2008-09-02 03:57:21 +02:00
/****************************************************************************
2009-07-22 04:05:49 +02:00
* FCE Ultra
2008-09-02 03:57:21 +02:00
* Nintendo Wii / Gamecube Port
*
2009-03-28 18:23:08 +01:00
* Tantric 2008 - 2009
2008-09-02 03:57:21 +02:00
*
2009-03-28 18:23:08 +01:00
* gcvideo . cpp
2008-09-02 03:57:21 +02:00
*
* Video rendering
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include <gccore.h>
2008-10-18 17:58:54 +02:00
# include <unistd.h>
2008-09-02 03:57:21 +02:00
# include <ogcsys.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
2009-03-28 18:23:08 +01:00
# include <malloc.h>
2009-07-21 08:26:38 +02:00
# include <ogc/texconv.h>
2009-09-21 07:17:10 +02:00
# include <ogc/lwp_watchdog.h>
2008-09-02 03:57:21 +02:00
2010-03-22 00:49:24 +01:00
# include "fceugx.h"
2009-07-17 19:27:04 +02:00
# include "fceusupport.h"
2008-09-02 03:57:21 +02:00
# include "gcvideo.h"
2011-05-15 20:33:57 +02:00
# include "gcaudio.h"
2009-03-28 18:23:08 +01:00
# include "menu.h"
# include "pad.h"
2009-04-13 10:43:20 +02:00
# include "gui/gui.h"
2008-09-02 03:57:21 +02:00
2008-10-08 06:53:06 +02:00
int FDSTimer = 0 ;
2008-11-04 09:28:52 +01:00
u32 FrameTimer = 0 ;
2008-10-08 06:53:06 +02:00
int FDSSwitchRequested ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
/*** External 2D Video ***/
/*** 2D Video Globals ***/
2010-04-14 01:33:52 +02:00
GXRModeObj * vmode = NULL ; // Graphics Mode Object
2018-07-28 22:45:29 +02:00
static u32 * xfb [ 2 ] = { NULL , NULL } ; // Framebuffers
2009-04-06 08:30:47 +02:00
static int whichfb = 0 ; // Frame buffer toggle
2009-09-16 09:53:18 +02:00
int screenheight = 480 ;
int screenwidth = 640 ;
2009-04-06 08:30:47 +02:00
bool progressive = false ;
2009-06-15 10:21:53 +02:00
static int oldRenderMode = - 1 ; // set to GCSettings.render when changing (temporarily) to another mode
2008-10-23 10:18:40 +02:00
/*** 3D GX ***/
2008-10-25 17:58:59 +02:00
# define TEX_WIDTH 256
# define TEX_HEIGHT 240
2008-10-23 10:18:40 +02:00
# define DEFAULT_FIFO_SIZE ( 256 * 1024 )
static u8 gp_fifo [ DEFAULT_FIFO_SIZE ] ATTRIBUTE_ALIGN ( 32 ) ;
2008-10-25 17:58:59 +02:00
static u32 copynow = GX_FALSE ;
static GXTexObj texobj ;
static Mtx view ;
2009-03-28 18:23:08 +01:00
static Mtx GXmodelView2D ;
2008-10-23 10:18:40 +02:00
/*** Texture memory ***/
2009-07-21 08:26:38 +02:00
static unsigned char texturemem [ TEX_WIDTH * TEX_HEIGHT * 4 ] ATTRIBUTE_ALIGN ( 32 ) ;
2008-10-23 10:18:40 +02:00
2009-06-15 10:21:53 +02:00
static int UpdateVideo = 1 ;
2010-08-31 08:15:03 +02:00
static bool vmode_60hz = true ;
2008-09-02 03:57:21 +02:00
2010-06-04 01:15:58 +02:00
u8 * gameScreenPng = NULL ;
int gameScreenPngSize = 0 ;
2009-03-28 18:23:08 +01:00
2008-10-23 10:18:40 +02:00
# define HASPECT 256
# define VASPECT 240
// Need something to hold the PC palette
2008-09-02 03:57:21 +02:00
struct pcpal {
unsigned char r ;
unsigned char g ;
unsigned char b ;
} pcpalette [ 256 ] ;
2008-12-30 01:05:57 +01:00
static unsigned int gcpalette [ 256 ] ; // Much simpler GC palette
static unsigned short rgb565 [ 256 ] ; // Texture map palette
2012-07-07 19:45:30 +02:00
bool shutter_3d_mode , anaglyph_3d_mode , eye_3d ;
2010-12-27 00:44:46 +01:00
bool AnaglyphPaletteValid = false ; //CAK: Has the anaglyph palette below been generated yet?
static unsigned short anaglyph565 [ 64 ] [ 64 ] ; //CAK: Texture map left right combination anaglyph palette
static void GenerateAnaglyphPalette ( ) ; //CAK: function prototype for generating the anaglyph palette
2008-10-22 01:07:16 +02:00
2008-12-30 01:05:57 +01:00
static long long prev ;
static long long now ;
2008-10-22 01:07:16 +02:00
2008-10-23 10:18:40 +02:00
/* New texture based scaler */
typedef struct tagcamera
{
2009-07-10 23:29:48 +02:00
guVector pos ;
guVector up ;
guVector view ;
2008-10-23 10:18:40 +02:00
}
camera ;
/*** Square Matrix
This structure controls the size of the image on the screen .
Think of the output as a - 80 x 80 by - 60 x 60 graph .
* * */
2008-12-30 01:05:57 +01:00
static s16 square [ ] ATTRIBUTE_ALIGN ( 32 ) =
2008-10-23 10:18:40 +02:00
{
/*
* X , Y , Z
* Values set are for roughly 4 : 3 aspect
*/
2008-11-04 09:28:52 +01:00
- HASPECT , VASPECT , 0 , // 0
HASPECT , VASPECT , 0 , // 1
2008-10-23 10:18:40 +02:00
HASPECT , - VASPECT , 0 , // 2
2008-11-04 09:28:52 +01:00
- HASPECT , - VASPECT , 0 // 3
2008-10-23 10:18:40 +02:00
} ;
static camera cam = { { 0.0F , 0.0F , 0.0F } ,
{ 0.0F , 0.5F , 0.0F } ,
{ 0.0F , 0.0F , - 0.5F }
} ;
/***
* * * Custom Video modes ( used to emulate original console video modes )
* * */
/** Original NES PAL Resolutions: **/
/* 240 lines progressive (PAL 50Hz) */
2008-12-30 01:05:57 +01:00
static GXRModeObj PAL_240p =
2008-10-23 10:18:40 +02:00
{
VI_TVMODE_PAL_DS , // viDisplayMode
2010-05-19 23:54:15 +02:00
512 , // fbWidth
2008-10-23 10:18:40 +02:00
240 , // efbHeight
240 , // xfbHeight
( VI_MAX_WIDTH_PAL - 640 ) / 2 , // viXOrigin
2008-10-24 18:11:51 +02:00
( VI_MAX_HEIGHT_PAL - 480 ) / 2 , // viYOrigin
2008-10-23 10:18:40 +02:00
640 , // viWidth
480 , // viHeight
VI_XFBMODE_SF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
0 , // line n-1
0 , // line n-1
21 , // line n
22 , // line n
21 , // line n
0 , // line n+1
0 // line n+1
}
} ;
/** Original NES NTSC Resolutions: **/
/* 240 lines progressive (NTSC or PAL 60Hz) */
2008-12-30 01:05:57 +01:00
static GXRModeObj NTSC_240p =
2008-10-23 10:18:40 +02:00
{
VI_TVMODE_EURGB60_DS , // viDisplayMode
2010-05-19 23:54:15 +02:00
512 , // fbWidth
2008-10-23 10:18:40 +02:00
240 , // efbHeight
240 , // xfbHeight
( VI_MAX_WIDTH_NTSC - 640 ) / 2 , // viXOrigin
2008-10-24 18:11:51 +02:00
( VI_MAX_HEIGHT_NTSC - 480 ) / 2 , // viYOrigin
2008-10-23 10:18:40 +02:00
640 , // viWidth
480 , // viHeight
VI_XFBMODE_SF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
0 , // line n-1
0 , // line n-1
21 , // line n
22 , // line n
21 , // line n
0 , // line n+1
0 // line n+1
}
} ;
/* TV Modes table */
2008-12-30 01:05:57 +01:00
static GXRModeObj * tvmodes [ 2 ] = {
2008-10-25 17:58:59 +02:00
& NTSC_240p , & PAL_240p
2008-10-23 10:18:40 +02:00
} ;
2008-10-22 01:07:16 +02:00
/****************************************************************************
* setFrameTimer ( )
* change frame timings depending on whether ROM is NTSC or PAL
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2009-10-02 10:05:20 +02:00
static u32 normaldiff ;
2008-10-22 01:07:16 +02:00
void setFrameTimer ( )
{
2010-04-12 23:15:11 +02:00
if ( FCEUI_GetCurrentVidSystem ( NULL , NULL ) = = 1 ) // PAL
2008-10-22 01:07:16 +02:00
normaldiff = 20000 ; // 50hz
else
normaldiff = 16667 ; // 60hz
prev = gettime ( ) ;
}
2009-10-02 10:05:20 +02:00
void SyncSpeed ( )
2008-10-22 01:07:16 +02:00
{
2010-12-27 00:44:46 +01:00
// same timing as game - no adjustment necessary
if ( ( vmode_60hz & & normaldiff = = 16667 ) | | ( ! vmode_60hz & & normaldiff = = 20000 ) )
if ( ! shutter_3d_mode & & ! anaglyph_3d_mode ) return ; //CAK: But don't exit if in a 30/25Hz 3D mode.
//CAK: Note that the 3D modes (except Pulfrich) still call this function at 60/50Hz, but half the
// time there is no video rendering to go with it, so we need some delays.
2010-05-27 23:08:02 +02:00
2008-10-22 01:07:16 +02:00
now = gettime ( ) ;
2010-04-12 23:15:11 +02:00
u32 diff = diff_usec ( prev , now ) ;
2009-10-02 10:05:20 +02:00
if ( turbomode )
{
// do nothing
}
2010-04-12 23:15:11 +02:00
else if ( diff > normaldiff )
2009-06-15 10:21:53 +02:00
{
2010-12-27 00:44:46 +01:00
frameskip + + ; //CAK: In 3D this will be ignored, then reset to 0 when leaving 3D
2009-10-02 10:05:20 +02:00
}
else // ahead, so hold up
{
while ( diff_usec ( prev , now ) < normaldiff )
{
now = gettime ( ) ;
usleep ( 50 ) ;
}
2009-06-15 10:21:53 +02:00
}
2008-10-22 01:07:16 +02:00
prev = now ;
}
2008-09-02 03:57:21 +02:00
2008-10-18 17:58:54 +02:00
/****************************************************************************
* VideoThreading
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# define TSTACK 16384
2009-04-06 08:30:47 +02:00
static lwp_t vbthread = LWP_THREAD_NULL ;
2008-10-18 17:58:54 +02:00
static unsigned char vbstack [ TSTACK ] ;
/****************************************************************************
* vbgetback
*
2008-10-23 10:18:40 +02:00
* This callback enables the emulator to keep running while waiting for a
* vertical blank .
2008-10-18 17:58:54 +02:00
*
* Putting LWP to good use : )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void *
vbgetback ( void * arg )
{
while ( 1 )
{
2009-10-02 10:05:20 +02:00
VIDEO_WaitVSync ( ) ;
2008-10-18 17:58:54 +02:00
LWP_SuspendThread ( vbthread ) ;
}
return NULL ;
}
2008-09-02 03:57:21 +02:00
/****************************************************************************
2008-10-23 10:18:40 +02:00
* copy_to_xfb
*
* Stock code to copy the GX buffer to the current display mode .
* Also increments the frameticker , as it ' s called for each vb .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2009-05-06 08:33:34 +02:00
static inline void
2008-10-23 10:18:40 +02:00
copy_to_xfb ( u32 arg )
2008-10-18 17:58:54 +02:00
{
2008-10-23 10:18:40 +02:00
if ( copynow = = GX_TRUE )
{
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ;
GX_Flush ( ) ;
2008-10-21 09:50:37 +02:00
copynow = GX_FALSE ;
2008-10-23 10:18:40 +02:00
}
2008-11-04 09:28:52 +01:00
FrameTimer + + ;
2008-10-23 10:18:40 +02:00
// FDS switch disk requested - need to eject, select, and insert
// but not all at once!
if ( FDSSwitchRequested )
{
switch ( FDSSwitchRequested )
{
2008-10-08 06:53:06 +02:00
case 1 :
FDSSwitchRequested + + ;
2009-07-20 10:23:16 +02:00
FCEUI_FDSInsert ( ) ; // eject disk
FDSTimer = 0 ;
2008-10-08 06:53:06 +02:00
break ;
case 2 :
2008-10-09 06:44:23 +02:00
if ( FDSTimer > 60 )
2008-10-08 06:53:06 +02:00
{
2009-07-20 10:23:16 +02:00
FDSSwitchRequested + + ;
FDSTimer = 0 ;
2008-10-08 06:53:06 +02:00
FCEUI_FDSSelect ( ) ; // select other side
2009-07-17 19:27:04 +02:00
FCEUI_FDSInsert ( ) ; // insert disk
2009-07-20 10:23:16 +02:00
}
break ;
case 3 :
if ( FDSTimer > 200 )
{
2008-10-08 06:53:06 +02:00
FDSSwitchRequested = 0 ;
FDSTimer = 0 ;
}
break ;
2008-10-23 10:18:40 +02:00
}
FDSTimer + + ;
}
2008-09-02 03:57:21 +02:00
}
/****************************************************************************
2008-10-23 10:18:40 +02:00
* Scaler Support Functions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2009-05-06 08:33:34 +02:00
static inline void
2008-10-23 10:18:40 +02:00
draw_init ( )
2008-10-18 17:58:54 +02:00
{
2008-10-23 10:18:40 +02:00
GX_ClearVtxDesc ( ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_CLR0 , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_S16 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_CLR0 , GX_CLR_RGBA , GX_RGBA8 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
GX_SetArray ( GX_VA_POS , square , 3 * sizeof ( s16 ) ) ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
GX_SetNumTexGens ( 1 ) ;
GX_SetNumChans ( 0 ) ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
GX_SetTevOp ( GX_TEVSTAGE0 , GX_REPLACE ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLORNULL ) ;
2008-09-02 03:57:21 +02:00
2008-10-23 10:18:40 +02:00
memset ( & view , 0 , sizeof ( Mtx ) ) ;
guLookAt ( view , & cam . pos , & cam . up , & cam . view ) ;
GX_LoadPosMtxImm ( view , GX_PNMTX0 ) ;
2008-10-27 14:49:35 +01:00
2008-10-27 23:33:18 +01:00
GX_InvVtxCache ( ) ; // update vertex cache
2008-10-23 10:18:40 +02:00
}
2008-09-02 03:57:21 +02:00
2009-05-06 08:33:34 +02:00
static inline void
2008-10-23 10:18:40 +02:00
draw_vert ( u8 pos , u8 c , f32 s , f32 t )
{
GX_Position1x8 ( pos ) ;
GX_Color1x8 ( c ) ;
GX_TexCoord2f32 ( s , t ) ;
}
2008-09-02 03:57:21 +02:00
2009-05-06 08:33:34 +02:00
static inline void
2008-10-23 10:18:40 +02:00
draw_square ( Mtx v )
{
Mtx m ; // model matrix.
Mtx mv ; // modelview matrix.
guMtxIdentity ( m ) ;
guMtxTransApply ( m , m , 0 , 0 , - 100 ) ;
guMtxConcat ( v , m , mv ) ;
GX_LoadPosMtxImm ( mv , GX_PNMTX0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
draw_vert ( 0 , 0 , 0.0 , 0.0 ) ;
draw_vert ( 1 , 0 , 1.0 , 0.0 ) ;
draw_vert ( 2 , 0 , 1.0 , 1.0 ) ;
draw_vert ( 3 , 0 , 0.0 , 1.0 ) ;
GX_End ( ) ;
2008-09-02 03:57:21 +02:00
}
2009-03-28 18:23:08 +01:00
/****************************************************************************
* StopGX
*
* Stops GX ( when exiting )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void StopGX ( )
{
GX_AbortFrame ( ) ;
GX_Flush ( ) ;
2008-10-23 10:18:40 +02:00
2009-03-28 18:23:08 +01:00
VIDEO_SetBlack ( TRUE ) ;
VIDEO_Flush ( ) ;
2008-09-02 03:57:21 +02:00
}
2008-10-27 14:49:35 +01:00
/****************************************************************************
* UpdateScaling
*
* This function updates the quad aspect ratio .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2009-05-06 08:33:34 +02:00
static inline void
2008-10-27 14:49:35 +01:00
UpdateScaling ( )
{
int xscale , yscale ;
2008-10-27 15:08:43 +01:00
// update scaling
2008-10-27 14:49:35 +01:00
if ( GCSettings . render = = 0 ) // original render mode
{
2010-06-08 20:21:09 +02:00
xscale = 512 / 2 ; // use GX scaler instead VI
yscale = TEX_HEIGHT / 2 ;
2008-10-27 14:49:35 +01:00
}
else // unfiltered and filtered mode
{
2012-01-11 19:48:39 +01:00
xscale = 256 ;
2008-10-27 14:49:35 +01:00
yscale = vmode - > efbHeight / 2 ;
}
if ( GCSettings . widescreen )
2010-06-23 01:30:29 +02:00
{
if ( GCSettings . render = = 0 )
xscale = ( 3 * xscale ) / 4 ;
else
xscale = 256 ; // match the original console's width for "widescreen" to prevent flickering
}
2008-10-27 14:49:35 +01:00
2009-11-16 09:14:38 +01:00
xscale * = GCSettings . zoomHor ;
yscale * = GCSettings . zoomVert ;
2008-10-27 14:49:35 +01:00
// update vertex position matrix
2009-01-26 08:10:20 +01:00
square [ 0 ] = square [ 9 ] = ( - xscale ) + GCSettings . xshift ;
square [ 3 ] = square [ 6 ] = ( xscale ) + GCSettings . xshift ;
square [ 1 ] = square [ 4 ] = ( yscale ) - GCSettings . yshift ;
square [ 7 ] = square [ 10 ] = ( - yscale ) - GCSettings . yshift ;
2008-11-10 04:36:21 +01:00
DCFlushRange ( square , 32 ) ; // update memory BEFORE the GPU accesses it!
2008-10-27 23:33:18 +01:00
draw_init ( ) ;
2008-10-27 14:49:35 +01:00
}
2008-09-02 03:57:21 +02:00
/****************************************************************************
2009-09-16 09:53:18 +02:00
* FindVideoMode
2008-09-02 03:57:21 +02:00
*
2009-04-22 20:15:36 +02:00
* Finds the optimal video mode , or uses the user - specified one
* Also configures original video modes
2008-10-23 10:18:40 +02:00
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2009-09-16 09:53:18 +02:00
static GXRModeObj * FindVideoMode ( )
2008-10-18 17:58:54 +02:00
{
2009-09-16 09:53:18 +02:00
GXRModeObj * mode ;
2009-04-22 20:15:36 +02:00
// choose the desired video mode
switch ( GCSettings . videomode )
{
case 1 : // NTSC (480i)
2009-09-16 09:53:18 +02:00
mode = & TVNtsc480IntDf ;
2009-04-22 20:15:36 +02:00
break ;
case 2 : // Progressive (480p)
2009-09-16 09:53:18 +02:00
mode = & TVNtsc480Prog ;
2009-04-22 20:15:36 +02:00
break ;
case 3 : // PAL (50Hz)
2010-04-14 01:33:52 +02:00
mode = & TVPal528IntDf ;
2009-04-22 20:15:36 +02:00
break ;
case 4 : // PAL (60Hz)
2009-09-16 09:53:18 +02:00
mode = & TVEurgb60Hz480IntDf ;
2009-04-22 20:15:36 +02:00
break ;
default :
2009-09-16 09:53:18 +02:00
mode = VIDEO_GetPreferredMode ( NULL ) ;
2012-04-28 18:12:27 +02:00
if ( mode = = & TVPal576IntDfScale )
mode = & TVPal528IntDf ;
2009-04-22 20:15:36 +02:00
# ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don ' t we switch into progressive ?
* on the Wii , the user can do this themselves on their Wii Settings */
if ( VIDEO_HaveComponentCable ( ) )
2009-09-16 09:53:18 +02:00
mode = & TVNtsc480Prog ;
2009-04-22 20:15:36 +02:00
# endif
break ;
}
// configure original modes
2009-09-16 09:53:18 +02:00
switch ( mode - > viTVMode > > 2 )
2008-10-21 09:50:37 +02:00
{
2009-04-22 20:15:36 +02:00
case VI_PAL :
// 576 lines (PAL 50Hz)
2010-08-31 08:15:03 +02:00
vmode_60hz = false ;
2009-04-22 20:15:36 +02:00
// Original Video modes (forced to PAL 50Hz)
// set video signal mode
2009-04-22 00:08:23 +02:00
NTSC_240p . viTVMode = VI_TVMODE_PAL_DS ;
NTSC_240p . viYOrigin = ( VI_MAX_HEIGHT_PAL - 480 ) / 2 ;
2008-10-21 09:50:37 +02:00
break ;
2009-04-22 20:15:36 +02:00
case VI_NTSC :
// 480 lines (NTSC 60Hz)
2010-08-31 08:15:03 +02:00
vmode_60hz = true ;
2009-04-22 20:15:36 +02:00
// Original Video modes (forced to NTSC 60Hz)
// set video signal mode
2009-04-22 00:08:23 +02:00
PAL_240p . viTVMode = VI_TVMODE_NTSC_DS ;
PAL_240p . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 480 ) / 2 ;
NTSC_240p . viTVMode = VI_TVMODE_NTSC_DS ;
2008-10-21 09:50:37 +02:00
break ;
2009-04-22 20:15:36 +02:00
default :
// 480 lines (PAL 60Hz)
2010-08-31 08:15:03 +02:00
vmode_60hz = true ;
2009-04-22 20:15:36 +02:00
// Original Video modes (forced to PAL 60Hz)
// set video signal mode
2009-09-16 09:53:18 +02:00
PAL_240p . viTVMode = VI_TVMODE ( mode - > viTVMode > > 2 , VI_NON_INTERLACE ) ;
2009-04-22 00:08:23 +02:00
PAL_240p . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 480 ) / 2 ;
2009-09-16 09:53:18 +02:00
NTSC_240p . viTVMode = VI_TVMODE ( mode - > viTVMode > > 2 , VI_NON_INTERLACE ) ;
2008-10-21 09:50:37 +02:00
break ;
}
// check for progressive scan
2009-09-16 09:53:18 +02:00
if ( mode - > viTVMode = = VI_TVMODE_NTSC_PROG )
2008-10-21 09:50:37 +02:00
progressive = true ;
2009-04-22 20:15:36 +02:00
else
progressive = false ;
2008-10-21 09:50:37 +02:00
2009-04-22 20:15:36 +02:00
# ifdef HW_RVL
2010-04-14 01:33:52 +02:00
if ( CONF_GetAspectRatio ( ) = = CONF_ASPECT_16_9 )
2010-08-31 08:15:03 +02:00
mode - > viWidth = 678 ;
2010-04-14 01:33:52 +02:00
else
mode - > viWidth = 672 ;
2010-08-31 08:15:03 +02:00
if ( vmode_60hz )
2010-04-14 01:33:52 +02:00
{
2010-08-31 08:15:03 +02:00
mode - > viXOrigin = ( VI_MAX_WIDTH_NTSC - mode - > viWidth ) / 2 ;
mode - > viYOrigin = ( VI_MAX_HEIGHT_NTSC - mode - > viHeight ) / 2 ;
2010-04-14 01:33:52 +02:00
}
else
2008-11-05 18:28:22 +01:00
{
2010-08-31 08:15:03 +02:00
mode - > viXOrigin = ( VI_MAX_WIDTH_PAL - mode - > viWidth ) / 2 ;
mode - > viYOrigin = ( VI_MAX_HEIGHT_PAL - mode - > viHeight ) / 2 ;
2008-11-05 18:28:22 +01:00
}
2009-04-22 20:15:36 +02:00
# endif
2009-09-16 09:53:18 +02:00
return mode ;
2009-04-22 20:15:36 +02:00
}
/****************************************************************************
2009-09-16 09:53:18 +02:00
* SetupVideoMode
2009-04-22 20:15:36 +02:00
*
2009-09-16 09:53:18 +02:00
* Sets up the given video mode
2009-04-22 20:15:36 +02:00
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2009-09-16 09:53:18 +02:00
static void SetupVideoMode ( GXRModeObj * mode )
2009-04-22 20:15:36 +02:00
{
2009-09-16 09:53:18 +02:00
if ( vmode = = mode )
return ;
VIDEO_SetPostRetraceCallback ( NULL ) ;
copynow = GX_FALSE ;
VIDEO_Configure ( mode ) ;
VIDEO_Flush ( ) ;
2008-10-23 10:18:40 +02:00
2008-10-27 23:33:18 +01:00
// Clear framebuffers etc.
2009-09-16 09:53:18 +02:00
VIDEO_ClearFrameBuffer ( mode , xfb [ 0 ] , COLOR_BLACK ) ;
VIDEO_ClearFrameBuffer ( mode , xfb [ 1 ] , COLOR_BLACK ) ;
2008-10-27 23:33:18 +01:00
VIDEO_SetNextFramebuffer ( xfb [ 0 ] ) ;
2008-10-23 10:18:40 +02:00
2008-10-27 23:33:18 +01:00
VIDEO_SetBlack ( FALSE ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
2009-09-16 09:53:18 +02:00
if ( mode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
else
while ( VIDEO_GetNextField ( ) )
VIDEO_WaitVSync ( ) ;
VIDEO_SetPostRetraceCallback ( ( VIRetraceCallback ) copy_to_xfb ) ;
vmode = mode ;
}
2008-10-23 10:18:40 +02:00
2009-09-16 09:53:18 +02:00
/****************************************************************************
* InitGCVideo
*
* This function MUST be called at startup .
* - also sets up menu video mode
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
InitGCVideo ( )
{
2009-10-13 06:52:28 +02:00
VIDEO_Init ( ) ;
2010-06-20 02:26:54 +02:00
// Allocate the video buffers
2012-07-07 19:45:30 +02:00
xfb [ 0 ] = ( u32 * ) memalign ( 32 , 640 * 576 * 2 ) ;
xfb [ 1 ] = ( u32 * ) memalign ( 32 , 640 * 576 * 2 ) ;
DCInvalidateRange ( xfb [ 0 ] , 640 * 576 * 2 ) ;
DCInvalidateRange ( xfb [ 1 ] , 640 * 576 * 2 ) ;
2010-11-17 08:26:52 +01:00
xfb [ 0 ] = ( u32 * ) MEM_K0_TO_K1 ( xfb [ 0 ] ) ;
xfb [ 1 ] = ( u32 * ) MEM_K0_TO_K1 ( xfb [ 1 ] ) ;
2010-06-20 02:26:54 +02:00
2009-09-16 09:53:18 +02:00
GXRModeObj * rmode = FindVideoMode ( ) ;
SetupVideoMode ( rmode ) ;
2009-10-13 06:52:28 +02:00
LWP_CreateThread ( & vbthread , vbgetback , NULL , vbstack , TSTACK , 68 ) ;
2009-10-13 07:07:21 +02:00
// Initialize GX
GXColor background = { 0 , 0 , 0 , 0xff } ;
memset ( & gp_fifo , 0 , DEFAULT_FIFO_SIZE ) ;
GX_Init ( & gp_fifo , DEFAULT_FIFO_SIZE ) ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
GX_SetDispCopyGamma ( GX_GM_1_0 ) ;
GX_SetCullMode ( GX_CULL_NONE ) ;
2008-10-23 10:18:40 +02:00
}
2008-09-02 03:57:21 +02:00
2012-06-28 04:33:07 +02:00
void ResetFbWidth ( int width , GXRModeObj * rmode )
{
if ( rmode - > fbWidth = = width )
return ;
rmode - > fbWidth = width ;
if ( rmode ! = vmode )
return ;
GX_InvVtxCache ( ) ;
VIDEO_Configure ( rmode ) ;
VIDEO_Flush ( ) ;
}
2008-10-23 10:18:40 +02:00
/****************************************************************************
* ResetVideo_Emu
*
* Reset the video / rendering mode for the emulator rendering
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
ResetVideo_Emu ( )
{
2009-09-16 09:53:18 +02:00
GXRModeObj * rmode ;
2008-12-30 08:31:00 +01:00
Mtx44 p ;
2008-10-23 10:18:40 +02:00
2011-05-15 20:33:57 +02:00
// set VI mode and audio sample rate depending on if original mode is used
2009-04-22 20:15:36 +02:00
if ( GCSettings . render = = 0 )
2011-05-15 20:33:57 +02:00
{
2010-04-12 23:15:11 +02:00
rmode = tvmodes [ FCEUI_GetCurrentVidSystem ( NULL , NULL ) ] ;
2011-05-15 20:33:57 +02:00
UpdateSampleRate ( 48220 ) ;
SetSampleRate ( ) ;
}
2008-10-27 23:33:18 +01:00
else
2011-05-15 20:33:57 +02:00
{
2009-09-16 09:53:18 +02:00
rmode = FindVideoMode ( ) ;
2012-01-11 19:48:39 +01:00
2012-06-28 04:33:07 +02:00
if ( GCSettings . widescreen )
ResetFbWidth ( 640 , rmode ) ;
else
ResetFbWidth ( 512 , rmode ) ;
2012-01-11 19:48:39 +01:00
2011-05-16 02:53:31 +02:00
UpdateSampleRate ( 48130 ) ;
2011-05-15 20:33:57 +02:00
SetSampleRate ( ) ;
}
2008-10-23 10:18:40 +02:00
2009-09-16 09:53:18 +02:00
SetupVideoMode ( rmode ) ; // reconfigure VI
2009-06-27 22:05:45 +02:00
2009-03-30 10:22:55 +02:00
GXColor background = { 0 , 0 , 0 , 255 } ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
2008-10-27 15:08:43 +01:00
// reconfigure GX
2008-10-27 23:33:18 +01:00
GX_SetViewport ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight , 0 , 1 ) ;
2008-10-23 10:18:40 +02:00
GX_SetDispCopyYScale ( ( f32 ) rmode - > xfbHeight / ( f32 ) rmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
2009-03-28 18:23:08 +01:00
2008-10-23 10:18:40 +02:00
GX_SetDispCopySrc ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
GX_SetDispCopyDst ( rmode - > fbWidth , rmode - > xfbHeight ) ;
2012-01-11 19:48:39 +01:00
GX_SetCopyFilter ( rmode - > aa , rmode - > sample_pattern , ( rmode - > xfbMode = = VI_XFBMODE_SF ) ? GX_FALSE : GX_TRUE , rmode - > vfilter ) ;
2009-03-28 18:23:08 +01:00
2008-10-23 10:18:40 +02:00
GX_SetFieldMode ( rmode - > field_rendering , ( ( rmode - > viHeight = = 2 * rmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
2009-09-15 08:10:35 +02:00
if ( rmode - > aa )
GX_SetPixelFmt ( GX_PF_RGB565_Z16 , GX_ZC_LINEAR ) ;
else
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
2009-03-28 18:23:08 +01:00
GX_SetZMode ( GX_TRUE , GX_LEQUAL , GX_TRUE ) ;
GX_SetColorUpdate ( GX_TRUE ) ;
2009-04-22 00:08:23 +02:00
guOrtho ( p , rmode - > efbHeight / 2 , - ( rmode - > efbHeight / 2 ) , - ( rmode - > fbWidth / 2 ) , rmode - > fbWidth / 2 , 100 , 1000 ) ; // matrix, t, b, l, r, n, f
2008-10-23 10:18:40 +02:00
GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
2009-07-21 08:26:38 +02:00
// set aspect ratio
draw_init ( ) ;
UpdateScaling ( ) ;
2008-10-27 23:33:18 +01:00
// reinitialize texture
GX_InvalidateTexAll ( ) ;
2010-06-08 20:21:09 +02:00
GX_InitTexObj ( & texobj , texturemem , TEX_WIDTH , TEX_HEIGHT , GX_TF_RGB565 , GX_CLAMP , GX_CLAMP , GX_FALSE ) ; // initialize the texture obj we are going to use
2008-10-27 14:49:35 +01:00
if ( ! ( GCSettings . render & 1 ) )
GX_InitTexObjLOD ( & texobj , GX_NEAR , GX_NEAR_MIP_NEAR , 2.5 , 9.0 , 0.0 , GX_FALSE , GX_FALSE , GX_ANISO_1 ) ; // original/unfiltered video mode: force texture filtering OFF
2009-07-21 08:26:38 +02:00
GX_LoadTexObj ( & texobj , GX_TEXMAP0 ) ;
2008-11-10 04:36:21 +01:00
memset ( texturemem , 0 , TEX_WIDTH * TEX_HEIGHT * 2 ) ; // clear texture memory
2008-10-23 10:18:40 +02:00
}
2008-09-02 03:57:21 +02:00
/****************************************************************************
* RenderFrame
*
2008-10-23 10:18:40 +02:00
* Render a single frame
2008-09-02 03:57:21 +02:00
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2008-10-18 17:58:54 +02:00
2008-10-23 10:18:40 +02:00
void RenderFrame ( unsigned char * XBuf )
2008-10-18 17:58:54 +02:00
{
2008-10-27 23:33:18 +01:00
// Ensure previous vb has complete
2008-10-18 17:58:54 +02:00
while ( ( LWP_ThreadIsSuspended ( vbthread ) = = 0 ) | | ( copynow = = GX_TRUE ) )
usleep ( 50 ) ;
2008-10-27 23:33:18 +01:00
// swap framebuffers
whichfb ^ = 1 ;
2009-06-15 10:21:53 +02:00
// video has changed
if ( UpdateVideo )
{
UpdateVideo = 0 ;
ResetVideo_Emu ( ) ; // reset video to emulator rendering settings
}
2008-10-23 10:18:40 +02:00
2008-10-25 20:20:13 +02:00
int width , height ;
2008-11-07 08:48:17 +01:00
2009-01-26 07:36:19 +01:00
u8 borderheight = 0 ;
u8 borderwidth = 0 ;
// 0 = off, 1 = vertical, 2 = horizontal, 3 = both
if ( GCSettings . hideoverscan = = 1 | | GCSettings . hideoverscan = = 3 )
borderheight = 8 ;
if ( GCSettings . hideoverscan > = 2 )
borderwidth = 8 ;
2008-11-07 08:48:17 +01:00
2010-06-08 20:21:09 +02:00
u16 * texture = ( unsigned short * ) texturemem + ( borderheight < < 8 ) + ( borderwidth < < 2 ) ;
u8 * src1 = XBuf + ( borderheight < < 8 ) + borderwidth ;
u8 * src2 = XBuf + ( borderheight < < 8 ) + borderwidth + 256 ;
u8 * src3 = XBuf + ( borderheight < < 8 ) + borderwidth + 512 ;
u8 * src4 = XBuf + ( borderheight < < 8 ) + borderwidth + 768 ;
2009-07-22 09:01:09 +02:00
2010-06-08 20:21:09 +02:00
// fill the texture
for ( height = 0 ; height < 240 - ( borderheight < < 1 ) ; height + = 4 )
2009-07-21 08:26:38 +02:00
{
2010-06-08 20:21:09 +02:00
for ( width = 0 ; width < 256 - ( borderwidth < < 1 ) ; width + = 4 )
2008-10-23 10:18:40 +02:00
{
2010-06-08 20:21:09 +02:00
// Row one
* texture + + = rgb565 [ * src1 + + ] ;
* texture + + = rgb565 [ * src1 + + ] ;
* texture + + = rgb565 [ * src1 + + ] ;
* texture + + = rgb565 [ * src1 + + ] ;
// Row two
* texture + + = rgb565 [ * src2 + + ] ;
* texture + + = rgb565 [ * src2 + + ] ;
* texture + + = rgb565 [ * src2 + + ] ;
* texture + + = rgb565 [ * src2 + + ] ;
// Row three
* texture + + = rgb565 [ * src3 + + ] ;
* texture + + = rgb565 [ * src3 + + ] ;
* texture + + = rgb565 [ * src3 + + ] ;
* texture + + = rgb565 [ * src3 + + ] ;
// Row four
* texture + + = rgb565 [ * src4 + + ] ;
* texture + + = rgb565 [ * src4 + + ] ;
* texture + + = rgb565 [ * src4 + + ] ;
* texture + + = rgb565 [ * src4 + + ] ;
2008-10-23 10:18:40 +02:00
}
2010-06-08 20:21:09 +02:00
src1 + = 768 + ( borderwidth < < 1 ) ; // line 4*N
src2 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+1)
src3 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+2)
src4 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+3)
texture + = ( borderwidth < < 3 ) ;
2008-10-23 10:18:40 +02:00
}
2008-10-27 23:33:18 +01:00
// load texture into GX
2009-07-21 08:26:38 +02:00
DCFlushRange ( texturemem , TEX_WIDTH * TEX_HEIGHT * 4 ) ;
// clear texture objects
GX_InvalidateTexAll ( ) ;
2008-10-23 10:18:40 +02:00
2008-10-27 15:08:43 +01:00
// render textured quad
2008-10-23 10:18:40 +02:00
draw_square ( view ) ;
2010-04-06 01:16:20 +02:00
GX_DrawDone ( ) ;
2008-10-23 10:18:40 +02:00
2009-06-15 10:21:53 +02:00
if ( ScreenshotRequested )
{
if ( GCSettings . render = = 0 ) // we can't take a screenshot in Original mode
{
oldRenderMode = 0 ;
GCSettings . render = 2 ; // switch to unfiltered mode
UpdateVideo = 1 ; // request the switch
}
else
{
ScreenshotRequested = 0 ;
TakeScreenshot ( ) ;
if ( oldRenderMode ! = - 1 )
{
GCSettings . render = oldRenderMode ;
oldRenderMode = - 1 ;
}
ConfigRequested = 1 ;
}
}
2009-04-06 09:27:40 +02:00
// EFB is ready to be copied into XFB
2008-10-27 23:33:18 +01:00
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
2010-04-06 01:16:20 +02:00
VIDEO_Flush ( ) ;
2009-06-15 10:21:53 +02:00
2008-10-23 10:18:40 +02:00
copynow = GX_TRUE ;
2008-10-18 17:58:54 +02:00
// Return to caller, don't waste time waiting for vb
LWP_ResumeThread ( vbthread ) ;
2008-09-02 03:57:21 +02:00
}
2010-12-27 00:44:46 +01:00
/****************************************************************************
* RenderFrame
*
* Render a single frame
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void RenderStereoFrames ( unsigned char * XBufLeft , unsigned char * XBufRight )
{
// Ensure previous vb has complete
while ( ( LWP_ThreadIsSuspended ( vbthread ) = = 0 ) | | ( copynow = = GX_TRUE ) )
usleep ( 50 ) ;
// swap framebuffers
whichfb ^ = 1 ;
// video has changed
if ( UpdateVideo )
{
UpdateVideo = 0 ;
ResetVideo_Emu ( ) ; // reset video to emulator rendering settings
}
//CAK: May need to regenerate the anaglyph 3D palette that is used below
if ( ! AnaglyphPaletteValid )
GenerateAnaglyphPalette ( ) ;
int width , height ;
u8 borderheight = 0 ;
u8 borderwidth = 0 ;
// 0 = off, 1 = vertical, 2 = horizontal, 3 = both
if ( GCSettings . hideoverscan = = 1 | | GCSettings . hideoverscan = = 3 )
borderheight = 8 ;
if ( GCSettings . hideoverscan > = 2 )
borderwidth = 8 ;
u16 * texture = ( unsigned short * ) texturemem + ( borderheight < < 8 ) + ( borderwidth < < 2 ) ;
u8 * Lsrc1 = XBufLeft + ( borderheight < < 8 ) + borderwidth ;
u8 * Lsrc2 = XBufLeft + ( borderheight < < 8 ) + borderwidth + 256 ;
u8 * Lsrc3 = XBufLeft + ( borderheight < < 8 ) + borderwidth + 512 ;
u8 * Lsrc4 = XBufLeft + ( borderheight < < 8 ) + borderwidth + 768 ;
u8 * Rsrc1 = XBufRight + ( borderheight < < 8 ) + borderwidth ;
u8 * Rsrc2 = XBufRight + ( borderheight < < 8 ) + borderwidth + 256 ;
u8 * Rsrc3 = XBufRight + ( borderheight < < 8 ) + borderwidth + 512 ;
u8 * Rsrc4 = XBufRight + ( borderheight < < 8 ) + borderwidth + 768 ;
// fill the texture with red/cyan anaglyph
for ( height = 0 ; height < 240 - ( borderheight < < 1 ) ; height + = 4 )
{
for ( width = 0 ; width < 256 - ( borderwidth < < 1 ) ; width + = 4 )
{
// Row one
* texture + + = anaglyph565 [ ( * Lsrc1 + + ) & 63 ] [ ( * Rsrc1 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc1 + + ) & 63 ] [ ( * Rsrc1 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc1 + + ) & 63 ] [ ( * Rsrc1 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc1 + + ) & 63 ] [ ( * Rsrc1 + + ) & 63 ] ;
// Row two
* texture + + = anaglyph565 [ ( * Lsrc2 + + ) & 63 ] [ ( * Rsrc2 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc2 + + ) & 63 ] [ ( * Rsrc2 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc2 + + ) & 63 ] [ ( * Rsrc2 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc2 + + ) & 63 ] [ ( * Rsrc2 + + ) & 63 ] ;
// Row three
* texture + + = anaglyph565 [ ( * Lsrc3 + + ) & 63 ] [ ( * Rsrc3 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc3 + + ) & 63 ] [ ( * Rsrc3 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc3 + + ) & 63 ] [ ( * Rsrc3 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc3 + + ) & 63 ] [ ( * Rsrc3 + + ) & 63 ] ;
// Row four
* texture + + = anaglyph565 [ ( * Lsrc4 + + ) & 63 ] [ ( * Rsrc4 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc4 + + ) & 63 ] [ ( * Rsrc4 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc4 + + ) & 63 ] [ ( * Rsrc4 + + ) & 63 ] ;
* texture + + = anaglyph565 [ ( * Lsrc4 + + ) & 63 ] [ ( * Rsrc4 + + ) & 63 ] ;
}
Lsrc1 + = 768 + ( borderwidth < < 1 ) ; // line 4*N
Lsrc2 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+1)
Lsrc3 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+2)
Lsrc4 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+3)
Rsrc1 + = 768 + ( borderwidth < < 1 ) ; // line 4*N
Rsrc2 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+1)
Rsrc3 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+2)
Rsrc4 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+3)
texture + = ( borderwidth < < 3 ) ;
}
// load texture into GX
DCFlushRange ( texturemem , TEX_WIDTH * TEX_HEIGHT * 4 ) ;
// clear texture objects
GX_InvalidateTexAll ( ) ;
// render textured quad
draw_square ( view ) ;
GX_DrawDone ( ) ;
if ( ScreenshotRequested )
{
if ( GCSettings . render = = 0 ) // we can't take a screenshot in Original mode
{
oldRenderMode = 0 ;
GCSettings . render = 2 ; // switch to unfiltered mode
UpdateVideo = 1 ; // request the switch
}
else
{
ScreenshotRequested = 0 ;
TakeScreenshot ( ) ;
if ( oldRenderMode ! = - 1 )
{
GCSettings . render = oldRenderMode ;
oldRenderMode = - 1 ;
}
ConfigRequested = 1 ;
}
}
// EFB is ready to be copied into XFB
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
VIDEO_Flush ( ) ;
copynow = GX_TRUE ;
// Return to caller, don't waste time waiting for vb
LWP_ResumeThread ( vbthread ) ;
}
2009-03-28 18:23:08 +01:00
/****************************************************************************
* TakeScreenshot
*
* Copies the current screen into a GX texture
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void TakeScreenshot ( )
2008-10-23 10:18:40 +02:00
{
2012-01-11 19:48:39 +01:00
IMGCTX pngContext = PNGU_SelectImageFromBuffer ( savebuffer ) ;
if ( pngContext ! = NULL )
{
gameScreenPngSize = PNGU_EncodeFromEFB ( pngContext , vmode - > fbWidth , vmode - > efbHeight ) ;
PNGU_ReleaseImageContext ( pngContext ) ;
gameScreenPng = ( u8 * ) malloc ( gameScreenPngSize ) ;
memcpy ( gameScreenPng , savebuffer , gameScreenPngSize ) ;
}
2008-10-23 10:18:40 +02:00
}
2009-03-28 18:23:08 +01:00
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video / rendering mode for the menu
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2008-10-23 10:18:40 +02:00
void
2009-03-28 18:23:08 +01:00
ResetVideo_Menu ( )
2008-10-23 10:18:40 +02:00
{
2009-03-28 18:23:08 +01:00
Mtx44 p ;
f32 yscale ;
u32 xfbHeight ;
2009-09-16 09:53:18 +02:00
GXRModeObj * rmode = FindVideoMode ( ) ;
2009-03-28 18:23:08 +01:00
2009-09-16 09:53:18 +02:00
SetupVideoMode ( rmode ) ; // reconfigure VI
2009-06-27 22:05:45 +02:00
2009-03-28 18:23:08 +01:00
// clears the bg to color and clears the z buffer
GXColor background = { 0 , 0 , 0 , 255 } ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
yscale = GX_GetYScaleFactor ( vmode - > efbHeight , vmode - > xfbHeight ) ;
xfbHeight = GX_SetDispCopyYScale ( yscale ) ;
GX_SetScissor ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopyDst ( vmode - > fbWidth , xfbHeight ) ;
GX_SetCopyFilter ( vmode - > aa , vmode - > sample_pattern , GX_TRUE , vmode - > vfilter ) ;
GX_SetFieldMode ( vmode - > field_rendering , ( ( vmode - > viHeight = = 2 * vmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
if ( vmode - > aa )
GX_SetPixelFmt ( GX_PF_RGB565_Z16 , GX_ZC_LINEAR ) ;
else
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
// setup the vertex descriptor
// tells the flipper to expect direct data
GX_ClearVtxDesc ( ) ;
GX_InvVtxCache ( ) ;
GX_InvalidateTexAll ( ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_NONE ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_DIRECT ) ;
GX_SetVtxDesc ( GX_VA_CLR0 , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_F32 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_CLR0 , GX_CLR_RGBA , GX_RGBA8 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
GX_SetZMode ( GX_FALSE , GX_LEQUAL , GX_TRUE ) ;
GX_SetNumChans ( 1 ) ;
GX_SetNumTexGens ( 1 ) ;
GX_SetTevOp ( GX_TEVSTAGE0 , GX_PASSCLR ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLOR0A0 ) ;
GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
guMtxIdentity ( GXmodelView2D ) ;
guMtxTransApply ( GXmodelView2D , GXmodelView2D , 0.0F , 0.0F , - 50.0F ) ;
GX_LoadPosMtxImm ( GXmodelView2D , GX_PNMTX0 ) ;
guOrtho ( p , 0 , 479 , 0 , 639 , 0 , 300 ) ;
GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
GX_SetViewport ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight , 0 , 1 ) ;
GX_SetBlendMode ( GX_BM_BLEND , GX_BL_SRCALPHA , GX_BL_INVSRCALPHA , GX_LO_CLEAR ) ;
GX_SetAlphaUpdate ( GX_TRUE ) ;
}
/****************************************************************************
* Menu_Render
*
* Renders everything current sent to GX , and flushes video
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Menu_Render ( )
{
whichfb ^ = 1 ; // flip framebuffer
GX_SetZMode ( GX_TRUE , GX_LEQUAL , GX_TRUE ) ;
GX_SetColorUpdate ( GX_TRUE ) ;
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ;
2010-04-06 01:16:20 +02:00
GX_DrawDone ( ) ;
2009-03-28 18:23:08 +01:00
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
2010-04-06 01:16:20 +02:00
VIDEO_Flush ( ) ;
2009-03-28 18:23:08 +01:00
VIDEO_WaitVSync ( ) ;
}
/****************************************************************************
* Menu_DrawImg
*
* Draws the specified image on screen using GX
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Menu_DrawImg ( f32 xpos , f32 ypos , u16 width , u16 height , u8 data [ ] ,
f32 degrees , f32 scaleX , f32 scaleY , u8 alpha )
{
if ( data = = NULL )
return ;
GXTexObj texObj ;
GX_InitTexObj ( & texObj , data , width , height , GX_TF_RGBA8 , GX_CLAMP , GX_CLAMP , GX_FALSE ) ;
GX_LoadTexObj ( & texObj , GX_TEXMAP0 ) ;
GX_InvalidateTexAll ( ) ;
GX_SetTevOp ( GX_TEVSTAGE0 , GX_MODULATE ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
Mtx m , m1 , m2 , mv ;
2009-12-14 02:07:12 +01:00
width > > = 1 ;
height > > = 1 ;
2009-03-28 18:23:08 +01:00
guMtxIdentity ( m1 ) ;
guMtxScaleApply ( m1 , m1 , scaleX , scaleY , 1.0 ) ;
2009-07-10 23:29:48 +02:00
guVector axis = ( guVector ) { 0 , 0 , 1 } ;
2009-03-28 18:23:08 +01:00
guMtxRotAxisDeg ( m2 , & axis , degrees ) ;
guMtxConcat ( m2 , m1 , m ) ;
guMtxTransApply ( m , m , xpos + width , ypos + height , 0 ) ;
guMtxConcat ( GXmodelView2D , m , mv ) ;
GX_LoadPosMtxImm ( mv , GX_PNMTX0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
GX_Position3f32 ( - width , - height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 0 , 0 ) ;
GX_Position3f32 ( width , - height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 1 , 0 ) ;
GX_Position3f32 ( width , height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 1 , 1 ) ;
GX_Position3f32 ( - width , height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 0 , 1 ) ;
GX_End ( ) ;
GX_LoadPosMtxImm ( GXmodelView2D , GX_PNMTX0 ) ;
GX_SetTevOp ( GX_TEVSTAGE0 , GX_PASSCLR ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_NONE ) ;
}
/****************************************************************************
* Menu_DrawRectangle
*
* Draws a rectangle at the specified coordinates using GX
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Menu_DrawRectangle ( f32 x , f32 y , f32 width , f32 height , GXColor color , u8 filled )
{
2009-12-14 02:07:12 +01:00
long n = 4 ;
2009-03-28 18:23:08 +01:00
f32 x2 = x + width ;
f32 y2 = y + height ;
2009-07-10 23:29:48 +02:00
guVector v [ ] = { { x , y , 0.0f } , { x2 , y , 0.0f } , { x2 , y2 , 0.0f } , { x , y2 , 0.0f } , { x , y , 0.0f } } ;
2009-12-14 02:07:12 +01:00
u8 fmt = GX_TRIANGLEFAN ;
2009-03-28 18:23:08 +01:00
if ( ! filled )
{
fmt = GX_LINESTRIP ;
n = 5 ;
}
GX_Begin ( fmt , GX_VTXFMT0 , n ) ;
2009-12-14 02:07:12 +01:00
for ( long i = 0 ; i < n ; + + i )
2009-03-28 18:23:08 +01:00
{
GX_Position3f32 ( v [ i ] . x , v [ i ] . y , v [ i ] . z ) ;
GX_Color4u8 ( color . r , color . g , color . b , color . a ) ;
}
GX_End ( ) ;
2008-10-23 10:18:40 +02:00
}
2010-12-27 00:44:46 +01:00
static void OptimisedAnaglyph ( u8 * r , u8 * g , u8 * b , u8 lr , u8 lg , u8 lb , u8 rr , u8 rg , u8 rb )
{
// The left eye needs to see a bit of every colour mixed into the red channel
// otherwise it will have trouble matching it to the right eye.
// the left eye also needs to be brighter.
int ar = ( lr * 600 + lg * 300 + lb * 200 ) / 1000 ;
if ( ar > 255 )
ar = 255 ;
* r = ar ;
int ag = ( rg * 700 + rr * 200 ) / 1000 ;
if ( ag > 255 )
ag = 255 ;
* g = ag ;
* b = rb ;
}
#if 0
//CAK: This 3D palette is for high contrast white on black games like Falsion
static void RedBlueMonoAnaglyph ( u8 * r , u8 * g , u8 * b , u8 lr , u8 lg , u8 lb , u8 rr , u8 rg , u8 rb )
{
// The left eye needs to see a bit of every colour mixed into the red channel
// otherwise it will have trouble matching it to the right eye.
// the left eye also needs to be brighter.
int ar = ( lr * 300 + lg * 500 + lb * 200 ) / 1000 ;
if ( ar > 255 )
ar = 255 ;
* r = ar ;
* g = 0 ;
int ab = ( rr * 300 + rg * 500 + rb * 200 ) / 1000 ;
if ( ab > 255 )
ab = 255 ;
* b = ab ;
}
//CAK: This 3D palette is for high contrast white on black games like Falsion
static void RedGreenMonoAnaglyph ( u8 * r , u8 * g , u8 * b , u8 lr , u8 lg , u8 lb , u8 rr , u8 rg , u8 rb )
{
// The left eye needs to see a bit of every colour mixed into the red channel
// otherwise it will have trouble matching it to the right eye.
// the left eye also needs to be brighter.
int ar = ( lr * 300 + lg * 500 + lb * 200 ) / 1000 ;
if ( ar > 255 )
ar = 255 ;
* r = ar ;
int ab = ( rr * 300 + rg * 500 + rb * 200 ) / 1000 ;
if ( ab > 255 )
ab = 255 ;
* g = ab ;
* b = 0 ;
}
//CAK: This 3D palette is for high contrast white on black games like Falsion
static void RedCyanMonoAnaglyph ( u8 * r , u8 * g , u8 * b , u8 lr , u8 lg , u8 lb , u8 rr , u8 rg , u8 rb )
{
// The left eye needs to see a bit of every colour mixed into the red channel
// otherwise it will have trouble matching it to the right eye.
// the left eye also needs to be brighter.
int ar = ( lr * 300 + lg * 500 + lb * 200 ) / 1000 ;
if ( ar > 255 )
ar = 255 ;
* r = ar ;
int ab = ( rr * 300 + rg * 500 + rb * 200 ) / 2000 ;
if ( ab > 255 )
ab = 255 ;
* g = ab ;
* b = ab ;
}
//CAK: This 3D palette is good for games which were already in anaglyph
static void FullColourAnaglyph ( u8 * r , u8 * g , u8 * b , u8 lr , u8 lg , u8 lb , u8 rr , u8 rg , u8 rb )
{
// The left eye needs to see a bit of every colour mixed into the red channel
// otherwise it will have trouble matching it to the right eye.
// the left eye also needs to be brighter.
* r = lr ;
* g = rg ;
* b = rb ;
}
# endif
//CAK: Create an RGB 565 colour (used in textures) for this stereoscopic 3D combination of 2 NES colours.
static void GenerateAnaglyphPalette ( )
{
for ( int left = 0 ; left < 64 ; left + + )
{
for ( int right = 0 ; right < 64 ; right + + )
{
u8 ar , ag , ab ;
OptimisedAnaglyph ( & ar , & ag , & ab , pcpalette [ left ] . r , pcpalette [ left ] . g , pcpalette [ left ] . b , pcpalette [ right ] . r , pcpalette [ right ] . g , pcpalette [ right ] . b ) ;
anaglyph565 [ left ] [ right ] = ( ( ar & 0xf8 ) < < 8 ) | ( ( ag & 0xfc ) < < 3 ) | ( ( ab & 0xf8 ) > > 3 ) ;
}
}
AnaglyphPaletteValid = true ;
}
2008-09-02 03:57:21 +02:00
/****************************************************************************
* rgbcolor
*
* Support routine for gcpalette
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2010-12-27 00:44:46 +01:00
static unsigned int rgbcolor ( u8 r1 , u8 g1 , u8 b1 , u8 r2 , u8 g2 , u8 b2 )
{
2008-09-02 03:57:21 +02:00
int y1 , cb1 , cr1 , y2 , cb2 , cr2 , cb , cr ;
y1 = ( 299 * r1 + 587 * g1 + 114 * b1 ) / 1000 ;
cb1 = ( - 16874 * r1 - 33126 * g1 + 50000 * b1 + 12800000 ) / 100000 ;
cr1 = ( 50000 * r1 - 41869 * g1 - 8131 * b1 + 12800000 ) / 100000 ;
y2 = ( 299 * r2 + 587 * g2 + 114 * b2 ) / 1000 ;
cb2 = ( - 16874 * r2 - 33126 * g2 + 50000 * b2 + 12800000 ) / 100000 ;
cr2 = ( 50000 * r2 - 41869 * g2 - 8131 * b2 + 12800000 ) / 100000 ;
cb = ( cb1 + cb2 ) > > 1 ;
cr = ( cr1 + cr2 ) > > 1 ;
return ( ( y1 < < 24 ) | ( cb < < 16 ) | ( y2 < < 8 ) | cr ) ;
}
/****************************************************************************
* SetPalette
*
* A shadow copy of the palette is maintained , in case the NES Emu kernel
* requests a copy .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2010-12-27 00:44:46 +01:00
void FCEUD_SetPalette ( u8 index , u8 r , u8 g , u8 b )
{
2008-09-02 03:57:21 +02:00
/*** Make PC compatible copy ***/
pcpalette [ index ] . r = r ;
pcpalette [ index ] . g = g ;
pcpalette [ index ] . b = b ;
/*** Generate Gamecube palette ***/
gcpalette [ index ] = rgbcolor ( r , g , b , r , g , b ) ;
/*** Generate RGB565 texture palette ***/
rgb565 [ index ] = ( ( r & 0xf8 ) < < 8 ) |
( ( g & 0xfc ) < < 3 ) |
( ( b & 0xf8 ) > > 3 ) ;
2010-12-27 00:44:46 +01:00
/*** Will need to generate stereoscopic palette later. ***/
AnaglyphPaletteValid = false ;
2008-09-02 03:57:21 +02:00
}
/****************************************************************************
* GetPalette
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2010-12-27 00:44:46 +01:00
void FCEUD_GetPalette ( u8 i , u8 * r , u8 * g , u8 * b )
{
2008-09-02 03:57:21 +02:00
* r = pcpalette [ i ] . r ;
* g = pcpalette [ i ] . g ;
* b = pcpalette [ i ] . b ;
}
2008-11-05 09:36:01 +01:00
void SetPalette ( )
{
if ( GCSettings . currpal = = 0 )
{
// Do palette reset
FCEU_ResetPalette ( ) ;
}
else
{
// Now setup this palette
2010-12-27 00:44:46 +01:00
u8 i , r , g , b ;
2008-11-05 09:36:01 +01:00
for ( i = 0 ; i < 64 ; i + + )
{
r = palettes [ GCSettings . currpal - 1 ] . data [ i ] > > 16 ;
g = ( palettes [ GCSettings . currpal - 1 ] . data [ i ] & 0xff00 ) > > 8 ;
b = ( palettes [ GCSettings . currpal - 1 ] . data [ i ] & 0xff ) ;
FCEUD_SetPalette ( i , r , g , b ) ;
FCEUD_SetPalette ( i + 64 , r , g , b ) ;
FCEUD_SetPalette ( i + 128 , r , g , b ) ;
FCEUD_SetPalette ( i + 192 , r , g , b ) ;
}
}
}
2008-09-02 03:57:21 +02:00
struct st_palettes palettes [ ] = {
2016-12-10 20:37:33 +01:00
// Unsaturated-V5 Palette By FirebrandX
{ " accurate " , " Accurate Colors " ,
{ 0x6b6b6b , 0x001e87 , 0x1f0b96 , 0x3b0c87 ,
0x590d61 , 0x5e0528 , 0x551100 , 0x461b00 ,
0x303200 , 0x0a4800 , 0x004e00 , 0x004619 ,
0x00395a , 0x000000 , 0x000000 , 0x000000 ,
0xb2b2b2 , 0x1a53d1 , 0x4835ee , 0x7123ec ,
0x9a1eb7 , 0xa51e62 , 0xa52d19 , 0x874b00 ,
0x676900 , 0x298400 , 0x038b00 , 0x008240 ,
0x007096 , 0x000000 , 0x000000 , 0x000000 ,
0xffffff , 0x63adfd , 0x908afe , 0xb977fc ,
0xe771fe , 0xf76fc9 , 0xf5836a , 0xdd9c29 ,
0xbdb807 , 0x84d107 , 0x5bdc3b , 0x48d77d ,
0x48c6d8 , 0x555555 , 0x000000 , 0x000000 ,
0xffffff , 0xc4e3fe , 0xd7d5fe , 0xe6cdfe ,
0xf9cafe , 0xfec9f0 , 0xfed1c7 , 0xf7dcac ,
0xe8e89c , 0xd1f29d , 0xbff4b1 , 0xb7f5cd ,
0xb7ebf2 , 0xbebebe , 0x000000 , 0x000000 }
} ,
// YUV-V3 Palette By FirebrandX
{ " vivid " , " Vivid Colors " ,
{ 0x666666 , 0x002a88 , 0x1412a7 , 0x3b00a4 ,
0x5c007e , 0x6e0040 , 0x6c0700 , 0x561d00 ,
0x333500 , 0x0c4800 , 0x005200 , 0x004c18 ,
0x003e5b , 0x000000 , 0x000000 , 0x000000 ,
0xadadad , 0x155fd9 , 0x4240ff , 0x7527fe ,
0xa01acc , 0xb71e7b , 0xb53120 , 0x994e00 ,
0x6b6d00 , 0x388700 , 0x0d9300 , 0x008c47 ,
0x007aa0 , 0x000000 , 0x000000 , 0x000000 ,
0xffffff , 0x64b0ff , 0x9290ff , 0xc676ff ,
0xf26aff , 0xff6ecc , 0xff8170 , 0xea9e22 ,
0xbcbe00 , 0x88d800 , 0x5ce430 , 0x45e082 ,
0x48cdde , 0x4f4f4f , 0x000000 , 0x000000 ,
0xffffff , 0xc0dfff , 0xd3d2ff , 0xe8c8ff ,
0xfac2ff , 0xffc4ea , 0xffccc5 , 0xf7d8a5 ,
0xe4e594 , 0xcfef96 , 0xbdf4ab , 0xb3f3cc ,
0xb5ebf2 , 0xb8b8b8 , 0x000000 , 0x000000 }
2009-09-21 07:17:10 +02:00
} ,
2016-12-10 20:37:33 +01:00
// Wii Virtual Console palette by SuperrSonic's
{ " wiivc " , " Wii VC Colors " ,
{ 0x494949 , 0x00006a , 0x090063 , 0x290059 ,
2016-09-18 05:43:24 +02:00
0x42004a , 0x490000 , 0x420000 , 0x291100 ,
0x182700 , 0x003010 , 0x003000 , 0x002910 ,
0x012043 , 0x000000 , 0x000000 , 0x000000 ,
0x747174 , 0x003084 , 0x3101ac , 0x4b0194 ,
0x64007b , 0x6b0039 , 0x6b2101 , 0x5a2f00 ,
0x424900 , 0x185901 , 0x105901 , 0x015932 ,
0x01495a , 0x101010 , 0x000000 , 0x000000 ,
0xadadad , 0x4a71b6 , 0x6458d5 , 0x8450e6 ,
0xa451ad , 0xad4984 , 0xb5624a , 0x947132 ,
0x7b722a , 0x5a8601 , 0x388e31 , 0x318e5a ,
0x398e8d , 0x383838 , 0x000000 , 0x000000 ,
0xb6b6b6 , 0x8c9db5 , 0x8d8eae , 0x9c8ebc ,
0xa687bc , 0xad8d9d , 0xae968c , 0x9c8f7c ,
0x9c9e72 , 0x94a67c , 0x84a77b , 0x7c9d84 ,
0x73968d , 0xdedede , 0x000000 , 0x000000 }
2016-12-10 20:37:33 +01:00
} ,
// 3DS Virtual Console palette by SuperrSonic's
{ " 3dsvc " , " 3DS VC Colors " ,
{ 0x494949 , 0x00006a , 0x090063 , 0x290059 ,
2016-09-18 05:43:24 +02:00
0x42004a , 0x490000 , 0x420000 , 0x291100 ,
0x182700 , 0x003010 , 0x003000 , 0x002910 ,
0x012043 , 0x000000 , 0x000000 , 0x000000 ,
0x747174 , 0x003084 , 0x3101ac , 0x4b0194 ,
0x64007b , 0x6b0039 , 0x6b2101 , 0x5a2f00 ,
0x424900 , 0x185901 , 0x105901 , 0x015932 ,
0x01495a , 0x101010 , 0x000000 , 0x000000 ,
0xadadad , 0x4a71b6 , 0x6458d5 , 0x8450e6 ,
0xa451ad , 0xad4984 , 0xb5624a , 0x947132 ,
0x7b722a , 0x5a8601 , 0x388e31 , 0x318e5a ,
0x398e8d , 0x383838 , 0x000000 , 0x000000 ,
0xb6b6b6 , 0x8c9db5 , 0x8d8eae , 0x9c8ebc ,
0xa687bc , 0xad8d9d , 0xae968c , 0x9c8f7c ,
0x9c9e72 , 0x94a67c , 0x84a77b , 0x7c9d84 ,
0x73968d , 0xdedede , 0x000000 , 0x000000 }
2016-12-10 20:37:33 +01:00
} ,
{ " asqrealc " , " FCEUGX Colors " ,
{ 0x6c6c6c , 0x00268e , 0x0000a8 , 0x400094 ,
0x700070 , 0x780040 , 0x700000 , 0x621600 ,
0x442400 , 0x343400 , 0x005000 , 0x004444 ,
0x004060 , 0x000000 , 0x101010 , 0x101010 ,
0xbababa , 0x205cdc , 0x3838ff , 0x8020f0 ,
0xc000c0 , 0xd01474 , 0xd02020 , 0xac4014 ,
0x7c5400 , 0x586400 , 0x008800 , 0x007468 ,
0x00749c , 0x202020 , 0x101010 , 0x101010 ,
0xffffff , 0x4ca0ff , 0x8888ff , 0xc06cff ,
0xff50ff , 0xff64b8 , 0xff7878 , 0xff9638 ,
0xdbab00 , 0xa2ca20 , 0x4adc4a , 0x2ccca4 ,
0x1cc2ea , 0x585858 , 0x101010 , 0x101010 ,
0xffffff , 0xb0d4ff , 0xc4c4ff , 0xe8b8ff ,
0xffb0ff , 0xffb8e8 , 0xffc4c4 , 0xffd4a8 ,
0xffe890 , 0xf0f4a4 , 0xc0ffc0 , 0xacf4f0 ,
0xa0e8ff , 0xc2c2c2 , 0x202020 , 0x101010 }
}
2008-09-02 03:57:21 +02:00
} ;
2010-04-06 01:16:20 +02:00
2012-07-07 19:45:30 +02:00
//CAK: We need to know the OUT1 pin of the expansion port for Famicom 3D System glasses
extern uint8 shutter_3d ;
//CAK: We need to know the palette in RAM for red/cyan anaglyph 3D games (3D World Runner and Rad Racer)
extern uint8 PALRAM [ 0x20 ] ;
bool old_shutter_3d_mode = 0 , old_anaglyph_3d_mode = 0 ;
uint8 prev_shutter_3d = 0 , prev_prev_shutter_3d = 0 ;
uint8 pal_3d = 0 , prev_pal_3d = 0 , prev_prev_pal_3d = 0 ;
bool CheckForAnaglyphPalette ( )
{
//CAK: It can also have none of these when all blacks
bool hasRed = false , hasCyan = false , hasOther = false ;
pal_3d = 0 ;
//CAK: first 12 background colours are used for anaglyph (last 4 are for status bar)
for ( int i = 0 ; i < 12 ; i + + )
{
switch ( PALRAM [ i ] & 63 )
{
case 0x00 :
case 0x0F : //CAK: blacks
break ;
case 0x01 :
case 0x11 :
case 0x0A :
case 0x1A :
case 0x0C :
case 0x1C :
case 0x2C : //CAK: cyan
hasCyan = true ;
break ;
case 0x05 :
case 0x15 :
case 0x06 :
case 0x16 : //CAK: reds
hasRed = true ;
break ;
default :
hasOther = true ;
}
}
if ( hasOther | | ( hasRed & & hasCyan ) )
return false ;
//CAK: last 8 sprite colours are used for anaglyph (first 8 are for screen-level sprites)
for ( int i = 24 ; i < 32 ; i + + )
{
switch ( PALRAM [ i ] & 63 )
{
case 0x00 :
case 0x0F : //CAK: blacks
break ;
case 0x01 :
case 0x11 :
case 0x0A :
case 0x1A :
case 0x0C :
case 0x1C :
case 0x2c : //CAK: cyan
hasCyan = true ;
break ;
case 0x05 :
case 0x15 :
case 0x06 :
case 0x16 : //CAK: reds
hasRed = true ;
break ;
default :
hasOther = true ;
}
}
if ( hasOther | | ( hasRed & & hasCyan ) | | ( ! hasRed & & ! hasCyan ) )
return false ;
eye_3d = hasCyan ;
if ( hasCyan )
pal_3d = 2 ;
else
pal_3d = 1 ;
return true ;
}
//CAK: Handles automatically entering and exiting stereoscopic 3D mode, and detecting which eye to draw
void Check3D ( )
{
//CAK: Stereoscopic 3D game mode detection
shutter_3d_mode = ( shutter_3d ! = prev_shutter_3d & & shutter_3d = = prev_prev_shutter_3d ) ;
prev_prev_shutter_3d = prev_shutter_3d ;
prev_shutter_3d = shutter_3d ;
if ( shutter_3d_mode )
{
fskip = 0 ;
eye_3d = ! shutter_3d ;
}
else if ( old_shutter_3d_mode )
{
//CAK: exited stereoscopic 3d mode, reset frameskip to 0
fskip = 0 ;
fskipc = 0 ;
frameskip = 0 ;
}
else
{
//CAK: Only check anaglyph when it's not a Famicom 3D System game
//Games are detected as anaglyph, only when they alternate between a very limited red palette
//and a very limited blue/green palette. It's very unlikely other games will do that, but
//not impossible.
anaglyph_3d_mode = CheckForAnaglyphPalette ( ) & & pal_3d ! = prev_pal_3d & & pal_3d = = prev_prev_pal_3d & & prev_pal_3d ! = 0 ;
prev_prev_pal_3d = prev_pal_3d ;
prev_pal_3d = pal_3d ;
if ( anaglyph_3d_mode )
{
fskip = 0 ;
}
else if ( old_anaglyph_3d_mode )
{
//CAK: exited stereoscopic 3d mode, reset frameskip to 0
fskip = 0 ;
fskipc = 0 ;
frameskip = 0 ;
}
//CAK: TODO: make a backup of palette whenever not in anaglyph mode,
//and use it to override anaglyph's horible palette for full colour 3D
//note the difficulty will be that palette entries get rearranged to
//animate the road and will still need to be rearranged in our backup palette
}
old_shutter_3d_mode = shutter_3d_mode ;
old_anaglyph_3d_mode = anaglyph_3d_mode ;
}