*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
WARNING: If you select to use IOS58 and you don't have IOS58 installed, the loader will be really really slow.
*Fixed reseting of Theme/Fonts when pressing the SD Card button. It is now reloading it instead.
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)
Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely
Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.
Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
*WiiTDB now falls back to english if the locale language is not found for Titles/Synopsis
*Some clean up and memory leak fixes in game info prompt and adjusted the info get to the new WiiTDB reading method.
*Added a few new useful functions from WiiXplorer (DownloadToFileWithProgress, ShowError,...)
*Disabled the console output after the GUI is started up. The info is only output to gecko in GUI mode now.
*Added better wait loop for HDD spin up
*Changed almost all default config paths which are set when no config exists to be set to where the actual config file is saved (either /apps/usbloader_gx/ or /config/)
*Changed to startup and load a cios right away before loading settings. You need to have at least one non stub cios 249, 222 or 250 to start the loader now
*Fixed 30 secs timer on HDD spin wait
*Updated libfat to new libogc version
Time for some real update. Whole lot of new features added including:
* GC GAMES BOOTING FROM USB
* BANNER ANIMATION LIKE ON DISC CHANNEL
* BURNING WII GAMES FROM WBFS TO DVD-R
* SUPPORT FOR ALL USB2.0 HDDS
* NO GAME SIZE LIMITS
* EXT2 AND EXT3 FILESYSTEM SUPPORT
AND A LOT MORE.
Only missing features now: The Wii making you coffee and toasting your bread in the disc slot.
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
*Changed boot process to wait for USB in GUI mode.
*Changed headless ID stuff (actually was in last rev)
*Added a GameTitles class for WiiTDB titles and fixed parental control (probably crashed before)
*Removed cfg.c completely now. Nothing left in it.
*Moved per game lock feature from game statistics to the individual game settings. It is not a game statistic ;).
* change returnTo patch a bit. now it can be run on dol sections instead of the whole thing at once.
* apply the patch for alt dols
* only apply patches to main.dol if we aren't booting an alt dol
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
* in the global settings you can select any 0x10001 title that is actually installed in the nand. in the game settings, you can decide whether or not to use the global setting for that 1 game.
* only get the list of shit installed on the wii 1 time and use that list globally for stuff like checking if something is installed, getting channel names, getting title versions
* remove unused files
* probably fuckup svn merge
*Replaced all text related stuff with the ones from WiiXplorer (FreeTypeGX/GuiText/...). Some alignments might need be adjusted or maxWidth in pixel of some text parts. Also the text scrolling needs to be adjusted.
*updated libntfs (write fix)
*updated libfat
*lots of changes in the startup code, removed almost everything. This might cause problems for some drives at loading the gamelist and needs to be adjusted later but better this time. more cleanup is needed in main.cpp and will come.
*using libogc sd/usb for config loading and reload to cIOS afterwards
*added missing boothomebrew stuff pune forgot
NOTE: From now on we will be doing a lot of revs which we won't be compiling and releasing. This revs are officially not available for public so don't making issues regarding those revs. Those will be closed right away. We need first to cleanup a lot of crap and update loader to new standards before releasing stuff again.
- Added support for ciosx (yes, including FAT/NTFS) (As always, say thanks to oggzee for this)
- Fixed bug with game specific settings (which *could* end up using other settings than you expected)
- Removed fat_ffs for now (save game emulation might conflict with FAT/NTFS support, we have to test this)
- Maybe more, but I forgot them, I think
* Updated to Hermes usb storage code
* Fixed some bugs in ntfs while writing timestamps, resulting in different hashes (dimok)
* Fixed codedump when switching partitions (issue 1454)
* Fixed graphical glitch on 4:3 screens, where the prefetch cover was visible in the coverwall
* Fixed a bug with installing games, due to the switch to C++ (dimok)
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
*Startup is now using libogc usbstorage for loading configs
*Improved storing gametitles from wiitdb with less memory usage
*Added freeing of the memory allocated for wiitdb titles (oh boy)
*Changed wiitdb.zip search
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized.
*Hot swapping of the SD card was implemented into background thread (by giantpune)
*Made lots of cleanups and some fixes
*Format menu was moved to settings page 3 (only on godmode accessable)
*Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
USB must deinit the device before re initting it or else it returns 0
games and what not.
*add filter to skip __CFG_ in teh gamelist (i was told this is the ID6
for hermes' settings)
down the ocarina issues
*take the IOS reload out of the slow usb loop
*use patchhook.S from new geckoOS. this doesnt mean all the new geckoOS
stuff will work, its just the S file