aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
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small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
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skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf
plane fix
2020-12-01 10:19:11 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
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Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
majestic
cd23695116
skimmer shadow
2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3
Make texture conversion work a bit faster
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# Conflicts:
# src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2
Add multisampling to librw
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# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
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# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
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add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
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camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894
some more GTA_VERSION
2020-12-01 00:22:57 +01:00
aap
4b9fb631fc
added a few registered pointers and memory debug
2020-11-30 23:44:58 +01:00
Walied K. Yassen
1dcd7c5b14
Fix the code style issues
2020-11-30 08:36:06 +02:00
Walied K. Yassen
ac7ea2b9fa
Implement the missing damage effects and fix the existing ones
2020-11-30 02:09:35 +02:00
Nikolay Korolev
a3b83a5d2f
Merge remote-tracking branch 'upstream/master'
2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4
small garages revision + small template stuff
2020-11-30 02:15:03 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
566282057a
add debug script hotkey
2020-11-29 11:37:06 +01:00
aap
5282696699
fix backface culling on vehicles
2020-11-29 11:36:26 +01:00
Walied K. Yassen
a1ab82b188
Implement MI_BEACHBALL behaviours
2020-11-29 09:14:15 +02:00
Walied K. Yassen
afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive
2020-11-29 08:53:54 +02:00
Walied K. Yassen
03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point
2020-11-29 04:20:28 +02:00
Nikolay Korolev
8cb3c07151
some nasty FIX_BUGS for SLIDE_OBJECT
2020-11-28 21:26:38 +03:00
aap
c57fee38ca
Merge pull request #841 from aap/master
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start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740
add -console cmdline arg instead of #if 0/1
2020-11-28 17:57:10 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
aap
b23bda6e45
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0
Make texture conversion work a bit faster
2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
Zach Charo
b47c505438
Update Script.cpp
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Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
Nikolay Korolev
f50a53e290
fix garages
2020-11-27 19:18:51 +03:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
491274f188
CStreaming::PrintStreamingBufferState
2020-11-26 18:11:55 +02:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
aap
88baa9ce5f
implemented CMemoryHeap, not used or tested yet
2020-11-25 21:34:06 +01:00
Sergeanur
164f16c85b
Some TODOs done in Peds code
2020-11-25 19:39:57 +02:00
Sergeanur
8f5e60f787
Original enum name
2020-11-24 17:16:39 +02:00
aap
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00
aap
1906a08f72
cam fix; forgot some shaders
2020-11-24 15:18:39 +01:00
Sergeanur
a35b3b4602
Script commands split to original files
2020-11-24 14:06:48 +02:00
Sergeanur
bd3d09fef5
Script commands split to original files
2020-11-24 12:58:11 +02:00
erorcun
b7783b19d2
Xbox message screen, disabled by default
2020-11-24 01:45:54 +03:00
Sergeanur
833bf4a619
Add some TODO stubs for unused code to be reversed
2020-11-23 18:59:50 +02:00
aap
b2f9b3175b
two unused functions
2020-11-23 11:06:16 +01:00
aap
b6da31cfaa
two unused functions
2020-11-23 09:38:51 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
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finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur
103b8fb426
More audio fix
2020-11-22 23:24:38 +02:00
Sergeanur
3289bfaa87
Darkel done
2020-11-22 23:18:35 +02:00
Sergeanur
87e6edd554
Renderer fix
2020-11-22 23:16:21 +02:00
Nikolay
2b53f267a7
one more fix
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# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay
6a6551f39b
small improvement
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# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
Sergeanur
c814a0a1a6
Renderer fix
2020-11-22 23:11:55 +02:00
Sergeanur
f010777e58
Audio fixes
2020-11-22 23:10:41 +02:00
Nikolay
222e7f56ff
one more fix
2020-11-22 02:31:52 +03:00
Nikolay
d24e1ee592
small improvement
2020-11-22 02:29:17 +03:00
aap
07303c62d1
finished cullzones
2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
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Neo screen droplets
2020-11-22 00:12:34 +01:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
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neo screen droplets
2020-11-22 00:12:31 +01:00
Nikolay
6b6b600cee
no script logging
2020-11-21 21:12:47 +03:00
Sergeanur
fe40f65703
Reorganize CPed functions into their original cpp files
2020-11-20 01:18:37 +02:00
Sergeanur
9e45feb4fa
Reorganize CPed functions into their original cpp files
2020-11-19 21:12:20 +02:00
aap
07fe099b4e
neo screen droplets
2020-11-19 19:07:32 +01:00
aap
02c7f8381b
neo screen droplets
2020-11-19 16:23:52 +01:00
aap
a0a8bb8d92
Merge pull request #822 from aap/master
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CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun
808f7c46f1
Infamous XBOX subtitle outline
2020-11-19 02:09:04 +03:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
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CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
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On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
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This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
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Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap
91f9c7938e
CPed review part1,2 re3
2020-11-18 12:38:47 +01:00
aap
9826fdf6d5
more fixes to librw stuff
2020-11-18 11:16:02 +01:00
aap
acb29e0dad
more fixes to librw stuff
2020-11-18 11:15:27 +01:00
aap
8c70c2a136
changes to librw layer, GLES now runtime choice
2020-11-18 10:32:18 +01:00
aap
82b0103c67
changes to librw layer, GLES now runtime choice
2020-11-18 10:27:55 +01:00
aap
448c56647f
Merge pull request #821 from aap/miami
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CPed review part2
2020-11-18 10:04:12 +01:00
erorcun
1d600c640a
Merge pull request #816 from erorcun/miami
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Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 01:45:28 +03:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
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add mission switcher from miami
2020-11-18 01:45:12 +03:00
erorcun
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
aap
19d9430314
fix flag
2020-11-16 22:57:37 +01:00
aap
46253fbf7d
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-16 22:43:35 +01:00
aap
3564b85b4e
animation compression from PS2
2020-11-16 22:43:15 +01:00
Sergeanur
e71da86a5c
pragma twice
2020-11-16 15:05:29 +02:00
Sergeanur
a802ad5c27
pragma twice
2020-11-16 15:05:02 +02:00
Sergeanur
6bc2ed74fe
Add debug code to CPathFind::PreparePathDataForType
2020-11-16 14:56:07 +02:00
erorcun
f33ed2892a
Fix mouse lock/high-dpi 2
2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d
Fix mouse lock/high-dpi
2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
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Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
Nikolay
b508458f37
small fix
2020-11-16 15:13:30 +03:00
Sergeanur
cdd30f4da5
Move ColStore to collision
2020-11-16 12:49:23 +02:00
Nikolay Korolev
15b7126243
small fix of fix
2020-11-16 12:28:20 +03:00
Nikolay Korolev
0ac621588e
small fix
2020-11-16 12:22:55 +03:00
aap
b82b79fa11
CPed review part2; and reverting some stylistic changes
2020-11-16 09:57:33 +01:00
aap
acdf602505
change gl caps.dat constants
2020-11-16 09:48:38 +01:00
aap
6804ad62c6
little fix to ps2 CPad
2020-11-16 09:48:15 +01:00
aap
5335b46cbb
little fix to ps2 CPad
2020-11-16 09:48:02 +01:00
aap
8a8f2d4e5b
Merge pull request #815 from aap/miami
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CPed review part 1
2020-11-16 09:45:47 +01:00
aap
2f9a905c61
change gl caps.dat constants
2020-11-16 09:41:39 +01:00
withmorten
abcda2ce29
add mission switcher from miami
2020-11-16 00:41:03 +01:00
withmorten
207f8576d8
move config.h define to CUSTOM_FRONTEND_OPTIONS
2020-11-16 00:21:04 +01:00
withmorten
f0071c094a
remove unneeded ifdef
2020-11-16 00:07:27 +01:00
Sergeanur
9bb8ebaa10
Make collision code placement more like original (+ small fixes)
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# Conflicts:
# premake5.lua
# src/CMakeLists.txt
# src/collision/Collision.cpp
# src/core/Collision.h
2020-11-16 00:36:54 +02:00
withmorten
ac29ae6e23
add CFO for invertlook4pad; update american.gxt
2020-11-15 23:06:29 +01:00
withmorten
0669df763c
Merge branch 'upstream/master'
2020-11-15 22:08:40 +01:00
withmorten
ad10d3e64e
revert frontend changes for invertlook4pad
2020-11-15 22:07:44 +01:00
Sergeanur
a6f5f4634c
Make collision code placement more like original (+ small fixes)
2020-11-15 19:51:35 +02:00
Sergeanur
be205d9602
Merge pull request #797 from theR4K/master
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Make code in master same like in audio PR for miami
2020-11-15 14:55:40 +02:00
Nikolay Korolev
26c6908d25
car AI revision
2020-11-14 14:21:56 +03:00
Sergeanur
8374a346e5
Fix loading island LODs with big buildings
2020-11-13 18:28:15 +02:00
Nikolay Korolev
6682e56f71
small fix
2020-11-13 17:53:03 +03:00
Nikolay Korolev
3048a77a05
fix
2020-11-13 16:02:06 +03:00
aap
257f45c3c3
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-13 13:14:56 +01:00
aap
8ab0d25b4a
CPed review, part 1
2020-11-13 13:14:22 +01:00
Nikolay Korolev
a3f24d1bbf
Merge remote-tracking branch 'upstream/miami' into miami
2020-11-13 13:20:07 +03:00
Nikolay Korolev
2e915780aa
some fixes
2020-11-13 13:19:54 +03:00
aap
3d46f2a3af
fixed bike collision damage
2020-11-12 20:05:02 +01:00
erorcun
4f8029ad7c
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
2020-11-12 17:37:04 +03:00
erorcun
b67ed1988f
Peds: Remove redundant lines
2020-11-12 17:36:41 +03:00
Nikolay Korolev
55c9a81922
fixed zone bug
2020-11-12 17:32:16 +03:00
aap
90b624a3e0
Merge pull request #812 from Nick007J/miami
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CWorld done + top gear fix
2020-11-12 11:40:19 +01:00
Sergeanur
feeab0b74a
Fix ini reader
2020-11-11 20:57:44 +02:00
aap
0115b0827b
fix wrong blend mode (original bug)
2020-11-11 19:10:22 +01:00
aap
79432dce20
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-11 14:42:12 +01:00
aap
ff44f29616
ped fix for new renderer
2020-11-11 14:42:02 +01:00
Nikolay
a76c6b2307
damn
2020-11-11 13:40:11 +03:00
Nikolay
984708dfd3
damn
2020-11-11 13:36:10 +03:00
Nikolay
a8b5303207
Update src/control/Pickups.cpp
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Co-authored-by: Sergeanur <s.anureev@yandex.ua>
2020-11-11 13:19:21 +03:00
erorcun
67e57d1368
Fix RestoreDef crash
2020-11-11 13:08:22 +03:00
Nikolay Korolev
35874b5fd2
fix
2020-11-11 12:27:40 +03:00
Nikolay Korolev
a67d4c70d7
Merge remote-tracking branch 'upstream/miami' into miami
2020-11-11 12:22:57 +03:00
Nikolay Korolev
be92957328
fixed top gear
2020-11-11 12:21:30 +03:00
aap
546ed0ff07
changes to RW layer so loading foreign files works
2020-11-11 09:42:30 +01:00
aap
48d0653331
urgh, merge and changes to RW layer in one commit.
2020-11-11 09:38:33 +01:00
Nikolay Korolev
612a6dd06c
Merge remote-tracking branch 'upstream/miami' into miami
2020-11-11 00:08:54 +03:00
Nikolay Korolev
ef2089cafb
CWorld done
2020-11-11 00:08:32 +03:00
Sergeanur
5c64dba65a
Merge pull request #771 from theR4K/miamiDev
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more audio for god of audio
2020-11-10 22:32:12 +02:00
erorcun
460f3cea44
Frontend: Scroll for All, some care for PS2-like menu
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Don't show Back button on PS2-like menu
Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-10 02:07:02 +03:00
erorcun
59f9c009ef
Font: Hud: Use orig. text dimensions, fix right-align calculations
2020-11-10 01:50:34 +03:00
majestic
cf6a9a8341
CGlass indices fix
2020-11-09 06:18:49 -08:00
Sergeanur
51e7f44433
Pickup fix
2020-11-08 22:40:05 +02:00
Roman Masanin
c91d5a90a1
easy way to safe few petaseconds
2020-11-08 23:29:57 +03:00
Sergeanur
23d294fef5
Possibly fix pickup money text
2020-11-08 21:59:13 +02:00
Roman Masanin
fb2173c396
to make Serge and _R4K_ happy
2020-11-08 22:33:30 +03:00
Roman Masanin
363a2c6098
marked stupied code(dotProduct and AudioEvents)
2020-11-08 22:26:14 +03:00
Roman Masanin
612bd98039
return bad code, becouse no one knows what to do with it
2020-11-08 21:30:03 +03:00
Roman Masanin
0853a47a3f
returned bad code, becouse no one knows what to do with it
2020-11-08 21:23:29 +03:00
erorcun
f8367ebdef
Revert "Font: Fix text dimensions"
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This reverts commit 6729de49b1
.
2020-11-08 21:11:55 +03:00
Roman Masanin
279acfae59
pointers to referencies too
2020-11-08 20:50:46 +03:00
erorcun
fe5d0c9cdf
Font: Hud: Use orig. text dimensions, fix right-align calculations
2020-11-08 20:49:47 +03:00
Roman Masanin
e269809bfd
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-11-08 20:32:31 +03:00
Roman Masanin
95bd5b073a
pointers into referencies!
2020-11-08 20:31:24 +03:00
Roman Masanin
a553ac8716
fix for merge fix
2020-11-08 17:49:10 +03:00
Roman Masanin
f8cc86c227
fix merge
2020-11-08 16:23:20 +03:00
Roman Masanin
23d23f6462
merge upstream
2020-11-08 16:23:05 +03:00
Sergeanur
a2e0373d22
Pickups fix
2020-11-08 15:00:54 +02:00
erorcun
c96ffb05b1
Merge pull request #809 from erorcun/master
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Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults
2020-11-07 23:51:07 +03:00
erorcun
163c12608f
Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults
2020-11-07 21:58:23 +03:00
Sergeanur
7f4498e0f0
Check if buttons txd exsist
2020-11-07 20:54:38 +02:00
Sergeanur
7ede8685ec
Ped comments fixes
2020-11-07 14:39:53 +02:00
Sergeanur
3b81eaa2d7
Fix cAudioManager::GetPhrase
2020-11-07 13:55:55 +02:00
aap
092f32ba67
move stuff into define
2020-11-07 12:52:11 +01:00
Filip Gawin
e24513d2ad
Sfx audio logic
2020-11-06 18:42:52 +01:00
Filip Gawin
f442793d20
Allow to handle larger files via 64bit variables
2020-11-06 18:42:28 +01:00
withmorten
bd78b5ff4e
add bInvertLook4Pad from VC (doesn't get saved yet)
2020-11-05 19:57:13 +01:00
aap
ee8366adba
RwRenderStateGet
2020-11-05 17:46:28 +02:00
aap
8614f68620
RwRenderStateGet
2020-11-05 16:42:57 +01:00
Sergeanur
8224a6a381
Button icons
2020-11-05 17:05:16 +02:00
Sergeanur
5a59542679
Fix inverted vertical camera
2020-11-05 16:38:41 +02:00
aap
0d55b6182a
Merge pull request #795 from withmorten/master
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enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
# premake5.lua
# src/core/config.h
2020-11-05 16:38:02 +02:00
aap
881a3e1091
Merge pull request #795 from withmorten/master
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enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
2020-11-05 10:59:02 +01:00
aap
67c894cda9
more fixes to new renderer
2020-11-04 23:11:27 +01:00
aap
0662de5323
fixed vehicle and ped sorting for new renderer
2020-11-04 22:45:01 +01:00
aap
244b91ee80
fixed boats for new renderer
2020-11-04 16:22:15 +01:00
Roman Masanin
89b622eea8
FORMAT
2020-11-04 11:37:17 +03:00
aap
e1279b01bc
forget ifdef
2020-11-03 20:40:33 +01:00
aap
6857e26411
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-03 20:33:14 +01:00
aap
3c5bb4e8f3
new LCS-style renderer
2020-11-03 20:33:07 +01:00
aap
b3da518ae0
only do backface culling on buildings
2020-11-03 16:59:37 +01:00
aap
ebddb7956c
fix mistake in custom menu; update librw
2020-11-03 14:37:00 +01:00
Sergeanur
f08b9cf033
fix build
2020-11-03 15:00:48 +02:00
erorcun
770a1f8012
Merge pull request #789 from erorcun/master
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rewrite CFO + postfx/pipeline options
2020-11-03 01:43:53 +03:00
Nikolay Korolev
e473123a6a
fixes
2020-11-03 00:07:25 +03:00
Nikolay Korolev
0ccc70c843
embarassing
2020-11-02 23:53:52 +03:00
Sergeanur
d4c26396c7
Fix MemoryCard.cpp
2020-11-02 18:17:37 +02:00
Filip Gawin
1df6dda546
Add basic support for cmake on linux
2020-11-02 17:07:04 +01:00
aap
8acc98563e
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-02 13:57:58 +01:00
aap
7041f11987
bike bug
2020-11-02 13:57:51 +01:00
Nikolay Korolev
bae6c24209
fix
2020-11-02 15:54:42 +03:00
shfil
e587974759
Fix include in Frontend_PS2.cpp
2020-11-02 13:31:25 +01:00
Roman Masanin
174424c520
fix serviceSoundEffects an cleanup
2020-11-02 12:05:23 +03:00
Roman Masanin
fad0a9507d
some "optimizations". same like I did in VC
2020-11-01 23:48:03 +03:00
Roman Masanin
cebf32c46c
mark code
2020-11-01 23:38:45 +03:00
Roman Masanin
5ea9285c5b
changes in switch, and mark code
2020-11-01 22:42:45 +03:00
Roman Masanin
55c4346610
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiDev
2020-11-01 22:35:46 +03:00
Nikolay Korolev
5edd9e75da
finished script and replay
2020-11-01 18:21:05 +03:00
Nikolay Korolev
45c09224f7
fixed KYFC
2020-11-01 16:34:39 +03:00
Nikolay Korolev
370d693f9d
the driver fix
2020-11-01 15:15:23 +03:00
Sergeanur
30d1cbfecd
Fix the goddamn spaces for tabs master race
2020-11-01 13:46:12 +02:00