Commit Graph

52 Commits

Author SHA1 Message Date
Daryl Borth
dd4f8f1d94 move savebuffer on gamecube from ARAM to MEM1. fixes browser game images
not working on gamecube.
2020-02-16 17:55:53 -07:00
Daryl Borth
d7739e797e only enable AutoDisplayMessages if display framerate or clock is on 2019-11-03 10:43:06 -07:00
Askot
5517ec7567 -Fix overclock settings not loaded on start 2019-01-06 13:05:13 -07:00
Zalo
85cc152ca9 removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value 2019-01-02 17:25:13 +01:00
Daryl Borth
7d69e75c36 update file headers 2018-12-26 16:10:12 -07:00
bladeoner
1479319bb5 Add Interpolation option and Add Gamemenu Audio
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options:  Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
bladeoner
e04cb171ee Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00
Daryl Borth
c5eed33de0 Add Wii U GamePad support (thanks Fix94!) 2018-09-05 19:59:14 -06:00
Daryl Borth
16e8b6dd25 if arguments are passed to the emu to autoboot a game, then the main
menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:11:24 -06:00
Daryl Borth
c77b4f4963 try to improve audio sync 2018-08-19 16:38:33 -06:00
Daryl Borth
860d77a094 change audio playback to 48khz. this should fix the tinny sound problem. 2018-08-18 12:44:28 -06:00
Daryl Borth
5ea5f217b5 partially revert snes9x core. fixes performance issues. 2018-08-16 08:41:30 -06:00
Daryl Borth
a9f851a19f Finish update to snes9x 1.56 master. Disable multi pixel format support
for a speed boost.
2018-08-12 16:05:46 -06:00
Daryl Borth
d895bf6300 compress bg music to reduce memory footprint. reorder init to init
snes9x memory earlier so it goes into MEM1.
2018-08-11 15:54:25 -06:00
Daryl Borth
856a1ac127 backport more changes from snes9x master 2018-08-11 14:56:31 -06:00
Daryl Borth
b66d66e82e compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
connected with the freetype portlib supplied by devkitPPC. using an
older freetype works.
2018-08-02 10:32:54 -06:00
Daryl Borth
9703bef743 remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
remove update check completely. compatibility fixes for newer devkitppc.
2018-08-01 12:44:21 -06:00
libertyernie
8d210497a3 Check argc 2018-07-28 15:09:23 -05:00
libertyernie
081efa8f26 Allow loader (e.g. Homebrew Channel) to pass two arguments instead of three for autoload 2018-07-27 21:52:04 -05:00
emu_kidid
2c224b8db8 - Fix LTO flag (actually use one :P)
- Virtual memory for GameCube, prevent out of memory crashes
2018-06-09 08:59:52 +09:30
emu_kidid
a417745817 - Fix compilation errors with latest libOGC/devkitPPC
- Fix GameCube build
- Add PowerPC specific Blargg makefile flags
- Add LTO to Makefile.gc
2018-06-06 23:40:11 +09:30
Daryl Borth
10a881ac05 merging changes from Zopenko 2016-12-08 17:51:57 -07:00
Juan Ruvalcaba
3c0bafb263 -Add Super FX Overclock option 2016-03-12 13:58:51 -07:00
Juan Ruvalcaba
15d791e87d -Fix standalone version getting invalid window on start, plugin mode works fine 2016-02-06 18:35:07 -07:00
Juan Ruvalcaba
f6c3abdc58 [4.3.5 - February 06, 2016]
* Added Fix94 wiiflow plugin mode
* Removed sound from GUI and now gets better perfomance/FPS on games like
  Yoshi's Island and Kirby Dream Land 3.
2016-02-06 14:40:46 -07:00
dborth
874c95f7c8 merge image preview changes from cebolleto 2014-10-24 02:47:59 +00:00
dborth
8bd9b8aedc finalize 4.3.1 2012-07-07 17:46:28 +00:00
dborth
f65c3d01c3 trigger button press when GameCube L/R are 50%+ depressed
remove sync using vsync - use timers for sync only
2012-02-05 21:31:38 +00:00
dborth
ccf1bebfa4 2011-06-21 02:22:09 +00:00
dborth
d7e85f0dc7 fix gc build 2010-12-26 23:19:44 +00:00
dborth
bf36bc2fec fix paste error 2010-12-26 23:16:53 +00:00
dborth
2213e5510e add IOS whitelist, reload if found. display warning if not. 2010-12-18 16:04:50 +00:00
dborth
9816922af5 simplify 2010-10-14 20:15:59 +00:00
dborth
d0813f8281 new video code 2010-08-31 06:14:45 +00:00
dborth
dbcde69fd5 improved network init and file code 2010-08-18 00:15:25 +00:00
dborth
25e659297e finalize 4.2.4 2010-08-14 05:55:21 +00:00
dborth
533176c7b6 typefix 2010-08-09 18:15:55 +00:00
dborth
08fb37a94d remove IOS 202 code 2010-08-09 03:45:17 +00:00
dborth
3aa626f2b5 finalize 4.2.2 2010-07-20 06:45:04 +00:00
dborth
12341db1ed 2010-07-11 23:19:09 +00:00
dborth
c162af659e updated usb2 support (now supports both ports). requires new cIOS 202. freetypegx optimization. 2010-07-06 06:39:15 +00:00
dborth
f3aa820d4d somewhat improved memory management. hopefully GameCube memory issues are gone now :) 2010-06-29 07:48:17 +00:00
dborth
da2be2798a 2010-06-23 17:51:26 +00:00
dborth
97ba234dfd attempting to optimize memory usage for gamecube 2010-06-23 17:34:19 +00:00
dborth
fe6e469a71 bugfix 2010-06-21 04:29:49 +00:00
dborth
0ab5f8156e minor changes 2010-06-08 18:02:30 +00:00
dborth
bcefa0a2a8 change IOS reload 2010-06-05 01:45:03 +00:00
dborth
118ca267c5 use less memory for snapshot screenshots - so now thumbs are activated for GameCube 2010-06-03 23:15:34 +00:00
dborth
2d44e129a2 fix framerate issue (issue 498) 2010-06-01 02:18:28 +00:00
dborth
19a691e68d small fixes 2010-04-17 03:05:03 +00:00