Commit Graph

774 Commits

Author SHA1 Message Date
dimok321
a087ba8036 *Fixed homebrew browser freeze on empty path
*Use of DirList class for homebrew listing instead of using it's own custom version of it
*Reverted back to libntfs version 2010-10-2 because the new version of NTFS-3G is not writing files correct on some drives causing the files it writes to be corrupted.
*Changed title/channel browser to use WiiTDB for displaying title names if no name is found in WiiTDB the old method is used
*Updated some language files
2011-02-14 18:52:36 +00:00
dimok321
1392093741 *Compatibility issue fix for some Seagate HDDs
*Added left/right on game info screen to go to the next/previous game
*Fixed loading of titles cache settings
*Changed to show always the first game as first visible cover on carousel
2011-02-12 18:26:18 +00:00
dimok321
d52b7e0ac3 *Fixed little bug which prevented loading games from sub folders on fat/ntfs/ext
*Added a "Details" button on the GameWindowPrompt which calls the game info window
*Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin"
*Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180°
*Increased speed for box rotating with WiiMote D-Pad
2011-02-12 09:50:35 +00:00
dimok321
037edbe7ea *Fixed crash with loading .iso files
*Fixed freeze in theme menu when its empty
*Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process.
*Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders.
*Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries)
*Added the ehcmodule sources from rodries to the branches
*Updated language files
2011-02-11 17:41:52 +00:00
dimok321
7f2778e17f *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port.
*Some source optimizations
*Increased warning output with -Wextra and fixed the compile warnings
2011-02-06 18:36:32 +00:00
dimok321
8e962e6187 *Optimized the automatic usb port switching. It is now a lot faster on mounting if partitions are FAT/NTFS/EXT because no port switch is required on WBFS_Open() or WBFS_Close() on those partitions.
*Disabled use of custom paths on other than SD if automatic port switching is enabled. This could damage a partition and we don't want to take that risk. So if you want to enable automatic usb port switching than you have to set all paths on sd:/ first now. Also when in this mode, only sd:/ will be available for setting custom paths.
*Changed setting of usb port switching to a more failsafer way.

NOTE: To all that did already enable the automatic usb port switching and have custom paths on some usb partition. Change this please or else your usbs filesystems are in danger. You have been warned!
2011-02-06 09:34:06 +00:00
dimok321
d625c5adfc *Added support for using USB port 1 (ONLY ON HERMES CIOS)
*Added support for using both USB ports at once (ONLY ON HERMES CIOS)

Big thanks to rodries for writing the necessary ehcmodules!

NOTE: You can change port of USB device in the Loader Settings. The loader currently does not support loading configs off port 1 (only from port 0)

If you select to use both usb ports the loader will switch between ports automatically, on demand. It is not possible to use both ports at once currently. Right now the wiilight blinks each time it switches the port. I will talk to rodries and see if we can disable it. Using the "both ports" option only makes sense in combination with "Multiple Partitions" option. In that case all games on all partitions from BOTH HDDs will be loaded. I think I don't have to say that switching between ports and loading all games is slower than normal mode with one port only in use. You might wanna just set one port and switch yourself when you need to. Well the option for both ports (automatic switching) is there for the lazy ones who don't like to hit the settings button ;).
2011-02-05 21:06:52 +00:00
cyan
f43bdc65d3 *Fixed duplicate game listing when using multiple partitions.
Only the games from the lower partition are kept.
*Update Language files
2011-02-05 17:13:04 +00:00
dimok321
25946236ab *Added a "Theme Menu" to the global settings
*Fixed apply on theme downloader after redownloading a theme
*Removed old theme changing menu (no one ever found it anyway)

NOTE: If a theme now includes a "theme_preview.png" in the image folder, it will be shown in the Theme Menu. If it does not have one than when downloading a theme, the loader will copy the preview from the theme downloader to the theme image folder.

NOTE to Themers: Just fyi, if you badly need to use another format than png for the images whyever, than just do so. Just rename the file from the actual format extension to .png extension. The loader will detect that it is not really a png and use the correct format. Supported image formats by USB Loader GX are png/gif/bmp/jpg/tpl.
2011-02-05 14:46:06 +00:00
dimok321
6243627dc9 *Fixed bug I introduced with R1062 where games do not start from NTFS/FAT/EXT
*Removed option "IOS58 mode" for internal loader use
*Updated language files
2011-02-05 10:36:55 +00:00
dimok321
ae77bd1b7e *Added support for Wiimms virtual sector sizes for WBFS (sector sizes other than 512 bytes per sector). Sector sizes other than 512 bytes support more games than 500 (sector size - 12 games). You can just format your drive with Wiimms tools and use it.
*Changed USB Loader GX WBFS formatter to choose 2048 as virtual sector size if a drive with a size > 500GB is formatted.

NOTE: Don't use this feature with IOS58 mode. It might damage the partition. I did not build in a safety check for IOS58 mode because it will be removed soon anyway.
2011-02-04 15:25:27 +00:00
dimok321
ca55f426c0 *Fixed a few bugs in the multiple partition mount (causing crashes at some certain situations)
*Reworked the cover downloader completely. Now has an overall missing files count and progress. Also missing files not found on the server can be dumped to a csv file
*Added possibility to grad 3D Boxes and move them around in the zoomable mode
*Changed default setting for video mode back to disc default
2011-02-03 21:46:54 +00:00
dimok321
6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00
dimok321
1d2854c777 *Fixed issue 1808
*Fixed issue with crashing carousel when switching from empty game list to none empty list.
*Added download for Full HQ & LQ Covers. When both are checked HQ Covers are prioritized.
*Added support for Full HQ & LQ Covers:
Full covers are currently used only in the GameInfo Screen (Press 2). The Box can be rotated in there with the Nunchuck. When the box is clicked it will jump to the midlle of the screen. Here it can be rotated with Nunchuck & Wiimote D-Pad. Also it can be zoomed in/out with the PLUS or MINUS buttons. Zoomed in covers are currently cut off when going too far into the screen because the axis had to be layed to the middle to keep the symmetry. Don't report issues about that. It's known. Another use of full covers might follow with a new layout if we think of something nice ;).
*Added support for different box colors. Box colors are taken from WiiTDB so if you get a wrong color complain at WiiTDB :P.
2011-01-30 16:22:16 +00:00
dimok321
2764ac6b76 *Added support for physical sector sizes other than 512 bytes per sector for wbfs partitions only! Others filesystems are currently still hardcoded in their libs. Tested with a 3TB drive with a sector size 4096 one wbfs partition (thanks dexter).
*Added initial source for support for virtual sector size other than 512 bytes per sector on wbfs partitions. This still doesn't work (not tested) and will still cause many code dumps because of some unfinished things. So don't use it yet.

*New ehcmodule for Hermes IOS versions. This gives a big boost in compatibility to usb drives using Hermes cIOSes. Now many drives should work with it. Hermes cIOSes have now probably the best compatibility to usb devices. (big thanks to rodries here) (more to come ;))
2011-01-28 21:19:43 +00:00
dimok321
1c3b3ac966 *Updated libntfs to version 2011.1.15:
http://code.google.com/p/libntfs-wii/
*Deleted wiki pages because they are really outdated
*Updated some language files
2011-01-26 18:53:27 +00:00
dimok321
0cca811b34 *Added return grid rows after closing a search to the amount of which one has before doing search
*Fixed weird last random character at game info text 
*Reload background/cursor/... on theme apply after download 
*Added connection check function for URLs (like a PING)
*Added timeout on trying to connect to the theme download hoster
*Fixed redundant characters on search bar when both upper and lower case exist in a search
2011-01-25 20:19:15 +00:00
cyan
ca430264b6 *Fixed prompt crash on widescreen fix (Dimok)
*Fixed prompt button position on widescreen fix (Dimok)
*Language files update
2011-01-24 21:47:56 +00:00
dimok321
7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00
cyan
19bd29573b *Added a GUI setting for HOME button layout
*Fixed the "Block Global Setting" in parental control menu
*Fixed Free space information after deleting a game
*Updated some language files
2011-01-22 16:10:36 +00:00
dimok321
661fe9ce6e *Fixed game patches apply on "Default" and "On game launch" alternate dol settings
*Cleaned the GameBootProcess source a bit up and put it together to a class for better overview
2011-01-22 00:06:28 +00:00
dimok321
6ccb51d71c And another little fix: Only apply the list cover image on list mode. 2011-01-21 21:09:30 +00:00
dimok321
73b75e312f *Fixed cover not being displayed when cover download block is active
*Added missing switch for parental control option (caused the next option to be switched)
*Changed GetGameCFG to return default cfg if none is set
*Fixed little bug preventing the automatic alt dol feature to work
2011-01-21 20:59:49 +00:00
dimok321
e5db72b71d *Fixed the parental control settings code dump
*Reworked almost everything about alternate DOL loading (I am wondering how loading from SD/USB even worked)
*Added new Option "Default" for alternate DOL which is now the default settings. This setting will select the alternate DOL automatically for games like Red Steel 1 because this alt. DOL is always needed to play the game. On games where the alt dol option is not needed the option "Default" = "OFF". This is just an attempt to make this option more automatic. Games like Metroid Prime (the only game right now) will have a prompt on game start where you choose between 1, 2 or 3 on this option because this game always requires either of these.
*Small source cleanups/fixes
2011-01-21 19:43:59 +00:00
dimok321
a5822064f4 *Forgot to add block of HBC and Title Launcher, added now
*Resolve for Issue 1766 - You can now delete everything belonging to a game on deleting the game (covers/cheats/text codes...)
*Added dotted limit to the window prompt title text
2011-01-20 15:56:01 +00:00
dimok321
1f0df75ef8 *Added several block options for parental control which decide what should be blocked in the loader
*Changed to update disc drive status only 1 time per second in the main menu (instead of every ~100ns)
*Removed global "locked games" for per game lock option which is not really useful anyway since you have to save in the game the lock status
*Removed a few unused setting variables
*Updated some language files
2011-01-20 15:00:55 +00:00
cyan
0b3ddc6ead *Disable game install in IOS58 mode
*WiiMote desync problem fixed
*Removed "free space warning prompt" on fat32 partitions now
*Changed default free space option to ON
*Remove id button on other layouts than list view
*Moved carousel arrow position to theme file
2011-01-17 22:03:14 +00:00
dimok321
72590f030f *Update of language change information and Default.them 2011-01-16 13:45:51 +00:00
dimok321
e6a87c05fe *Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes.
*Made the ProgressWindow for game installation more accurate
*Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch)
*Lot's a small fixes
*Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list.
*Added avoid of multiple app cleanup when game fails to boot

*Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 13:12:07 +00:00
dimok321
6540e252dc *Fixed DVD access in IOS58 mode (needs AHBPROT)
*Cleaned up progress window source
*Fixed compile warning on devkitPPC r22
2011-01-14 15:39:42 +00:00
dimok321
4a3d3fb31b *Fixed DVD support in IOS58 modus. You have to have AHBPROT flag enabled for the DVD access support in IOS58 mode. It might be possible that the forwarder channel does not have it set yet. Start from HBC 1.0.8 with IOS58 and you will have it for sure.
*Fixed several leaks
*Source optimization
*Reworked new titles class (a few leaks  fixed)
2011-01-13 19:05:31 +00:00
dimok321
3503f114ed *Added use of IOS58 for Loader option. It is enabled by default and can be disabled in the Loader Settings. If it is disabled the Boot/Standard cIOS is loaded on startup, after reading the config files.
WARNING: If you select to use IOS58 and you don't have IOS58 installed, the loader will be really really slow.
*Fixed reseting of Theme/Fonts when pressing the SD Card button. It is now reloading it instead.
2011-01-12 19:30:04 +00:00
dimok321
4b3120fccf *A new icon.png (icon2.png) (thanks Black.Pearl for it)
*Changed cover download logic on fail of cover download (that's what lustar wanted :P)
*Added "OTHER" directory search on wiitdb for covers/discarts with custom gameids
*Language files update for v2.0 and current revision
2011-01-11 17:52:30 +00:00
dimok321
1e03f44c06 *Replaced WiiPowers NSMB patch with WIP which is using now the internal wip patch system like PoP (fixes NSMB playing) 2011-01-09 17:51:15 +00:00
dimok321
63c146b528 *Revert constant version number in credits (from release v2.0 to svn)
*Redirected language download link to trunk
*Fixed channel build
*Updated german and french language file for v2.0
2011-01-09 16:03:29 +00:00
dimok321
34692131a2 Alright guys, after 3-4 Month of cleaning up the source, it's finally here:
USB Loader GX v2.0

A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another 
*Renamed global game settings to "Loader Settings"
2011-01-09 10:45:29 +00:00
dimok321
f9b64b2241 *Moved every allocation of libntfs now to MEM2 (in mem1 it gets overwritten and so the games didn't work in last rev)
Forwarder change:
*Ignore MBR partition type and read partition type from boot record sector
(Channel will follow later)
2011-01-08 14:26:13 +00:00
dimok321
8943592d0e *Fixed several theme images being not loaded. Made all recourses from SVN now themable (sounds/fonts/images). They only have to be in the same folder as the theme images.
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now.
*Several small bug fixes and cleanups
*Fixed "Bannersound + BG Music after it" mode
*Updated language files
2011-01-08 12:35:41 +00:00
dimok321
4f7ccef2ec *Changes running games from WBFS. It is now done through fragment lists like on ntfs/fat/ext. This enables support for multiple wbfs partitions even with waninkokos cios which normally doesn't support that. This is not supported by Waninokos IOS < R18. It continues to only support one partition!
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong)
*Corrected several theme texts (x, y position mistype)
*Added "Default" button to theme downloader to reset the theme
*Fixed bug in loading language file with fresh configs
*Fixed display of theme path in custom path options
*Fixed rockout reset after leaving the GameWindowPrompt
*Added limit to page indicators to 5 and rotate them
2011-01-07 22:42:03 +00:00
dimok321
2c268af0f9 *fixed possible crash on theme downloader
*changed fat/ntfs/ext installer to use the header title as foldername instead of wiitdb title (this is the way it is in the wbfs managers)
*Fixed language changing for wiitdb titles / coverdownload even without available .lang file which is loaded
*Added reload of game titles on language change
*Added check for valid config files. If config file is not valid it will not be used. Current valid configs are R1031 to all. (You configs will be reseted with this. If you want to save them, move them and merge them afterwards manually.)
*Fixed possible crash on mounting
*Changed default settings for device free space display to off, because fat32 partitions are very slow on that. Added a warning when on FAT partition and trying to enable this option.
*Updated langauge files
2011-01-06 18:59:45 +00:00
dimok321
43a43473d2 *Moved back font cache to mem1. It seem that an IOS reload is overwriting a part of memory in mem2 which causes a lot more corruption of course. (Glad nothing else is in mem2 at an IOS reload)
*Corrected/Synchronized some text parts/languages (thx Cyan)
*Fixed swapped text on cover download 
*Removed custom wiitdb link creation (not needed anymore since the full file is now used)
2011-01-02 19:19:16 +00:00
dimok321
9480208373 *Moved wii.spiffy360.com url in theme downloader a bit down (wasn't shown on some TVs)
*Moved font cache to mem2 (seems to fix the font issues)
*Moved thread start of free space getting out of the constructor (caused a few freezes on start up)
*Added destroy of sound handler when closing app
2011-01-02 13:56:24 +00:00
dimok321
2ea5a823e0 *Little correction 2011-01-02 09:31:32 +00:00
dimok321
798ebc188d *Corrected clock position (copy/paste mistake)
*Corrected Screensaver appearance on startup after 30sec of unconnected WiiMote
*Complete rewrite of theme downloader. (Downloading themes is not working currently because Deak Phreak changed something on wii.spiffy360.com. He said it's going to be changed back soon)
*Added possibility to load theme images from a folder with the same name as the .them file. The "Image-Folder: Example\n" from the .them file is prioritized.
*Updated some language files. (Translators please redownload the files from SVN. Many files had a lot of errors in them)
2011-01-02 09:23:44 +00:00
dimok321
0942bb22c5 *Fixed a few typos in theme text
*Added ignore of partition type and detect WBFS/FAT/NTFS partitions from their boot record sector (damn lazy partition managers which are not always editing the MBR)
2011-01-01 13:02:26 +00:00
dimok321
aa7df2788d *Fixed show free space option (wasn't able to deactivate before)
*Fixed cheat menu to not go over the board of cheat amount.
*Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C)
*Fixed bug with nunchuck Z button moving one option up in gamelist/options
*Added Cyan to the credits
2010-12-31 16:18:48 +00:00
dimok321
6022ad060d *Added ThreadedTask instance class for easy one time run operations on another thread
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
2010-12-31 13:13:14 +00:00
dimok321
7bccfd2b17 *added loading screen
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)

Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
2010-12-30 23:49:22 +00:00
dimok321
01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00
dimok321
0e5bb13173 *fixed settings paths creation bug
*fixed crash when installing on ntfs
*fixed a few bugs with language setting for games
2010-12-29 10:22:11 +00:00
dimok321
f1febd91be *Fixed no cover image loading for themes
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
2010-12-28 17:02:10 +00:00
dimok321
2212f8ded7 *Stupid merging did not remove everything like supposed 2010-12-27 10:08:24 +00:00
dimok321
6850d68074 *Fixed crash on NTFS (wrong memory free functions were used)
*Added proper deinitialize of usb before starting game / exiting app. This is supposed to fix Blackops multiplayer mode (Did not test it. I don't have that game.)
*Added Wii message board update (Playlog) (thanks to dkosmari for a starting point). This feature can be enabled/disabled in the global settings. Default is ON.
*Removed unused sources.
2010-12-27 09:44:27 +00:00
dimok321
d62e41d601 *Removed ntfs/fat source and added them as custom libs (makes them easier to update later)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely

Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.

Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
2010-12-26 17:02:14 +00:00
dimok321
c032697c5a *Completely rewrote the GameWindowPrompt into a class 2010-12-20 19:37:38 +00:00
dimok321
2adc6cc995 *Completely rewrote the asynchron GuiImageData class (problems from switch Carousel<->Grid layour should be fixed now)
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start


The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+)		> shows only games with lvl 0
level 1 (childs 7+)		> shows games with lvl 0, 1
level 2 (teens 12+)		> shows games with lvl 0, 1, 2
level 3 (mature 16+)		> shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+)	> shows all games (lvl 0, 1, 2, 3, 4)

level 4 is default when creating new configs
2010-12-19 18:20:33 +00:00
dimok321
3f03d92295 *Reworked all update functions
*Fixed endless loop when disc button was selected
*Fixed crash on exit
*Fixed discart download to not download custom/originals if set so in the settings
*Hopefully fixed discart download problem
*Reworked DirList class
2010-12-18 13:20:45 +00:00
dimok321
f7c1e9958d *Fixed crash on "pick alternative dol from list"
*added a temporary workaround for selecting favorites when no favorites were setup for grid and carousel layout because of some serious problem in there which i have to look for later.
*Reworked complete cover/discart download function (seems a lot faster to me now)
*Fixed problem with switching games in game prompt and then going to the game settings. Was always the first selected games settings.
*Fixed crash when clicking the DVD icon
*Fixed save of lock/unlock state in parental control
*Fixed install menu messup (not return to right menus)
*Removed unnecessary save of settings on every mode switch
*Several cleanups and fixes
*Removed mountMethod 3
2010-12-17 17:50:44 +00:00
dimok321
18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00
dimok321
2213b45351 For all the Linux lovers:
*Added support for EXT2/EXT3/EXT4 file systems:
   You can boot games from this file systems too now. Works the same way as FAT32/NTFS.
   Just put your games into drive:/wbfs/ with the known supported folder names.
2010-12-09 20:57:35 +00:00
dimok321
449eae85bf *Added network shutdown before launching games.
*Fixed playing games online (WC24) with that
2010-12-05 19:24:32 +00:00
dimok321
71c47c23bb *Fixed support for drives >= 1TB size (and probably some others as well)
*Reworked the USB handle read/write functions
*Fixed crash on deleting games
*Updated NTFS3G of libntfs to Version 2010.10.02
2010-12-05 19:09:32 +00:00
dimok321
777e0394d0 *Fixed crash when trying to set alternate dol from game disc in game settings 2010-12-04 07:36:23 +00:00
dimok321
500dc4020f *Reworked the whole WiiTDB.xml parsing. This is now done with mxml due to a lack of memory the file is now streamed. Now the full wiitdb.xml file with all languages is always used. The update of WiiTDB is also changed. It is now only updated if the version of the wiitdb.xml file does not match the version of the online file.
*WiiTDB now falls back to english if the locale language is not found for Titles/Synopsis
*Some clean up and memory leak fixes in game info prompt and adjusted the info get to the new WiiTDB reading method.
*Added a few new useful functions from WiiXplorer (DownloadToFileWithProgress, ShowError,...)
*Disabled the console output after the GUI is started up. The info is only output to gecko in GUI mode now.
2010-12-03 18:38:57 +00:00
giantpune
4c07b6db74 * really fixed compiling on linux 2010-11-30 04:09:36 +00:00
dimok321
49b5a5f329 *Fixed IOS reload before game start into game specific ios
*Changed gecko output to use unsafe usb_sendbuffer
2010-11-28 20:04:29 +00:00
dimok321
bd7ce32a8b *Another HDD spin up loop fix
*Changed default cIOS back to 249. It is now recommended to use cIOS 249 Rev20.
2010-11-28 17:24:23 +00:00
dimok321
f1afcda6af *Fixed timer display when waiting for HDD spin up 2010-11-28 16:31:55 +00:00
dimok321
94791621d2 *Linux compile fix 2010-11-28 15:34:30 +00:00
dimok321
9da497419c *Fixed settings loading on boot up
*Added better wait loop for HDD spin up
*Changed almost all default config paths which are set when no config exists to be set to where the actual config file is saved (either /apps/usbloader_gx/ or /config/)
*Changed to startup and load a cios right away before loading settings. You need to have at least one non stub cios 249, 222 or 250 to start the loader now
*Fixed 30 secs timer on HDD spin wait
*Updated libfat to new libogc version
2010-11-28 15:31:08 +00:00
dimok321
2c1228fa37 WOOT WOOT Revision 1000 !!!
Time for some real update. Whole lot of new features added including:

* GC GAMES BOOTING FROM USB
* BANNER ANIMATION LIKE ON DISC CHANNEL
* BURNING WII GAMES FROM WBFS TO DVD-R
* SUPPORT FOR ALL USB2.0 HDDS
* NO GAME SIZE LIMITS
* EXT2 AND EXT3 FILESYSTEM SUPPORT
AND A LOT MORE.

Only missing features now: The Wii making you coffee and toasting your bread in the disc slot.
2010-11-14 15:30:25 +00:00
dimok321
1ee6897ef5 *Rewritten the whole Homebrew Launcher (HBC menu) to a class. Using now the new settings standard too. Only Titles browser left.
*Fixed several gui_customoptionbrowser issues
*Fixed missing background on title browser
2010-11-14 15:19:42 +00:00
dimok321
fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00
dimok321
45e15bdb0b *Corrected game settings ios display
*Fixed loading languages
*Fixed wiitdb download
*Changed sorting/favorite stuff. You can now have favorite mode and abc/playcount/ranking sorts as well
*Change to not allow FAT32/NTFS partitions with Waninkokos cIOS Rev < 18
*Fixed settings path to default to the boot device
*Set default cIOS to 222 now if no config exists.
*Removed support for Hermes v2 and v3 (only v4+ is supported now)
*Fixed game settings saving
*Maybe more i don't remember
2010-11-07 20:31:45 +00:00
dimok321
64744ce20d *Fixed booting games from FAT/NTFS (thx r-win)
*Fixed Toy Story 3 boot bug
*Changed IOS limits. Now allowing all IOSs from 200-255 to support more Waninkoko cIOS slots. You will get a warning if you don't have an IOS installed and try to choose it.
2010-11-07 12:16:34 +00:00
dimok321
33ce3e48ab *Lot's of cleanup and file/function movement.
*Homebrew boot changed a bit (cleanup)
*A lot more stuff i can't remember anymore
2010-11-06 15:30:14 +00:00
dimok321
bed86339f7 *homebrew xml fix
*replaced all OptionsLists with the one from WiiXplorer
*some other crap i don't remember
2010-10-31 09:30:53 +00:00
dimok321
2570d6dae8 *Fixed crash on start i made in last rev by mistake
*Changed boot process to wait for USB in GUI mode.
*Changed headless ID stuff (actually was in last rev)
*Added a GameTitles class for WiiTDB titles and fixed parental control (probably crashed before)
*Removed cfg.c completely now. Nothing left in it.
*Moved per game lock feature from game statistics to the individual game settings. It is not a game statistic ;).
2010-10-28 09:00:52 +00:00
dimok321
6baa46b1e6 *Clean up in partition mount/format process
*Clean up in game boot process
2010-10-27 19:50:48 +00:00
dimok321
78ff6447a4 *Enums cleanup 2010-10-27 14:45:27 +00:00
dimok321
71d537c1a7 *Compile warnings fixed for devkitPPC R22
*Changed usb fat partition mount/unmount a bit
*Added wifi printf for quick debugging purpose only (not used currently).
2010-10-24 19:08:03 +00:00
dimok321
87755f2543 *Removed message from settings about Hermes v4 (since it's not true anymore)
*Fixed clock alignment
*Restrict text scrolling to the right pixel size
2010-10-01 20:03:14 +00:00
dimok321
dbe694cedf *Update to new libfat
*Rearranged the libs location a bit
2010-10-01 18:53:38 +00:00
dimok321
297eb8cd55 *Forgot to remove the files that are not used anymore 2010-10-01 15:05:50 +00:00
dimok321
a4f3d16a56 *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
*Added support for older Hermes IOS too (rev 2 and rev 3)
*Changed Alternative Dol Browser to get the filelist (fst) with functions from libwbfs (like banner sounds) instead of from an emulated disk. This should fix all the weird crashes with it.
2010-10-01 15:01:19 +00:00
giantpune
8f94b1dde8 * check pointer before checking strlen of it ( crash fix when selecting a channel to return to )
* enable alt-dol again.  still no auto-menu, but at least the games are playable
2010-10-01 00:26:16 +00:00
giantpune
444d2dbe79 *removed all the switches at the end of menu.cpp
* removed duplicate 002 parameter in constructors
* pass setting parameter directly to the patching functions instead of making another variable just for this
* probably broke something
2010-09-30 05:45:21 +00:00
giantpune
74fa0a40be * turn off some debug output
* change returnTo patch a bit.  now it can be run on dol sections instead of the whole thing at once.
* apply the patch for alt dols
* only apply patches to main.dol if we aren't booting an alt dol
2010-09-30 04:24:17 +00:00
dimok321
ac56e5ec10 *Bit code clean up in the fat mounter - no change here
*Changed the image resource manager to only be used for images from memory (embedded images) and not those from a device. It used the same cover/disc image for multiple game.
2010-09-29 17:47:51 +00:00
dimok321
71a95a57d7 *Cleaned up USB storage control
- Using mem2 memory from our mem2 manager now
   - Fixed potential memory overwrite
   - Removed unneeded or unused functions
2010-09-28 20:55:42 +00:00
dimok321
defd5f940b *Addition per Game Lock Feature (Issue 1694) - Patch supplied by pjigar 2010-09-28 18:58:56 +00:00
dimok321
c5c5708e12 *Fix for image resource manager 2010-09-26 18:19:45 +00:00
dimok321
1c4f46e8e5 *little bug fix 2010-09-26 09:39:55 +00:00
dimok321
0358aaac72 *Added an internal image resource manager for the GuiImageData class so that one image is reused as many times as it is needed with using only one space in memory. Image is freed when the "in use counter" is 0. This should save quite some memory. 2010-09-26 09:25:11 +00:00
dimok321
8bec876889 *Removed ramdisk
*Lot's of changes in image processing
*Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :).
*Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
2010-09-26 08:33:43 +00:00
dimok321
48a40172d0 *Moved GameStatistics (FavoriteRank/PlayCount) out of cfg.c and into an own class. All settings are now separated. Old rankings and playcounts will be reseted due to a new format.
*Fixed loading of game settings
*Moved NTFS cache to mem2 as well
2010-09-25 08:51:44 +00:00
dimok321
137c2331c6 *Fixed crash with fat cache free on gamestart
*Moved fat cache to mem2
2010-09-25 07:07:08 +00:00
dimok321
73ade7d0b4 *Removed easter egg (no one ever found it anyway)
*Added some useful file/directory operations from WiiXplorer and removed the old ones
*Fixed crash with playcount on game start
2010-09-25 06:54:27 +00:00
dimok321
0ddf6e9d72 *little fix in loading settings 2010-09-24 21:43:46 +00:00
dimok321
e44e3c817c *Seperated game settings from cfg.c into it's own class. Some stuff might be broken and need adjustments. 2010-09-24 21:22:01 +00:00