Table of Contents
Video of flashing a SNES repro
Switch Setup
Menu Options
In the main menu first select "Super Nintendo/SFC", then "Flash repro" and then choose the option that corresponds to your repro PCB.
Automatic
The CFI options only works on newer flashroms that support the common flash interface.
- CFI LoROM
- CFI HiROM:
After you have selected either CFI LoROM or HiROM you can select the flash config based on how many flash chips your repro has installed like 1x 2MB, 2x2MB, 1x4MB, 2x4MB, 1x8MB and similar.
Flash configs over 4MB will be either written with the first 4MB starting from file 0x0 to flashrom 0x400000. And then a second block up to 4MB from file 0x400000 to flashrom 0x0.
Note: CFI has the benefit that it also works for flashroms that are not currently supported by the manual options. It erases and writes the ROM automatically but it skips the blank-check for increased speed.
Manual:
For the manual options to work the flashrom needs to be on the list of supported SNES repro flashroms found here.
- LoRom (P0) will write up to 4MB starting from file 0x0 to flashrom 0x0.
- HiRom (P0) will write up to 4MB starting from file 0x0 to flashrom 0x0.
- ExLoRom (P1) will write the first 4MB starting from file 0x0 to flashrom 0x400000. And then a second block up to 4MB from file 0x400000 to flashrom 0x0.
- ExHiRom (P1) will write the first 4MB starting from file 0x0 to flashrom 0x400000. And then a second block up to 4MB from file 0x400000 to flashrom 0x0.
All the "(P1)" options are doing is flipping around A22 so the first and second half of an 8MB flashrom are getting written in reversed order.
So with P0 the flashrom gets written ABCD. And with P1 it gets written CDAB. Where each letter represents a 2MB block.
Note: If there are two flash chips on the repro the "(P0)" option addresses the flashrom connected to MAD1 pin 16 and "(P1)" addresses the flashrom connected to MAD1 pin 1.
To program the flashrom you need to erase it, then do the blank-check and finally select write to flash it with your ROM.
While writing a ROM to the flashrom the LED should blink constantly until the flashing process is completed.
The flashing can change the snesCIC in the repro to the opposite region, so if your game doesn't boot be sure to toggle the SNES off/on to try it a second time.
Chinese repros
You can reflash some Chinese HiRom/LoRom/ExHiRom/ExLoRom repros that are build like this, you just have to connect the WE pin from the flashrom to the cart edge with a wire. Make sure, using a multimeter, that WE is not connected to VCC through a solder jumper or a small trace on the repro PCB:
Cut trace connecting the two solder pads if present and remove any solder that bridges both pads:
Solder wire:
Note: Solder jumper 22 must be closed if you want to flash all 8MB of the 29LV640.
Translations
If you have a translation made out of a SHVC-1J3M or SHVC-1A3M PCB and a 29F016, 29F032 or 29F033 flashrom you can easily reflash it without desoldering the flashrom. For example when there has been an update to the translation patch.
For this you need to disconnect the flashrom's WE pin from VCC by removing the solder jumper and then connect the flashrom WE pin to sram's WR pin. Now double check that the WE solder bridge is not closed and flash the chip like explained above.
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Cart Reader V5
Overview
Supported Systems
List of user-created Adapters
Community Discord Server
Build Guide
Recommended Tools
What to order
How to build
More Information
How to order a PCB
How to flash the Arduino
Flashing the snesCIC
Preparing the SD Card
Automatic Voltage Selection
Real‐Time Clock
Advanced
Troubleshooting
Calibrating the ClockGen
Designing your own Adapters
Serial Monitor
Savegame Conversion
Older Revisions
About
Cart Reader V4
Cart Reader V3
Cart Reader V2
Cart Reader V1
Firmware Archive
Nintendo 64
Read N64 cartridge
Reading a Controller Pak
Reflashing N64 Repros
Reflashing a Gameshark
Super Nintendo
Reading SNES/SFC carts
Reflashing NP carts
Reflashing SNES/SFC Repros
Reflashing BSX 8M carts
NES and Famicom
Dumping NES Games
Adding auto mapper to a game
Game Boy
Reading a Game Boy rom
Reflashing NP GB Memory carts
Writing custom flashcarts
Game Boy Advance
Reading a GBA save game
Reflashing GBA repros
SEGA
Reading Mega Drive Genesis games
Reading Master System games
Other
Flashrom Programmer
Flash-Adapter
AM29F016-AM29F032
MX29F1610
MX29L3211
MX29LV160
MX29LV320
S29GL032
39F040 PLCC32