_RVL
if(userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255);
DoRumble(i);
#endif
}
Menu_Render();
for(i=0; i < 4; i++)
{
if(userInput[i].wpad.btns_d || userInput[i].pad.btns_d)
exit = true;
}
usleep(THREAD_SLEEP);
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}
// clear buttons pressed
for(i=0; i < 4; i++)
{
userInput[i].wpad.btns_d = 0;
userInput[i].pad.btns_d = 0;
}
for(i=0; i < numEntries; i++)
delete txt[i];
}
/****************************************************************************
* MenuGameSelection
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*
* Displays a list of games on the specified load device, and allows the user
* to browse and select from this list.
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***************************************************************************/
static int MenuGameSelection()
{
int menu = MENU_NONE;
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int i;
bool res;
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GuiText titleTxt("Choose Game", 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData iconHome(icon_home_png);
GuiImageData iconSettings(icon_settings_png);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiText settingsBtnTxt("Settings", 24, (GXColor){0, 0, 0, 255});
GuiImage settingsBtnIcon(&iconSettings);
settingsBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
settingsBtnIcon.SetPosition(20,0);
GuiImage settingsBtnImg(&btnOutline);
GuiImage settingsBtnImgOver(&btnOutlineOver);
GuiButton settingsBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
settingsBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
settingsBtn.SetPosition(100, -35);
settingsBtn.SetLabel(&settingsBtnTxt);
settingsBtn.SetIcon(&settingsBtnIcon);
settingsBtn.SetImage(&settingsBtnImg);
settingsBtn.SetImageOver(&settingsBtnImgOver);
settingsBtn.SetSoundOver(&btnSoundOver);
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settingsBtn.SetSoundClick(&btnSoundClick);
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settingsBtn.SetTrigger(&trigA);
settingsBtn.SetEffectGrow();
GuiText exitBtnTxt("Exit", 24, (GXColor){0, 0, 0, 255});
GuiImage exitBtnIcon(&iconHome);
exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
exitBtnIcon.SetPosition(20,0);
GuiImage exitBtnImg(&btnOutline);
GuiImage exitBtnImgOver(&btnOutlineOver);
GuiButton exitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
exitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
exitBtn.SetPosition(-100, -35);
exitBtn.SetLabel(&exitBtnTxt);
exitBtn.SetIcon(&exitBtnIcon);
exitBtn.SetImage(&exitBtnImg);
exitBtn.SetImageOver(&exitBtnImgOver);
exitBtn.SetSoundOver(&btnSoundOver);
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exitBtn.SetSoundClick(&btnSoundClick);
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exitBtn.SetTrigger(&trigA);
exitBtn.SetTrigger(&trigHome);
exitBtn.SetEffectGrow();
GuiWindow buttonWindow(screenwidth, screenheight);
buttonWindow.Append(&settingsBtn);
buttonWindow.Append(&exitBtn);
GuiFileBrowser gameBrowser(424, 268);
gameBrowser.SetPosition(50, 98);
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ResetBrowser();
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HaltGui();
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-50, 24);
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mainWindow->Append(&titleTxt);
mainWindow->Append(&gameBrowser);
mainWindow->Append(&buttonWindow);
ResumeGui();
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#ifdef HW_RVL
ShutoffRumble();
#endif
// populate initial directory listing
if(OpenGameList() <= 0)
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{
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int choice = WindowPrompt(
"Error",
"Games directory is inaccessible on selected load device.",
"Retry",
"Check Settings");
if(choice)
menu = MENU_GAMESELECTION;
else
menu = MENU_SETTINGS_FILE;
}
else
{
gameBrowser.ResetState();
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gameBrowser.fileList[0]->SetState(STATE_SELECTED);
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gameBrowser.TriggerUpdate();
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while(menu == MENU_NONE)
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{
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usleep(THREAD_SLEEP);
// update gameWindow based on arrow buttons
// set MENU_EXIT if A button pressed on a game
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for(i=0; i < FILE_PAGESIZE; i++)
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{
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if(gameBrowser.fileList[i]->GetState() == STATE_CLICKED)
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{
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gameBrowser.fileList[i]->ResetState();
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// check corresponding browser entry
if(browserList[browser.selIndex].isdir || IsSz())
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{
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if(IsSz())
res = BrowserLoadSz(GCSettings.LoadMethod);
else
res = BrowserChangeFolder(GCSettings.LoadMethod);
if(res)
{
gameBrowser.ResetState();
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gameBrowser.fileList[0]->SetState(STATE_SELECTED);
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gameBrowser.TriggerUpdate();
}
else
{
menu = MENU_GAMESELECTION;
break;
}
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}
else
{
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#ifdef HW_RVL
ShutoffRumble();
#endif
mainWindow->SetState(STATE_DISABLED);
if(BrowserLoadFile(GCSettings.LoadMethod))
menu = MENU_EXIT;
else
mainWindow->SetState(STATE_DEFAULT);
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}
}
}
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if(settingsBtn.GetState() == STATE_CLICKED)
menu = MENU_SETTINGS;
else if(exitBtn.GetState() == STATE_CLICKED)
ExitRequested = 1;
}
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}
HaltGui();
mainWindow->Remove(&titleTxt);
mainWindow->Remove(&buttonWindow);
mainWindow->Remove(&gameBrowser);
return menu;
}
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/****************************************************************************
* ControllerWindowUpdate
*
* Callback for controller window. Responds to clicks on window elements.
***************************************************************************/
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static void ControllerWindowUpdate(void * ptr, int dir)
{
GuiButton * b = (GuiButton *)ptr;
if(b->GetState() == STATE_CLICKED)
{
GCSettings.Controller += dir;
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if(GCSettings.Controller > CTRL_PAD4)
GCSettings.Controller = CTRL_ZAPPER;
else if(GCSettings.Controller < CTRL_ZAPPER)
GCSettings.Controller = CTRL_PAD4;
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settingText->SetText(ctrlName[GCSettings.Controller]);
b->ResetState();
}
}
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/****************************************************************************
* ControllerWindowLeftClick / ControllerWindowRightsClick
*
* Callbacks for controller window arrows. Responds arrow clicks.
***************************************************************************/
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static void ControllerWindowLeftClick(void * ptr) { ControllerWindowUpdate(ptr, -1); }
static void ControllerWindowRightClick(void * ptr) { ControllerWindowUpdate(ptr, +1); }
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/****************************************************************************
* ControllerWindow
*
* Opens a window to allow the user to select the controller to be used.
***************************************************************************/
2009-03-28 18:23:08 +01:00
static void ControllerWindow()
{
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GuiWindow * w = new GuiWindow(300,250);
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w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigLeft;
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigRight;
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiImageData arrowLeft(button_arrow_left_png);
GuiImage arrowLeftImg(&arrowLeft);
GuiImageData arrowLeftOver(button_arrow_left_over_png);
GuiImage arrowLeftOverImg(&arrowLeftOver);
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
arrowLeftBtn.SetImage(&arrowLeftImg);
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
arrowLeftBtn.SetTrigger(0, &trigA);
arrowLeftBtn.SetTrigger(1, &trigLeft);
arrowLeftBtn.SetSelectable(false);
arrowLeftBtn.SetUpdateCallback(ControllerWindowLeftClick);
GuiImageData arrowRight(button_arrow_right_png);
GuiImage arrowRightImg(&arrowRight);
GuiImageData arrowRightOver(button_arrow_right_over_png);
GuiImage arrowRightOverImg(&arrowRightOver);
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
arrowRightBtn.SetImage(&arrowRightImg);
arrowRightBtn.SetImageOver(&arrowRightOverImg);
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
arrowRightBtn.SetTrigger(0, &trigA);
arrowRightBtn.SetTrigger(1, &trigRight);
arrowRightBtn.SetSelectable(false);
arrowRightBtn.SetUpdateCallback(ControllerWindowRightClick);
settingText = new GuiText(ctrlName[GCSettings.Controller], 24, (GXColor){0, 0, 0, 255});
int currentController = GCSettings.Controller;
w->Append(&arrowLeftBtn);
w->Append(&arrowRightBtn);
w->Append(settingText);
if(!SettingWindow("Controller",w))
GCSettings.Controller = currentController; // undo changes
delete(w);
delete(settingText);
}
/****************************************************************************
* MenuGame
2009-04-01 07:48:01 +02:00
*
* Menu displayed when returning to the menu from in-game.
2009-03-28 18:23:08 +01:00
***************************************************************************/
static int MenuGame()
{
int menu = MENU_NONE;
GuiText titleTxt((char *)romFilename, 24, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
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GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
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GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
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GuiImageData iconGameSettings(icon_game_settings_png);
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GuiImageData iconLoad(icon_game_load_png);
GuiImageData iconSave(icon_game_save_png);
GuiImageData iconReset(icon_game_reset_png);
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GuiImageData battery(battery_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBar(battery_bar_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiText saveBtnTxt("Save", 24, (GXColor){0, 0, 0, 255});
GuiImage saveBtnImg(&btnLargeOutline);
GuiImage saveBtnImgOver(&btnLargeOutlineOver);
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GuiImage saveBtnIcon(&iconSave);
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GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
saveBtn.SetPosition(-125, 120);
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saveBtn.SetLabel(&saveBtnTxt);
saveBtn.SetImage(&saveBtnImg);
saveBtn.SetImageOver(&saveBtnImgOver);
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saveBtn.SetIcon(&saveBtnIcon);
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saveBtn.SetSoundOver(&btnSoundOver);
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saveBtn.SetSoundClick(&btnSoundClick);
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saveBtn.SetTrigger(&trigA);
saveBtn.SetEffectGrow();
GuiText loadBtnTxt("Load", 24, (GXColor){0, 0, 0, 255});
GuiImage loadBtnImg(&btnLargeOutline);
GuiImage loadBtnImgOver(&btnLargeOutlineOver);
2009-03-31 09:13:20 +02:00
GuiImage loadBtnIcon(&iconLoad);
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GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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loadBtn.SetPosition(125, 120);
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loadBtn.SetLabel(&loadBtnTxt);
loadBtn.SetImage(&loadBtnImg);
loadBtn.SetImageOver(&loadBtnImgOver);
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loadBtn.SetIcon(&loadBtnIcon);
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loadBtn.SetSoundOver(&btnSoundOver);
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loadBtn.SetSoundClick(&btnSoundClick);
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loadBtn.SetTrigger(&trigA);
loadBtn.SetEffectGrow();
GuiText resetBtnTxt("Reset", 24, (GXColor){0, 0, 0, 255});
GuiImage resetBtnImg(&btnLargeOutline);
GuiImage resetBtnImgOver(&btnLargeOutlineOver);
2009-03-31 09:13:20 +02:00
GuiImage resetBtnIcon(&iconReset);
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GuiButton resetBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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resetBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
2009-04-01 10:02:59 +02:00
resetBtn.SetPosition(125, 250);
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resetBtn.SetLabel(&resetBtnTxt);
resetBtn.SetImage(&resetBtnImg);
resetBtn.SetImageOver(&resetBtnImgOver);
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resetBtn.SetIcon(&resetBtnIcon);
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resetBtn.SetSoundOver(&btnSoundOver);
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resetBtn.SetSoundClick(&btnSoundClick);
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resetBtn.SetTrigger(&trigA);
resetBtn.SetEffectGrow();
2009-04-13 21:48:24 +02:00
GuiText gameSettingsBtnTxt("Game Settings", 24, (GXColor){0, 0, 0, 255});
gameSettingsBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
2009-04-13 21:48:24 +02:00
GuiImage gameSettingsBtnImg(&btnLargeOutline);
GuiImage gameSettingsBtnImgOver(&btnLargeOutlineOver);
GuiImage gameSettingsBtnIcon(&iconGameSettings);
GuiButton gameSettingsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
gameSettingsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
gameSettingsBtn.SetPosition(-125, 250);
gameSettingsBtn.SetLabel(&gameSettingsBtnTxt);
gameSettingsBtn.SetImage(&gameSettingsBtnImg);
gameSettingsBtn.SetImageOver(&gameSettingsBtnImgOver);
gameSettingsBtn.SetIcon(&gameSettingsBtnIcon);
gameSettingsBtn.SetSoundOver(&btnSoundOver);
gameSettingsBtn.SetSoundClick(&btnSoundClick);
gameSettingsBtn.SetTrigger(&trigA);
gameSettingsBtn.SetEffectGrow();
2009-03-28 18:23:08 +01:00
GuiText mainmenuBtnTxt("Main Menu", 24, (GXColor){0, 0, 0, 255});
GuiImage mainmenuBtnImg(&btnOutline);
GuiImage mainmenuBtnImgOver(&btnOutlineOver);
GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
mainmenuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
mainmenuBtn.SetPosition(0, -35);
mainmenuBtn.SetLabel(&mainmenuBtnTxt);
mainmenuBtn.SetImage(&mainmenuBtnImg);
mainmenuBtn.SetImageOver(&mainmenuBtnImgOver);
mainmenuBtn.SetSoundOver(&btnSoundOver);
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mainmenuBtn.SetSoundClick(&btnSoundClick);
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mainmenuBtn.SetTrigger(&trigA);
mainmenuBtn.SetEffectGrow();
GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
GuiImage closeBtnImg(&btnCloseOutline);
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-50, 35);
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closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
closeBtn.SetSoundOver(&btnSoundOver);
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closeBtn.SetSoundClick(&btnSoundClick);
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closeBtn.SetTrigger(&trigA);
closeBtn.SetTrigger(&trigHome);
closeBtn.SetEffectGrow();
#ifdef HW_RVL
int i;
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char txt[3];
bool status[4] = { false, false, false, false };
int level[4] = { 0, 0, 0, 0 };
bool newStatus;
int newLevel;
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GuiText * batteryTxt[4];
GuiImage * batteryImg[4];
GuiImage * batteryBarImg[4];
GuiButton * batteryBtn[4];
for(i=0; i < 4; i++)
{
if(i == 0)
sprintf(txt, "P %d", i+1);
else
sprintf(txt, "P%d", i+1);
batteryTxt[i] = new GuiText(txt, 22, (GXColor){255, 255, 255, 255});
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i] = new GuiImage(&battery);
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryImg[i]->SetPosition(30, 0);
batteryBarImg[i] = new GuiImage(&batteryBar);
batteryBarImg[i]->SetTile(0);
batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
batteryBarImg[i]->SetPosition(34, 0);
batteryBtn[i] = new GuiButton(70, 20);
batteryBtn[i]->SetLabel(batteryTxt[i]);
batteryBtn[i]->SetImage(batteryImg[i]);
batteryBtn[i]->SetIcon(batteryBarImg[i]);
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
batteryBtn[i]->SetRumble(false);
batteryBtn[i]->SetAlpha(150);
}
batteryBtn[0]->SetPosition(45, -65);
batteryBtn[1]->SetPosition(135, -65);
batteryBtn[2]->SetPosition(45, -40);
batteryBtn[3]->SetPosition(135, -40);
#endif
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&saveBtn);
w.Append(&loadBtn);
w.Append(&resetBtn);
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w.Append(&gameSettingsBtn);
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#ifdef HW_RVL
w.Append(batteryBtn[0]);
w.Append(batteryBtn[1]);
w.Append(batteryBtn[2]);
w.Append(batteryBtn[3]);
#endif
w.Append(&mainmenuBtn);
w.Append(&closeBtn);
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btnLogo->SetPosition(-50, -40);
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mainWindow->Append(&w);
if(lastMenu == MENU_NONE)
{
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enterSound->Play();
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bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
#ifdef HW_RVL
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
#endif
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w.SetEffect(EFFECT_FADE, 15);
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AutoSave();
}
ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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#ifdef HW_RVL
for(i=0; i < 4; i++)
{
if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE)
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{
newStatus = true;
newLevel = (userInput[i].wpad.battery_level / 100.0) * 4;
if(newLevel > 4) newLevel = 4;
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}
else
{
newStatus = false;
newLevel = 0;
}
if(status[i] != newStatus || level[i] != newLevel)
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{
if(newStatus == true) // controller connected
{
batteryBtn[i]->SetAlpha(255);
batteryBarImg[i]->SetTile(newLevel);
if(newLevel == 0)
batteryImg[i]->SetImage(&batteryRed);
else
batteryImg[i]->SetImage(&battery);
}
else // controller not connected
{
batteryBtn[i]->SetAlpha(150);
batteryBarImg[i]->SetTile(0);
batteryImg[i]->SetImage(&battery);
}
status[i] = newStatus;
level[i] = newLevel;
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}
}
#endif
if(saveBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAME_SAVE;
}
else if(loadBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAME_LOAD;
}
else if(resetBtn.GetState() == STATE_CLICKED)
{
if (WindowPrompt("Reset Game", "Are you sure that you want to reset this game? Any unsaved progress will be lost.", "OK", "Cancel"))
{
PowerNES();
menu = MENU_EXIT;
}
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}
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else if(gameSettingsBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAMESETTINGS;
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}
else if(mainmenuBtn.GetState() == STATE_CLICKED)
{
if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel"))
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{
if(gameScreenImg)
{
mainWindow->Remove(gameScreenImg);
delete gameScreenImg;
gameScreenImg = NULL;
}
if(gameScreenTex)
{
free(gameScreenTex);
gameScreenTex = NULL;
}
bgImg->SetVisible(true);
#ifndef NO_SOUND
bgMusic->Play(); // startup music
#endif
menu = MENU_GAMESELECTION;
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}
}
else if(closeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_EXIT;
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exitSound->Play();
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bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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#ifdef HW_RVL
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batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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#endif
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w.SetEffect(EFFECT_FADE, -15);
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usleep(350000); // wait for effects to finish
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}
}
HaltGui();
#ifdef HW_RVL
for(i=0; i < 4; i++)
{
delete batteryTxt[i];
delete batteryImg[i];
delete batteryBarImg[i];
delete batteryBtn[i];
}
#endif
mainWindow->Remove(&w);
return menu;
}
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/****************************************************************************
* FindGameSaveNum
*
* Determines the save file number of the given file name
* Returns -1 if none is found
***************************************************************************/
static int FindGameSaveNum(char * savefile, int method)
{
int n = -1;
int romlen = strlen(romFilename);
int savelen = strlen(savefile);
if(romlen > 26 && (method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB))
romlen = 26; // memory card filenames are a maximum of 32 chars
int diff = savelen-romlen;
if(strncmp(savefile, romFilename, romlen) != 0)
return -1;
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
if(diff == 2)
n = atoi(&savefile[savelen-2]);
else if(diff == 1)
n = atoi(&savefile[savelen-1]);
}
else if(savefile[romlen] == ' ')
{
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if(diff == 5 && strncmp(&savefile[romlen+1], "Auto", 4) == 0)
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n = 0; // found Auto save
else if(diff == 2 || diff == 3)
n = atoi(&savefile[romlen+1]);
}
if(n >= 0 && n < MAX_SAVES)
return n;
else
return -1;
}
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/****************************************************************************
* MenuGameSaves
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*
* Allows the user to load or save progress.
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***************************************************************************/
static int MenuGameSaves(int action)
{
int menu = MENU_NONE;
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int ret, result;
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int i, n, type, len, len2;
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int j = 0;
SaveList saves;
char filepath[1024];
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char scrfile[1024];
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char tmp[MAXJOLIET];
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struct stat filestat;
struct tm * timeinfo;
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int method = GCSettings.SaveMethod;
if(method == METHOD_AUTO)
autoSaveMethod(NOTSILENT);
if(!ChangeInterface(method, NOTSILENT))
return MENU_GAME;
GuiText titleTxt(NULL, 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
if(action == 0)
titleTxt.SetText("Load Game");
else
titleTxt.SetText("Save Game");
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
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GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
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GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
GuiImage closeBtnImg(&btnCloseOutline);
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-50, 35);
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closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
closeBtn.SetSoundOver(&btnSoundOver);
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closeBtn.SetSoundClick(&btnSoundClick);
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closeBtn.SetTrigger(&trigA);
closeBtn.SetTrigger(&trigHome);
closeBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
w.Append(&closeBtn);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
memset(&saves, 0, sizeof(saves));
if(method == METHOD_MC_SLOTA)
{
ParseMCDirectory(CARD_SLOTA);
}
else if(method == METHOD_MC_SLOTB)
{
ParseMCDirectory(CARD_SLOTB);
}
else
{
strncpy(browser.dir, GCSettings.SaveFolder, 200);
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ParseDirectory(GCSettings.SaveMethod, true);
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}
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len = strlen(romFilename);
// find matching files
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for(i=0; i < browser.numEntries; i++)
{
len2 = strlen(browserList[i].filename);
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if(len2 < 6 || len2-len < 5)
continue;
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if(strncmp(&browserList[i].filename[len2-4], ".sav", 4) == 0)
type = FILE_RAM;
else if(strncmp(&browserList[i].filename[len2-4], ".fcs", 4) == 0)
type = FILE_STATE;
else
continue;
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strncpy(tmp, browserList[i].filename, MAXJOLIET);
tmp[len2-4] = 0;
n = FindGameSaveNum(tmp, method);
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2009-06-28 09:06:14 +02:00
if(n >= 0)
{
saves.type[j] = type;
saves.files[saves.type[j]][n] = 1;
strncpy(saves.filename[j], browserList[i].filename, MAXJOLIET);
2009-03-28 18:23:08 +01:00
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if(method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
{
if(saves.type[j] == FILE_STATE)
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{
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sprintf(scrfile, "%s/%s.png", GCSettings.SaveFolder, tmp);
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AllocSaveBuffer();
if(LoadFile(scrfile, GCSettings.SaveMethod, SILENT))
saves.previewImg[j] = new GuiImageData(savebuffer);
FreeSaveBuffer();
}
snprintf(filepath, 1024, "%s%s/%s", rootdir, GCSettings.SaveFolder, saves.filename[j]);
if (stat(filepath, &filestat) == 0)
{
timeinfo = localtime(&filestat.st_mtime);
strftime(saves.date[j], 20, "%a %b %d", timeinfo);
strftime(saves.time[j], 10, "%I:%M %p", timeinfo);
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}
}
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j++;
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}
}
saves.length = j;
if(saves.length == 0 && action == 0)
{
InfoPrompt("No game saves found.");
menu = MENU_GAME;
}
GuiSaveBrowser saveBrowser(552, 248, &saves, action);
saveBrowser.SetPosition(0, 108);
saveBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
mainWindow->Append(&saveBrowser);
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mainWindow->ChangeFocus(&saveBrowser);
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ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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ret = saveBrowser.GetClickedSave();
// load or save game
if(ret > -3)
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{
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result = 0;
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if(action == 0) // load
{
MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
switch(saves.type[ret])
{
case FILE_RAM:
result = LoadRAM(filepath, GCSettings.SaveMethod, NOTSILENT);
break;
case FILE_STATE:
result = LoadState(filepath, GCSettings.SaveMethod, NOTSILENT);
break;
}
if(result)
menu = MENU_EXIT;
}
else // save
{
if(ret == -2) // new RAM
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{
for(i=1; i < 100; i++)
if(saves.files[FILE_RAM][i] == 0)
break;
if(i < 100)
{
MakeFilePath(filepath, FILE_RAM, method, romFilename, i);
SaveRAM(filepath, GCSettings.SaveMethod, NOTSILENT);
menu = MENU_GAME_SAVE;
}
}
else if(ret == -1) // new State
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{
for(i=1; i < 100; i++)
if(saves.files[FILE_STATE][i] == 0)
break;
if(i < 100)
{
MakeFilePath(filepath, FILE_STATE, method, romFilename, i);
SaveState(filepath, GCSettings.SaveMethod, NOTSILENT);
menu = MENU_GAME_SAVE;
}
}
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else // overwrite RAM/State
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{
MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
switch(saves.type[ret])
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{
case FILE_RAM:
SaveRAM(filepath, GCSettings.SaveMethod, NOTSILENT);
break;
case FILE_STATE:
SaveState(filepath, GCSettings.SaveMethod, NOTSILENT);
break;
}
menu = MENU_GAME_SAVE;
}
}
}
if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAME;
}
else if(closeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_EXIT;
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exitSound->Play();
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bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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w.SetEffect(EFFECT_FADE, -15);
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2009-04-19 09:34:07 +02:00
usleep(350000); // wait for effects to finish
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}
}
HaltGui();
for(i=0; i < saves.length; i++)
if(saves.previewImg[i])
delete saves.previewImg[i];
mainWindow->Remove(&saveBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
return menu;
}
2009-04-13 21:48:24 +02:00
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/****************************************************************************
2009-04-13 21:48:24 +02:00
* MenuGameSettings
2009-03-28 18:23:08 +01:00
***************************************************************************/
2009-04-13 21:48:24 +02:00
static int MenuGameSettings()
2009-03-28 18:23:08 +01:00
{
int menu = MENU_NONE;
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GuiText titleTxt("Game Settings", 28, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
2009-04-05 05:11:38 +02:00
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
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GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconMappings(icon_settings_mappings_png);
GuiImageData iconVideo(icon_settings_video_png);
GuiImageData iconController(icon_game_controllers_png);
GuiImageData iconCheats(icon_game_cheats_png);
2009-03-31 09:13:20 +02:00
GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
2009-03-28 18:23:08 +01:00
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
2009-04-13 21:48:24 +02:00
GuiText mappingBtnTxt("Button Mappings", 24, (GXColor){0, 0, 0, 255});
mappingBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
2009-04-13 21:48:24 +02:00
GuiImage mappingBtnImg(&btnLargeOutline);
GuiImage mappingBtnImgOver(&btnLargeOutlineOver);
GuiImage mappingBtnIcon(&iconMappings);
GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
mappingBtn.SetPosition(-125, 120);
mappingBtn.SetLabel(&mappingBtnTxt);
mappingBtn.SetImage(&mappingBtnImg);
mappingBtn.SetImageOver(&mappingBtnImgOver);
mappingBtn.SetIcon(&mappingBtnIcon);
mappingBtn.SetSoundOver(&btnSoundOver);
mappingBtn.SetSoundClick(&btnSoundClick);
mappingBtn.SetTrigger(&trigA);
mappingBtn.SetEffectGrow();
GuiText videoBtnTxt("Video", 24, (GXColor){0, 0, 0, 255});
videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage videoBtnImg(&btnLargeOutline);
GuiImage videoBtnImgOver(&btnLargeOutlineOver);
GuiImage videoBtnIcon(&iconVideo);
GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
videoBtn.SetPosition(125, 120);
videoBtn.SetLabel(&videoBtnTxt);
videoBtn.SetImage(&videoBtnImg);
videoBtn.SetImageOver(&videoBtnImgOver);
videoBtn.SetIcon(&videoBtnIcon);
videoBtn.SetSoundOver(&btnSoundOver);
videoBtn.SetSoundClick(&btnSoundClick);
videoBtn.SetTrigger(&trigA);
videoBtn.SetEffectGrow();
GuiText controllerBtnTxt("Controller", 24, (GXColor){0, 0, 0, 255});
GuiImage controllerBtnImg(&btnLargeOutline);
GuiImage controllerBtnImgOver(&btnLargeOutlineOver);
GuiImage controllerBtnIcon(&iconController);
GuiButton controllerBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
controllerBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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controllerBtn.SetPosition(-125, 250);
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controllerBtn.SetLabel(&controllerBtnTxt);
controllerBtn.SetImage(&controllerBtnImg);
controllerBtn.SetImageOver(&controllerBtnImgOver);
controllerBtn.SetIcon(&controllerBtnIcon);
controllerBtn.SetSoundOver(&btnSoundOver);
controllerBtn.SetSoundClick(&btnSoundClick);
controllerBtn.SetTrigger(&trigA);
controllerBtn.SetEffectGrow();
GuiText cheatsBtnTxt("Cheats", 24, (GXColor){0, 0, 0, 255});
GuiImage cheatsBtnImg(&btnLargeOutline);
GuiImage cheatsBtnImgOver(&btnLargeOutlineOver);
GuiImage cheatsBtnIcon(&iconCheats);
GuiButton cheatsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
cheatsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
cheatsBtn.SetPosition(125, 250);
cheatsBtn.SetLabel(&cheatsBtnTxt);
cheatsBtn.SetImage(&cheatsBtnImg);
cheatsBtn.SetImageOver(&cheatsBtnImgOver);
cheatsBtn.SetIcon(&cheatsBtnIcon);
cheatsBtn.SetSoundOver(&btnSoundOver);
cheatsBtn.SetSoundClick(&btnSoundClick);
cheatsBtn.SetTrigger(&trigA);
cheatsBtn.SetEffectGrow();
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GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
GuiImage closeBtnImg(&btnCloseOutline);
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-50, 35);
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closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
closeBtn.SetSoundOver(&btnSoundOver);
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closeBtn.SetSoundClick(&btnSoundClick);
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closeBtn.SetTrigger(&trigA);
closeBtn.SetTrigger(&trigHome);
closeBtn.SetEffectGrow();
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GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
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HaltGui();
GuiWindow w(screenwidth, screenheight);
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w.Append(&titleTxt);
w.Append(&mappingBtn);
w.Append(&videoBtn);
w.Append(&controllerBtn);
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w.Append(&cheatsBtn);
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w.Append(&closeBtn);
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w.Append(&backBtn);
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mainWindow->Append(&w);
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ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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if(mappingBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAMESETTINGS_MAPPINGS;
}
else if(videoBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESETTINGS_VIDEO;
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}
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else if(controllerBtn.GetState() == STATE_CLICKED)
{
ControllerWindow();
}
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else if(cheatsBtn.GetState() == STATE_CLICKED)
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{
cheatsBtn.ResetState();
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if(numcheats > 0)
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menu = MENU_GAMESETTINGS_CHEATS;
else
InfoPrompt("Cheats file not found!");
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}
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else if(closeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_EXIT;
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exitSound->Play();
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bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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w.SetEffect(EFFECT_FADE, -15);
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usleep(350000); // wait for effects to finish
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}
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else if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAME;
}
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}
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HaltGui();
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mainWindow->Remove(&w);
return menu;
}
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/****************************************************************************
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* MenuGameCheats
*
* Displays a list of cheats available, and allows the user to enable/disable
* them.
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***************************************************************************/
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static int MenuGameCheats()
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{
int menu = MENU_NONE;
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int ret;
u16 i = 0;
OptionList options;
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char *name; // cheat name
int status; // cheat status (on/off)
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for(i=0; i < numcheats; i++)
{
FCEUI_GetCheat(i,&name,NULL,NULL,NULL,&status,NULL);
sprintf (options.name[i], "%s", name);
sprintf (options.value[i], status ? "On" : "Off");
}
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options.length = i;
GuiText titleTxt("Game Settings - Cheats", 28, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
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GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
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GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
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GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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optionBrowser.SetCol2Position(350);
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HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
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mainWindow->Append(&optionBrowser);
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mainWindow->Append(&w);
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mainWindow->Append(&titleTxt);
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ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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ret = optionBrowser.GetClickedOption();
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if(ret >= 0)
{
FCEUI_ToggleCheat(ret);
sprintf (options.value[ret], "%s", options.value[ret][1] == 'f' ? "On" : "Off");
}
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if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESETTINGS;
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}
}
HaltGui();
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&w);
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mainWindow->Remove(&titleTxt);
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return menu;
}
/****************************************************************************
* MenuSettingsMappings
***************************************************************************/
static int MenuSettingsMappings()
{
int menu = MENU_NONE;
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GuiText titleTxt("Game Settings - Button Mappings", 28, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
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GuiImageData iconNESController(icon_settings_nescontroller_png);
GuiImageData iconZapper(icon_settings_zapper_png);
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GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText nesBtnTxt("NES Controller", 24, (GXColor){0, 0, 0, 255});
nesBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage nesBtnImg(&btnLargeOutline);
GuiImage nesBtnImgOver(&btnLargeOutlineOver);
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GuiImage nesBtnIcon(&iconNESController);
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GuiButton nesBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
nesBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
nesBtn.SetPosition(-125, 120);
nesBtn.SetLabel(&nesBtnTxt);
nesBtn.SetImage(&nesBtnImg);
nesBtn.SetImageOver(&nesBtnImgOver);
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nesBtn.SetIcon(&nesBtnIcon);
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nesBtn.SetSoundOver(&btnSoundOver);
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nesBtn.SetSoundClick(&btnSoundClick);
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nesBtn.SetTrigger(&trigA);
nesBtn.SetEffectGrow();
GuiText zapperBtnTxt("Zapper", 24, (GXColor){0, 0, 0, 255});
zapperBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage zapperBtnImg(&btnLargeOutline);
GuiImage zapperBtnImgOver(&btnLargeOutlineOver);
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GuiImage zapperBtnIcon(&iconZapper);
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GuiButton zapperBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
zapperBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
zapperBtn.SetPosition(125, 120);
zapperBtn.SetLabel(&zapperBtnTxt);
zapperBtn.SetImage(&zapperBtnImg);
zapperBtn.SetImageOver(&zapperBtnImgOver);
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zapperBtn.SetIcon(&zapperBtnIcon);
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zapperBtn.SetSoundOver(&btnSoundOver);
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zapperBtn.SetSoundClick(&btnSoundClick);
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zapperBtn.SetTrigger(&trigA);
zapperBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&nesBtn);
w.Append(&zapperBtn);
w.Append(&backBtn);
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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if(nesBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
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mapMenuCtrlNES = CTRL_PAD;
}
else if(zapperBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
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mapMenuCtrlNES = CTRL_ZAPPER;
}
else if(backBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS;
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}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
static int MenuSettingsMappingsController()
{
int menu = MENU_NONE;
char menuTitle[100];
char menuSubtitle[100];
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sprintf(menuTitle, "Game Settings - Button Mappings");
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GuiText titleTxt(menuTitle, 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,30);
sprintf(menuSubtitle, "%s", ctrlName[mapMenuCtrlNES]);
GuiText subtitleTxt(menuSubtitle, 22, (GXColor){255, 255, 255, 255});
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
subtitleTxt.SetPosition(50,60);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
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GuiImageData iconWiimote(icon_settings_wiimote_png);
GuiImageData iconClassic(icon_settings_classic_png);
GuiImageData iconGamecube(icon_settings_gamecube_png);
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
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GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText gamecubeBtnTxt("GameCube Controller", 24, (GXColor){0, 0, 0, 255});
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage gamecubeBtnImg(&btnLargeOutline);
GuiImage gamecubeBtnImgOver(&btnLargeOutlineOver);
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GuiImage gamecubeBtnIcon(&iconGamecube);
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GuiButton gamecubeBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
gamecubeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
gamecubeBtn.SetPosition(-125, 120);
gamecubeBtn.SetLabel(&gamecubeBtnTxt);
gamecubeBtn.SetImage(&gamecubeBtnImg);
gamecubeBtn.SetImageOver(&gamecubeBtnImgOver);
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gamecubeBtn.SetIcon(&gamecubeBtnIcon);
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gamecubeBtn.SetSoundOver(&btnSoundOver);
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gamecubeBtn.SetSoundClick(&btnSoundClick);
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gamecubeBtn.SetTrigger(&trigA);
gamecubeBtn.SetEffectGrow();
GuiText wiimoteBtnTxt("Wiimote", 24, (GXColor){0, 0, 0, 255});
GuiImage wiimoteBtnImg(&btnLargeOutline);
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
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GuiImage wiimoteBtnIcon(&iconWiimote);
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GuiButton wiimoteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
wiimoteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
wiimoteBtn.SetPosition(125, 120);
wiimoteBtn.SetLabel(&wiimoteBtnTxt);
wiimoteBtn.SetImage(&wiimoteBtnImg);
wiimoteBtn.SetImageOver(&wiimoteBtnImgOver);
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wiimoteBtn.SetIcon(&wiimoteBtnIcon);
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wiimoteBtn.SetSoundOver(&btnSoundOver);
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wiimoteBtn.SetSoundClick(&btnSoundClick);
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wiimoteBtn.SetTrigger(&trigA);
wiimoteBtn.SetEffectGrow();
GuiText classicBtnTxt("Classic Controller", 24, (GXColor){0, 0, 0, 255});
classicBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage classicBtnImg(&btnLargeOutline);
GuiImage classicBtnImgOver(&btnLargeOutlineOver);
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GuiImage classicBtnIcon(&iconClassic);
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GuiButton classicBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
classicBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
classicBtn.SetPosition(-125, 250);
classicBtn.SetLabel(&classicBtnTxt);
classicBtn.SetImage(&classicBtnImg);
classicBtn.SetImageOver(&classicBtnImgOver);
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classicBtn.SetIcon(&classicBtnIcon);
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classicBtn.SetSoundOver(&btnSoundOver);
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classicBtn.SetSoundClick(&btnSoundClick);
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classicBtn.SetTrigger(&trigA);
classicBtn.SetEffectGrow();
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GuiText nunchukBtnTxt1("Wiimote", 24, (GXColor){0, 0, 0, 255});
GuiText nunchukBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
GuiText nunchukBtnTxt3("Nunchuk", 24, (GXColor){0, 0, 0, 255});
nunchukBtnTxt1.SetPosition(0, -20);
nunchukBtnTxt3.SetPosition(0, +20);
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GuiImage nunchukBtnImg(&btnLargeOutline);
GuiImage nunchukBtnImgOver(&btnLargeOutlineOver);
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GuiImage nunchukBtnIcon(&iconNunchuk);
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GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
nunchukBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
nunchukBtn.SetPosition(125, 250);
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nunchukBtn.SetLabel(&nunchukBtnTxt1, 0);
nunchukBtn.SetLabel(&nunchukBtnTxt2, 1);
nunchukBtn.SetLabel(&nunchukBtnTxt3, 2);
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nunchukBtn.SetImage(&nunchukBtnImg);
nunchukBtn.SetImageOver(&nunchukBtnImgOver);
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nunchukBtn.SetIcon(&nunchukBtnIcon);
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nunchukBtn.SetSoundOver(&btnSoundOver);
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nunchukBtn.SetSoundClick(&btnSoundClick);
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nunchukBtn.SetTrigger(&trigA);
nunchukBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&subtitleTxt);
w.Append(&gamecubeBtn);
#ifdef HW_RVL
w.Append(&wiimoteBtn);
if(mapMenuCtrlNES == CTRL_PAD)
{
w.Append(&nunchukBtn);
w.Append(&classicBtn);
}
#endif
w.Append(&backBtn);
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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if(wiimoteBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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mapMenuCtrl = CTRLR_WIIMOTE;
}
else if(nunchukBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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mapMenuCtrl = CTRLR_NUNCHUK;
}
else if(classicBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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mapMenuCtrl = CTRLR_CLASSIC;
}
else if(gamecubeBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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mapMenuCtrl = CTRLR_GCPAD;
}
else if(backBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS;
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}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
/****************************************************************************
* ButtonMappingWindow
***************************************************************************/
static u32
ButtonMappingWindow()
{
GuiWindow promptWindow(448,288);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt("Button Mapping", 26, (GXColor){70, 70, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
char msg[200];
switch(mapMenuCtrl)
{
case CTRLR_GCPAD:
#ifdef HW_RVL
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sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to clear the existing mapping.");
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#else
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sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping.");
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#endif
break;
case CTRLR_WIIMOTE:
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sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping.");
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break;
case CTRLR_CLASSIC:
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sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
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break;
case CTRLR_NUNCHUK:
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sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
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break;
}
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
msgTxt.SetPosition(0,-20);
msgTxt.SetWrap(true, 430);
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promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&titleTxt);
promptWindow.Append(&msgTxt);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
u32 pressed = 0;
while(pressed == 0)
{
usleep(THREAD_SLEEP);
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if(mapMenuCtrl == CTRLR_GCPAD)
{
pressed = userInput[0].pad.btns_d;
if(userInput[0].pad.substickX < -70 ||
userInput[0].pad.substickX > 70 ||
userInput[0].pad.substickY < -70 ||
userInput[0].pad.substickY > 70)
pressed = WPAD_BUTTON_HOME;
if(userInput[0].wpad.btns_d == WPAD_BUTTON_HOME)
pressed = WPAD_BUTTON_HOME;
}
else
{
pressed = userInput[0].wpad.btns_d;
// always allow Home button to be pressed to cancel
if(pressed != WPAD_BUTTON_HOME)
{
switch(mapMenuCtrl)
{
case CTRLR_WIIMOTE:
if(pressed > 0x1000)
pressed = 0; // not a valid input
break;
case CTRLR_CLASSIC:
if(userInput[0].wpad.exp.type != WPAD_EXP_CLASSIC)
pressed = 0; // not a valid input
else if(pressed <= 0x1000)
pressed = 0; // not a valid input
break;
case CTRLR_NUNCHUK:
if(userInput[0].wpad.exp.type != WPAD_EXP_NUNCHUK)
pressed = 0; // not a valid input
break;
}
}
}
}
if(pressed == WPAD_BUTTON_HOME
|| pressed == WPAD_CLASSIC_BUTTON_HOME)
pressed = 0;
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
return pressed;
}
static int MenuSettingsMappingsMap()
{
int menu = MENU_NONE;
int ret,i,j;
OptionList options;
char menuTitle[100];
char menuSubtitle[100];
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sprintf(menuTitle, "Game Settings - Button Mappings");
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GuiText titleTxt(menuTitle, 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,30);
sprintf(menuSubtitle, "%s - %s", ctrlName[mapMenuCtrlNES], ctrlrName[mapMenuCtrl]);
GuiText subtitleTxt(menuSubtitle, 22, (GXColor){255, 255, 255, 255});
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
subtitleTxt.SetPosition(50,60);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnShortOutline(button_short_png);
GuiImageData btnShortOutlineOver(button_short_over_png);
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GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiText resetBtnTxt("Reset", 24, (GXColor){0, 0, 0, 255});
GuiImage resetBtnImg(&btnShortOutline);
GuiImage resetBtnImgOver(&btnShortOutlineOver);
GuiButton resetBtn(btnShortOutline.GetWidth(), btnShortOutline.GetHeight());
resetBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
resetBtn.SetPosition(260, -35);
resetBtn.SetLabel(&resetBtnTxt);
resetBtn.SetImage(&resetBtnImg);
resetBtn.SetImageOver(&resetBtnImgOver);
resetBtn.SetSoundOver(&btnSoundOver);
resetBtn.SetSoundClick(&btnSoundClick);
resetBtn.SetTrigger(&trigA);
resetBtn.SetEffectGrow();
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i=0;
switch(mapMenuCtrlNES)
{
case CTRL_PAD:
sprintf(options.name[i++], "B");
sprintf(options.name[i++], "A");
sprintf(options.name[i++], "B (Rapid)");
sprintf(options.name[i++], "A (Rapid)");
sprintf(options.name[i++], "Select");
sprintf(options.name[i++], "Start");
sprintf(options.name[i++], "Up");
sprintf(options.name[i++], "Down");
sprintf(options.name[i++], "Left");
sprintf(options.name[i++], "Right");
sprintf(options.name[i++], "Insert Coin / Switch Disk");
options.length = i;
break;
case CTRL_ZAPPER:
sprintf(options.name[i++], "Fire");
sprintf(options.name[i++], "Insert Coin");
options.length = i;
break;
};
for(i=0; i < options.length; i++)
options.value[i][0] = 0;
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GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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optionBrowser.SetCol2Position(280);
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HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
w.Append(&resetBtn);
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mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
mainWindow->Append(&subtitleTxt);
ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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for(i=0; i < options.length; i++)
{
for(j=0; j < ctrlr_def[mapMenuCtrl].num_btns; j++)
{
if(btnmap[mapMenuCtrlNES][mapMenuCtrl][i] == 0)
{
options.value[i][0] = 0;
}
else if(btnmap[mapMenuCtrlNES][mapMenuCtrl][i] ==
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ctrlr_def[mapMenuCtrl].map[j].btn)
{
if(strcmp(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name) != 0)
sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name);
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break;
}
}
}
ret = optionBrowser.GetClickedOption();
if(ret >= 0)
{
// get a button selection from user
btnmap[mapMenuCtrlNES][mapMenuCtrl][ret] = ButtonMappingWindow();
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}
if(backBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS_MAPPINGS_CTRL;
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}
else if(resetBtn.GetState() == STATE_CLICKED)
{
resetBtn.ResetState();
int choice = WindowPrompt(
"Reset Mappings",
"Are you sure that you want to reset your mappings?",
"Yes",
"No");
if(choice == 1)
ResetControls(mapMenuCtrlNES, mapMenuCtrl);
}
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}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
mainWindow->Remove(&subtitleTxt);
return menu;
}
/****************************************************************************
* MenuSettingsVideo
***************************************************************************/
static void ScreenZoomWindowUpdate(void * ptr, float amount)
{
GuiButton * b = (GuiButton *)ptr;
if(b->GetState() == STATE_CLICKED)
{
GCSettings.ZoomLevel += amount;
char zoom[10];
sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100);
settingText->SetText(zoom);
b->ResetState();
}
}
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static void ScreenZoomWindowLeftClick(void * ptr) { ScreenZoomWindowUpdate(ptr, -0.01); }
static void ScreenZoomWindowRightClick(void * ptr) { ScreenZoomWindowUpdate(ptr, +0.01); }
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static void ScreenZoomWindow()
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{
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GuiWindow * w = new GuiWindow(250,250);
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigLeft;
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigRight;
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiImageData arrowLeft(button_arrow_left_png);
GuiImage arrowLeftImg(&arrowLeft);
GuiImageData arrowLeftOver(button_arrow_left_over_png);
GuiImage arrowLeftOverImg(&arrowLeftOver);
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
arrowLeftBtn.SetImage(&arrowLeftImg);
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
arrowLeftBtn.SetTrigger(0, &trigA);
arrowLeftBtn.SetTrigger(1, &trigLeft);
arrowLeftBtn.SetSelectable(false);
arrowLeftBtn.SetUpdateCallback(ScreenZoomWindowLeftClick);
GuiImageData arrowRight(button_arrow_right_png);
GuiImage arrowRightImg(&arrowRight);
GuiImageData arrowRightOver(button_arrow_right_over_png);
GuiImage arrowRightOverImg(&arrowRightOver);
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
arrowRightBtn.SetImage(&arrowRightImg);
arrowRightBtn.SetImageOver(&arrowRightOverImg);
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
arrowRightBtn.SetTrigger(0, &trigA);
arrowRightBtn.SetTrigger(1, &trigRight);
arrowRightBtn.SetSelectable(false);
arrowRightBtn.SetUpdateCallback(ScreenZoomWindowRightClick);
settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
char zoom[10];
sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100);
settingText->SetText(zoom);
float currentZoom = GCSettings.ZoomLevel;
w->Append(&arrowLeftBtn);
w->Append(&arrowRightBtn);
w->Append(settingText);
if(!SettingWindow("Screen Zoom",w))
GCSettings.ZoomLevel = currentZoom; // undo changes
delete(w);
delete(settingText);
}
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static void ScreenPositionWindowUpdate(void * ptr, int x, int y)
{
GuiButton * b = (GuiButton *)ptr;
if(b->GetState() == STATE_CLICKED)
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{
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GCSettings.xshift += x;
GCSettings.yshift += y;
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char shift[10];
sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
settingText->SetText(shift);
b->ResetState();
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}
}
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static void ScreenPositionWindowLeftClick(void * ptr) { ScreenPositionWindowUpdate(ptr, -1, 0); }
static void ScreenPositionWindowRightClick(void * ptr) { ScreenPositionWindowUpdate(ptr, +1, 0); }
static void ScreenPositionWindowUpClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, -1); }
static void ScreenPositionWindowDownClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, +1); }
2008-11-19 08:11:06 +01:00
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static void ScreenPositionWindow()
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{
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GuiWindow * w = new GuiWindow(150,150);
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
w->SetPosition(0, -10);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigLeft;
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigRight;
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiTrigger trigUp;
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigDown;
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiImageData arrowLeft(button_arrow_left_png);
GuiImage arrowLeftImg(&arrowLeft);
GuiImageData arrowLeftOver(button_arrow_left_over_png);
GuiImage arrowLeftOverImg(&arrowLeftOver);
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
arrowLeftBtn.SetImage(&arrowLeftImg);
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
arrowLeftBtn.SetTrigger(0, &trigA);
arrowLeftBtn.SetTrigger(1, &trigLeft);
arrowLeftBtn.SetSelectable(false);
arrowLeftBtn.SetUpdateCallback(ScreenPositionWindowLeftClick);
GuiImageData arrowRight(button_arrow_right_png);
GuiImage arrowRightImg(&arrowRight);
GuiImageData arrowRightOver(button_arrow_right_over_png);
GuiImage arrowRightOverImg(&arrowRightOver);
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
arrowRightBtn.SetImage(&arrowRightImg);
arrowRightBtn.SetImageOver(&arrowRightOverImg);
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
arrowRightBtn.SetTrigger(0, &trigA);
arrowRightBtn.SetTrigger(1, &trigRight);
arrowRightBtn.SetSelectable(false);
arrowRightBtn.SetUpdateCallback(ScreenPositionWindowRightClick);
GuiImageData arrowUp(button_arrow_up_png);
GuiImage arrowUpImg(&arrowUp);
GuiImageData arrowUpOver(button_arrow_up_over_png);
GuiImage arrowUpOverImg(&arrowUpOver);
GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
arrowUpBtn.SetImage(&arrowUpImg);
arrowUpBtn.SetImageOver(&arrowUpOverImg);
arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
arrowUpBtn.SetTrigger(0, &trigA);
arrowUpBtn.SetTrigger(1, &trigUp);
arrowUpBtn.SetSelectable(false);
arrowUpBtn.SetUpdateCallback(ScreenPositionWindowUpClick);
GuiImageData arrowDown(button_arrow_down_png);
GuiImage arrowDownImg(&arrowDown);
GuiImageData arrowDownOver(button_arrow_down_over_png);
GuiImage arrowDownOverImg(&arrowDownOver);
GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
arrowDownBtn.SetImage(&arrowDownImg);
arrowDownBtn.SetImageOver(&arrowDownOverImg);
arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
arrowDownBtn.SetTrigger(0, &trigA);
arrowDownBtn.SetTrigger(1, &trigDown);
arrowDownBtn.SetSelectable(false);
arrowDownBtn.SetUpdateCallback(ScreenPositionWindowDownClick);
GuiImageData screenPosition(screen_position_png);
GuiImage screenPositionImg(&screenPosition);
screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
char shift[10];
sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
settingText->SetText(shift);
int currentX = GCSettings.xshift;
int currentY = GCSettings.yshift;
w->Append(&arrowLeftBtn);
w->Append(&arrowRightBtn);
w->Append(&arrowUpBtn);
w->Append(&arrowDownBtn);
w->Append(&screenPositionImg);
w->Append(settingText);
if(!SettingWindow("Screen Position",w))
{
GCSettings.xshift = currentX; // undo changes
GCSettings.yshift = currentY;
}
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delete(w);
delete(settingText);
}
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static int MenuSettingsVideo()
{
int menu = MENU_NONE;
int ret;
int i = 0;
OptionList options;
sprintf(options.name[i++], "Rendering");
sprintf(options.name[i++], "Scaling");
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sprintf(options.name[i++], "Filtering");
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sprintf(options.name[i++], "Cropping");
sprintf(options.name[i++], "Palette");
sprintf(options.name[i++], "Game Timing");
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sprintf(options.name[i++], "Screen Zoom");
sprintf(options.name[i++], "Screen Position");
sprintf(options.name[i++], "Zapper Crosshair");
sprintf(options.name[i++], "Sprite Limit");
sprintf(options.name[i++], "Video Mode");
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options.length = i;
for(i=0; i < options.length; i++)
options.value[i][0] = 0;
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GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetCol2Position(200);
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optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while(menu == MENU_NONE)
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{
usleep(THREAD_SLEEP);
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// don't allow original render mode if progressive video mode detected
if (GCSettings.render==0 && progressive)
GCSettings.render++;
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if (GCSettings.render == 0)
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sprintf (options.value[0], "Original");
else if (GCSettings.render == 1)
sprintf (options.value[0], "Filtered");
else if (GCSettings.render == 2)
sprintf (options.value[0], "Unfiltered");
if(GCSettings.widescreen)
sprintf (options.value[1], "16:9 Correction");
else
sprintf (options.value[1], "Default");
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sprintf (options.value[2], "%s", GetFilterName((RenderFilter)GCSettings.FilterMethod));
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switch(GCSettings.hideoverscan)
{
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case 0: sprintf (options.value[3], "Off"); break;
case 1: sprintf (options.value[3], "Vertical"); break;
case 2: sprintf (options.value[3], "Horizontal"); break;
case 3: sprintf (options.value[3], "Both"); break;
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}
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sprintf (options.value[4], "%s",
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GCSettings.currpal ? palettes[GCSettings.currpal-1].name : "Default");
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sprintf (options.value[5], "%s", GCSettings.timing == 1 ? "PAL" : "NTSC");
sprintf (options.value[6], "%.2f%%", GCSettings.ZoomLevel*100);
sprintf (options.value[7], "%d, %d", GCSettings.xshift, GCSettings.yshift);
sprintf (options.value[8], "%s", GCSettings.crosshair == 1 ? "On" : "Off");
sprintf (options.value[9], "%s", GCSettings.spritelimit == 1 ? "On" : "Off");
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switch(GCSettings.videomode)
{
case 0:
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sprintf (options.value[10], "Automatic (Recommended)"); break;
case 1:
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sprintf (options.value[10], "NTSC (480i)"); break;
case 2:
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sprintf (options.value[10], "Progressive (480p)"); break;
case 3:
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sprintf (options.value[10], "PAL (50Hz)"); break;
case 4:
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sprintf (options.value[10], "PAL (60Hz)"); break;
}
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ret = optionBrowser.GetClickedOption();
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switch (ret)
{
case 0:
GCSettings.render++;
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if (GCSettings.render > 2)
GCSettings.render = 0;
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break;
case 1:
GCSettings.widescreen ^= 1;
break;
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case 2:
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GCSettings.FilterMethod++;
if (GCSettings.FilterMethod >= NUM_FILTERS)
GCSettings.FilterMethod = 0;
break;
case 3:
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GCSettings.hideoverscan++;
if (GCSettings.hideoverscan > 3)
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GCSettings.hideoverscan = 0;
break;
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case 4: // palette
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if ( ++GCSettings.currpal > MAXPAL )
GCSettings.currpal = 0;
break;
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case 5: // timing
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GCSettings.timing ^= 1;
break;
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case 6:
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ScreenZoomWindow();
break;
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case 7:
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ScreenPositionWindow();
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break;
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case 8:
GCSettings.crosshair ^= 1;
break;
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case 9:
GCSettings.spritelimit ^= 1;
break;
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case 10:
GCSettings.videomode++;
if(GCSettings.videomode > 4)
GCSettings.videomode = 0;
break;
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}
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if(backBtn.GetState() == STATE_CLICKED)
{
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menu = MENU_GAMESETTINGS;
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}
}
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HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
return menu;
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}
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/****************************************************************************
* MenuSettings
***************************************************************************/
static int MenuSettings()
{
int menu = MENU_NONE;
GuiText titleTxt("Settings", 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiImageData btnLargeOutline(button_large_png);
GuiImageData btnLargeOutlineOver(button_large_over_png);
GuiImageData iconFile(icon_settings_file_png);
GuiImageData iconMenu(icon_settings_menu_png);
GuiImageData iconNetwork(icon_settings_network_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText savingBtnTxt1("Saving", 24, (GXColor){0, 0, 0, 255});
GuiText savingBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
GuiText savingBtnTxt3("Loading", 24, (GXColor){0, 0, 0, 255});
savingBtnTxt1.SetPosition(0, -20);
savingBtnTxt3.SetPosition(0, +20);
GuiImage savingBtnImg(&btnLargeOutline);
GuiImage savingBtnImgOver(&btnLargeOutlineOver);
GuiImage fileBtnIcon(&iconFile);
GuiButton savingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
savingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
savingBtn.SetPosition(-125, 120);
savingBtn.SetLabel(&savingBtnTxt1, 0);
savingBtn.SetLabel(&savingBtnTxt2, 1);
savingBtn.SetLabel(&savingBtnTxt3, 2);
savingBtn.SetImage(&savingBtnImg);
savingBtn.SetImageOver(&savingBtnImgOver);
savingBtn.SetIcon(&fileBtnIcon);
savingBtn.SetSoundOver(&btnSoundOver);
savingBtn.SetSoundClick(&btnSoundClick);
savingBtn.SetTrigger(&trigA);
savingBtn.SetEffectGrow();
GuiText menuBtnTxt("Menu", 24, (GXColor){0, 0, 0, 255});
menuBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage menuBtnImg(&btnLargeOutline);
GuiImage menuBtnImgOver(&btnLargeOutlineOver);
GuiImage menuBtnIcon(&iconMenu);
GuiButton menuBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
menuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
menuBtn.SetPosition(125, 120);
menuBtn.SetLabel(&menuBtnTxt);
menuBtn.SetImage(&menuBtnImg);
menuBtn.SetImageOver(&menuBtnImgOver);
menuBtn.SetIcon(&menuBtnIcon);
menuBtn.SetSoundOver(&btnSoundOver);
menuBtn.SetSoundClick(&btnSoundClick);
menuBtn.SetTrigger(&trigA);
menuBtn.SetEffectGrow();
GuiText networkBtnTxt("Network", 24, (GXColor){0, 0, 0, 255});
networkBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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GuiImage networkBtnImg(&btnLargeOutline);
GuiImage networkBtnImgOver(&btnLargeOutlineOver);
GuiImage networkBtnIcon(&iconNetwork);
GuiButton networkBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
networkBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
networkBtn.SetPosition(0, 250);
networkBtn.SetLabel(&networkBtnTxt);
networkBtn.SetImage(&networkBtnImg);
networkBtn.SetImageOver(&networkBtnImgOver);
networkBtn.SetIcon(&networkBtnIcon);
networkBtn.SetSoundOver(&btnSoundOver);
networkBtn.SetSoundClick(&btnSoundClick);
networkBtn.SetTrigger(&trigA);
networkBtn.SetEffectGrow();
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
backBtn.SetSoundClick(&btnSoundClick);
backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiText resetBtnTxt("Reset Settings", 24, (GXColor){0, 0, 0, 255});
GuiImage resetBtnImg(&btnOutline);
GuiImage resetBtnImgOver(&btnOutlineOver);
GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
resetBtn.SetPosition(-100, -35);
resetBtn.SetLabel(&resetBtnTxt);
resetBtn.SetImage(&resetBtnImg);
resetBtn.SetImageOver(&resetBtnImgOver);
resetBtn.SetSoundOver(&btnSoundOver);
resetBtn.SetSoundClick(&btnSoundClick);
resetBtn.SetTrigger(&trigA);
resetBtn.SetEffectGrow();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&titleTxt);
w.Append(&savingBtn);
w.Append(&menuBtn);
#ifdef HW_RVL
w.Append(&networkBtn);
#endif
w.Append(&backBtn);
w.Append(&resetBtn);
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
usleep(THREAD_SLEEP);
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if(savingBtn.GetState() == STATE_CLICKED)
{
menu = MENU_SETTINGS_FILE;
}
else if(menuBtn.GetState() == STATE_CLICKED)
{
menu = MENU_SETTINGS_MENU;
}
else if(networkBtn.GetState() == STATE_CLICKED)
{
menu = MENU_SETTINGS_NETWORK;
}
else if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESELECTION;
}
else if(resetBtn.GetState() == STATE_CLICKED)
{
resetBtn.ResetState();
int choice = WindowPrompt(
"Reset Settings",
"Are you sure that you want to reset your settings?",
"Yes",
"No");
if(choice == 1)
DefaultSettings();
}
}
HaltGui();
mainWindow->Remove(&w);
return menu;
}
2008-09-02 03:57:21 +02:00
/****************************************************************************
2009-03-28 18:23:08 +01:00
* MenuSettingsFile
***************************************************************************/
2008-09-02 03:57:21 +02:00
2009-03-28 18:23:08 +01:00
static int MenuSettingsFile()
{
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int menu = MENU_NONE;
int ret;
int i = 0;
OptionList options;
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sprintf(options.name[i++], "Load Device");
sprintf(options.name[i++], "Save Device");
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sprintf(options.name[i++], "Load Folder");
sprintf(options.name[i++], "Save Folder");
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sprintf(options.name[i++], "Cheats Folder");
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sprintf(options.name[i++], "Auto Load");
sprintf(options.name[i++], "Auto Save");
sprintf(options.name[i++], "Verify MC Saves");
options.length = i;
2009-05-01 04:43:02 +02:00
options.name[4][0] = 0; // hide cheats folder (not implemented)
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for(i=0; i < options.length; i++)
options.value[i][0] = 0;
2009-03-28 18:23:08 +01:00
GuiText titleTxt("Settings - Saving & Loading", 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
2009-04-05 05:11:38 +02:00
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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optionBrowser.SetCol2Position(185);
2009-03-28 18:23:08 +01:00
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while(menu == MENU_NONE)
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{
usleep(THREAD_SLEEP);
2009-03-28 18:23:08 +01:00
2008-09-02 03:57:21 +02:00
// some load/save methods are not implemented - here's where we skip them
// they need to be skipped in the order they were enumerated in snes9xGX.h
// no USB ports on GameCube
2009-03-28 18:23:08 +01:00
#ifdef HW_DOL
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if(GCSettings.LoadMethod == METHOD_USB)
GCSettings.LoadMethod++;
if(GCSettings.SaveMethod == METHOD_USB)
GCSettings.SaveMethod++;
#endif
// saving to DVD is impossible
if(GCSettings.SaveMethod == METHOD_DVD)
GCSettings.SaveMethod++;
// disable SMB in GC mode (stalls out)
2009-03-28 18:23:08 +01:00
#ifdef HW_DOL
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if(GCSettings.LoadMethod == METHOD_SMB)
GCSettings.LoadMethod++;
if(GCSettings.SaveMethod == METHOD_SMB)
GCSettings.SaveMethod++;
#endif
// disable MC saving in Wii mode - does not work for some reason!
#ifdef HW_RVL
if(GCSettings.SaveMethod == METHOD_MC_SLOTA)
GCSettings.SaveMethod++;
if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
GCSettings.SaveMethod++;
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options.name[7][0] = 0;
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#endif
// correct load/save methods out of bounds
if(GCSettings.LoadMethod > 4)
GCSettings.LoadMethod = 0;
if(GCSettings.SaveMethod > 6)
GCSettings.SaveMethod = 0;
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if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (options.value[0],"Auto Detect");
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else if (GCSettings.LoadMethod == METHOD_SD) sprintf (options.value[0],"SD");
else if (GCSettings.LoadMethod == METHOD_USB) sprintf (options.value[0],"USB");
else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (options.value[0],"DVD");
else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (options.value[0],"Network");
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if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (options.value[1],"Auto Detect");
else if (GCSettings.SaveMethod == METHOD_SD) sprintf (options.value[1],"SD");
else if (GCSettings.SaveMethod == METHOD_USB) sprintf (options.value[1],"USB");
else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (options.value[1],"Network");
else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (options.value[1],"MC Slot A");
else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (options.value[1],"MC Slot B");
2008-09-02 03:57:21 +02:00
2009-07-08 07:57:43 +02:00
snprintf (options.value[2], 30, "%s", GCSettings.LoadFolder);
snprintf (options.value[3], 30, "%s", GCSettings.SaveFolder);
//snprintf (options.value[4], 30, "%s", GCSettings.CheatFolder);
2008-09-02 03:57:21 +02:00
2009-03-30 10:22:55 +02:00
if (GCSettings.AutoLoad == 0) sprintf (options.value[5],"Off");
2009-04-01 10:02:59 +02:00
else if (GCSettings.AutoLoad == 1) sprintf (options.value[5],"RAM");
else if (GCSettings.AutoLoad == 2) sprintf (options.value[5],"State");
2008-09-02 03:57:21 +02:00
2009-04-06 08:30:47 +02:00
if (GCSettings.AutoSave == 0) sprintf (options.value[6],"Off");
2009-04-01 10:02:59 +02:00
else if (GCSettings.AutoSave == 1) sprintf (options.value[6],"RAM");
else if (GCSettings.AutoSave == 2) sprintf (options.value[6],"State");
2009-03-30 10:22:55 +02:00
else if (GCSettings.AutoSave == 3) sprintf (options.value[6],"Both");
2008-09-02 03:57:21 +02:00
2009-03-30 10:22:55 +02:00
sprintf (options.value[7], "%s", GCSettings.VerifySaves == true ? "On" : "Off");
2008-09-02 03:57:21 +02:00
2009-03-28 18:23:08 +01:00
ret = optionBrowser.GetClickedOption();
2008-09-02 03:57:21 +02:00
switch (ret)
{
case 0:
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GCSettings.LoadMethod++;
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break;
case 1:
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GCSettings.SaveMethod++;
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break;
case 2:
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OnScreenKeyboard(GCSettings.LoadFolder, MAXPATHLEN);
2008-09-02 03:57:21 +02:00
break;
case 3:
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OnScreenKeyboard(GCSettings.SaveFolder, MAXPATHLEN);
2008-09-02 03:57:21 +02:00
break;
case 4:
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OnScreenKeyboard(GCSettings.CheatFolder, MAXPATHLEN);
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break;
case 5:
GCSettings.AutoLoad++;
if (GCSettings.AutoLoad > 2)
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GCSettings.AutoLoad = 0;
break;
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case 6:
GCSettings.AutoSave++;
if (GCSettings.AutoSave > 3)
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GCSettings.AutoSave = 0;
break;
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case 7:
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GCSettings.VerifySaves ^= 1;
break;
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}
2008-09-02 03:57:21 +02:00
2009-03-28 18:23:08 +01:00
if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_SETTINGS;
2008-09-02 03:57:21 +02:00
}
}
2009-03-28 18:23:08 +01:00
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
return menu;
2008-09-02 03:57:21 +02:00
}
/****************************************************************************
2009-03-28 18:23:08 +01:00
* MenuSettingsMenu
***************************************************************************/
2008-09-02 03:57:21 +02:00
2009-03-28 18:23:08 +01:00
static int MenuSettingsMenu()
{
int menu = MENU_NONE;
int ret;
int i = 0;
OptionList options;
sprintf(options.name[i++], "Exit Action");
sprintf(options.name[i++], "Wiimote Orientation");
sprintf(options.name[i++], "Music Volume");
sprintf(options.name[i++], "Sound Effects Volume");
sprintf(options.name[i++], "Rumble");
2009-03-28 18:23:08 +01:00
options.length = i;
for(i=0; i < options.length; i++)
options.value[i][0] = 0;
2009-03-28 18:23:08 +01:00
GuiText titleTxt("Settings - Menu", 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
2009-04-05 05:11:38 +02:00
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
2009-03-28 18:23:08 +01:00
GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while(menu == MENU_NONE)
2008-09-02 03:57:21 +02:00
{
usleep(THREAD_SLEEP);
2008-10-09 06:51:14 +02:00
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#ifdef HW_RVL
if (GCSettings.ExitAction == 1)
sprintf (options.value[0], "Return to Wii Menu");
else if (GCSettings.ExitAction == 2)
sprintf (options.value[0], "Power off Wii");
else if (GCSettings.ExitAction == 3)
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sprintf (options.value[0], "Return to Loader");
else
sprintf (options.value[0], "Auto");
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#else // GameCube
if(GCSettings.ExitAction > 1)
GCSettings.ExitAction = 0;
if (GCSettings.ExitAction == 0)
sprintf (options.value[0], "Return to Loader");
else
sprintf (options.value[0], "Reboot");
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options.name[1][0] = 0; // Wiimote
options.name[2][0] = 0; // Music
options.name[3][0] = 0; // Sound Effects
options.name[4][0] = 0; // Rumble
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#endif
if (GCSettings.WiimoteOrientation == 0)
sprintf (options.value[1], "Vertical");
else if (GCSettings.WiimoteOrientation == 1)
sprintf (options.value[1], "Horizontal");
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if(GCSettings.MusicVolume > 0)
sprintf(options.value[2], "%d%%", GCSettings.MusicVolume);
else
sprintf(options.value[2], "Mute");
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if(GCSettings.SFXVolume > 0)
sprintf(options.value[3], "%d%%", GCSettings.SFXVolume);
else
sprintf(options.value[3], "Mute");
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if (GCSettings.Rumble == 1)
sprintf (options.value[4], "Enabled");
else
sprintf (options.value[4], "Disabled");
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ret = optionBrowser.GetClickedOption();
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switch (ret)
{
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case 0:
GCSettings.ExitAction++;
if(GCSettings.ExitAction > 3)
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GCSettings.ExitAction = 0;
break;
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case 1:
GCSettings.WiimoteOrientation ^= 1;
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break;
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case 2:
GCSettings.MusicVolume += 10;
if(GCSettings.MusicVolume > 100)
GCSettings.MusicVolume = 0;
bgMusic->SetVolume(GCSettings.MusicVolume);
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break;
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case 3:
GCSettings.SFXVolume += 10;
if(GCSettings.SFXVolume > 100)
GCSettings.SFXVolume = 0;
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break;
case 4:
GCSettings.Rumble ^= 1;
break;
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}
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if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_SETTINGS;
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}
}
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HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
return menu;
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}
/****************************************************************************
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* MenuSettingsNetwork
***************************************************************************/
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static int MenuSettingsNetwork()
{
int menu = MENU_NONE;
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#ifdef HW_RVL
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int ret;
int i = 0;
OptionList options;
sprintf(options.name[i++], "SMB Share IP");
sprintf(options.name[i++], "SMB Share Name");
sprintf(options.name[i++], "SMB Share Username");
sprintf(options.name[i++], "SMB Share Password");
options.length = i;
for(i=0; i < options.length; i++)
options.value[i][0] = 0;
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GuiText titleTxt("Settings - Network", 28, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
GuiImageData btnOutlineOver(button_over_png);
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
GuiImage backBtnImg(&btnOutline);
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(&trigA);
backBtn.SetEffectGrow();
GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&backBtn);
mainWindow->Append(&optionBrowser);
mainWindow->Append(&w);
mainWindow->Append(&titleTxt);
ResumeGui();
while(menu == MENU_NONE)
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{
usleep(THREAD_SLEEP);
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strncpy (options.value[0], GCSettings.smbip, 15);
strncpy (options.value[1], GCSettings.smbshare, 19);
strncpy (options.value[2], GCSettings.smbuser, 19);
strncpy (options.value[3], GCSettings.smbpwd, 19);
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ret = optionBrowser.GetClickedOption();
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switch (ret)
{
case 0:
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OnScreenKeyboard(GCSettings.smbip, 16);
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break;
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case 1:
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OnScreenKeyboard(GCSettings.smbshare, 20);
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break;
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case 2:
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OnScreenKeyboard(GCSettings.smbuser, 20);
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break;
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case 3:
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OnScreenKeyboard(GCSettings.smbpwd, 20);
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break;
}
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if(backBtn.GetState() == STATE_CLICKED)
{
menu = MENU_SETTINGS;
}
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}
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HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
#endif
return menu;
}
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/****************************************************************************
* MainMenu
***************************************************************************/
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void
MainMenu (int menu)
{
int currentMenu = menu;
lastMenu = MENU_NONE;
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#ifdef HW_RVL
pointer[0] = new GuiImageData(player1_point_png);
pointer[1] = new GuiImageData(player2_point_png);
pointer[2] = new GuiImageData(player3_point_png);
pointer[3] = new GuiImageData(player4_point_png);
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#endif
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mainWindow = new GuiWindow(screenwidth, screenheight);
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bgImg = new GuiImage(screenwidth, screenheight, (GXColor){240, 225, 230, 255});
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bgImg->ColorStripe(10);
mainWindow->Append(bgImg);
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if(gameScreenTex)
{
gameScreenImg = new GuiImage(gameScreenTex, screenwidth, screenheight);
gameScreenImg->SetAlpha(192);
//gameScreenImg->SetStripe(100);
gameScreenImg->ColorStripe(30);
mainWindow->Append(gameScreenImg);
bgImg->SetVisible(false);
}
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GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData bgTop(bg_top_png);
bgTopImg = new GuiImage(&bgTop);
GuiImageData bgBottom(bg_bottom_png);
bgBottomImg = new GuiImage(&bgBottom);
bgBottomImg->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
GuiImageData logo(logo_png);
GuiImage logoImg(&logo);
GuiImageData logoOver(logo_over_png);
GuiImage logoImgOver(&logoOver);
GuiText logoTxt(APPVERSION, 18, (GXColor){255, 255, 255, 255});
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logoTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-50, 24);
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btnLogo->SetImage(&logoImg);
btnLogo->SetImageOver(&logoImgOver);
btnLogo->SetLabel(&logoTxt);
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btnLogo->SetSoundOver(&btnSoundOver);
btnLogo->SetSoundClick(&btnSoundClick);
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btnLogo->SetTrigger(&trigA);
btnLogo->SetUpdateCallback(WindowCredits);
mainWindow->Append(bgTopImg);
mainWindow->Append(bgBottomImg);
mainWindow->Append(btnLogo);
if(currentMenu == MENU_GAMESELECTION)
ResumeGui();
// Load preferences
if(!LoadPrefs())
SavePrefs(SILENT);
#ifndef NO_SOUND
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
bgMusic->SetVolume(GCSettings.MusicVolume);
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bgMusic->SetLoop(true);
enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
enterSound->SetVolume(GCSettings.SFXVolume);
exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
exitSound->SetVolume(GCSettings.SFXVolume);
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if(currentMenu == MENU_GAMESELECTION) bgMusic->Play(); // startup music
#endif
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while(currentMenu != MENU_EXIT || !romLoaded)
{
switch (currentMenu)
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{
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case MENU_GAMESELECTION:
currentMenu = MenuGameSelection();
break;
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case MENU_GAME:
currentMenu = MenuGame();
break;
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case MENU_GAME_LOAD:
currentMenu = MenuGameSaves(0);
break;
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case MENU_GAME_SAVE:
currentMenu = MenuGameSaves(1);
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break;
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case MENU_GAMESETTINGS:
currentMenu = MenuGameSettings();
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break;
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case MENU_GAMESETTINGS_MAPPINGS:
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currentMenu = MenuSettingsMappings();
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break;
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case MENU_GAMESETTINGS_MAPPINGS_CTRL:
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currentMenu = MenuSettingsMappingsController();
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break;
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case MENU_GAMESETTINGS_MAPPINGS_MAP:
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currentMenu = MenuSettingsMappingsMap();
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break;
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case MENU_GAMESETTINGS_VIDEO:
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currentMenu = MenuSettingsVideo();
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break;
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case MENU_GAMESETTINGS_CHEATS:
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currentMenu = MenuGameCheats();
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break;
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case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
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case MENU_SETTINGS_FILE:
currentMenu = MenuSettingsFile();
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break;
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case MENU_SETTINGS_MENU:
currentMenu = MenuSettingsMenu();
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break;
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case MENU_SETTINGS_NETWORK:
currentMenu = MenuSettingsNetwork();
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break;
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default: // unrecognized menu
currentMenu = MenuGameSelection();
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break;
}
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lastMenu = currentMenu;
usleep(THREAD_SLEEP);
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}
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#ifdef HW_RVL
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ShutoffRumble();
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#endif
// wait for keys to be depressed
while(MenuRequested())
usleep(100);
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CancelAction();
HaltGui();
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#ifdef HW_RVL
if(updatethread != LWP_THREAD_NULL)
LWP_JoinThread(updatethread, NULL);
#endif
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#ifndef NO_SOUND
delete bgMusic;
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delete enterSound;
delete exitSound;
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#endif
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delete btnLogo;
delete bgImg;
delete bgTopImg;
delete bgBottomImg;
delete mainWindow;
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#ifdef HW_RVL
delete pointer[0];
delete pointer[1];
delete pointer[2];
delete pointer[3];
#endif
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mainWindow = NULL;
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if(gameScreenImg)
{
delete gameScreenImg;
gameScreenImg = NULL;
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}
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if(gameScreenTex)
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{
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free(gameScreenTex);
gameScreenTex = NULL;
}
if(gameScreenTex2)
{
free(gameScreenTex2);
gameScreenTex2 = NULL;
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}
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}