NonSteamLaunchers-On-Steam-.../NSLGameScanner.py

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#!/usr/bin/env python3
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import os, re
import json
import shutil
import binascii
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import ctypes
import gzip
import zipfile
import time
import sys
import subprocess
import sqlite3
from urllib.request import urlopen
from urllib.request import urlretrieve
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from urllib.parse import quote
from base64 import b64encode
import xml.etree.ElementTree as ET
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# Check the value of the DBUS_SESSION_BUS_ADDRESS environment variable
dbus_address = os.environ.get('DBUS_SESSION_BUS_ADDRESS')
if not dbus_address or not dbus_address.startswith('unix:path='):
# Set the value of the DBUS_SESSION_BUS_ADDRESS environment variable
dbus_address = f'unix:path=/run/user/{os.getuid()}/bus'
os.environ['DBUS_SESSION_BUS_ADDRESS'] = dbus_address
# Path to the env_vars file
env_vars_path = f"{os.environ['HOME']}/.config/systemd/user/env_vars"
# Check if the env_vars file exists
if not os.path.exists(env_vars_path):
print(f"Error: {env_vars_path} does not exist.")
sys.exit(1)
# Read variables from the file
with open(env_vars_path, 'r') as f:
lines = f.readlines()
for line in lines:
if line.startswith('export '):
line = line[7:] # Remove 'export '
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name, value = line.strip().split('=', 1)
os.environ[name] = value
# Store the value of separate_appids before deleting it
separate_appids = None
# Delete env_vars entries for Chrome shortcuts so that they're only added once
with open(env_vars_path, 'w') as f:
for line in lines:
if 'export separate_appids=false' in line:
separate_appids = line.split('=')[1].strip()
if line.find('chromelaunchoptions') == -1 and line.find('websites_str') == -1:
f.write(line)
# Variables from NonSteamLaunchers.sh
steamid3 = os.environ['steamid3']
logged_in_home = os.environ['logged_in_home']
compat_tool_name = os.environ['compat_tool_name']
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python_version = os.environ['python_version']
#Scanner Variables
epic_games_launcher = os.environ.get('epic_games_launcher', '')
ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
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ea_app_launcher = os.environ.get('ea_app_launcher', '')
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gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
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bnet_launcher = os.environ.get('bnet_launcher', '')
amazon_launcher = os.environ.get('amazon_launcher', '')
itchio_launcher = os.environ.get('itchio_launcher', '')
legacy_launcher = os.environ.get('legacy_launcher', '')
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#Variables of the Launchers
# Define the path of the Launchers
epicshortcutdirectory = os.environ.get('epicshortcutdirectory')
gogshortcutdirectory = os.environ.get('gogshortcutdirectory')
uplayshortcutdirectory = os.environ.get('uplayshortcutdirectory')
battlenetshortcutdirectory = os.environ.get('battlenetshortcutdirectory')
eaappshortcutdirectory = os.environ.get('eaappshortcutdirectory')
amazonshortcutdirectory = os.environ.get('amazonshortcutdirectory')
itchioshortcutdirectory = os.environ.get('itchioshortcutdirectory')
legacyshortcutdirectory = os.environ.get('legacyshortcutdirectory')
humbleshortcutdirectory = os.environ.get('humbleshortcutdirectory')
indieshortcutdirectory = os.environ.get('indieshortcutdirectory')
rockstarshortcutdirectory = os.environ.get('rockstarshortcutdirectory')
glyphshortcutdirectory = os.environ.get('glyphshortcutdirectory')
psplusshortcutdirectory = os.environ.get('psplusshortcutdirectory')
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vkplayshortcutdirectory = os.environ.get('vkplayshortcutdirectory')
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hoyoplayshortcutdirectory = os.environ.get('hoyoplayshortcutfirectory')
nexonshortcutdirectory = os.environ.get('nexonshortcutdirectory')
repaireaappshortcutdirectory = os.environ.get('repaireaappshortcutdirectory')
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#Streaming
chromedirectory = os.environ.get('chromedirectory')
websites_str = os.environ.get('custom_websites_str')
custom_websites = websites_str.split(', ') if websites_str else []
# Define the parent folder
parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
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sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/.config/systemd/user/Modules"))
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print(sys.path)
# Now that the requests module has been downloaded, you can import it
sys.path.insert(0, parent_folder)
import requests
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import vdf
from steamgrid import SteamGridDB
print(sys.path)
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#Set Up nslgamescanner.service
# Define the paths
service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
# Define the service file content
service_content = f"""
[Unit]
Description=NSL Game Scanner
[Service]
ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
Restart=always
RestartSec=10
StartLimitBurst=40
StartLimitInterval=240
[Install]
WantedBy=default.target
"""
# Check if the service file already exists
if not os.path.exists(service_path):
# Create the service file
with open(service_path, 'w') as f:
f.write(service_content)
print("Service file created.")
# Check if the service is already running
result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
if result.stdout.decode('utf-8').strip() != 'active':
# Reload the systemd manager configuration
subprocess.run(['systemctl', '--user', 'daemon-reload'])
# Enable the service to start on boot
subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
# Start the service immediately
subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
print("Service started.")
else:
print("Service is already running.")
#Code
def get_steam_shortcut_id(exe_path, display_name):
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unique_id = "".join([exe_path, display_name])
id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
signed = ctypes.c_int(id_int)
# print(f"Signed ID: {signed.value}")
return signed.value
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def get_unsigned_shortcut_id(signed_shortcut_id):
unsigned = ctypes.c_uint(signed_shortcut_id)
# print(f"Unsigned ID: {unsigned.value}")
return unsigned.value
# Initialize an empty dictionary to serve as the cache
api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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BASE_URL = 'https://myproxycache-203e9b0bbe5b.herokuapp.com/api'
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#GLOBAL VARS
created_shortcuts = []
new_shortcuts_added = False
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shortcuts_updated = False
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shortcut_id = None # Initialize shortcut_id
decky_shortcuts = {}
gridp64 = ""
grid64 = ""
logo64 = ""
hero64 = ""
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def create_empty_shortcuts():
return {'shortcuts': {}}
def write_shortcuts_to_file(shortcuts_file, shortcuts):
with open(shortcuts_file, 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
os.chmod(shortcuts_file, 0o755)
# Define the path to the shortcuts file
shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
# Check if the file exists
if os.path.exists(shortcuts_file):
# If the file is not executable, write the shortcuts dictionary and make it executable
if not os.access(shortcuts_file, os.X_OK):
print("The file is not executable. Writing an empty shortcuts dictionary and making it executable.")
shortcuts = create_empty_shortcuts()
write_shortcuts_to_file(shortcuts_file, shortcuts)
else:
# Load the existing shortcuts
with open(shortcuts_file, 'rb') as file:
try:
shortcuts = vdf.binary_loads(file.read())
except vdf.VDFError as e:
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print(f"Error reading file: {e}. The file might be corrupted or unreadable.")
print("Exiting the program. Please check the shortcuts.vdf file.")
sys.exit(1)
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else:
print("The shortcuts.vdf file does not exist.")
sys.exit(1)
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# Open the config.vdf file
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
config_data = vdf.load(file)
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def get_sgdb_art(game_id, app_id):
global grid64
global gridp64
global logo64
global hero64
print(f"Downloading icons artwork...")
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download_artwork(game_id, "icons", app_id)
print(f"Downloading logos artwork...")
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logo64 = download_artwork(game_id, "logos", app_id)
print(f"Downloading heroes artwork...")
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hero64 = download_artwork(game_id, "heroes", app_id)
print("Downloading grids artwork of size 600x900...")
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gridp64 = download_artwork(game_id, "grids", app_id, "600x900")
print("Downloading grids artwork of size 920x430...")
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grid64 = download_artwork(game_id, "grids", app_id, "920x430")
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def download_artwork(game_id, art_type, shortcut_id, dimensions=None):
if game_id is None:
print("Invalid game ID. Skipping download.")
return
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cache_key = (game_id, art_type, dimensions)
if dimensions is not None:
filename = get_file_name(art_type, shortcut_id, dimensions)
else:
filename = get_file_name(art_type, shortcut_id)
file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
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directory = os.path.dirname(file_path)
if not os.path.exists(directory):
os.makedirs(directory)
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if os.path.exists(file_path):
print(f"Artwork for {game_id} already exists. Skipping download.")
with open(file_path, 'rb') as image_file:
return b64encode(image_file.read()).decode('utf-8')
if cache_key in api_cache:
data = api_cache[cache_key]
else:
try:
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print(f"Game ID: {game_id}")
url = f"{BASE_URL}/{art_type}/game/{game_id}"
if dimensions:
url += f"?dimensions={dimensions}"
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print(f"Request URL: {url}")
response = requests.get(url)
response.raise_for_status()
data = response.json()
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print(f"Response data: {data}")
api_cache[cache_key] = data
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except Exception as e:
print(f"Error making API call: {e}")
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api_cache[cache_key] = None
return
if data is None:
print(f"No data available for {game_id}. Skipping download.")
return
for artwork in data['data']:
image_url = artwork['thumb']
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print(f"Downloading image from: {image_url}")
try:
response = requests.get(image_url, stream=True)
response.raise_for_status()
if response.status_code == 200:
with open(file_path, 'wb') as file:
file.write(response.content)
return b64encode(response.content).decode('utf-8')
except requests.exceptions.RequestException as e:
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print(f"Error downloading image: {e}")
if art_type == 'icons':
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download_artwork(game_id, 'icons_ico', shortcut_id)
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if data is None:
print(f"No data available for {game_id}. Skipping download.")
return
for artwork in data['data']:
image_url = artwork['thumb']
print(f"Downloading image from: {image_url}")
try:
response = requests.get(image_url, stream=True)
response.raise_for_status()
if response.status_code == 200:
with open(file_path, 'wb') as file:
file.write(response.content)
return b64encode(response.content).decode('utf-8')
except requests.exceptions.RequestException as e:
print(f"Error downloading image: {e}")
if art_type == 'icons':
download_artwork(game_id, 'icons_ico', shortcut_id)
def get_game_id(game_name):
print(f"Searching for game ID for: {game_name}")
try:
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encoded_game_name = quote(game_name)
url = f"{BASE_URL}/search/{encoded_game_name}"
print(f"Encoded game name: {encoded_game_name}")
print(f"Request URL: {url}")
response = requests.get(url)
response.raise_for_status()
data = response.json()
print(f"Response data: {data}")
if data['data']:
game_id = data['data'][0]['id']
print(f"Found game ID: {game_id}")
return game_id
print(f"No game ID found for game name: {game_name}")
return None
except Exception as e:
print(f"Error searching for game ID: {e}")
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return None
def get_file_name(art_type, shortcut_id, dimensions=None):
singular_art_type = art_type.rstrip('s')
if art_type == 'icons':
if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
return f"{shortcut_id}-{singular_art_type}.png"
else:
return f"{shortcut_id}-{singular_art_type}.ico"
elif art_type == 'grids':
if dimensions == '600x900':
return f"{shortcut_id}p.png"
else:
return f"{shortcut_id}.png"
elif art_type == 'heroes':
return f"{shortcut_id}_hero.png"
elif art_type == 'logos':
return f"{shortcut_id}_logo.png"
else:
return f"{shortcut_id}.png"
def is_match(name1, name2):
if name1 and name2:
return name1.lower() in name2.lower() or name2.lower() in name1.lower()
else:
return False
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# Add or update the proton compatibility settings
def add_compat_tool(app_id, launchoptions):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
print(f"CompatToolMapping key not found in config.vdf, creating.")
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if 'chrome' in launchoptions:
return False
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elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
print(f"Updated CompatToolMapping entry for appid: {app_id}")
return compat_tool_name
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else:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
print(f"Created new CompatToolMapping entry for appid: {app_id}")
return compat_tool_name
def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
# Check if the game already exists in the shortcuts using the id
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if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping creation.")
return True
# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
return True
if any(s.get('AppName') == display_name and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
return True
#End of Code
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#Start of Refactoring code from the .sh file
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
print(sys.path)
# Create an empty dictionary to store the app IDs
app_ids = {}
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def get_next_available_key(shortcuts):
key = 0
while str(key) in shortcuts['shortcuts']:
key += 1
return str(key)
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def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
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global new_shortcuts_added
global shortcuts_updated
global created_shortcuts
global decky_shortcuts
global grid64
global gridp64
global logo64
global hero64
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global counter # Add this line to access the counter variable
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# Check if the launcher is installed
if not shortcutdirectory or not appname or not launchoptions or not startingdir:
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print(f"{appname} is not installed. Skipping.")
return
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exe_path = f"{shortcutdirectory}"
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signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Only store the app ID for specific launchers
if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Playstation Plus', 'VK Play', 'HoYoPlay', 'Nexon Launcher']:
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app_ids[appname] = unsigned_shortcut_id
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
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# Check if proton needs applying or updating
if add_compat_tool(unsigned_shortcut_id, launchoptions):
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shortcuts_updated = True
return
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# Skip artwork download for specific shortcuts
if appname not in ['NonSteamLaunchers', 'Repair EA App']:
# Get artwork
game_id = get_game_id(appname)
if game_id is not None:
get_sgdb_art(game_id, unsigned_shortcut_id)
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# Create a new entry for the Steam shortcut
compatTool= add_compat_tool(unsigned_shortcut_id, launchoptions)
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new_entry = {
'appid': str(signed_shortcut_id),
'appname': appname,
'exe': exe_path,
'StartDir': startingdir,
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
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'ShortcutPath': "",
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'LaunchOptions': launchoptions,
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'IsHidden': 0,
'AllowDesktopConfig': 1,
'AllowOverlay': 1,
'OpenVR': 0,
'Devkit': 0,
'DevkitGameID': "",
'DevkitOverrideAppID': 0,
'LastPlayTime': 0,
'FlatpakAppID': "",
'tags': {
'0': 'NonSteamLaunchers'
}
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}
decky_entry = {
'appname': appname,
'exe': exe_path,
'StartDir': startingdir,
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
'LaunchOptions': launchoptions,
'CompatTool': compatTool,
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'WideGrid': grid64,
'Grid': gridp64,
'Hero': hero64,
'Logo': logo64,
}
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# Add the new entry to the shortcuts dictionary and add proton
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key = get_next_available_key(shortcuts)
shortcuts['shortcuts'][key] = new_entry
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print(f"Added new entry for {appname} to shortcuts.")
new_shortcuts_added = True
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created_shortcuts.append(appname)
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add_compat_tool(unsigned_shortcut_id, launchoptions)
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create_new_entry(os.environ.get('epicshortcutdirectory'), 'Epic Games', os.environ.get('epiclaunchoptions'), os.environ.get('epicstartingdir'))
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create_new_entry(os.environ.get('gogshortcutdirectory'), 'GOG Galaxy', os.environ.get('goglaunchoptions'), os.environ.get('gogstartingdir'))
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create_new_entry(os.environ.get('uplayshortcutdirectory'), 'Ubisoft Connect', os.environ.get('uplaylaunchoptions'), os.environ.get('uplaystartingdir'))
create_new_entry(os.environ.get('battlenetshortcutdirectory'), 'Battle.net', os.environ.get('battlenetlaunchoptions'), os.environ.get('battlenetstartingdir'))
create_new_entry(os.environ.get('eaappshortcutdirectory'), 'EA App', os.environ.get('eaapplaunchoptions'), os.environ.get('eaappstartingdir'))
create_new_entry(os.environ.get('amazonshortcutdirectory'), 'Amazon Games', os.environ.get('amazonlaunchoptions'), os.environ.get('amazonstartingdir'))
create_new_entry(os.environ.get('itchioshortcutdirectory'), 'itch.io', os.environ.get('itchiolaunchoptions'), os.environ.get('itchiostartingdir'))
create_new_entry(os.environ.get('legacyshortcutdirectory'), 'Legacy Games', os.environ.get('legacylaunchoptions'), os.environ.get('legacystartingdir'))
create_new_entry(os.environ.get('humbleshortcutdirectory'), 'Humble Bundle', os.environ.get('humblelaunchoptions'), os.environ.get('humblestartingdir'))
create_new_entry(os.environ.get('indieshortcutdirectory'), 'IndieGala Client', os.environ.get('indielaunchoptions'), os.environ.get('indiestartingdir'))
create_new_entry(os.environ.get('rockstarshortcutdirectory'), 'Rockstar Games Launcher', os.environ.get('rockstarlaunchoptions'), os.environ.get('rockstarstartingdir'))
create_new_entry(os.environ.get('glyphshortcutdirectory'), 'Glyph', os.environ.get('glyphlaunchoptions'), os.environ.get('glyphstartingdir'))
create_new_entry(os.environ.get('psplusshortcutdirectory'), 'Playstation Plus', os.environ.get('pspluslaunchoptions'), os.environ.get('psplusstartingdir'))
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create_new_entry(os.environ.get('vkplayshortcutdirectory'), 'VK Play', os.environ.get('vkplaylaunchoptions'), os.environ.get('vkplaystartingdir'))
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create_new_entry(os.environ.get('hoyoplayshortcutdirectory'), 'HoYoPlay', os.environ.get('hoyoplaylaunchoptions'), os.environ.get('hoyoplaystartingdir'))
create_new_entry(os.environ.get('nexonshortcutdirectory'), 'Nexon Launcher', os.environ.get('nexonlaunchoptions'), os.environ.get('nexonstartingdir'))
create_new_entry(os.environ.get('repaireaappshortcutdirectory'), 'Repair EA App', os.environ.get('repaireaapplaunchoptions'), os.environ.get('repaireaappstartingdir'))
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create_new_entry(os.environ.get('chromedirectory'), 'Xbox Game Pass', os.environ.get('xboxchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'GeForce Now', os.environ.get('geforcechromelaunchoptions'), os.environ.get('chrome_startdir'))
2024-03-06 18:02:19 +01:00
create_new_entry(os.environ.get('chromedirectory'), 'Netflix', os.environ.get('netflixchromelaunchoptions'), os.environ.get('chrome_startdir'))
2024-02-06 10:20:00 +01:00
create_new_entry(os.environ.get('chromedirectory'), 'Hulu', os.environ.get('huluchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Disney+', os.environ.get('disneychromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Prime Video', os.environ.get('amazonchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Youtube', os.environ.get('youtubechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Luna', os.environ.get('lunachromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Twitch', os.environ.get('twitchchromelaunchoptions'), os.environ.get('chrome_startdir'))
2024-03-06 19:40:58 +01:00
create_new_entry(os.environ.get('chromedirectory'), 'Fortnite', os.environ.get('fortnitechromelaunchoptions'), os.environ.get('chrome_startdir'))
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create_new_entry(os.environ.get('chromedirectory'), 'WebRcade', os.environ.get('webrcadechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'WebRcade Editor', os.environ.get('webrcadeeditchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Plex', os.environ.get('plexchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Apple TV+', os.environ.get('applechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Crunchyroll', os.environ.get('crunchychromelaunchoptions'), os.environ.get('chrome_startdir'))
2024-02-06 10:20:00 +01:00
# Iterate over each custom website
for custom_website in custom_websites:
# Check if the custom website is not an empty string
if custom_website:
# Remove any leading or trailing spaces from the custom website URL
custom_website = custom_website.strip()
# Remove the 'http://' or 'https://' prefix and the 'www.' prefix, if present
clean_website = custom_website.replace('http://', '').replace('https://', '').replace('www.', '')
# Define a regular expression pattern to extract the game name from the URL
pattern = r'/games/([\w-]+)'
# Use the regular expression to search for the game name in the custom website URL
match = re.search(pattern, custom_website)
# Check if a match was found
if match:
# Extract the game name from the match object
game_name = match.group(1)
# Replace hyphens with spaces
game_name = game_name.replace('-', ' ')
# Capitalize the first letter of each word in the game name
game_name = game_name.title()
else:
# Use the entire URL as the entry name
game_name = clean_website
# Define the launch options for this website
chromelaunch_options = f'run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1280,800 --force-device-scale-factor=1.00 --device-scale-factor=1.00 --start-fullscreen https://{clean_website}/ --no-first-run --enable-features=OverlayScrollbar'
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# Call the create_new_entry function for this website
create_new_entry(os.environ['chromedirectory'], game_name, chromelaunch_options, os.environ['chrome_startdir'])
#End of Creating Launcher Shortcuts
#Custom Shortcut for NSL
# Define the parameters for the new shortcut
nslshortcutdirectory = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
nslappname = "NonSteamLaunchers"
nsllaunchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%"
nslstartingdir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
print(f"nslshortcutdirectory: {nslshortcutdirectory}") # Debug print
print(f"nslappname: {nslappname}") # Debug print
print(f"nsllaunchoptions: {nsllaunchoptions}") # Debug print
# Check if separate_appids is set to 'false'
if separate_appids == 'false':
print("separate_appids is set to 'false'. Creating new shortcut...") # Debug print
# Call the function to create the new shortcut and store the returned appid
appid = create_new_entry(nslshortcutdirectory, nslappname, nsllaunchoptions, nslstartingdir)
app_ids[nslappname] = appid
print(f"appid: {appid}") # Debug print
else:
print("separate_appids is not set to 'false'. Skipping shortcut creation.") # Debug print
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# Iterate over each launcher in the app_ids dictionary
for launcher_name, appid in app_ids.items():
print(f"The app ID for {launcher_name} is {appid}")
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# Get the app ID for the first launcher that the user chose to install
if app_ids:
appid = app_ids.get(launcher_name)
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print(f"App ID for the chosen launcher: {appid}")
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# Create User Friendly Symlinks for the launchers
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# Define the path to the compatdata directory
compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata'
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print(f"Compatdata directory: {compatdata_dir}")
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# Define a dictionary of original folder names
folder_names = {
'Epic Games': 'EpicGamesLauncher',
'Gog Galaxy': 'GogGalaxyLauncher',
'Ubisoft Connect': 'UplayLauncher',
'Battle.net': 'Battle.netLauncher',
'EA App': 'TheEAappLauncher',
'Amazon Games': 'AmazonGamesLauncher',
'itch.io': 'itchioLauncher',
'Legacy Games': 'LegacyGamesLauncher',
'Humble Bundle': 'HumbleGamesLauncher',
'IndieGala Client': 'IndieGalaLauncher',
'Rockstar Games Launcher': 'RockstarGamesLauncher',
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'Glyph': 'GlyphLauncher',
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'Playstation Plus': 'PlaystationPlusLauncher',
'VK Play': 'VKPlayLauncher',
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'HoYoPlay': 'HoYoPlayLauncher',
'Nexon Launcher': 'NexonLauncher',
}
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# Iterate over each launcher in the folder_names dictionary
for launcher_name, folder in folder_names.items():
# Define the current path of the folder
current_path = os.path.join(compatdata_dir, folder)
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print(f"Current path for {launcher_name}: {current_path}")
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# Check if the folder exists
if os.path.exists(current_path):
print(f'{launcher_name}: {folder} exists')
# Get the app ID for this launcher from the app_id_to_name dictionary
appid = app_ids.get(launcher_name)
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print(f"App ID for {launcher_name}: {appid}")
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# If appid is not None, proceed with renaming and symlink creation
if appid is not None:
# Define the new path of the folder
new_path = os.path.join(compatdata_dir, str(appid))
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print(f"New path for {launcher_name}: {new_path}")
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# Check if the new path already exists
if os.path.exists(new_path):
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print(f'{new_path} already exists. Skipping renaming and symlinking.')
else:
# Rename the folder
os.rename(current_path, new_path)
print(f"Renamed {current_path} to {new_path}")
# Define the path of the symbolic link
symlink_path = os.path.join(compatdata_dir, folder)
print(f"Symlink path for {launcher_name}: {symlink_path}")
# Create a symbolic link to the renamed folder
os.symlink(new_path, symlink_path)
print(f"Created symlink at {symlink_path} to {new_path}")
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else:
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print(f'App ID for {launcher_name} is not available yet.')
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else:
print(f'{launcher_name}: {folder} does not exist')
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# Define the appid for the custom shortcut
custom_app_id = 4206469918
print(f"App ID for the custom shortcut: {custom_app_id}")
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# Check if the NonSteamLaunchers folder exists
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non_steam_launchers_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
if os.path.exists(non_steam_launchers_path):
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print("NonSteamLaunchers already exists at the expected path.")
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# Define the current path of the NonSteamLaunchers folder
current_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
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print(f"Current path for NonSteamLaunchers: {current_path}")
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# Check if NonSteamLaunchers is already a symbolic link
if os.path.islink(current_path):
print('NonSteamLaunchers is already a symbolic link')
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# Check if NonSteamLaunchers is a symlink to an appid folder
if os.readlink(current_path) != os.path.join(compatdata_dir, str(custom_app_id)):
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print('NonSteamLaunchers is symlinked to a different folder')
# Remove the existing symbolic link
os.unlink(current_path)
print(f'Removed existing symlink at {current_path}')
# Create a symbolic link to the correct appid folder
os.symlink(os.path.join(compatdata_dir, str(custom_app_id)), current_path)
print(f'Created new symlink at {current_path} to {os.path.join(compatdata_dir, str(custom_app_id))}')
else:
print('NonSteamLaunchers is already correctly symlinked')
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else:
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print("NonSteamLaunchers is not a symbolic link.")
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# Check if the current path exists
if os.path.exists(current_path):
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print("NonSteamLaunchers exists at the current path.")
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# Define the new path of the NonSteamLaunchers folder
new_path = os.path.join(compatdata_dir, str(custom_app_id))
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print(f"New path for NonSteamLaunchers: {new_path}")
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# Check if the new path already exists
if os.path.exists(new_path):
print(f'{new_path} already exists. Skipping renaming and symlinking.')
else:
# Move the NonSteamLaunchers folder to the new path
shutil.move(current_path, new_path)
print(f"Moved NonSteamLaunchers folder to {new_path}")
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# Define the path of the symbolic link
symlink_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
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# Create a symbolic link to the renamed NonSteamLaunchers folder
os.symlink(new_path, symlink_path)
print(f"Created symlink at {symlink_path} to {new_path}")
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else:
print(f"The directory {current_path} does not exist. Skipping.")
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#End of old refactored Code
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# Print the existing shortcuts
print("Existing Shortcuts:")
for shortcut in shortcuts['shortcuts'].values():
if shortcut.get('appname') is None:
print(f"AppID for {shortcut.get('AppName')}: {shortcut.get('appid')}")
else:
print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
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#Scanners
# Epic Games Scanner
item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
if os.path.exists(dat_file_path) and os.path.exists(item_dir):
with open(dat_file_path, 'r') as file:
dat_data = json.load(file)
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# Epic Game Scanner
for item_file in os.listdir(item_dir):
if item_file.endswith('.item'):
with open(os.path.join(item_dir, item_file), 'r') as file:
item_data = json.load(file)
# Initialize variables
display_name = item_data['DisplayName']
app_name = item_data['AppName']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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# Check if the game is still installed and if the LaunchExecutable is valid, not content-related, and is a .exe file
if item_data['LaunchExecutable'].endswith('.exe') and "Content" not in item_data['DisplayName'] and "Content" not in item_data['InstallLocation']:
for game in dat_data['InstallationList']:
if game['AppName'] == item_data['AppName']:
create_new_entry(exe_path, display_name, launch_options, start_dir)
else:
print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
2024-08-19 03:20:59 +02:00
# End of the Epic Games Scanner
# Ubisoft Connect Scanner
def getUplayGameInfo(folderPath, filePath):
# Get the game IDs from the folder
listOfFiles = os.listdir(folderPath)
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uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
# Parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
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uplay_id = None
game_name = None
uplay_install_found = False
for line in file:
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line = line.replace("\\x2019", "")
if "Uplay Install" in line:
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uplay_id = re.findall(r'Uplay Install (\d+)', line)
if uplay_id:
uplay_id = uplay_id[0]
game_name = None # Reset game_name
uplay_install_found = True
if "DisplayName" in line and uplay_install_found:
game_name = re.findall(r'\"(.+?)\"', line.split("=")[1])
if game_name:
game_name = game_name[0]
uplay_install_found = False
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if uplay_id and game_name and uplay_id in uplay_ids:
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game_dict[game_name] = uplay_id
uplay_id = None # Reset uplay_id
game_name = None # Reset game_name
return game_dict
# Define your paths
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data_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/system.reg"
# Check if the paths exist
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if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("Ubisoft Connect game data not found. Skipping Ubisoft Games Scanner.")
else:
game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
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for game, uplay_id in game_dict.items():
if uplay_id:
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
# End of Ubisoft Game Scanner
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# EA App Game Scanner
def get_ea_app_game_info(installed_games, game_directory_path):
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game_dict = {}
for game in installed_games:
xml_file = ET.parse(f"{game_directory_path}{game}/__Installer/installerdata.xml")
xml_root = xml_file.getroot()
ea_ids = None
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game_name = None
for content_id in xml_root.iter('contentID'):
ea_ids = content_id.text
break # Exit the loop after the first ID is found
for game_title in xml_root.iter('gameTitle'):
if game_name is None:
game_name = game_title.text
continue
for game_title in xml_root.iter('title'):
if game_name is None:
game_name = game_title.text
continue
if game_name is None:
game_name = game
if ea_ids: # Add the game's info to the dictionary if its ID was found in the folder
game_dict[game_name] = ea_ids
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return game_dict
game_directory_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/EA Games/"
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if not os.path.isdir(game_directory_path):
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print("EA App game data not found. Skipping EA App Scanner.")
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else:
installed_games = os.listdir(game_directory_path) # Get a list of game folders
game_dict = get_ea_app_game_info(installed_games, game_directory_path)
for game, ea_ids in game_dict.items():
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
#End of EA App Scanner
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# Gog Galaxy Scanner
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def getGogGameInfo(filePath):
# Check if the file contains any GOG entries
with open(filePath, 'r') as file:
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if "GOG.com" not in file.read():
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print("No GOG entries found in the registry file. Skipping GOG Galaxy Games Scanner.")
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return {}
# If GOG entries exist, parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
game_id = None
game_name = None
exe_path = None
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depends_on = None
launch_command = None
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start_menu_link = None
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gog_entry = False
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for line in file:
split_line = line.split("=")
if len(split_line) > 1:
if "gameid" in line.lower():
game_id = re.findall(r'\"(.+?)\"', split_line[1])
if game_id:
game_id = game_id[0]
if "gamename" in line.lower():
game_name = re.findall(r'\"(.+?)\"', split_line[1])
if game_name:
game_name = bytes(game_name[0], 'utf-8').decode('unicode_escape')
game_name = game_name.replace('!22', '')
if "exe" in line.lower() and not "unins000.exe" in line.lower():
exe_path = re.findall(r'\"(.+?)\"', split_line[1])
if exe_path:
exe_path = exe_path[0].replace('\\\\', '\\')
if "dependson" in line.lower():
depends_on = re.findall(r'\"(.+?)\"', split_line[1])
if depends_on:
depends_on = depends_on[0]
if "launchcommand" in line.lower():
launch_command = re.findall(r'\"(.+?)\"', split_line[1])
if launch_command:
launch_command = launch_command[0]
if game_id and game_name and launch_command:
game_dict[game_name] = {'id': game_id, 'exe': exe_path}
game_id = None
game_name = None
exe_path = None
depends_on = None
launch_command = None
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return game_dict
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def adjust_dosbox_launch_options(launch_command, game_id):
print(f"Adjusting launch options for command: {launch_command}")
if "dosbox.exe" in launch_command.lower():
try:
# Find the part of the command with DOSBox.exe and its arguments
exe_part, args_part = launch_command.split("DOSBox.exe", 1)
exe_path = exe_part.strip() + "DOSBox.exe"
args = args_part.strip()
# Form the launch options string
launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/" %command% /command=runGame /gameId={game_id} /path="{exe_path}" "{args}"'
return launch_options
except ValueError as e:
print(f"Error adjusting launch options: {e}")
return launch_command
else:
# For non-DOSBox games, return the original launch command
return f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/" %command% /command=runGame /gameId={game_id} /path="{launch_command}"'
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# Define your paths
gog_games_directory = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/Games"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/system.reg"
# Check if the paths exist
if not os.path.exists(gog_games_directory) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("GOG Galaxy game data not found. Skipping GOG Galaxy Games Scanner.")
else:
game_dict = getGogGameInfo(registry_file_path)
for game, game_info in game_dict.items():
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if game_info['id']:
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# Adjust the launch options for DOSBox games
launch_options = adjust_dosbox_launch_options(game_info['exe'], game_info['id'])
# Format the paths correctly
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/\""
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# Create the new entry
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create_new_entry(exe_path, game, launch_options, start_dir)
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# End of Gog Galaxy Scanner
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#Battle.net Scanner
# Define your mapping
flavor_mapping = {
"Blizzard Arcade Collection": "RTRO",
"Diablo": "D1",
"Diablo II Resurrected": "OSI",
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"Diablo III": "D3",
"Diablo IV": "Fen",
"Diablo Immortal (PC)": "ANBS",
"Hearthstone": "WTCG",
"Heroes of the Storm": "Hero",
"Overwatch": "Pro",
"Overwatch 2": "Pro",
"StarCraft": "S1",
"StarCraft 2": "S2",
"Warcraft: Orcs & Humans": "W1",
"Warcraft II: Battle.net Edition": "W2",
"Warcraft III: Reforged": "W3",
"World of Warcraft": "WoW",
"World of Warcraft Classic": "WoWC",
"Warcraft Arclight Rumble": "GRY",
"Call of Duty: Black Ops - Cold War": "ZEUS",
"Call of Duty: Black Ops 4": "VIPR",
"Call of Duty: Modern Warfare": "ODIN",
"Call of Duty": "AUKS",
"Call of Duty: MW 2 Campaign Remastered": "LAZR",
"Call of Duty: Vanguard": "FORE",
"Call of Duty: Modern Warfare III": "SPOT",
"Crash Bandicoot 4: It's About Time": "WLBY",
# Add more games here...
}
def get_flavor_from_file(game_path):
game_path = game_path.replace('\\', '/')
flavor_file = os.path.join(game_path, '_retail_', '.flavor.info')
if os.path.exists(flavor_file):
with open(flavor_file, 'r') as file:
for line in file:
if 'STRING' in line:
return line.split(':')[-1].strip().capitalize()
else:
print(f"Flavor file not found: {flavor_file}")
# Use the mapping as a fallback
game_name = os.path.basename(game_path)
print(f"Game name from file path: {game_name}")
return flavor_mapping.get(game_name, 'unknown')
def getBnetGameInfo(filePath):
# Check if the file contains any Battle.net entries
with open(filePath, 'r') as file:
if "Battle.net" not in file.read():
print("No Battle.net entries found in the registry file. Skipping Battle.net Games Scanner.")
return None
# If Battle.net entries exist, parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
game_name = None
exe_path = None
publisher = None
contact = None
for line in file:
split_line = line.split("=")
if len(split_line) > 1:
if "Publisher" in line:
publisher = re.findall(r'\"(.+?)\"', split_line[1])
if publisher:
publisher = publisher[0]
# Skip if the publisher is not Blizzard Entertainment
if publisher != "Blizzard Entertainment":
game_name = None
exe_path = None
publisher = None
continue
if "Contact" in line:
contact = re.findall(r'\"(.+?)\"', split_line[1])
if contact:
contact = contact[0]
if "DisplayName" in line:
game_name = re.findall(r'\"(.+?)\"', split_line[1])
if game_name:
game_name = game_name[0]
if "InstallLocation" in line:
exe_path = re.findall(r'\"(.+?)\"', split_line[1])
if exe_path:
exe_path = exe_path[0].replace('\\\\', '\\')
# Skip if the install location is for the Battle.net launcher
if "Battle.net" in exe_path:
game_name = None
exe_path = None
publisher = None
continue
if game_name and exe_path and publisher == "Blizzard Entertainment" and contact == "Blizzard Support":
game_dict[game_name] = {'exe': exe_path}
print(f"Game added to dictionary: {game_name}")
game_name = None
exe_path = None
publisher = None
contact = None
# If no games were found, return None
if not game_dict:
print("No Battle.net games found. Skipping Battle.net Games Scanner.")
return None
return game_dict
# Define your paths
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/system.reg"
game_dict = {}
# Check if the paths exist
if not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("Battle.net game data not found. Skipping Battle.net Games Scanner.")
else:
game_dict = getBnetGameInfo(registry_file_path)
if game_dict is None:
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# Skip the rest of the Battle.net scanner
pass
else:
# Extract the flavor for each game and create the launch options
for game, game_info in game_dict.items():
game_info['flavor'] = get_flavor_from_file(game_info['exe'])
print(f"Flavor inferred: {game_info['flavor']}")
# Check if the game name is "Overwatch" and update it to "Overwatch 2"
if game == "Overwatch":
game = "Overwatch 2"
if game_info['flavor'] == "unknown":
pass
elif game_info['flavor']:
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/\" %command% \"battlenet://{game_info['flavor']}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net.exe\" --exec=\"launch {game_info['flavor']}\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
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# End of Battle.net Scanner
# Amazon Games Scanner
def get_sqlite_path():
# Specify the full path to the SQLite file
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/Data/Games/Sql/GameInstallInfo.sqlite"
if os.path.exists(path):
return path
else:
print(f"Amazon GameInstallInfo.sqlite not found at {path}")
return None
def get_launcher_path():
# Specify the full path to the Amazon Games launcher executable
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe"
if os.path.exists(path):
return path
else:
print(f"Could not find Amazon Games.exe at {path}")
return None
def get_amazon_games():
sqllite_path = get_sqlite_path()
launcher_path = get_launcher_path()
if sqllite_path is None or launcher_path is None:
print("Skipping Amazon Games Scanner due to missing paths.")
return []
result = []
connection = sqlite3.connect(sqllite_path)
cursor = connection.cursor()
cursor.execute("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")
for row in cursor.fetchall():
id, title = row
result.append({"id": id, "title": title, "launcher_path": launcher_path})
return result
amazon_games = get_amazon_games()
if amazon_games:
for game in amazon_games:
# Initialize variables
display_name = game['title']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/\" %command% -'amazon-games://play/{game['id']}'"
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create_new_entry(exe_path, display_name, launch_options, start_dir)
#End of Amazon Games Scanner
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#Itchio Scanner
def get_itch_games(itch_db_location):
print(f"Checking if {itch_db_location} exists...")
if not os.path.exists(itch_db_location):
print(f"Path not found: {itch_db_location}. Continuing with the rest of the code...")
return []
print("Opening and reading the database file...")
with open(itch_db_location, 'rb') as f:
shortcut_bytes = f.read()
print("Parsing the database file...")
paths = parse_butler_db(shortcut_bytes)
print("Converting paths to games...")
games = [dbpath_to_game(path) for path in paths if dbpath_to_game(path) is not None]
# Remove duplicates
games = list(set(games))
print(f"Found {len(games)} unique games.")
return games
def parse_butler_db(content):
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print("Finding matches in the database content...")
pattern = rb'\{"basePath":"(.*?)","totalSize".*?"candidates":\[(.*?)\]\}'
matches = re.findall(pattern, content)
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print(f"Found {len(matches)} matches.")
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print("Converting matches to database paths...")
db_paths = []
for match in matches:
base_path = match[0].decode(errors='ignore')
candidates_json = b'[' + match[1] + b']'
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print(f"Candidates JSON: {candidates_json}")
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try:
candidates = json.loads(candidates_json.decode(errors='ignore'))
paths = [candidate['path'] for candidate in candidates]
db_paths.append((base_path, paths))
except json.JSONDecodeError as e:
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print(f"JSON decoding error: {e}. Skipping this entry and continuing...")
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continue
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print(f"Converted {len(matches)} matches to {len(db_paths)} database paths.")
return db_paths
def dbpath_to_game(paths):
# Convert the Windows-style path from the database to a Unix-style path
db_path = paths[0].replace("\\\\", "/").replace("C:", "")
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linux_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c" + db_path
receipt_path = os.path.join(linux_path, ".itch", "receipt.json.gz")
if not os.path.exists(receipt_path):
return None
for executable in paths[1]:
exe_path = os.path.join(linux_path, executable)
if os.access(exe_path, os.X_OK): # check if file is executable
with gzip.open(receipt_path, 'rb') as f:
receipt_str = f.read().decode()
receipt = json.loads(receipt_str)
return (linux_path, executable, receipt['game']['title'])
# Usage:
itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db-wal"
print(f"Getting games from {itch_db_location}...")
games = get_itch_games(itch_db_location)
print("Printing games...")
for game in games:
print(game)
for game in games:
linux_path, executable, game_title = game
exe_path = f"\"{os.path.join(linux_path, executable)}\""
start_dir = f"\"{linux_path}\""
launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
create_new_entry(exe_path, game_title, launchoptions, start_dir)
#End of Itchio Scanner
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#Legacy Games Scanner
legacy_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}/pfx/drive_c/Program Files/Legacy Games/"
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if not os.path.exists(legacy_dir):
print("Legacy directory not found. Skipping creation.")
else:
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user_reg_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}/pfx/user.reg"
with open(user_reg_path, 'r') as file:
user_reg = file.read()
for game_dir in os.listdir(legacy_dir):
if game_dir == "Legacy Games Launcher":
continue
print(f"Processing game directory: {game_dir}")
if game_dir == "100 Doors Escape from School":
app_info_path = f"{legacy_dir}/100 Doors Escape from School/100 Doors Escape From School_Data/app.info"
exe_path = f"{legacy_dir}/100 Doors Escape from School/100 Doors Escape From School.exe"
else:
app_info_path = os.path.join(legacy_dir, game_dir, game_dir.replace(" ", "") + "_Data", "app.info")
exe_path = os.path.join(legacy_dir, game_dir, game_dir.replace(" ", "") + ".exe")
if os.path.exists(app_info_path):
print("app.info file found.")
with open(app_info_path, 'r') as file:
lines = file.read().split('\n')
game_name = lines[1].strip()
print(f"Game Name: {game_name}")
else:
print("No app.info file found.")
if os.path.exists(exe_path):
game_exe_reg = re.search(r'\[Software\\\\Legacy Games\\\\' + re.escape(game_dir) + r'\].*?"GameExe"="([^"]*)"', user_reg, re.DOTALL | re.IGNORECASE)
if game_exe_reg and game_exe_reg.group(1).lower() == os.path.basename(exe_path).lower():
print(f"GameExe found in user.reg: {game_exe_reg.group(1)}")
start_dir = f"{legacy_dir}{game_dir}"
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}\" %command%"
create_new_entry(f'"{exe_path}"', game_name, launch_options, f'"{start_dir}"')
else:
print(f"No matching .exe file found for game: {game_dir}")
else:
print(f"No .exe file found for game: {game_dir}")
#End of the Legacy Games Scanner
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")
conf = vdf.dumps(config_data, pretty=True)
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try:
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
file.write(conf)
except IOError as e:
print(f"Error writing to config.vdf: {e}")
try:
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
except IOError as e:
print(f"Error writing to shortcuts.vdf: {e}")
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# Print the created shortcuts
if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
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# Create the path to the output file
output_file_path = f"{logged_in_home}/.config/systemd/user/NSLGameScanner_output.log"
# Open the output file in write mode
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try:
with open(output_file_path, 'w') as output_file:
for game in decky_shortcuts.values():
# Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None:
continue
# Create a dictionary to hold the shortcut information
shortcut_info = {
'appname': game.get('appname'),
'exe': game.get('exe'),
'StartDir': game.get('StartDir'),
'icon': game.get('icon'),
'LaunchOptions': game.get('LaunchOptions'),
'CompatTool': game.get('CompatTool'),
'WideGrid': game.get('WideGrid'),
'Grid': game.get('Grid'),
'Hero': game.get('Hero'),
'Logo': game.get('Logo'),
}
# Print the shortcut information in JSON format
message = json.dumps(shortcut_info)
print(message, flush=True) # Print to stdout
# Print the shortcut information to the output file
print(message, file=output_file, flush=True)
except IOError as e:
print(f"Error writing to output file: {e}")
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print("All finished!")