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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii / Gamecube Port
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*
* softdev July 2006
* crunchy2 May 2007
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* Michniewski 2008
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* Tantric 2008 - 2009
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*
* video . cpp
*
* Video routines
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include <gccore.h>
# include <ogcsys.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
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# include <unistd.h>
# include <wiiuse/wpad.h>
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# include <ogc/texconv.h>
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# include "snes9x.h"
# include "memmap.h"
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# include "aram.h"
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# include "snes9xGX.h"
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# include "menu.h"
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# include "filter.h"
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# include "filelist.h"
# include "audio.h"
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# include "gui/gui.h"
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# include "input.h"
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/*** Snes9x GFX Buffer ***/
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# define SNES9XGFX_SIZE EXT_PITCH*EXT_HEIGHT
# define FILTERMEM_SIZE 512*MAX_SNES_HEIGHT*4
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static unsigned char * snes9xgfx = NULL ;
unsigned char * filtermem = NULL ; // only want ((512*2) X (239*2))
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/*** 2D Video ***/
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static unsigned int * xfb [ 2 ] = { NULL , NULL } ; // Double buffered
static int whichfb = 0 ; // Switch
static GXRModeObj * vmode ; // Menu video mode
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int screenheight ;
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int screenwidth ;
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static int currentVideoMode = - 1 ; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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/*** GX ***/
# define TEX_WIDTH 512
# define TEX_HEIGHT 512
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# define TEXTUREMEM_SIZE TEX_WIDTH*(TEX_HEIGHT+8)*2
static unsigned char texturemem [ TEXTUREMEM_SIZE ] ATTRIBUTE_ALIGN ( 32 ) ;
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# define DEFAULT_FIFO_SIZE 256 * 1024
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static unsigned int copynow = GX_FALSE ;
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static unsigned char gp_fifo [ DEFAULT_FIFO_SIZE ] ATTRIBUTE_ALIGN ( 32 ) ;
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static GXTexObj texobj ;
static Mtx view ;
static Mtx GXmodelView2D ;
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static int vwidth , vheight , oldvwidth , oldvheight ;
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u8 * gameScreenTex = NULL ; // a GX texture screen capture of the game
u8 * gameScreenTex2 = NULL ; // a GX texture screen capture of the game (copy)
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u32 FrameTimer = 0 ;
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u8 vmode_60hz = 0 ;
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bool progressive = 0 ;
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# define HASPECT 320
# define VASPECT 240
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/* New texture based scaler */
typedef struct tagcamera
{
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Vector pos ;
Vector up ;
Vector view ;
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}
camera ;
/*** Square Matrix
This structure controls the size of the image on the screen .
Think of the output as a - 80 x 80 by - 60 x 60 graph .
* * */
s16 square [ ] ATTRIBUTE_ALIGN ( 32 ) =
{
/*
* X , Y , Z
* Values set are for roughly 4 : 3 aspect
*/
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- HASPECT , VASPECT , 0 , // 0
HASPECT , VASPECT , 0 , // 1
HASPECT , - VASPECT , 0 , // 2
- HASPECT , - VASPECT , 0 // 3
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} ;
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static camera cam = {
{ 0.0F , 0.0F , 0.0F } ,
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{ 0.0F , 0.5F , 0.0F } ,
{ 0.0F , 0.0F , - 0.5F }
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} ;
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/***
* * * Custom Video modes ( used to emulate original console video modes )
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* * */
/** Original SNES PAL Resolutions: **/
/* 239 lines progressive (PAL 50Hz) */
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static GXRModeObj TV_239p =
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{
VI_TVMODE_PAL_DS , // viDisplayMode
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512 , // fbWidth
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239 , // efbHeight
239 , // xfbHeight
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( VI_MAX_WIDTH_PAL - 640 ) / 2 , // viXOrigin
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( VI_MAX_HEIGHT_PAL / 2 - 478 / 2 ) / 2 , // viYOrigin
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640 , // viWidth
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478 , // viHeight
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VI_XFBMODE_SF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
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// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
0 , // line n-1
0 , // line n-1
21 , // line n
22 , // line n
21 , // line n
0 , // line n+1
0 // line n+1
}
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} ;
/* 478 lines interlaced (PAL 50Hz, Deflicker) */
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static GXRModeObj TV_478i =
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{
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VI_TVMODE_PAL_INT , // viDisplayMode
512 , // fbWidth
478 , // efbHeight
478 , // xfbHeight
( VI_MAX_WIDTH_PAL - 640 ) / 2 , // viXOrigin
( VI_MAX_HEIGHT_PAL - 478 ) / 2 , // viYOrigin
640 , // viWidth
478 , // viHeight
VI_XFBMODE_DF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
8 , // line n-1
8 , // line n-1
10 , // line n
12 , // line n
10 , // line n
8 , // line n+1
8 // line n+1
}
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} ;
/** Original SNES NTSC Resolutions: **/
/* 224 lines progressive (NTSC or PAL 60Hz) */
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static GXRModeObj TV_224p =
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{
VI_TVMODE_EURGB60_DS , // viDisplayMode
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512 , // fbWidth
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224 , // efbHeight
224 , // xfbHeight
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( VI_MAX_WIDTH_NTSC - 640 ) / 2 , // viXOrigin
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( VI_MAX_HEIGHT_NTSC / 2 - 448 / 2 ) / 2 , // viYOrigin
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640 , // viWidth
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448 , // viHeight
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VI_XFBMODE_SF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
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// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
0 , // line n-1
0 , // line n-1
21 , // line n
22 , // line n
21 , // line n
0 , // line n+1
0 // line n+1
}
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} ;
/* 448 lines interlaced (NTSC or PAL 60Hz, Deflicker) */
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static GXRModeObj TV_448i =
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{
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VI_TVMODE_EURGB60_INT , // viDisplayMode
512 , // fbWidth
448 , // efbHeight
448 , // xfbHeight
( VI_MAX_WIDTH_NTSC - 640 ) / 2 , // viXOrigin
( VI_MAX_HEIGHT_NTSC - 448 ) / 2 , // viYOrigin
640 , // viWidth
448 , // viHeight
VI_XFBMODE_DF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
8 , // line n-1
8 , // line n-1
10 , // line n
12 , // line n
10 , // line n
8 , // line n+1
8 // line n+1
}
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} ;
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static GXRModeObj TV_Custom ;
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/* TV Modes table */
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static GXRModeObj * tvmodes [ 4 ] = {
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& TV_239p , & TV_478i , /* Snes PAL video modes */
& TV_224p , & TV_448i , /* Snes NTSC video modes */
} ;
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/****************************************************************************
* VideoThreading
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# define TSTACK 16384
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static lwpq_t videoblankqueue ;
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static lwp_t vbthread = LWP_THREAD_NULL ;
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static unsigned char vbstack [ TSTACK ] ;
/****************************************************************************
* vbgetback
*
* This callback enables the emulator to keep running while waiting for a
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* vertical blank .
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*
* Putting LWP to good use : )
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void *
vbgetback ( void * arg )
{
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while ( 1 )
{
VIDEO_WaitVSync ( ) ; /**< Wait for video vertical blank */
LWP_SuspendThread ( vbthread ) ;
}
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return NULL ;
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}
/****************************************************************************
* InitVideoThread
*
* libOGC provides a nice wrapper for LWP access .
* This function sets up a new local queue and attaches the thread to it .
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void
InitVideoThread ( )
{
/*** Initialise a new queue ***/
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LWP_InitQueue ( & videoblankqueue ) ;
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/*** Create the thread on this queue ***/
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LWP_CreateThread ( & vbthread , vbgetback , NULL , vbstack , TSTACK , 100 ) ;
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}
/****************************************************************************
* copy_to_xfb
*
* Stock code to copy the GX buffer to the current display mode .
* Also increments the frameticker , as it ' s called for each vb .
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void
copy_to_xfb ( u32 arg )
{
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if ( copynow = = GX_TRUE )
{
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ;
GX_Flush ( ) ;
copynow = GX_FALSE ;
}
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FrameTimer + + ;
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}
/****************************************************************************
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* Scaler Support Functions
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void
draw_init ( )
{
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GX_ClearVtxDesc ( ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_CLR0 , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_S16 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_CLR0 , GX_CLR_RGBA , GX_RGBA8 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
GX_SetArray ( GX_VA_POS , square , 3 * sizeof ( s16 ) ) ;
GX_SetNumTexGens ( 1 ) ;
GX_SetNumChans ( 0 ) ;
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GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
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GX_SetTevOp ( GX_TEVSTAGE0 , GX_REPLACE ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLORNULL ) ;
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memset ( & view , 0 , sizeof ( Mtx ) ) ;
guLookAt ( view , & cam . pos , & cam . up , & cam . view ) ;
GX_LoadPosMtxImm ( view , GX_PNMTX0 ) ;
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GX_InvVtxCache ( ) ; // update vertex cache
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}
static void
draw_vert ( u8 pos , u8 c , f32 s , f32 t )
{
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GX_Position1x8 ( pos ) ;
GX_Color1x8 ( c ) ;
GX_TexCoord2f32 ( s , t ) ;
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}
static void
draw_square ( Mtx v )
{
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Mtx m ; // model matrix.
Mtx mv ; // modelview matrix.
guMtxIdentity ( m ) ;
guMtxTransApply ( m , m , 0 , 0 , - 100 ) ;
guMtxConcat ( v , m , mv ) ;
GX_LoadPosMtxImm ( mv , GX_PNMTX0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
draw_vert ( 0 , 0 , 0.0 , 0.0 ) ;
draw_vert ( 1 , 0 , 1.0 , 0.0 ) ;
draw_vert ( 2 , 0 , 1.0 , 1.0 ) ;
draw_vert ( 3 , 0 , 0.0 , 1.0 ) ;
GX_End ( ) ;
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}
/****************************************************************************
* StartGX
*
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* Initialises GX and sets it up for use
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void
StartGX ( )
{
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GXColor background = { 0 , 0 , 0 , 0xff } ;
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/*** Clear out FIFO area ***/
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memset ( & gp_fifo , 0 , DEFAULT_FIFO_SIZE ) ;
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/*** Initialise GX ***/
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GX_Init ( & gp_fifo , DEFAULT_FIFO_SIZE ) ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
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GX_SetDispCopyGamma ( GX_GM_1_0 ) ;
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GX_SetCullMode ( GX_CULL_NONE ) ;
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vwidth = 100 ;
vheight = 100 ;
}
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/****************************************************************************
* StopGX
*
* Stops GX ( when exiting )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void StopGX ( )
{
GX_AbortFrame ( ) ;
GX_Flush ( ) ;
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VIDEO_SetBlack ( TRUE ) ;
VIDEO_Flush ( ) ;
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}
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/****************************************************************************
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* UpdatePadsCB
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*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void
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UpdatePadsCB ( )
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{
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# ifdef HW_RVL
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WPAD_ScanPads ( ) ;
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# endif
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PAD_ScanPads ( ) ;
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for ( int i = 3 ; i > = 0 ; i - - )
{
# ifdef HW_RVL
memcpy ( & userInput [ i ] . wpad , WPAD_Data ( i ) , sizeof ( WPADData ) ) ;
# endif
userInput [ i ] . chan = i ;
userInput [ i ] . pad . btns_d = PAD_ButtonsDown ( i ) ;
userInput [ i ] . pad . btns_u = PAD_ButtonsUp ( i ) ;
userInput [ i ] . pad . btns_h = PAD_ButtonsHeld ( i ) ;
userInput [ i ] . pad . stickX = PAD_StickX ( i ) ;
userInput [ i ] . pad . stickY = PAD_StickY ( i ) ;
userInput [ i ] . pad . substickX = PAD_SubStickX ( i ) ;
userInput [ i ] . pad . substickY = PAD_SubStickY ( i ) ;
userInput [ i ] . pad . triggerL = PAD_TriggerL ( i ) ;
userInput [ i ] . pad . triggerR = PAD_TriggerR ( i ) ;
}
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}
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/****************************************************************************
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* MakeTexture
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*
* - modified for a buffer with an offset ( border )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void
MakeTexture ( const void * src , void * dst , s32 width , s32 height )
{
register u32 tmp0 = 0 , tmp1 = 0 , tmp2 = 0 , tmp3 = 0 ;
__asm__ __volatile__ ( " srwi %6,%6,2 \n "
" srwi %7,%7,2 \n "
" subi %3,%4,4 \n "
" mr %4,%3 \n "
" subi %4,%4,4 \n "
" 2: mtctr %6 \n "
" mr %0,%5 \n "
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//
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" 1: lwz %1,0(%5) \n " //1
" stwu %1,8(%4) \n "
" lwz %2,4(%5) \n " //1
" stwu %2,8(%3) \n "
" lwz %1,1032(%5) \n " //2
" stwu %1,8(%4) \n "
" lwz %2,1036(%5) \n " //2
" stwu %2,8(%3) \n "
" lwz %1,2064(%5) \n " //3
" stwu %1,8(%4) \n "
" lwz %2,2068(%5) \n " //3
" stwu %2,8(%3) \n "
" lwz %1,3096(%5) \n " //4
" stwu %1,8(%4) \n "
" lwz %2,3100(%5) \n " //4
" stwu %2,8(%3) \n "
" addi %5,%5,8 \n "
" bdnz 1b \n "
" addi %5,%0,4128 \n " //5
" subic. %7,%7,1 \n "
" bne 2b "
// regs 0-7
: " =&r " ( tmp0 ) , " =&r " ( tmp1 ) , " =&r " ( tmp2 ) ,
" =&r " ( tmp3 ) , " +r " ( dst ) : " r " ( src ) , " r " ( width ) ,
" r " ( height ) ) ;
}
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/****************************************************************************
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* SetupVideoMode
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*
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* Finds the optimal video mode , or uses the user - specified one
* Also configures original video modes
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void SetupVideoMode ( )
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{
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if ( currentVideoMode = = GCSettings . videomode )
return ; // no need to do anything
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// choose the desired video mode
switch ( GCSettings . videomode )
{
case 1 : // NTSC (480i)
vmode = & TVNtsc480IntDf ;
break ;
case 2 : // Progressive (480p)
vmode = & TVNtsc480Prog ;
break ;
case 3 : // PAL (50Hz)
vmode = & TVPal574IntDfScale ;
break ;
case 4 : // PAL (60Hz)
vmode = & TVEurgb60Hz480IntDf ;
break ;
default :
vmode = VIDEO_GetPreferredMode ( NULL ) ;
# ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don ' t we switch into progressive ?
* on the Wii , the user can do this themselves on their Wii Settings */
if ( VIDEO_HaveComponentCable ( ) )
vmode = & TVNtsc480Prog ;
# endif
// use hardware vertical scaling to fill screen
if ( vmode - > viTVMode > > 2 = = VI_PAL )
vmode = & TVPal574IntDfScale ;
break ;
}
// configure original modes
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switch ( vmode - > viTVMode > > 2 )
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{
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case VI_PAL :
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// 576 lines (PAL 50Hz)
vmode_60hz = 0 ;
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// Original Video modes (forced to PAL 50Hz)
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// set video signal mode
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TV_224p . viTVMode = VI_TVMODE_PAL_DS ;
TV_448i . viTVMode = VI_TVMODE_PAL_INT ;
// set VI position
TV_224p . viYOrigin = ( VI_MAX_HEIGHT_PAL / 2 - 448 / 2 ) / 2 ;
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TV_448i . viYOrigin = ( VI_MAX_HEIGHT_PAL - 448 ) / 2 ;
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break ;
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case VI_NTSC :
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// 480 lines (NTSC 60Hz)
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vmode_60hz = 1 ;
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// Original Video modes (forced to NTSC 60hz)
// set video signal mode
TV_239p . viTVMode = VI_TVMODE_NTSC_DS ;
TV_478i . viTVMode = VI_TVMODE_NTSC_INT ;
TV_224p . viTVMode = VI_TVMODE_NTSC_DS ;
TV_448i . viTVMode = VI_TVMODE_NTSC_INT ;
// set VI position
TV_239p . viYOrigin = ( VI_MAX_HEIGHT_NTSC / 2 - 478 / 2 ) / 2 ;
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TV_478i . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 478 ) / 2 ;
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TV_224p . viYOrigin = ( VI_MAX_HEIGHT_NTSC / 2 - 448 / 2 ) / 2 ;
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TV_448i . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 448 ) / 2 ;
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break ;
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default :
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// 480 lines (PAL 60Hz)
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vmode_60hz = 1 ;
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// Original Video modes (forced to PAL 60hz)
// set video signal mode
TV_239p . viTVMode = VI_TVMODE ( vmode - > viTVMode > > 2 , VI_NON_INTERLACE ) ;
TV_478i . viTVMode = VI_TVMODE ( vmode - > viTVMode > > 2 , VI_INTERLACE ) ;
TV_224p . viTVMode = VI_TVMODE ( vmode - > viTVMode > > 2 , VI_NON_INTERLACE ) ;
TV_448i . viTVMode = VI_TVMODE ( vmode - > viTVMode > > 2 , VI_INTERLACE ) ;
// set VI position
TV_239p . viYOrigin = ( VI_MAX_HEIGHT_NTSC / 2 - 478 / 2 ) / 2 ;
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TV_478i . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 478 ) / 2 ;
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TV_224p . viYOrigin = ( VI_MAX_HEIGHT_NTSC / 2 - 448 / 2 ) / 2 ;
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TV_448i . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 448 ) / 2 ;
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break ;
}
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// check for progressive scan
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if ( vmode - > viTVMode = = VI_TVMODE_NTSC_PROG )
progressive = true ;
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else
progressive = false ;
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# ifdef HW_RVL
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// widescreen fix
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if ( CONF_GetAspectRatio ( ) = = CONF_ASPECT_16_9 )
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{
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vmode - > viWidth = VI_MAX_WIDTH_PAL - 12 ;
vmode - > viXOrigin = ( ( VI_MAX_WIDTH_PAL - vmode - > viWidth ) / 2 ) + 2 ;
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}
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# endif
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currentVideoMode = GCSettings . videomode ;
}
/****************************************************************************
* InitGCVideo
*
* This function MUST be called at startup .
* - also sets up menu video mode
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
InitGCVideo ( )
{
SetupVideoMode ( ) ;
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VIDEO_Configure ( vmode ) ;
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screenheight = 480 ;
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screenwidth = 640 ;
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// Allocate the video buffers
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xfb [ 0 ] = ( u32 * ) MEM_K0_TO_K1 ( SYS_AllocateFramebuffer ( vmode ) ) ;
xfb [ 1 ] = ( u32 * ) MEM_K0_TO_K1 ( SYS_AllocateFramebuffer ( vmode ) ) ;
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// A console is always useful while debugging
console_init ( xfb [ 0 ] , 20 , 64 , vmode - > fbWidth , vmode - > xfbHeight , vmode - > fbWidth * 2 ) ;
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// Clear framebuffers etc.
VIDEO_ClearFrameBuffer ( vmode , xfb [ 0 ] , COLOR_BLACK ) ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ 1 ] , COLOR_BLACK ) ;
VIDEO_SetNextFramebuffer ( xfb [ 0 ] ) ;
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// video callbacks
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VIDEO_SetPostRetraceCallback ( ( VIRetraceCallback ) UpdatePadsCB ) ;
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VIDEO_SetPreRetraceCallback ( ( VIRetraceCallback ) copy_to_xfb ) ;
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VIDEO_SetBlack ( FALSE ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
if ( vmode - > viTVMode & VI_NON_INTERLACE )
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VIDEO_WaitVSync ( ) ;
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copynow = GX_FALSE ;
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StartGX ( ) ;
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InitLUTs ( ) ; // init LUTs for hq2x
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InitVideoThread ( ) ;
// Finally, the video is up and ready for use :)
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}
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/****************************************************************************
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* ResetVideo_Emu
*
* Reset the video / rendering mode for the emulator rendering
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void
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ResetVideo_Emu ( )
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{
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SetupVideoMode ( ) ;
GXRModeObj * rmode = vmode ; // same mode as menu
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Mtx44 p ;
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int i = - 1 ;
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// original render mode or hq2x
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if ( GCSettings . render = = 0 )
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{
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for ( int j = 0 ; j < 4 ; j + + )
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{
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if ( tvmodes [ j ] - > efbHeight = = vheight )
{
i = j ;
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break ;
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}
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}
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}
if ( i > = 0 ) // we found a matching original mode
{
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rmode = tvmodes [ i ] ;
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// hack to fix video output for hq2x (only when actually filtering; h<=239, w<=256)
if ( GCSettings . FilterMethod ! = FILTER_NONE & & vheight < = 239 & & vwidth < = 256 )
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{
memcpy ( & TV_Custom , tvmodes [ i ] , sizeof ( TV_Custom ) ) ;
rmode = & TV_Custom ;
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rmode - > fbWidth = 512 ;
rmode - > efbHeight * = 2 ;
rmode - > xfbHeight * = 2 ;
rmode - > xfbMode = VI_XFBMODE_DF ;
rmode - > viTVMode | = VI_INTERLACE ;
}
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}
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VIDEO_Configure ( rmode ) ;
VIDEO_Flush ( ) ;
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VIDEO_WaitVSync ( ) ;
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if ( rmode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
else
while ( VIDEO_GetNextField ( ) )
VIDEO_WaitVSync ( ) ;
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GXColor background = { 0 , 0 , 0 , 255 } ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
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GX_SetViewport ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight , 0 , 1 ) ;
GX_SetDispCopyYScale ( ( f32 ) rmode - > xfbHeight / ( f32 ) rmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
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GX_SetDispCopySrc ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
GX_SetDispCopyDst ( rmode - > fbWidth , rmode - > xfbHeight ) ;
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GX_SetCopyFilter ( rmode - > aa , rmode - > sample_pattern , ( GCSettings . render = = 1 ) ? GX_TRUE : GX_FALSE , rmode - > vfilter ) ; // deflicker ON only for filtered mode
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GX_SetFieldMode ( rmode - > field_rendering , ( ( rmode - > viHeight = = 2 * rmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
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GX_SetZMode ( GX_TRUE , GX_LEQUAL , GX_TRUE ) ;
GX_SetColorUpdate ( GX_TRUE ) ;
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guOrtho ( p , rmode - > efbHeight / 2 , - ( rmode - > efbHeight / 2 ) , - ( rmode - > fbWidth / 2 ) , rmode - > fbWidth / 2 , 100 , 1000 ) ; // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
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draw_init ( ) ;
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}
/****************************************************************************
* Update Video
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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uint32 prevRenderedFrameCount = 0 ;
extern bool CheckVideo ;
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int fscale ;
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void
update_video ( int width , int height )
{
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vwidth = width ;
vheight = height ;
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// Ensure previous vb has complete
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while ( ( LWP_ThreadIsSuspended ( vbthread ) = = 0 ) | | ( copynow = = GX_TRUE ) )
{
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usleep ( 50 ) ;
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}
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whichfb ^ = 1 ;
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if ( oldvheight ! = vheight | | oldvwidth ! = vwidth ) // if rendered width/height changes, update scaling
CheckVideo = 1 ;
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if ( CheckVideo & & ( IPPU . RenderedFramesCount ! = prevRenderedFrameCount ) ) // if we get back from the menu, and have rendered at least 1 frame
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{
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int xscale , yscale ;
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fscale = GetFilterScale ( ( RenderFilter ) GCSettings . FilterMethod ) ;
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ResetVideo_Emu ( ) ; // reset video to emulator rendering settings
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/** Update scaling **/
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if ( GCSettings . render = = 0 ) // original render mode
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{
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if ( GCSettings . FilterMethod ! = FILTER_NONE & & vheight < = 239 & & vwidth < = 256 )
{ // filters; normal operation
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xscale = vwidth ;
yscale = vheight ;
}
else
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{ // no filtering
fscale = 1 ;
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xscale = 256 ;
yscale = vheight / 2 ;
}
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}
else // unfiltered and filtered mode
{
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xscale = 320 ;
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yscale = ( vheight > ( vmode - > efbHeight / 2 ) ) ? ( vheight / 2 ) : vheight ;
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}
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// aspect ratio scaling (change width scale)
// yes its pretty cheap and ugly, but its easy!
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if ( GCSettings . widescreen )
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xscale = ( 3 * xscale ) / 4 ;
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xscale * = GCSettings . ZoomLevel ;
yscale * = GCSettings . ZoomLevel ;
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square [ 6 ] = square [ 3 ] = xscale + GCSettings . xshift ;
square [ 0 ] = square [ 9 ] = - xscale + GCSettings . xshift ;
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square [ 4 ] = square [ 1 ] = yscale - GCSettings . yshift ;
square [ 7 ] = square [ 10 ] = - yscale - GCSettings . yshift ;
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DCFlushRange ( square , 32 ) ; // update memory BEFORE the GPU accesses it!
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draw_init ( ) ;
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// initialize the texture obj we are going to use
GX_InitTexObj ( & texobj , texturemem , vwidth * fscale , vheight * fscale , GX_TF_RGB565 , GX_CLAMP , GX_CLAMP , GX_FALSE ) ;
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if ( GCSettings . render = = 0 | | GCSettings . render = = 2 )
GX_InitTexObjLOD ( & texobj , GX_NEAR , GX_NEAR_MIP_NEAR , 2.5 , 9.0 , 0.0 , GX_FALSE , GX_FALSE , GX_ANISO_1 ) ; // original/unfiltered video mode: force texture filtering OFF
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GX_LoadTexObj ( & texobj , GX_TEXMAP0 ) ; // load texture object so its ready to use
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oldvwidth = vwidth ;
oldvheight = vheight ;
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CheckVideo = 0 ;
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}
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// convert image to texture
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if ( GCSettings . FilterMethod ! = FILTER_NONE & & vheight < = 239 & & vwidth < = 256 ) // don't do filtering on game textures > 256 x 239
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{
FilterMethod ( ( uint8 * ) GFX . Screen , EXT_PITCH , ( uint8 * ) filtermem , vwidth * fscale * 2 , vwidth , vheight ) ;
MakeTexture565 ( ( char * ) filtermem , ( char * ) texturemem , vwidth * fscale , vheight * fscale ) ;
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}
else
{
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MakeTexture ( ( char * ) GFX . Screen , ( char * ) texturemem , vwidth , vheight ) ;
}
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DCFlushRange ( texturemem , TEXTUREMEM_SIZE ) ; // update the texture memory
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GX_InvalidateTexAll ( ) ;
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draw_square ( view ) ; // draw the quad
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GX_DrawDone ( ) ;
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
VIDEO_Flush ( ) ;
copynow = GX_TRUE ;
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// Return to caller, don't waste time waiting for vb
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LWP_ResumeThread ( vbthread ) ;
}
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/****************************************************************************
* Zoom Functions
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void
zoom ( float speed )
{
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if ( GCSettings . ZoomLevel > 1 )
GCSettings . ZoomLevel + = ( speed / - 100.0 ) ;
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else
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GCSettings . ZoomLevel + = ( speed / - 200.0 ) ;
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if ( GCSettings . ZoomLevel < 0.5 )
GCSettings . ZoomLevel = 0.5 ;
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else if ( GCSettings . ZoomLevel > 2.0 )
GCSettings . ZoomLevel = 2.0 ;
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oldvheight = 0 ; // update video
}
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void
zoom_reset ( )
{
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GCSettings . ZoomLevel = 1.0 ;
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oldvheight = 0 ; // update video
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}
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void AllocGfxMem ( )
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{
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snes9xgfx = ( unsigned char * ) memalign ( 32 , SNES9XGFX_SIZE ) ;
memset ( snes9xgfx , 0 , SNES9XGFX_SIZE ) ;
filtermem = ( unsigned char * ) memalign ( 32 , FILTERMEM_SIZE ) ;
memset ( filtermem , 0 , FILTERMEM_SIZE ) ;
GFX . Pitch = EXT_PITCH ;
GFX . Screen = ( uint16 * ) ( snes9xgfx + EXT_OFFSET ) ;
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}
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void FreeGfxMem ( )
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{
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if ( snes9xgfx )
{
free ( snes9xgfx ) ;
snes9xgfx = NULL ;
}
if ( filtermem )
{
free ( filtermem ) ;
filtermem = NULL ;
}
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}
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/****************************************************************************
* setGFX
*
* Setup the global GFX information for Snes9x
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void
setGFX ( )
{
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GFX . Pitch = EXT_PITCH ;
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}
/****************************************************************************
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* TakeScreenshot
*
* Copies the current screen into a GX texture
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void TakeScreenshot ( )
{
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int texSize = vmode - > fbWidth * vmode - > efbHeight * 4 ;
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if ( gameScreenTex ) free ( gameScreenTex ) ;
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gameScreenTex = ( u8 * ) memalign ( 32 , texSize ) ;
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if ( gameScreenTex = = NULL ) return ;
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GX_SetTexCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetTexCopyDst ( vmode - > fbWidth , vmode - > efbHeight , GX_TF_RGBA8 , GX_FALSE ) ;
GX_CopyTex ( gameScreenTex , GX_FALSE ) ;
GX_PixModeSync ( ) ;
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DCFlushRange ( gameScreenTex , texSize ) ;
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# ifdef HW_RVL
if ( gameScreenTex2 ) free ( gameScreenTex2 ) ;
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gameScreenTex2 = ( u8 * ) memalign ( 32 , texSize ) ;
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if ( gameScreenTex2 = = NULL ) return ;
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GX_CopyTex ( gameScreenTex2 , GX_FALSE ) ;
GX_PixModeSync ( ) ;
DCFlushRange ( gameScreenTex2 , texSize ) ;
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# endif
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}
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video / rendering mode for the menu
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
ResetVideo_Menu ( )
{
Mtx44 p ;
f32 yscale ;
u32 xfbHeight ;
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SetupVideoMode ( ) ;
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VIDEO_Configure ( vmode ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
if ( vmode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
else
while ( VIDEO_GetNextField ( ) )
VIDEO_WaitVSync ( ) ;
// clears the bg to color and clears the z buffer
GXColor background = { 0 , 0 , 0 , 255 } ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
yscale = GX_GetYScaleFactor ( vmode - > efbHeight , vmode - > xfbHeight ) ;
xfbHeight = GX_SetDispCopyYScale ( yscale ) ;
GX_SetScissor ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopyDst ( vmode - > fbWidth , xfbHeight ) ;
GX_SetCopyFilter ( vmode - > aa , vmode - > sample_pattern , GX_TRUE , vmode - > vfilter ) ;
GX_SetFieldMode ( vmode - > field_rendering , ( ( vmode - > viHeight = = 2 * vmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
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if ( vmode - > aa )
GX_SetPixelFmt ( GX_PF_RGB565_Z16 , GX_ZC_LINEAR ) ;
else
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
// setup the vertex descriptor
// tells the flipper to expect direct data
GX_ClearVtxDesc ( ) ;
GX_InvVtxCache ( ) ;
GX_InvalidateTexAll ( ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_NONE ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_DIRECT ) ;
GX_SetVtxDesc ( GX_VA_CLR0 , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_F32 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_CLR0 , GX_CLR_RGBA , GX_RGBA8 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
GX_SetZMode ( GX_FALSE , GX_LEQUAL , GX_TRUE ) ;
GX_SetNumChans ( 1 ) ;
GX_SetNumTexGens ( 1 ) ;
GX_SetTevOp ( GX_TEVSTAGE0 , GX_PASSCLR ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLOR0A0 ) ;
GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
guMtxIdentity ( GXmodelView2D ) ;
guMtxTransApply ( GXmodelView2D , GXmodelView2D , 0.0F , 0.0F , - 50.0F ) ;
GX_LoadPosMtxImm ( GXmodelView2D , GX_PNMTX0 ) ;
guOrtho ( p , 0 , 479 , 0 , 639 , 0 , 300 ) ;
GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
GX_SetViewport ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight , 0 , 1 ) ;
GX_SetBlendMode ( GX_BM_BLEND , GX_BL_SRCALPHA , GX_BL_INVSRCALPHA , GX_LO_CLEAR ) ;
GX_SetAlphaUpdate ( GX_TRUE ) ;
}
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/****************************************************************************
* Menu_Render
*
* Renders everything current sent to GX , and flushes video
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void Menu_Render ( )
{
GX_DrawDone ( ) ;
whichfb ^ = 1 ; // flip framebuffer
GX_SetZMode ( GX_TRUE , GX_LEQUAL , GX_TRUE ) ;
GX_SetColorUpdate ( GX_TRUE ) ;
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ;
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
}
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/****************************************************************************
* Menu_DrawImg
*
* Draws the specified image on screen using GX
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void Menu_DrawImg ( f32 xpos , f32 ypos , u16 width , u16 height , u8 data [ ] ,
f32 degrees , f32 scaleX , f32 scaleY , u8 alpha )
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{
if ( data = = NULL )
return ;
GXTexObj texObj ;
GX_InitTexObj ( & texObj , data , width , height , GX_TF_RGBA8 , GX_CLAMP , GX_CLAMP , GX_FALSE ) ;
GX_LoadTexObj ( & texObj , GX_TEXMAP0 ) ;
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GX_InvalidateTexAll ( ) ;
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GX_SetTevOp ( GX_TEVSTAGE0 , GX_MODULATE ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
Mtx m , m1 , m2 , mv ;
width * = .5 ;
height * = .5 ;
guMtxIdentity ( m1 ) ;
guMtxScaleApply ( m1 , m1 , scaleX , scaleY , 1.0 ) ;
Vector axis = ( Vector ) { 0 , 0 , 1 } ;
guMtxRotAxisDeg ( m2 , & axis , degrees ) ;
guMtxConcat ( m2 , m1 , m ) ;
guMtxTransApply ( m , m , xpos + width , ypos + height , 0 ) ;
guMtxConcat ( GXmodelView2D , m , mv ) ;
GX_LoadPosMtxImm ( mv , GX_PNMTX0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
GX_Position3f32 ( - width , - height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 0 , 0 ) ;
GX_Position3f32 ( width , - height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 1 , 0 ) ;
GX_Position3f32 ( width , height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 1 , 1 ) ;
GX_Position3f32 ( - width , height , 0 ) ;
GX_Color4u8 ( 0xFF , 0xFF , 0xFF , alpha ) ;
GX_TexCoord2f32 ( 0 , 1 ) ;
GX_End ( ) ;
GX_LoadPosMtxImm ( GXmodelView2D , GX_PNMTX0 ) ;
GX_SetTevOp ( GX_TEVSTAGE0 , GX_PASSCLR ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_NONE ) ;
}
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/****************************************************************************
* Menu_DrawRectangle
*
* Draws a rectangle at the specified coordinates using GX
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void Menu_DrawRectangle ( f32 x , f32 y , f32 width , f32 height , GXColor color , u8 filled )
{
u8 fmt ;
long n ;
int i ;
f32 x2 = x + width ;
f32 y2 = y + height ;
Vector v [ ] = { { x , y , 0.0f } , { x2 , y , 0.0f } , { x2 , y2 , 0.0f } , { x , y2 , 0.0f } , { x , y , 0.0f } } ;
if ( ! filled )
{
fmt = GX_LINESTRIP ;
n = 5 ;
}
else
{
fmt = GX_TRIANGLEFAN ;
n = 4 ;
}
GX_Begin ( fmt , GX_VTXFMT0 , n ) ;
for ( i = 0 ; i < n ; i + + )
{
GX_Position3f32 ( v [ i ] . x , v [ i ] . y , v [ i ] . z ) ;
GX_Color4u8 ( color . r , color . g , color . b , color . a ) ;
}
GX_End ( ) ;
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}