PAL now really uses PAL
Force Interlace now really use interlace
Use Force480p if you want to force progressive
Use Disc/console default for auto-detection
This is experimental, please report your settings and tested game if you get blackscreen/freezes but same settings work with r1216 and you think you selected the correct video mode.
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
in GameInfo window:
Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
(Thanks OriginalHamster)
* Added device priority selection for GameCube listing
in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
games with "band" in the title (Crach bandicoot, Beach
Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
for games which couldn't be forced. (MadWorld, MotoGP08,
Mario Party 8, etc.)
♦ Region patch = Patches the dol's known video modes
to the region selected in "Video mode" setting,
but keep interlace/progressive references.
♦ ON = Patch all dol's known video modes to the one
selected in "Video mode" setting.
♦ ALL = Patch all dol's found video mode patterns
(even unknown video modes) to the one selected
in "Video mode" setting.
* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
is enabled
* DML: Fixed a bug where multiple video modes could be set
at the same time
* DEVO: Added a prompt if trying to launch a game from a
non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting
* Language files updated: Chinese, French
* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings
(requires Devolution r196 or newer)
(Thanks Dimok and Dynamit)
* Fixed compiling on Linux
* Added back support for WBFS partition without a partition table
(Thanks PontoonAdmiral for the tests)
* Fixed Wad installation on EmuNAND
(both file decryption and file size)
* Fixed channel's save path creation when using Emulated NAND
* DML: Added Cluster size detection
* DML: Updated DM(L) detection up to version 2.8
* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2
* DEVO: Added Widescreen setting (requires Devolution r188 or newer)
* DEVO: Added AHBPROT detection
* Updated libntfs
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x
cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND
settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152
(Thanks to Garfunkiel for the patch and to Themanuel
for all the tests with game compatibility and partition detection)
This hidden feature is unlocked only if all the user's setup
is compatible with rev17-21:
EmuNAND Channel path must be on the root of the first FAT32
partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display
on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user
if the HDD is not correctly setup.
* Added auto-detection and loading multi-Disc games with both Devolution
and DIOS MIOS (Lite).
The Disc 2 must be named disc2.iso and placed in the same folder
than game.iso
* DML: Prevent temporary ocarina .gct file copy if the game is
launched from disc
Note:
If you use "GameCube compress" option (Extracted game format):
- If one of the disc is already extracted, it will not allows
you to dump another disc (as it's now using the same folder,
it would overwrite files from the other disc)
- If Disc 1 doesn't exist, it will tell you that disc 2 needs
to be in ISO format, but will asks if you really want to install
the game in extracted format.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the
boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)
Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).
DIOS MIOS Lite:
* Fixed DIOS MIOS (Lite) version detection when using a DM version
more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT
(Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if
they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct
will be copied to a temporary file on the root of the
game's partition. (no need to move the folder manually anymore)
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed
or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection
(Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch
animation only on Channels layout, other layouts use Rotating disc.
* Added new Priiloader 0.8 beta4 compatibility to parental control setting
* Added support for Devolution's smaller Memory Card size
(min size = 512KB, 59 blocks)
* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)
* Reworked GUI window for covers download and auto select all choices.
Select HQ/LQ/custom/original priority in the GUI settings.
* Added banner download from custom URL when GameCube mode is enable.
Set the URL manually in the GXGlobal.cfg, http://URL/ will search
for http://URL/ID6.bnr and http://URL/ID3.bnr
Delete URL to disable banner download. Thanks to Abz for the default URL.
* Fixed in-game video mode (50/60hz) selection screen not displayed and fixed
incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games.
* Allowed Video Mode setting for Devolution instead of always forcing Disc default.
* Added Japanese game fix for memory card access with DIOS MIOS.
* Added Forced Language settings for GameCube games when using DM(L)
* Fixed GameCube games video mode error with DML by removing forced progressive mode
when using component cable.
* Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't
see any picture when forcing 480p)
* Added a setting to choose whether to use MIOS or Devolution for GameCube games.
* Added support for Devolution:
- place Loader.bin from devolution sources in "DEVO Loader Folder".
default folder is sd:/apps/gc_devo/ but you can change it.
- You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso
- You need to place the second game disc ISO in the same folder than the first ISO (untested)
- The Memory Card Emulation for Devolution can be:
OFF (real Memory Card)
ON (saved in /apps/gc_devo)
Individual (Saved in the game folder)
- Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok)
* Fixed theme downloader stuck at 100% after unzipping.
* Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu.
* Renamed string "Rename Game on WBFS" to "Rename Game Title".
You can now easily hide games on category basis.
Click on a category to cycle through possible checkbox states.
The "ALL" category can now have 3 different states:
[ ] Not checked = Doesn't display all categories (like before)
[v] Checked = Displays all categories (like before)
[X] Cross = Displays all categories except forbidden categories.
The other categories now have 4 different states:
[ ] Not checked = Games containing this category are not filtered (like before)
[v] Enabled = All games containing this category will be displayed (like before)
[X] Forbidden = All games containing this category will NOT be displayed.
[+] Required = All games NOT containing this category will NOT be displayed.
*added an option to force interlace mode on GC
*fixed force prog mode on DML 1.4
*fixed a bug in detecting new titles ("new" mark)
*removed "Loader Mode" setting from global settings as it is setup on main view
*removed "Search Mode" setting from global settings as it is setup on search window
*corrected copy/paste bug in theme text
*changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore)
*fixed missing OK button on prompt window on gc multi disc install
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
Additionally i added support for following forms of paths:
1. configpath/gamepath/game.iso
2. configpath/gamepath/game.gcm
3. configpath/gamepath/GAMEID6.iso
4. configpath/gamepath/GAMEID6.gcm
Where gamepath can be anything you want inside the configure path in the custom path settings.
I don't know if GCM files are allowed by DML but i just added support for it just in case.
Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+
NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.
I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
*fix crash on missing <app> tag on meta.xml files
*removed pngu which is not needed, changed screenshot function to use libgd instead
*fix gui freeze after uninstall
*fix resorting of game list after uninstall
*fix bug in aif decoding (fixes some banner sounds)
*fix bug in wav decoding (fixes some banner sounds)
*added new option to force titles from disc header
*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).
*some language files update
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
*optimized use of memory (sizes over 30kb go to mem2 now first till it runs out)
*avoid use of mem2 area used on IOS_Reload (first 2 mb)
*fixed bug in aiff sound playback. breaked some banner sounds
*fixed boot of We Dare again (stupid channels added in the pattern again :P)
*unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush)
*change default virtual pointer speed to 0.18
*added instruction invalidation of dol areas before starting them
*corrected PAL60 system default video mode set
*fixed loading titles when titles from wiitdb is OFF
*removed buggy lz77 implementation and use the one known working
*fix small scrollbar bug when having only 1 item
*fix launch of dollz compressed dol files (thx FIX94)
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
*moved low mem and video setup for channels after loading the dol (fixes/corrects video mode, little video flash on startup of channel and might fix some other stuff. hopefully doesn't brake some channels)
*removed duplicate memory flush/patches
*code optimizations
*removed source for wad installation to real nand completely
*apply of title rename to cached titles
*add listing of 00010004 titles on real nand
*add rename of internal used id of all HBC versions to JODI for GameTDB to find it
*converted all ogg sounds from 44.1 khz to 48 khz
*some source cleanup/movement
*changed install game function to call to be equal on + button and from the new disc prompt
*fix for ocarina codes when using more than 255 codes (brawl+) (untested)
*fix crash in HDD settings when no HDD is initialized
*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwards
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
*added init of the game partition uppon starting a game install without previously having the "wii game mode"
*added cheat update button to redownload the cheat text file
*the partition size text is now only shown if the partition was initialized
*fix in return to patch (bug added with r1135). the old method of patching was always used even on d2x.
*a few code cleanups
*added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild.
*fixed a few mem leaks in GameTDB parser
*added refresh of partition size when activating wii games mode from none wii games mode
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs (fresh start)
*fixed remove of unused cached titles on wiitdb load
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
- fix booting wii discs when starting without a HDD (channel mode)
- add parental control option to block priiloader override on return to system menu
- add prompt asking for downloading new language files when trying to update and no language files exist yet
- reduced amount of checks for inserted disc (now every 100ms)
- fixed booting gamecube games (datatype bug for mount method)
- fix winnertag for gamecube games
- add per game nand emu path setting
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups
TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
*Changed everything from WiiTDB to GameTDB (using new host and name)
*Added quick switch between system font and old font (fixed memory leak in font change)
*Disabled try to mount of drive when no disc is inserted
*Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed
*Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info)
*Fixed loading default values for new added game settings
*Added check for d2x IOS for Nand Emu again (now it's valid)
*Added different hooktype and wiird debugger (see "Loader Settings") (thanks GeckoOS for the sources)
IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION.
*Added back our old font as fallback font in case the wii system font can't be loaded. Also the use of the Wii System Font can be disabled in the settings (don't forget to set font scale back to 1.0 for old font)
*reload back to entry ios when starting homebrew instead of starting it in cIOS
*removed limit of .csv and .txt gamelist creation
*fixed META.XML format
*Added use of the internal Wii System Menu font (removed old one) (thx to giantpune and r-win)
*Changed default Font Scale to 0.8 to fit with the new font. If you don't reset configs it's recommended to change it manually in the settings to 0.8.